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Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work
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@@ -1206,7 +1206,7 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, uint16 slot,
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if (inst == nullptr)
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break;
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for (int r = AUG_BEGIN; r < EQEmu::Constants::ITEM_COMMON_SIZE; r++) {
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for (int r = AUG_INDEX_BEGIN; r < EQEmu::constants::ITEM_COMMON_SIZE; r++) {
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const ItemInst* aug_i = inst->GetAugment(r);
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if (!aug_i)
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