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[Player Event Logs] Migrate and Deprecate QS Legacy Logging (#4542)
* First pass of player_event_loot_items * Second pass of player_event_loot_items * Third pass of player_event_loot_items * Example without RecordDetailEvent template * Cleanup the removal of the template * Fourth Pass Add retention for etl tables Rename tables/fields to etl nomenclature Combine database work to one atomic load * Reposition to reduce db tasks * Refactor etl processing for easier additions * Add merchant purchase event testing passed though appears that the event itself has a few bugs. Will fix them in another commit * Fix PlayerEventMerchantPurchase in client_packet.cpp * WIP - Handin * Handin Event added * Cleanup * All a rentention period of 0 days which deletes all current records. * Updates Cleanup and refactor a few items. * Cleanup and Formatting Cleanup and Formatting * Add etl for Playerevent::Trade PlayerEvent::Speech (new event to mirror functionality of qs_speech * Add etl for Playerevent::KilledNPC, KilledNamedNPC and KilledRaidNPC * Add etl for Playerevent::AA_purchase Add etl for Playerevent::AA_purchase * Cleanup before PR * Review comment updates. * Add world cli etl:settings to output a json on all player event details. * Add reserve for all etl_queues Correct a failed test case for improper next id for etl tables when table is first created. * Potential solution for a dedicated database connection for player events. * Simple thread for player_events. Likely there is a better way to do this. * Add zone to qs communications for recordplayerevents First pass of enabling zone to qs direct transport to allow for PlayerEvents to bypass world. * Cleanup a linux compile issue * Add augments to LOOT ITEM and DESTROY ITEM * Add augments to ITEMCREATION, FORAGESUCCESS, FISHSUCCESS, DESTROYITEM, LOOTITEM, DROPPEDITEM, TRADERPURCHASE, TRADERSELL, GUILDTRIBUTEDONATE and cleaned up the naming convention of augments * Formatting fixes * Swap out GetNextTableId * Statically load counter * Add counter.clear() since the counter is static * Upload optional QS conversion scripts * Remove all qs_tables and code referencing them * Update database.cpp * Simplify ProcessBatchQueue * Simplify PorcessBatchQueue * Simplify event truncation * Build event truncation to bulk query by retention groups * Post rebase * Update player_events.h * Fix build * Update npc.cpp * First pass of direct zone to qs sending for player events * Remove keepalive logic * Fix event ordering * Cleanup * Update player_event_logs.cpp * Wipe event data after ETL processed * Split up database connections, hot reload logs for QS * Load rules from database vs qs_database * Update player_event_logs.cpp * Hot toggle queryserv connect --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
@@ -1,14 +1,21 @@
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#include <cereal/archives/json.hpp>
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#include "player_event_logs.h"
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#include "player_event_discord_formatter.h"
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#include <cereal/archives/json.hpp>
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#include "../platform.h"
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#include "../rulesys.h"
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#include "player_event_discord_formatter.h"
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#include "../repositories/player_event_loot_items_repository.h"
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#include "../repositories/player_event_merchant_sell_repository.h"
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#include "../repositories/player_event_merchant_purchase_repository.h"
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#include "../repositories/player_event_npc_handin_repository.h"
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#include "../repositories/player_event_npc_handin_entries_repository.h"
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const uint32 PROCESS_RETENTION_TRUNCATION_TIMER_INTERVAL = 60 * 60 * 1000; // 1 hour
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// general initialization routine
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void PlayerEventLogs::Init()
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{
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m_process_batch_events_timer.SetTimer(RuleI(Logging, BatchPlayerEventProcessIntervalSeconds) * 1000);
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m_process_retention_truncation_timer.SetTimer(PROCESS_RETENTION_TRUNCATION_TIMER_INTERVAL);
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@@ -21,6 +28,7 @@ void PlayerEventLogs::Init()
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m_settings[i].event_enabled = 1;
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m_settings[i].retention_days = 0;
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m_settings[i].discord_webhook_id = 0;
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m_settings[i].etl_enabled = false;
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}
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SetSettingsDefaults();
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@@ -65,6 +73,7 @@ void PlayerEventLogs::Init()
