Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work

This commit is contained in:
Uleat
2016-04-19 04:02:53 -04:00
parent 53c7abf16e
commit 8edb6e9595
65 changed files with 1196 additions and 1186 deletions
+1 -1
View File
@@ -288,7 +288,7 @@ protected:
std::map<uint32,MercTimer> timers;
uint16 skills[HIGHEST_SKILL+1];
uint32 equipment[EQEmu::Constants::EQUIPMENT_SIZE]; //this is an array of item IDs
uint32 equipment[EQEmu::constants::EQUIPMENT_SIZE]; //this is an array of item IDs
uint16 d_melee_texture1; //this is an item Material value
uint16 d_melee_texture2; //this is an item Material value (offhand)
uint8 prim_melee_type; //Sets the Primary Weapon attack message and animation