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Second pass through tables [skip ci]
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@ -165,85 +165,85 @@ namespace DatabaseSchema {
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static std::vector<std::string> GetContentTables()
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{
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return {
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"aa_ability", //
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"aa_ability", // --
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"aa_actions", // not in use?
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"aa_effects", // not in use?
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"aa_rank_effects", //
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"aa_rank_prereqs", //
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"aa_ranks", //
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"aa_rank_effects", // --
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"aa_rank_prereqs", // --
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"aa_ranks", // --
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"aa_required_level_cost", // not in use?
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"adventure_template", //
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"adventure_template_entry", //
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"adventure_template_entry_flavor", //
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"adventure_template", // --
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"adventure_template_entry", // --
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"adventure_template_entry_flavor", // --
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"altadv_vars", // no longer in use?
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"alternate_currency", //
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"auras", //
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"base_data",
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"blocked_spells", //
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"books", //
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"char_create_combinations", //
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"char_create_point_allocations", //
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"alternate_currency", // --
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"auras", // --
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"base_data", // --
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"blocked_spells", // --
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"books", // --
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"char_create_combinations", // --
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"char_create_point_allocations", // --
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"class_skill", // not in use?
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"damageshieldtypes", // not in use ?
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"doors", //
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"faction_base_data", //
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"faction_list", //
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"faction_list_mod", //
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"doors", // --
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"faction_base_data", // --
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"faction_list", // --
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"faction_list_mod", // --
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"fear_hints", // not used
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"fishing", //
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"forage", //
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"global_loot", //
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"goallists", //
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"graveyard",
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"grid", //
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"grid_entries", //
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"ground_spawns", //
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"horses", //
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"items", //
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"ldon_trap_entries", //
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"ldon_trap_templates", //
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"lootdrop", //
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"lootdrop_entries", //
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"loottable", //
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"loottable_entries", //
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"merchantlist", //
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"npc_emotes", //
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"npc_faction", //
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"npc_faction_entries", //
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"npc_scale_global_base", //
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"npc_spells", //
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"npc_spells_effects", //
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"npc_spells_effects_entries", //
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"npc_spells_entries", //
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"npc_types", //
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"fishing", // --
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"forage", // --
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"global_loot", // --
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"goallists", // --
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"graveyard", // --
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"grid", // --
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"grid_entries", // --
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"ground_spawns", // --
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"horses", // --
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"items", // --
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"ldon_trap_entries", // --
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"ldon_trap_templates", // --
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"lootdrop", // --
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"lootdrop_entries", // --
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"loottable", // --
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"loottable_entries", // --
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"merchantlist", // --
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"npc_emotes", // --
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"npc_faction", // --
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"npc_faction_entries", // --
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"npc_scale_global_base", // --
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"npc_spells", // --
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"npc_spells_effects", // --
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"npc_spells_effects_entries", // --
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"npc_spells_entries", // --
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"npc_types", // --
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"npc_types_metadata", // not in use?
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"npc_types_tint", //
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"object", //
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"pets", //
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"pets_equipmentset", //
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"pets_equipmentset_entries", //
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"proximities", //
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"npc_types_tint", // --
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"object", // --
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"pets", // --
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"pets_equipmentset", // --
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"pets_equipmentset_entries", // --
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"proximities", // --
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"races", // not used - peq editor?
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"skill_caps", //
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"spawn2", //
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"spawn_conditions", //
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"spawn_events", //
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"spawnentry", //
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"spawngroup", //
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"spells_new", //
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"start_zones", //
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"starting_items", //
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"task_activities", //
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"tasks", //
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"tasksets", //
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"tradeskill_recipe", //
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"tradeskill_recipe_entries", //
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"traps", //
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"tribute_levels", //
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"tributes", //
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"veteran_reward_templates", //
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"zone", //
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"zone_points", //
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"skill_caps", // --
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"spawn2", // --
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"spawn_conditions", // --
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"spawn_events", // --
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"spawnentry", // --
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"spawngroup", // --
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"spells_new", // --
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"start_zones", // --
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"starting_items", // --
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"task_activities", // --
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"tasks", // --
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"tasksets", // --
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"tradeskill_recipe", // --
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"tradeskill_recipe_entries", // --
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"traps", // --
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"tribute_levels", // --
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"tributes", // --
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"veteran_reward_templates", // --
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"zone", // --
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"zone_points", // --
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"zone_server", // unused
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"zoneserver_auth", // unused
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};
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@ -8123,7 +8123,7 @@ void Client::SendFactionMessage(int32 tmpvalue, int32 faction_id, int32 faction_
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faction_value = faction_before_hit;
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// default to Faction# if we couldn't get the name from the ID
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if (database.GetFactionName(faction_id, name, sizeof(name)) == false)
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if (content_db.GetFactionName(faction_id, name, sizeof(name)) == false)
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snprintf(name, sizeof(name), "Faction%i", faction_id);
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if (tmpvalue == 0 || temp == 1 || temp == 2)
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@ -1799,7 +1799,7 @@ void command_timezone(Client *c, const Seperator *sep)
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c->Message(Chat::Red, "Setting timezone to %i h %i m", hours, minutes);
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uint32 ntz=(hours*60)+minutes;
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zone->zone_time.setEQTimeZone(ntz);
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database.SetZoneTZ(zone->GetZoneID(), zone->GetInstanceVersion(), ntz);
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content_db.SetZoneTZ(zone->GetZoneID(), zone->GetInstanceVersion(), ntz);
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// Update all clients with new TZ.