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c.event_name = PlayerEvent::EventName[i];
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c.event_enabled = m_settings[i].event_enabled;
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c.retention_days = m_settings[i].retention_days;
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c.etl_enabled = false;
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settings_to_insert.emplace_back(c);
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}
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}
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@@ -73,6 +82,8 @@ void PlayerEventLogs::Init()
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PlayerEventLogSettingsRepository::ReplaceMany(*m_database, settings_to_insert);
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}
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LoadEtlIds();
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bool processing_in_world = !RuleB(Logging, PlayerEventsQSProcess) && IsWorld();
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bool processing_in_qs = RuleB(Logging, PlayerEventsQSProcess) && IsQueryServ();
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@@ -121,23 +132,319 @@ void PlayerEventLogs::ProcessBatchQueue()
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return;
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}
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static std::map<uint32, uint32> counter{};
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counter.clear();
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for (auto const &e: m_record_batch_queue) {
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counter[e.event_type_id]++;
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}
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BenchTimer benchmark;
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EtlQueues etl_queues{};
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for (const auto &[type, count]: counter) {
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if (count > 0) {
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switch (type) {
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case PlayerEvent::TRADE:
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etl_queues.trade.reserve(count);
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break;
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case PlayerEvent::SPEECH:
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etl_queues.speech.reserve(count);
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break;
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case PlayerEvent::LOOT_ITEM:
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etl_queues.loot_items.reserve(count);
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break;
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case PlayerEvent::KILLED_NPC:
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etl_queues.killed_npc.reserve(count);
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break;
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case PlayerEvent::NPC_HANDIN:
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etl_queues.npc_handin.reserve(count);
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break;
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case PlayerEvent::AA_PURCHASE:
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etl_queues.aa_purchase.reserve(count);
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break;
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case PlayerEvent::MERCHANT_SELL:
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etl_queues.merchant_sell.reserve(count);
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break;
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case PlayerEvent::KILLED_RAID_NPC:
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etl_queues.killed_raid_npc.reserve(count);
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break;
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case PlayerEvent::KILLED_NAMED_NPC:
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etl_queues.killed_named_npc.reserve(count);
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break;
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case PlayerEvent::MERCHANT_PURCHASE:
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etl_queues.merchant_purchase.reserve(count);
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break;
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default:
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break;
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}
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}
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}
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// Helper to deserialize event data
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auto Deserialize = [](const std::string &data, auto &out) {
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std::stringstream ss(data);
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cereal::JSONInputArchive ar(ss);
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out.serialize(ar);
