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Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work
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@@ -258,7 +258,7 @@ void Client::GoFish()
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Bait = m_inv.GetItem(bslot);
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//if the bait isnt equipped, need to add its skill bonus
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if (bslot >= EQEmu::Constants::GENERAL_BEGIN && Bait != nullptr && Bait->GetItem()->SkillModType == SkillFishing) {
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if (bslot >= EQEmu::constants::GENERAL_BEGIN && Bait != nullptr && Bait->GetItem()->SkillModType == SkillFishing) {
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fishing_skill += Bait->GetItem()->SkillModValue;
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}
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