[Base Data] Remove from shared memory and simplify (#4045)

* [Base Data] Remove from shared memory and simplify

- Removes Base Data loading from shared memory and puts it into zone.
- Changes type of `level` and `class` to `uint8_t` from `uint32_t` for consistency since we're renaming fields here anyway.
- Renames `unk1` to `hp_regen` in `base_data` table.
- Renames `unk2` to `end_regen` in `base_data` table.
- These changed fields were already mapped, we just hadn't renamed them for whatever reason.
- Regenerates Base Data repository.
- Adds `#reload base_data` to reload base data in real time.

* Cleanup

* Update shareddb.h

* Cleanup.

* Update shareddb.cpp

* Update main.cpp
This commit is contained in:
Alex King
2024-02-05 18:11:20 -05:00
committed by GitHub
parent b6b779723e
commit 8edf7a07e3
24 changed files with 213 additions and 381 deletions
-11
View File
@@ -24,7 +24,6 @@
#include "database.h"
#include "skills.h"
#include "spdat.h"
#include "base_data.h"
#include "fixed_memory_hash_set.h"
#include "fixed_memory_variable_hash_set.h"
#include "say_link.h"
@@ -35,7 +34,6 @@
#include <memory>
class EvolveInfo;
struct BaseDataStruct;
struct InspectMessage_Struct;
struct PlayerProfile_Struct;
struct SPDat_Spell_Struct;
@@ -180,14 +178,6 @@ public:
uint32 GetSharedSpellsCount() { return m_shared_spells_count; }
uint32 GetSpellsCount();
/**
* basedata
*/
int GetMaxBaseDataLevel();
bool LoadBaseData(const std::string &prefix);
void LoadBaseData(void *data, int max_level);
const BaseDataStruct *GetBaseData(int lvl, int cl) const;
std::string CreateItemLink(uint32 item_id) const
{
EQ::SayLinkEngine linker;
@@ -206,7 +196,6 @@ protected:
std::unique_ptr<EQ::FixedMemoryHashSet<NPCFactionList>> faction_hash;
std::unique_ptr<EQ::MemoryMappedFile> faction_associations_mmf;
std::unique_ptr<EQ::FixedMemoryHashSet<FactionAssociations>> faction_associations_hash;
std::unique_ptr<EQ::MemoryMappedFile> base_data_mmf;
std::unique_ptr<EQ::MemoryMappedFile> spells_mmf;
public: