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Changes to various path finding behavior
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@@ -29,7 +29,7 @@ extern volatile bool is_zone_loaded;
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#endif
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Merc::Merc(const NPCType* d, float x, float y, float z, float heading)
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: NPC(d, nullptr, glm::vec4(x, y, z, heading), GravityBehavior::Ground, false), endupkeep_timer(1000), rest_timer(1), confidence_timer(6000), check_target_timer(2000)
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: NPC(d, nullptr, glm::vec4(x, y, z, heading), GravityBehavior::Water, false), endupkeep_timer(1000), rest_timer(1), confidence_timer(6000), check_target_timer(2000)
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{
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base_hp = d->max_hp;
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base_mana = d->Mana;
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