Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work

This commit is contained in:
Uleat
2016-04-19 04:02:53 -04:00
parent 53c7abf16e
commit 8edb6e9595
65 changed files with 1196 additions and 1186 deletions
+1 -1
View File
@@ -272,7 +272,7 @@ void NPC::AddLootDrop(const Item_Struct *item2, ItemList* itemlist, int16 charge
// it is an improvement.
if (!item2->NoPet) {
for (int i = 0; !found && i < EQEmu::Constants::EQUIPMENT_SIZE; i++) {
for (int i = 0; !found && i < EQEmu::constants::EQUIPMENT_SIZE; i++) {
uint32 slots = (1 << i);
if (item2->Slots & slots) {
if(equipment[i])