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Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work
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@@ -288,7 +288,7 @@ protected:
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std::map<uint32,MercTimer> timers;
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uint16 skills[HIGHEST_SKILL+1];
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uint32 equipment[EQEmu::Constants::EQUIPMENT_SIZE]; //this is an array of item IDs
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uint32 equipment[EQEmu::constants::EQUIPMENT_SIZE]; //this is an array of item IDs
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uint16 d_melee_texture1; //this is an item Material value
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uint16 d_melee_texture2; //this is an item Material value (offhand)
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uint8 prim_melee_type; //Sets the Primary Weapon attack message and animation
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