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Add DynamicZone class for expedition instancing
Add DynamicZone sql table schema Add DynamicZones logging category Modify CreateExpedition to take DynamicZone and ExpeditionRequest objects Implement DynamicZone compass, safereturn, and zone-in coordinates. Implement live-like DynamicZone instance kick timer for removed members Implement updating multiple client compasses (supports existing quest compass) fix: Send client compass update after entering zones to clear existing compass Implement Client::MovePCDynamicZone to invoke DynamicZoneSwitchListWnd when entering a zone where client has multiple dynamic zones assigned Implement OP_DzChooseZoneReply handling Add Lua api methods for expedition's associated dynamic zone Add #dz list gm command to list current DynamicZone instances from database
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@@ -38,7 +38,6 @@ namespace luabind {
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using adl::object;
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}
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luabind::scope lua_register_dynamiczone_types();
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luabind::scope lua_register_expedition();
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luabind::scope lua_register_expedition_member_status();
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@@ -57,15 +56,22 @@ public:
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void AddLockout(std::string event_name, uint32_t seconds);
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void AddReplayLockout(uint32_t seconds);
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uint32_t GetID();
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int GetInstanceID();
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std::string GetLeaderName();
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uint32_t GetMemberCount();
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luabind::object GetMembers(lua_State* L);
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std::string GetName();
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int GetType();
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int GetSecondsRemaining();
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int GetZoneID();
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luabind::object GetLockouts(lua_State* L);
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bool HasLockout(std::string event_name);
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bool HasReplayLockout();
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void RemoveLockout(std::string event_name);
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void SetCompass(uint32 zone_id, float x, float y, float z);
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void SetCompass(std::string zone_name, float x, float y, float z);
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void SetSafeReturn(uint32 zone_id, float x, float y, float z, float heading);
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void SetSafeReturn(std::string zone_name, float x, float y, float z, float heading);
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void SetZoneInLocation(float x, float y, float z, float heading);
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};
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#endif // LUA_EQEMU
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