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Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work
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@@ -736,7 +736,7 @@ public:
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#endif
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uint32 GetEquipment(uint8 material_slot) const; // returns item id
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uint32 GetEquipmentColor(uint8 material_slot) const;
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virtual void UpdateEquipmentLight() { m_Light.Type.Equipment = m_inv.FindBrightestLightType(); m_Light.Level.Equipment = EQEmu::LightSource::TypeToLevel(m_Light.Type.Equipment); }
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virtual void UpdateEquipmentLight() { m_Light.Type.Equipment = m_inv.FindBrightestLightType(); m_Light.Level.Equipment = EQEmu::lightsource::TypeToLevel(m_Light.Type.Equipment); }
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inline bool AutoSplitEnabled() { return m_pp.autosplit != 0; }
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