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auto outapp = new EQApplicationPacket(OP_TimeOfDay, sizeof(TimeOfDay_Struct));
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@ -9609,11 +9609,11 @@ void command_setgraveyard(Client *c, const Seperator *sep)
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zoneid = content_db.GetZoneID(sep->arg[1]);
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if(zoneid > 0) {
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graveyard_id = database.CreateGraveyardRecord(zoneid, t->GetPosition());
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graveyard_id = content_db.CreateGraveyardRecord(zoneid, t->GetPosition());
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if(graveyard_id > 0) {
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c->Message(Chat::White, "Successfuly added a new record for this graveyard!");
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if(database.AddGraveyardIDToZone(zoneid, graveyard_id) > 0) {
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if(content_db.AddGraveyardIDToZone(zoneid, graveyard_id) > 0) {
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c->Message(Chat::White, "Successfuly added this new graveyard for the zone %s.", sep->arg[1]);
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// TODO: Set graveyard data to the running zone process.
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c->Message(Chat::White, "Done!");
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@ -9646,7 +9646,7 @@ void command_deletegraveyard(Client *c, const Seperator *sep)
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graveyard_id = content_db.GetZoneGraveyardID(zoneid, 0);
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if(zoneid > 0 && graveyard_id > 0) {
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if(database.DeleteGraveyard(zoneid, graveyard_id))
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if(content_db.DeleteGraveyard(zoneid, graveyard_id))
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c->Message(Chat::White, "Successfuly deleted graveyard %u for zone %s.", graveyard_id, sep->arg[1]);
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else
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c->Message(Chat::White, "Unable to delete graveyard %u for zone %s.", graveyard_id, sep->arg[1]);
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@ -269,7 +269,7 @@ public:
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void SetNPCFactionID(int32 in)
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{
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npc_faction_id = in;
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database.GetFactionIdsForNPC(npc_faction_id, &faction_list, &primary_faction);
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content_db.GetFactionIdsForNPC(npc_faction_id, &faction_list, &primary_faction);
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}
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glm::vec4 m_SpawnPoint;
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@ -550,7 +550,7 @@ bool NpcScaleManager::ApplyGlobalBaseScalingToNPCStatically(NPC *&npc)
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npc->GetNPCTypeID()
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);
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auto results = database.QueryDatabase(query);
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auto results = content_db.QueryDatabase(query);
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return results.Success();
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}
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@ -610,7 +610,7 @@ bool NpcScaleManager::ApplyGlobalBaseScalingToNPCDynamically(NPC *&npc)
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npc->GetNPCTypeID()
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);
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auto results = database.QueryDatabase(query);
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auto results = content_db.QueryDatabase(query);
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return results.Success();
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}
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@ -815,7 +815,7 @@ Zone::Zone(uint32 in_zoneid, uint32 in_instanceid, const char* in_short_name)
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if(graveyard_id() > 0)
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{
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LogDebug("Graveyard ID is [{}]", graveyard_id());
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bool GraveYardLoaded = database.GetZoneGraveyard(graveyard_id(), &pgraveyard_zoneid, &m_Graveyard.x, &m_Graveyard.y, &m_Graveyard.z, &m_Graveyard.w);
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bool GraveYardLoaded = content_db.GetZoneGraveyard(graveyard_id(), &pgraveyard_zoneid, &m_Graveyard.x, &m_Graveyard.y, &m_Graveyard.z, &m_Graveyard.w);
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if (GraveYardLoaded) {
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LogDebug("Loaded a graveyard for zone [{}]: graveyard zoneid is [{}] at [{}]", short_name, graveyard_zoneid(), to_string(m_Graveyard).c_str());
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