Add DynamicZone class for expedition instancing

Add DynamicZone sql table schema

Add DynamicZones logging category

Modify CreateExpedition to take DynamicZone and ExpeditionRequest objects

Implement DynamicZone compass, safereturn, and zone-in coordinates.

Implement live-like DynamicZone instance kick timer for removed members

Implement updating multiple client compasses (supports existing quest compass)

fix: Send client compass update after entering zones to clear existing compass

Implement Client::MovePCDynamicZone to invoke DynamicZoneSwitchListWnd
when entering a zone where client has multiple dynamic zones assigned

Implement OP_DzChooseZoneReply handling

Add Lua api methods for expedition's associated dynamic zone

Add #dz list gm command to list current DynamicZone instances from database
This commit is contained in:
hg
2020-04-18 14:11:28 -04:00
parent f74605d339
commit 8eef2ae089
35 changed files with 1416 additions and 185 deletions
+4 -2
View File
@@ -339,14 +339,16 @@ public:
void SetClientMaxLevel(int value);
int GetClientMaxLevel();
Lua_Expedition CreateExpedition(std::string name, uint32 min_players, uint32 max_players);
Lua_Expedition CreateExpedition(std::string name, uint32 min_players, uint32 max_players, bool has_replay_timer);
Lua_Expedition CreateExpedition(std::string zone_name, uint32 version, uint32 duration, std::string expedition_name, uint32 min_players, uint32 max_players);
Lua_Expedition CreateExpedition(std::string zone_name, uint32 version, uint32 duration, std::string expedition_name, uint32 min_players, uint32 max_players, bool has_replay_timer);
Lua_Expedition GetExpedition();
luabind::object GetExpeditionLockouts(lua_State* L);
luabind::object GetExpeditionLockouts(lua_State* L, std::string expedition_name);
void AddExpeditionLockout(std::string expedition_name, std::string event_name, uint32 seconds);
void RemoveExpeditionLockout(std::string expedition_name, std::string event_name);
bool HasExpeditionLockout(std::string expedition_name, std::string event_name);
void MovePCDynamicZone(uint32 zone_id);
void MovePCDynamicZone(std::string zone_name);
};
#endif