Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work

This commit is contained in:
Uleat
2016-04-19 04:02:53 -04:00
parent 53c7abf16e
commit 8edb6e9595
65 changed files with 1196 additions and 1186 deletions
+5 -5
View File
@@ -69,7 +69,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
// Verify that no more than two items are in container to guarantee no inadvertant wipes.
uint8 itemsFound = 0;
for (uint8 i = SLOT_BEGIN; i < EQEmu::Constants::TYPE_WORLD_SIZE; i++)
for (uint8 i = SLOT_BEGIN; i < EQEmu::constants::TYPE_WORLD_SIZE; i++)
{
const ItemInst* inst = container->GetItem(i);
if (inst)
@@ -222,7 +222,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
else
{
// Delete items in our inventory container...
for (uint8 i = SLOT_BEGIN; i < EQEmu::Constants::TYPE_WORLD_SIZE; i++)
for (uint8 i = SLOT_BEGIN; i < EQEmu::constants::TYPE_WORLD_SIZE; i++)
{
const ItemInst* inst = container->GetItem(i);
if (inst)
@@ -264,7 +264,7 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
uint32 some_id = 0;
bool worldcontainer=false;
if (in_combine->container_slot == EQEmu::Legacy::SLOT_TRADESKILL) {
if (in_combine->container_slot == EQEmu::legacy::SLOT_TRADESKILL) {
if(!worldo) {
user->Message(13, "Error: Server is not aware of the tradeskill container you are attempting to use");
return;
@@ -401,7 +401,7 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
safe_delete(outapp);
database.DeleteWorldContainer(worldo->m_id, zone->GetZoneID());
} else{
for (uint8 i = SLOT_BEGIN; i < EQEmu::Constants::TYPE_WORLD_SIZE; i++) {
for (uint8 i = SLOT_BEGIN; i < EQEmu::constants::TYPE_WORLD_SIZE; i++) {
const ItemInst* inst = container->GetItem(i);
if (inst) {
user->DeleteItemInInventory(Inventory::CalcSlotId(in_combine->container_slot,i),0,true);
@@ -1227,7 +1227,7 @@ bool ZoneDatabase::GetTradeRecipe(const ItemInst* container, uint8 c_type, uint3
for (auto row = results.begin(); row != results.end(); ++row) {
int ccnt = 0;
for (int x = SLOT_BEGIN; x < EQEmu::Constants::TYPE_WORLD_SIZE; x++) {
for (int x = SLOT_BEGIN; x < EQEmu::constants::TYPE_WORLD_SIZE; x++) {
const ItemInst* inst = container->GetItem(x);
if(!inst)
continue;