send graphic to target correctly (#1785)

This commit is contained in:
KayenEQ
2021-11-23 12:55:58 -05:00
committed by GitHub
parent 8d3a179ecc
commit 8f3cce6585
3 changed files with 20 additions and 8 deletions
+1 -1
View File
@@ -291,7 +291,7 @@ public:
//Spell
void SendSpellEffect(uint32 effect_id, uint32 duration, uint32 finish_delay, bool zone_wide,
uint32 unk020, bool perm_effect = false, Client *c = nullptr);
uint32 unk020, bool perm_effect = false, Client *c = nullptr, uint32 caster_id = 0, uint32 target_id = 0);
bool IsBeneficialAllowed(Mob *target);
virtual int GetCasterLevel(uint16 spell_id);
void ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* newbon, uint16 casterID = 0,