Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work

This commit is contained in:
Uleat
2016-04-19 04:02:53 -04:00
parent 53c7abf16e
commit 8edb6e9595
65 changed files with 1196 additions and 1186 deletions
+8 -8
View File
@@ -742,7 +742,7 @@ void Client::BulkSendInventoryItems() {
// LINKDEAD TRADE ITEMS
// Move trade slot items back into normal inventory..need them there now for the proceeding validity checks
for(slot_id = EQEmu::Constants::TRADE_BEGIN; slot_id <= EQEmu::Constants::TRADE_END; slot_id++) {
for(slot_id = EQEmu::constants::TRADE_BEGIN; slot_id <= EQEmu::constants::TRADE_END; slot_id++) {
ItemInst* inst = m_inv.PopItem(slot_id);
if(inst) {
bool is_arrow = (inst->GetItem()->ItemType == ItemTypeArrow) ? true : false;
@@ -790,7 +790,7 @@ void Client::BulkSendInventoryItems() {
std::map<uint16, std::string>::iterator itr;
//Inventory items
for(slot_id = SLOT_BEGIN; slot_id < EQEmu::Constants::TYPE_POSSESSIONS_SIZE; slot_id++) {
for(slot_id = SLOT_BEGIN; slot_id < EQEmu::constants::TYPE_POSSESSIONS_SIZE; slot_id++) {
const ItemInst* inst = m_inv[slot_id];
if(inst) {
std::string packet = inst->Serialize(slot_id);
@@ -810,7 +810,7 @@ void Client::BulkSendInventoryItems() {
}
// Bank items
for(slot_id = EQEmu::Constants::BANK_BEGIN; slot_id <= EQEmu::Constants::BANK_END; slot_id++) {
for(slot_id = EQEmu::constants::BANK_BEGIN; slot_id <= EQEmu::constants::BANK_END; slot_id++) {
const ItemInst* inst = m_inv[slot_id];
if(inst) {
std::string packet = inst->Serialize(slot_id);
@@ -820,7 +820,7 @@ void Client::BulkSendInventoryItems() {
}
// Shared Bank items
for(slot_id = EQEmu::Constants::SHARED_BANK_BEGIN; slot_id <= EQEmu::Constants::SHARED_BANK_END; slot_id++) {
for(slot_id = EQEmu::constants::SHARED_BANK_BEGIN; slot_id <= EQEmu::constants::SHARED_BANK_END; slot_id++) {
const ItemInst* inst = m_inv[slot_id];
if(inst) {
std::string packet = inst->Serialize(slot_id);
@@ -851,14 +851,14 @@ void Client::BulkSendInventoryItems()
if(deletenorent){//client was offline for more than 30 minutes, delete no rent items
RemoveNoRent();
}
for (slot_id=EQEmu::Constants::POSSESSIONS_BEGIN; slot_id<=EQEmu::Constants::POSSESSIONS_END; slot_id++) {
for (slot_id=EQEmu::constants::POSSESSIONS_BEGIN; slot_id<=EQEmu::constants::POSSESSIONS_END; slot_id++) {
const ItemInst* inst = m_inv[slot_id];
if (inst){
SendItemPacket(slot_id, inst, ItemPacketCharInventory);
}
}
// Bank items
for (slot_id=EQEmu::Constants::BANK_BEGIN; slot_id<=EQEmu::Constants::BANK_END; slot_id++) { // 2015...
for (slot_id=EQEmu::constants::BANK_BEGIN; slot_id<=EQEmu::constants::BANK_END; slot_id++) { // 2015...
const ItemInst* inst = m_inv[slot_id];
if (inst){
SendItemPacket(slot_id, inst, ItemPacketCharInventory);
@@ -866,7 +866,7 @@ void Client::BulkSendInventoryItems()
}
// Shared Bank items
for (slot_id=EQEmu::Constants::SHARED_BANK_BEGIN; slot_id<=EQEmu::Constants::SHARED_BANK_END; slot_id++) {
for (slot_id=EQEmu::constants::SHARED_BANK_BEGIN; slot_id<=EQEmu::constants::SHARED_BANK_END; slot_id++) {
const ItemInst* inst = m_inv[slot_id];
if (inst){
SendItemPacket(slot_id, inst, ItemPacketCharInventory);
@@ -876,7 +876,7 @@ void Client::BulkSendInventoryItems()
// LINKDEAD TRADE ITEMS
// If player went LD during a trade, they have items in the trade inventory
// slots. These items are now being put into their inventory (then queue up on cursor)
for (int16 trade_slot_id=EQEmu::Constants::TRADE_BEGIN; trade_slot_id<=EQEmu::Constants::TRADE_END; trade_slot_id++) {
for (int16 trade_slot_id=EQEmu::constants::TRADE_BEGIN; trade_slot_id<=EQEmu::constants::TRADE_END; trade_slot_id++) {
const ItemInst* inst = m_inv[slot_id];
if (inst) {
int16 free_slot_id = m_inv.FindFreeSlot(inst->IsType(ItemClassContainer), true, inst->GetItem()->Size);