mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-17 07:18:37 +00:00
Add DynamicZone class for expedition instancing
Add DynamicZone sql table schema Add DynamicZones logging category Modify CreateExpedition to take DynamicZone and ExpeditionRequest objects Implement DynamicZone compass, safereturn, and zone-in coordinates. Implement live-like DynamicZone instance kick timer for removed members Implement updating multiple client compasses (supports existing quest compass) fix: Send client compass update after entering zones to clear existing compass Implement Client::MovePCDynamicZone to invoke DynamicZoneSwitchListWnd when entering a zone where client has multiple dynamic zones assigned Implement OP_DzChooseZoneReply handling Add Lua api methods for expedition's associated dynamic zone Add #dz list gm command to list current DynamicZone instances from database
This commit is contained in:
@@ -2909,10 +2909,18 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
|
||||
case ServerOP_ExpeditionGetOnlineMembers:
|
||||
case ServerOP_ExpeditionDzAddPlayer:
|
||||
case ServerOP_ExpeditionDzMakeLeader:
|
||||
case ServerOP_ExpeditionDzCompass:
|
||||
case ServerOP_ExpeditionDzSafeReturn:
|
||||
case ServerOP_ExpeditionDzZoneIn:
|
||||
{
|
||||
Expedition::HandleWorldMessage(pack);
|
||||
break;
|
||||
}
|
||||
case ServerOP_DzCharacterChange:
|
||||
{
|
||||
DynamicZone::HandleWorldMessage(pack);
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
std::cout << " Unknown ZSopcode:" << (int)pack->opcode;
|
||||
std::cout << " size:" << pack->size << std::endl;
|
||||
|
||||
Reference in New Issue
Block a user