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};
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// Helper to assign ETL table ID
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auto AssignEtlId = [&](
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PlayerEventLogsRepository::PlayerEventLogs &r,
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PlayerEvent::EventType type
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) {
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if (m_etl_settings.contains(type)) {
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r.etl_table_id = m_etl_settings.at(type).next_id++;
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}
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};
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// Define event processors
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std::unordered_map<PlayerEvent::EventType, std::function<void(PlayerEventLogsRepository::PlayerEventLogs &)>> event_processors = {
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{
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PlayerEvent::EventType::LOOT_ITEM, [&](PlayerEventLogsRepository::PlayerEventLogs &r) {
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PlayerEvent::LootItemEvent in{};
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PlayerEventLootItemsRepository::PlayerEventLootItems out{};
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Deserialize(r.event_data, in);
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out.charges = in.charges;
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out.corpse_name = in.corpse_name;
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out.item_id = in.item_id;
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out.item_name = in.item_name;
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out.augment_1_id = in.augment_1_id;
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out.augment_2_id = in.augment_2_id;
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out.augment_3_id = in.augment_3_id;
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out.augment_4_id = in.augment_4_id;
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out.augment_5_id = in.augment_5_id;
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out.augment_6_id = in.augment_6_id;
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out.npc_id = in.npc_id;
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out.created_at = r.created_at;
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AssignEtlId(r, PlayerEvent::EventType::LOOT_ITEM);
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etl_queues.loot_items.push_back(out);
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}
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},
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{
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PlayerEvent::EventType::MERCHANT_SELL, [&](PlayerEventLogsRepository::PlayerEventLogs &r) {
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PlayerEvent::MerchantSellEvent in{};
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PlayerEventMerchantSellRepository::PlayerEventMerchantSell out{};
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Deserialize(r.event_data, in);
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out.npc_id = in.npc_id;
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out.merchant_name = in.merchant_name;
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out.merchant_type = in.merchant_type;
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out.item_id = in.item_id;
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out.item_name = in.item_name;
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out.charges = in.charges;
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out.cost = in.cost;
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out.alternate_currency_id = in.alternate_currency_id;
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out.player_money_balance = in.player_money_balance;
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out.player_currency_balance = in.player_currency_balance;
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out.created_at = r.created_at;
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AssignEtlId(r, PlayerEvent::EventType::MERCHANT_SELL);
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etl_queues.merchant_sell.push_back(out);
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}},
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{
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PlayerEvent::EventType::MERCHANT_PURCHASE, [&](PlayerEventLogsRepository::PlayerEventLogs &r) {
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PlayerEvent::MerchantPurchaseEvent in{};
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PlayerEventMerchantPurchaseRepository::PlayerEventMerchantPurchase out{};
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Deserialize(r.event_data, in);
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out.npc_id = in.npc_id;
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out.merchant_name = in.merchant_name;
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out.merchant_type = in.merchant_type;
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out.item_id = in.item_id;
