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[Base Data] Remove from shared memory and simplify (#4045)
* [Base Data] Remove from shared memory and simplify - Removes Base Data loading from shared memory and puts it into zone. - Changes type of `level` and `class` to `uint8_t` from `uint32_t` for consistency since we're renaming fields here anyway. - Renames `unk1` to `hp_regen` in `base_data` table. - Renames `unk2` to `end_regen` in `base_data` table. - These changed fields were already mapped, we just hadn't renamed them for whatever reason. - Regenerates Base Data repository. - Adds `#reload base_data` to reload base data in real time. * Cleanup * Update shareddb.h * Cleanup. * Update shareddb.cpp * Update main.cpp
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@@ -45,6 +45,7 @@
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#include "../common/repositories/loottable_entries_repository.h"
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#include "../common/repositories/lootdrop_repository.h"
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#include "../common/repositories/lootdrop_entries_repository.h"
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#include "../common/repositories/base_data_repository.h"
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struct EXPModifier
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{
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@@ -439,6 +440,12 @@ public:
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LootdropRepository::Lootdrop GetLootdrop(const uint32 lootdrop_id) const;
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std::vector<LootdropEntriesRepository::LootdropEntries> GetLootdropEntries(const uint32 lootdrop_id) const;
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// Base Data
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inline void ClearBaseData() { m_base_data.clear(); };
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BaseDataRepository::BaseData GetBaseData(uint8 level, uint8 class_id);
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void LoadBaseData();
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void ReloadBaseData();
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private:
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bool allow_mercs;
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bool can_bind;
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@@ -499,6 +506,9 @@ private:
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std::vector<LoottableEntriesRepository::LoottableEntries> m_loottable_entries = {};
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std::vector<LootdropRepository::Lootdrop> m_lootdrops = {};
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std::vector<LootdropEntriesRepository::LootdropEntries> m_lootdrop_entries = {};
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// Base Data
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std::vector<BaseDataRepository::BaseData> m_base_data = { };
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};
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#endif
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