Add DynamicZone class for expedition instancing

Add DynamicZone sql table schema

Add DynamicZones logging category

Modify CreateExpedition to take DynamicZone and ExpeditionRequest objects

Implement DynamicZone compass, safereturn, and zone-in coordinates.

Implement live-like DynamicZone instance kick timer for removed members

Implement updating multiple client compasses (supports existing quest compass)

fix: Send client compass update after entering zones to clear existing compass

Implement Client::MovePCDynamicZone to invoke DynamicZoneSwitchListWnd
when entering a zone where client has multiple dynamic zones assigned

Implement OP_DzChooseZoneReply handling

Add Lua api methods for expedition's associated dynamic zone

Add #dz list gm command to list current DynamicZone instances from database
This commit is contained in:
hg
2020-04-18 14:11:28 -04:00
parent f74605d339
commit 8eef2ae089
35 changed files with 1416 additions and 185 deletions
+8
View File
@@ -2909,10 +2909,18 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
case ServerOP_ExpeditionGetOnlineMembers:
case ServerOP_ExpeditionDzAddPlayer:
case ServerOP_ExpeditionDzMakeLeader:
case ServerOP_ExpeditionDzCompass:
case ServerOP_ExpeditionDzSafeReturn:
case ServerOP_ExpeditionDzZoneIn:
{
Expedition::HandleWorldMessage(pack);
break;
}
case ServerOP_DzCharacterChange:
{
DynamicZone::HandleWorldMessage(pack);
break;
}
default: {
std::cout << " Unknown ZSopcode:" << (int)pack->opcode;
std::cout << " size:" << pack->size << std::endl;