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out.item_name = in.item_name;
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out.charges = in.charges;
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out.cost = in.cost;
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out.alternate_currency_id = in.alternate_currency_id;
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out.player_money_balance = in.player_money_balance;
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out.player_currency_balance = in.player_currency_balance;
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out.created_at = r.created_at;
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AssignEtlId(r, PlayerEvent::EventType::MERCHANT_PURCHASE);
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etl_queues.merchant_purchase.push_back(out);
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}},
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{
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PlayerEvent::EventType::NPC_HANDIN, [&](PlayerEventLogsRepository::PlayerEventLogs &r) {
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PlayerEvent::HandinEvent in{};
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PlayerEventNpcHandinRepository::PlayerEventNpcHandin out{};
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Deserialize(r.event_data, in);
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out.npc_id = in.npc_id;
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out.npc_name = in.npc_name;
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out.handin_copper = in.handin_money.copper;
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out.handin_silver = in.handin_money.silver;
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out.handin_gold = in.handin_money.gold;
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out.handin_platinum = in.handin_money.platinum;
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out.return_copper = in.return_money.copper;
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out.return_silver = in.return_money.silver;
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out.return_gold = in.return_money.gold;
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out.return_platinum = in.return_money.platinum;
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out.is_quest_handin = in.is_quest_handin;
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out.created_at = r.created_at;
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AssignEtlId(r, PlayerEvent::EventType::NPC_HANDIN);
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etl_queues.npc_handin.push_back(out);
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for (const auto &i: in.handin_items) {
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PlayerEventNpcHandinEntriesRepository::PlayerEventNpcHandinEntries entry{};
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entry.player_event_npc_handin_id = r.etl_table_id;
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entry.item_id = i.item_id;
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entry.charges = i.charges;
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entry.type = 1;
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etl_queues.npc_handin_entries.push_back(entry);
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}
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for (const auto &i: in.return_items) {
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PlayerEventNpcHandinEntriesRepository::PlayerEventNpcHandinEntries entry{};
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entry.player_event_npc_handin_id = r.etl_table_id;
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entry.item_id = i.item_id;
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entry.charges = i.charges;
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entry.type = 2;
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etl_queues.npc_handin_entries.push_back(entry);
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}
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}},
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{
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PlayerEvent::EventType::TRADE, [&](PlayerEventLogsRepository::PlayerEventLogs &r) {
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PlayerEvent::TradeEvent in{};
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PlayerEventTradeRepository::PlayerEventTrade out{};
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Deserialize(r.event_data, in);
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out.char1_id = in.character_1_id;
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out.char2_id = in.character_2_id;
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out.char1_copper = in.character_1_give_money.copper;
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out.char1_silver = in.character_1_give_money.silver;
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out.char1_gold = in.character_1_give_money.gold;
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out.char1_platinum = in.character_1_give_money.platinum;
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out.char2_copper = in.character_2_give_money.copper;
