[Base Data] Remove from shared memory and simplify (#4045)

* [Base Data] Remove from shared memory and simplify

- Removes Base Data loading from shared memory and puts it into zone.
- Changes type of `level` and `class` to `uint8_t` from `uint32_t` for consistency since we're renaming fields here anyway.
- Renames `unk1` to `hp_regen` in `base_data` table.
- Renames `unk2` to `end_regen` in `base_data` table.
- These changed fields were already mapped, we just hadn't renamed them for whatever reason.
- Regenerates Base Data repository.
- Adds `#reload base_data` to reload base data in real time.

* Cleanup

* Update shareddb.h

* Cleanup.

* Update shareddb.cpp

* Update main.cpp
This commit is contained in:
Alex King
2024-02-05 18:11:20 -05:00
committed by GitHub
parent b6b779723e
commit 8edf7a07e3
24 changed files with 213 additions and 381 deletions
+9 -5
View File
@@ -1957,6 +1957,15 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
}
break;
}
case ServerOP_ReloadBaseData:
{
if (zone && zone->IsLoaded()) {
zone->SendReloadMessage("Base Data");
zone->ReloadBaseData();
}
break;
}
case ServerOP_ReloadBlockedSpells:
{
if (zone && zone->IsLoaded()) {
@@ -3525,11 +3534,6 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
if (!content_db.LoadSpells(hotfix_name, &SPDAT_RECORDS, &spells)) {
LogError("Loading spells failed!");
}
LogInfo("Loading base data");
if (!content_db.LoadBaseData(hotfix_name)) {
LogError("Loading base data failed!");
}
break;
}
case ServerOP_CZClientMessageString: