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Add DynamicZone class for expedition instancing
Add DynamicZone sql table schema Add DynamicZones logging category Modify CreateExpedition to take DynamicZone and ExpeditionRequest objects Implement DynamicZone compass, safereturn, and zone-in coordinates. Implement live-like DynamicZone instance kick timer for removed members Implement updating multiple client compasses (supports existing quest compass) fix: Send client compass update after entering zones to clear existing compass Implement Client::MovePCDynamicZone to invoke DynamicZoneSwitchListWnd when entering a zone where client has multiple dynamic zones assigned Implement OP_DzChooseZoneReply handling Add Lua api methods for expedition's associated dynamic zone Add #dz list gm command to list current DynamicZone instances from database
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+4
-2
@@ -339,14 +339,16 @@ public:
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void SetClientMaxLevel(int value);
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int GetClientMaxLevel();
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Lua_Expedition CreateExpedition(std::string name, uint32 min_players, uint32 max_players);
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Lua_Expedition CreateExpedition(std::string name, uint32 min_players, uint32 max_players, bool has_replay_timer);
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Lua_Expedition CreateExpedition(std::string zone_name, uint32 version, uint32 duration, std::string expedition_name, uint32 min_players, uint32 max_players);
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Lua_Expedition CreateExpedition(std::string zone_name, uint32 version, uint32 duration, std::string expedition_name, uint32 min_players, uint32 max_players, bool has_replay_timer);
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Lua_Expedition GetExpedition();
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luabind::object GetExpeditionLockouts(lua_State* L);
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luabind::object GetExpeditionLockouts(lua_State* L, std::string expedition_name);
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void AddExpeditionLockout(std::string expedition_name, std::string event_name, uint32 seconds);
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void RemoveExpeditionLockout(std::string expedition_name, std::string event_name);
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bool HasExpeditionLockout(std::string expedition_name, std::string event_name);
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void MovePCDynamicZone(uint32 zone_id);
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void MovePCDynamicZone(std::string zone_name);
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};
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#endif
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