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out.char2_silver = in.character_2_give_money.silver;
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out.char2_gold = in.character_2_give_money.gold;
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out.char2_platinum = in.character_2_give_money.platinum;
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out.created_at = r.created_at;
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AssignEtlId(r, PlayerEvent::EventType::TRADE);
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etl_queues.trade.push_back(out);
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for (const auto &i: in.character_1_give_items) {
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PlayerEventTradeEntriesRepository::PlayerEventTradeEntries entry{};
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entry.player_event_trade_id = r.etl_table_id;
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entry.char_id = in.character_1_id;
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entry.item_id = i.item_id;
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entry.charges = i.charges;
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entry.slot = i.slot;
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etl_queues.trade_entries.push_back(entry);
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}
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for (const auto &i: in.character_2_give_items) {
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PlayerEventTradeEntriesRepository::PlayerEventTradeEntries entry{};
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entry.player_event_trade_id = r.etl_table_id;
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entry.char_id = in.character_2_id;
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entry.item_id = i.item_id;
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entry.charges = i.charges;
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entry.slot = i.slot;
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etl_queues.trade_entries.push_back(entry);
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}
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}},
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{
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PlayerEvent::EventType::SPEECH, [&](PlayerEventLogsRepository::PlayerEventLogs &r) {
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PlayerEvent::PlayerSpeech in{};
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PlayerEventSpeechRepository::PlayerEventSpeech out{};
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Deserialize(r.event_data, in);
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out.from_char_id = in.from;
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out.to_char_id = in.to;
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out.type = in.type;
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out.min_status = in.min_status;
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out.message = in.message;
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out.guild_id = in.guild_id;
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out.created_at = r.created_at;
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AssignEtlId(r, PlayerEvent::EventType::SPEECH);
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etl_queues.speech.push_back(out);
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}},
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{
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PlayerEvent::EventType::KILLED_NPC, [&](PlayerEventLogsRepository::PlayerEventLogs &r) {
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PlayerEvent::KilledNPCEvent in{};
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PlayerEventKilledNpcRepository::PlayerEventKilledNpc out{};
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Deserialize(r.event_data, in);
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out.npc_id = in.npc_id;
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out.npc_name = in.npc_name;
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out.combat_time_seconds = in.combat_time_seconds;
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out.total_damage_per_second_taken = in.total_damage_per_second_taken;
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out.total_heal_per_second_taken = in.total_heal_per_second_taken;
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out.created_at = r.created_at;
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AssignEtlId(r, PlayerEvent::EventType::KILLED_NPC);
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etl_queues.killed_npc.push_back(out);
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}},
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{
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PlayerEvent::EventType::AA_PURCHASE, [&](PlayerEventLogsRepository::PlayerEventLogs &r) {
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PlayerEvent::AAPurchasedEvent in{};
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PlayerEventAaPurchaseRepository::PlayerEventAaPurchase out{};
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Deserialize(r.event_data, in);
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out.aa_ability_id = in.aa_id;
