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[Player Event Logs] Migrate and Deprecate QS Legacy Logging (#4542)
* First pass of player_event_loot_items * Second pass of player_event_loot_items * Third pass of player_event_loot_items * Example without RecordDetailEvent template * Cleanup the removal of the template * Fourth Pass Add retention for etl tables Rename tables/fields to etl nomenclature Combine database work to one atomic load * Reposition to reduce db tasks * Refactor etl processing for easier additions * Add merchant purchase event testing passed though appears that the event itself has a few bugs. Will fix them in another commit * Fix PlayerEventMerchantPurchase in client_packet.cpp * WIP - Handin * Handin Event added * Cleanup * All a rentention period of 0 days which deletes all current records. * Updates Cleanup and refactor a few items. * Cleanup and Formatting Cleanup and Formatting * Add etl for Playerevent::Trade PlayerEvent::Speech (new event to mirror functionality of qs_speech * Add etl for Playerevent::KilledNPC, KilledNamedNPC and KilledRaidNPC * Add etl for Playerevent::AA_purchase Add etl for Playerevent::AA_purchase * Cleanup before PR * Review comment updates. * Add world cli etl:settings to output a json on all player event details. * Add reserve for all etl_queues Correct a failed test case for improper next id for etl tables when table is first created. * Potential solution for a dedicated database connection for player events. * Simple thread for player_events. Likely there is a better way to do this. * Add zone to qs communications for recordplayerevents First pass of enabling zone to qs direct transport to allow for PlayerEvents to bypass world. * Cleanup a linux compile issue * Add augments to LOOT ITEM and DESTROY ITEM * Add augments to ITEMCREATION, FORAGESUCCESS, FISHSUCCESS, DESTROYITEM, LOOTITEM, DROPPEDITEM, TRADERPURCHASE, TRADERSELL, GUILDTRIBUTEDONATE and cleaned up the naming convention of augments * Formatting fixes * Swap out GetNextTableId * Statically load counter * Add counter.clear() since the counter is static * Upload optional QS conversion scripts * Remove all qs_tables and code referencing them * Update database.cpp * Simplify ProcessBatchQueue * Simplify PorcessBatchQueue * Simplify event truncation * Build event truncation to bulk query by retention groups * Post rebase * Update player_events.h * Fix build * Update npc.cpp * First pass of direct zone to qs sending for player events * Remove keepalive logic * Fix event ordering * Cleanup * Update player_event_logs.cpp * Wipe event data after ETL processed * Split up database connections, hot reload logs for QS * Load rules from database vs qs_database * Update player_event_logs.cpp * Hot toggle queryserv connect --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -291,32 +291,6 @@ namespace DatabaseSchema {
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};
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}
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/**
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* Gets QueryServer tables
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*
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* @return
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*/
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static std::vector<std::string> GetQueryServerTables()
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{
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return {
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"qs_merchant_transaction_record",
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"qs_merchant_transaction_record_entries",
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"qs_player_aa_rate_hourly",
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"qs_player_delete_record",
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"qs_player_delete_record_entries",
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"qs_player_events",
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"qs_player_handin_record",
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"qs_player_handin_record_entries",
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"qs_player_move_record",
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"qs_player_move_record_entries",
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"qs_player_npc_kill_record",
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"qs_player_npc_kill_record_entries",
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"qs_player_speech",
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"qs_player_trade_record",
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"qs_player_trade_record_entries",
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};
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}
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/**
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* Gets state tables
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* Tables that keep track of server state
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@@ -359,8 +333,20 @@ namespace DatabaseSchema {
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"saylink",
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"server_scheduled_events",
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"spawn2_disabled",
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"player_event_aa_purchase",
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"player_event_killed_npc",
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"player_event_killed_named_npc",
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"player_event_killed_raid_npc",
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"player_event_log_settings",
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"player_event_logs",
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"player_event_loot_items",
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"player_event_merchant_purchase",
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"player_event_merchant_sell",
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"player_event_npc_handin",
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"player_event_npc_handin_entries",
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"player_event_speech",
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"player_event_trade",
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"player_event_trade_entries",
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"shared_task_activity_state",
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"shared_task_dynamic_zones",
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"shared_task_members",
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