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Add DynamicZone class for expedition instancing
Add DynamicZone sql table schema Add DynamicZones logging category Modify CreateExpedition to take DynamicZone and ExpeditionRequest objects Implement DynamicZone compass, safereturn, and zone-in coordinates. Implement live-like DynamicZone instance kick timer for removed members Implement updating multiple client compasses (supports existing quest compass) fix: Send client compass update after entering zones to clear existing compass Implement Client::MovePCDynamicZone to invoke DynamicZoneSwitchListWnd when entering a zone where client has multiple dynamic zones assigned Implement OP_DzChooseZoneReply handling Add Lua api methods for expedition's associated dynamic zone Add #dz list gm command to list current DynamicZone instances from database
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@@ -49,6 +49,7 @@ class Raid;
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class Spawn2;
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class Trap;
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struct DynamicZoneSafeReturn;
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struct GuildBankItemUpdate_Struct;
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struct NewSpawn_Struct;
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struct QGlobal;
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@@ -496,6 +497,8 @@ public:
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void UpdateFindableNPCState(NPC *n, bool Remove);
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void HideCorpses(Client *c, uint8 CurrentMode, uint8 NewMode);
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void GateAllClientsToSafeReturn();
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uint16 GetClientCount();
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void GetMobList(std::list<Mob*> &m_list);
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void GetNPCList(std::list<NPC*> &n_list);
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