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out.cost = in.aa_cost;
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out.previous_id = in.aa_previous_id;
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out.next_id = in.aa_next_id;
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out.created_at = r.created_at;
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AssignEtlId(r, PlayerEvent::EventType::AA_PURCHASE);
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etl_queues.aa_purchase.push_back(out);
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}},
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};
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// Process the batch queue
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for (auto &r: m_record_batch_queue) {
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if (m_settings[r.event_type_id].etl_enabled) {
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auto it = event_processors.find(static_cast<PlayerEvent::EventType>(r.event_type_id));
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if (it != event_processors.end()) {
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it->second(r); // Call the appropriate lambda
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r.event_data = "{}"; // Clear event data
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}
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else {
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LogError("Non-Implemented ETL routing [{}]", r.event_type_id);
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}
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}
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}
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// Helper to flush and clear queues
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auto flush_queue = [&](auto insert_many, auto &queue) {
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if (!queue.empty()) {
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insert_many(*m_database, queue);
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queue.clear();
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}
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};
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// flush many
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PlayerEventLogsRepository::InsertMany(*m_database, m_record_batch_queue);
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LogPlayerEventsDetail(
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// flush etl queues
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flush_queue(PlayerEventLootItemsRepository::InsertMany, etl_queues.loot_items);
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flush_queue(PlayerEventMerchantSellRepository::InsertMany, etl_queues.merchant_sell);
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flush_queue(PlayerEventMerchantPurchaseRepository::InsertMany, etl_queues.merchant_purchase);
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flush_queue(PlayerEventNpcHandinRepository::InsertMany, etl_queues.npc_handin);
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flush_queue(PlayerEventNpcHandinEntriesRepository::InsertMany, etl_queues.npc_handin_entries);
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flush_queue(PlayerEventTradeRepository::InsertMany, etl_queues.trade);
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flush_queue(PlayerEventTradeEntriesRepository::InsertMany, etl_queues.trade_entries);
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flush_queue(PlayerEventSpeechRepository::InsertMany, etl_queues.speech);
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flush_queue(PlayerEventKilledNpcRepository::InsertMany, etl_queues.killed_npc);
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flush_queue(PlayerEventKilledNamedNpcRepository::InsertMany, etl_queues.killed_named_npc);
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flush_queue(PlayerEventKilledRaidNpcRepository::InsertMany, etl_queues.killed_raid_npc);
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flush_queue(PlayerEventAaPurchaseRepository::InsertMany, etl_queues.aa_purchase);
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LogPlayerEvents(
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"Processing batch player event log queue of [{}] took [{}]",
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m_record_batch_queue.size(),
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benchmark.elapsed()
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);
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// empty
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m_record_batch_queue = {};
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m_record_batch_queue.clear();
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m_batch_queue_lock.unlock();
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}
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// adds a player event to the queue
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void PlayerEventLogs::AddToQueue(const PlayerEventLogsRepository::PlayerEventLogs &log)
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void PlayerEventLogs::AddToQueue(PlayerEventLogsRepository::PlayerEventLogs &log)
