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Changes to various path finding behavior
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@@ -58,6 +58,9 @@ private:
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void FillCommandStruct(PlayerPositionUpdateServer_Struct *spu, Mob *m, float dx, float dy, float dz, float dh, int anim);
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void UpdatePath(Mob *who, float x, float y, float z, MobMovementMode mode);
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void UpdatePathGround(Mob *who, float x, float y, float z, MobMovementMode mode);
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void UpdatePathUnderwater(Mob *who, float x, float y, float z, MobMovementMode mode);
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void UpdatePathBoat(Mob *who, float x, float y, float z, MobMovementMode mode);
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void PushTeleportTo(MobMovementEntry &ent, float x, float y, float z, float heading);
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void PushMoveTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mode);
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void PushSwimTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mode);
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