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send graphic to target correctly (#1785)
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@@ -291,7 +291,7 @@ public:
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//Spell
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void SendSpellEffect(uint32 effect_id, uint32 duration, uint32 finish_delay, bool zone_wide,
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uint32 unk020, bool perm_effect = false, Client *c = nullptr);
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uint32 unk020, bool perm_effect = false, Client *c = nullptr, uint32 caster_id = 0, uint32 target_id = 0);
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bool IsBeneficialAllowed(Mob *target);
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virtual int GetCasterLevel(uint16 spell_id);
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void ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* newbon, uint16 casterID = 0,
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