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{
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m_batch_queue_lock.lock();
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m_record_batch_queue.emplace_back(log);
|
||||
@@ -588,7 +895,7 @@ std::string PlayerEventLogs::GetDiscordPayloadFromEvent(const PlayerEvent::Playe
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
LogInfo(
|
||||
LogPlayerEventsDetail(
|
||||
"Player event [{}] ({}) Discord formatter not implemented",
|
||||
e.player_event_log.event_type_name,
|
||||
e.player_event_log.event_type_id
|
||||
@@ -602,7 +909,8 @@ std::string PlayerEventLogs::GetDiscordPayloadFromEvent(const PlayerEvent::Playe
|
||||
// general process function, used in world or QS depending on rule Logging:PlayerEventsQSProcess
|
||||
void PlayerEventLogs::Process()
|
||||
{
|
||||
if (m_process_batch_events_timer.Check() || m_record_batch_queue.size() >= RuleI(Logging, BatchPlayerEventProcessChunkSize)) {
|
||||
if (m_process_batch_events_timer.Check() ||
|
||||
m_record_batch_queue.size() >= RuleI(Logging, BatchPlayerEventProcessChunkSize)) {
|
||||
ProcessBatchQueue();
|
||||
}
|
||||
|
||||
@@ -613,29 +921,115 @@ void PlayerEventLogs::Process()
|
||||
|
||||
void PlayerEventLogs::ProcessRetentionTruncation()
|
||||
{
|
||||
LogPlayerEvents("Running truncation");
|
||||
LogPlayerEventsDetail("Running truncation");
|
||||
|
||||
for (int i = PlayerEvent::GM_COMMAND; i != PlayerEvent::MAX; i++) {
|
||||
// Map of repository-specific deletion functions
|
||||
std::unordered_map<PlayerEvent::EventType, std::function<uint32(const std::string &)>> repository_deleters = {
|
||||
{
|
||||
PlayerEvent::LOOT_ITEM, [&](const std::string &condition) {
|
||||
return PlayerEventLootItemsRepository::DeleteWhere(*m_database, condition);
|
||||
}},
|
||||
{
|
||||
PlayerEvent::MERCHANT_SELL, [&](const std::string &condition) {
|
||||
return PlayerEventMerchantSellRepository::DeleteWhere(*m_database, condition);
|
||||
}},
|
||||
{
|
||||
PlayerEvent::MERCHANT_PURCHASE, [&](const std::string &condition) {
|
||||
return PlayerEventMerchantPurchaseRepository::DeleteWhere(*m_database, condition);
|
||||
}},
|
||||
{
|
||||
PlayerEvent::NPC_HANDIN, [&](const std::string &condition) {
|
||||
uint32 deleted_count = PlayerEventNpcHandinRepository::DeleteWhere(*m_database, condition);
|
||||
deleted_count += PlayerEventNpcHandinEntriesRepository::DeleteWhere(*m_database, condition);
|
||||
return deleted_count;
|
||||
}},
|
||||
{
|
||||
PlayerEvent::TRADE, [&](const std::string &condition) {
|
||||
uint32 deleted_count = PlayerEventTradeRepository::DeleteWhere(*m_database, condition);
|
||||
deleted_count += PlayerEventTradeEntriesRepository::DeleteWhere(*m_database, condition);
|
||||
return deleted_count;
|
||||
}},
|
||||
{
|
||||
PlayerEvent::SPEECH, [&](const std::string &condition) {
|
||||
return PlayerEventSpeechRepository::DeleteWhere(*m_database, condition);
|
||||
}},
|
||||
{
|
||||
PlayerEvent::KILLED_NPC, [&](const std::string &condition) {
|
||||
return PlayerEventKilledNpcRepository::DeleteWhere(*m_database, condition);
|
||||
}},
|
||||
{
|
||||
PlayerEvent::KILLED_NAMED_NPC, [&](const std::string &condition) {
|
||||
return PlayerEventKilledNamedNpcRepository::DeleteWhere(*m_database, condition);
|
||||
}},
|
||||
{
|
||||
PlayerEvent::KILLED_RAID_NPC, [&](const std::string &condition) {
|
||||
return PlayerEventKilledRaidNpcRepository::DeleteWhere(*m_database, condition);
|
||||
}},
|
||||
{
|
||||
PlayerEvent::AA_PURCHASE, [&](const std::string &condition) {
|
||||
return PlayerEventAaPurchaseRepository::DeleteWhere(*m_database, condition);
|
||||
}}
|
||||
};
|
||||
|
||||
// Group event types by retention interval
|
||||
std::unordered_map<int, std::vector<int>> retention_groups;
|
||||
for (int i = PlayerEvent::GM_COMMAND; i != PlayerEvent::MAX; i++) {
|
||||
if (m_settings[i].retention_days > 0) {
|
||||
int deleted_count = PlayerEventLogsRepository::DeleteWhere(
|
||||
*m_database,
|
||||
fmt::format(
|
||||
"event_type_id = {} AND created_at < (NOW() - INTERVAL {} DAY)",
|
||||
i,
|
||||
m_settings[i].retention_days
|
||||
)
|
||||
);
|
||||
retention_groups[m_settings[i].retention_days].push_back(i);
|
||||
}
|
||||
}
|
||||
|
||||
if (deleted_count > 0) {
|
||||
LogInfo(
|
||||
"Truncated [{}] events of type [{}] ({}) older than [{}] days",
|
||||
deleted_count,
|
||||
PlayerEvent::EventName[i],
|
||||
i,
|
||||
m_settings[i].retention_days
|
||||
);
|
||||
for (const auto &[retention_days, event_types]: retention_groups) {
|
||||
std::string condition = fmt::format(
|
||||
"created_at < (NOW() - INTERVAL {} DAY)",
|
||||
retention_days
|
||||
);
|
||||
|
||||
// Handle ETL deletions for each event type in the group
|
||||
uint32 total_deleted_count = 0;
|
||||
for (int event_type_id: event_types) {
|
||||
if (m_settings[event_type_id].etl_enabled) {
|
||||
auto it = repository_deleters.find(static_cast<PlayerEvent::EventType>(m_settings[event_type_id].id));
|
||||
if (it != repository_deleters.end()) {
|
||||
total_deleted_count += it->second(condition);
|
||||
}
|
||||
else {
|
||||
LogError("Non-Implemented ETL Event Type [{}]", static_cast<uint32>(m_settings[event_type_id].id));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (total_deleted_count > 0) {
|
||||
