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Changes to various path finding behavior
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@@ -610,7 +610,7 @@ float Mob::GetFixedZ(const glm::vec3 &destination, int32 z_find_offset) {
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if (zone->HasMap() && RuleB(Map, FixZWhenMoving)) {
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if (flymode != GravityBehavior::Ground)
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if (flymode == GravityBehavior::Flying)
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return new_z;
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if (zone->HasWaterMap() && zone->watermap->InLiquid(glm::vec3(m_Position)))
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