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Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work
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@@ -495,7 +495,7 @@ protected:
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uint16 skills[HIGHEST_SKILL+1];
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uint32 equipment[EQEmu::Constants::EQUIPMENT_SIZE]; //this is an array of item IDs
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uint32 equipment[EQEmu::constants::EQUIPMENT_SIZE]; //this is an array of item IDs
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uint32 herosforgemodel; //this is the Hero Forge Armor Model (i.e 63 or 84 or 203)
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uint16 d_melee_texture1; //this is an item Material value
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