LogInfo(
|
||||
"Truncated [{}] ETL events older than [{}] days",
|
||||
total_deleted_count,
|
||||
retention_days
|
||||
);
|
||||
}
|
||||
|
||||
// Batch deletion for player_event_logs
|
||||
std::string event_type_ids = fmt::format(
|
||||
"({})",
|
||||
fmt::join(event_types, ", ")
|
||||
);
|
||||
|
||||
uint32 deleted_count = PlayerEventLogsRepository::DeleteWhere(
|
||||
*m_database,
|
||||
fmt::format(
|
||||
"event_type_id IN {} AND {}",
|
||||
event_type_ids,
|
||||
condition
|
||||
)
|
||||
);
|
||||
|
||||
if (deleted_count > 0) {
|
||||
LogInfo(
|
||||
"Truncated [{}] events of types [{}] older than [{}] days",
|
||||
deleted_count,
|
||||
event_type_ids,
|
||||
retention_days
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -708,8 +1102,143 @@ void PlayerEventLogs::SetSettingsDefaults()
|
||||
m_settings[PlayerEvent::PARCEL_DELETE].event_enabled = 1;
|
||||
m_settings[PlayerEvent::BARTER_TRANSACTION].event_enabled = 1;
|
||||
m_settings[PlayerEvent::EVOLVE_ITEM].event_enabled = 1;
|
||||
m_settings[PlayerEvent::SPEECH].event_enabled = 0;
|
||||
|
||||
for (int i = PlayerEvent::GM_COMMAND; i != PlayerEvent::MAX; i++) {
|
||||
m_settings[i].retention_days = RETENTION_DAYS_DEFAULT;
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerEventLogs::LoadEtlIds()
|
||||
{
|
||||
auto e = [&](auto p) -> bool {
|
||||
for (PlayerEventLogSettingsRepository::PlayerEventLogSettings const &c: m_settings) {
|
||||
if (c.id == p) {
|
||||
return c.etl_enabled ? true : false;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
};
|
||||
|
||||
m_etl_settings.clear();
|
||||
m_etl_settings = {
|
||||
{
|
||||
PlayerEvent::LOOT_ITEM,
|
||||
{
|
||||
.enabled = e(PlayerEvent::LOOT_ITEM),
|
||||
.table_name = "player_event_loot_items",
|
||||
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventLootItemsRepository::TableName()))
|
||||
}
|
||||
},
|
||||
{
|
||||
PlayerEvent::MERCHANT_SELL,
|
||||
{
|
||||
.enabled = e(PlayerEvent::MERCHANT_SELL),
|
||||
.table_name = "player_event_merchant_sell",
|
||||
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventMerchantSellRepository::TableName()))
|
||||
}
|
||||
},
|
||||
{
|
||||
PlayerEvent::MERCHANT_PURCHASE,
|
||||
{
|
||||
.enabled = e(PlayerEvent::MERCHANT_PURCHASE),
|
||||
.table_name = "player_event_merchant_purchase",
|
||||
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventMerchantPurchaseRepository::TableName()))
|
||||
}
|
||||
},
|
||||
{
|
||||
PlayerEvent::NPC_HANDIN,
|
||||
{
|
||||
.enabled = e(PlayerEvent::NPC_HANDIN),
|
||||
.table_name = "player_event_npc_handin",
|
||||
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventNpcHandinRepository::TableName()))
|
||||
|
||||
}
|
||||
},
|
||||
{
|
||||
PlayerEvent::TRADE,
|
||||
{
|
||||
.enabled = e(PlayerEvent::TRADE),
|
||||
.table_name = "player_event_trade",
|
||||
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventTradeRepository::TableName()))
|
||||
}
|
||||
},
|
||||
{
|
||||
PlayerEvent::SPEECH,
|
||||
{
|
||||
.enabled = e(PlayerEvent::SPEECH),
|
||||
.table_name = "player_event_speech",
|
||||
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventSpeechRepository::TableName()))
|
||||
}
|
||||
},
|
||||
{
|
||||
PlayerEvent::KILLED_NPC,
|
||||
{
|
||||
.enabled = e(PlayerEvent::KILLED_NPC),
|
||||
.table_name = "player_event_killed_npc",
|
||||
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventKilledNpcRepository::TableName()))
|
||||
}
|
||||
},
|
||||
{
|
||||
PlayerEvent::KILLED_NAMED_NPC,
|
||||
{
|
||||
.enabled = e(PlayerEvent::KILLED_NAMED_NPC),
|
||||
.table_name = "player_event_killed_named_npc",
|
||||
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventKilledNamedNpcRepository::TableName()))
|
||||
}
|
||||
},
|
||||
{
|
||||
PlayerEvent::KILLED_RAID_NPC,
|
||||
{
|
||||
.enabled = e(PlayerEvent::KILLED_RAID_NPC),
|
||||
.table_name = "player_event_killed_raid_npc",
|
||||
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventKilledRaidNpcRepository::TableName()))
|
||||
}
|
||||
},
|
||||
{
|
||||
PlayerEvent::AA_PURCHASE,
|
||||
{
|
||||
.enabled = e(PlayerEvent::AA_PURCHASE),
|
||||
.table_name = "player_event_aa_purchase",
|
||||
.next_id = static_cast<int64>(m_database->GetNextTableId(PlayerEventAaPurchaseRepository::TableName()))
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
for (auto &e: m_etl_settings) {
|
||||
LogPlayerEventsDetail(
|
||||
"ETL Settings [{}] Enabled [{}] Table [{}] NextId [{}]",
|
||||
PlayerEvent::EventName[e.first],
|
||||
e.second.enabled,
|
||||
e.second.table_name,
|
||||
e.second.next_id
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
bool PlayerEventLogs::LoadDatabaseConnection()
|
||||
{
|
||||
const auto c = EQEmuConfig::get();
|
||||
|
||||
LogInfo(
|
||||
"Connecting to MySQL for PlayerEvents [{}]@[{}]:[{}]",
|
||||
c->DatabaseUsername.c_str(),
|
||||
c->DatabaseHost.c_str(),
|
||||
c->DatabasePort
|
||||
);
|
||||
|
||||
if (!player_event_database.Connect(
|
||||
c->DatabaseHost.c_str(),
|
||||
c->DatabaseUsername.c_str(),
|
||||
c->DatabasePassword.c_str(),
|
||||
c->DatabaseDB.c_str(),
|
||||
c->DatabasePort
|
||||
)) {
|
||||
LogError("Cannot continue without a database connection for player events.");
|
||||
return false;
|
||||
}
|
||||
|
||||
SetDatabase(&player_event_database);
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user