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https://github.com/EQEmu/Server.git
synced 2026-05-17 03:08:26 +00:00
Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work
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+19
-19
@@ -171,8 +171,8 @@ void Client::CalcItemBonuses(StatBonuses* newbon) {
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}
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//tribute items
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for (i = 0; i < EQEmu::Constants::TRIBUTE_SIZE; i++) {
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const ItemInst* inst = m_inv[EQEmu::Constants::TRIBUTE_BEGIN + i];
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for (i = 0; i < EQEmu::constants::TRIBUTE_SIZE; i++) {
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const ItemInst* inst = m_inv[EQEmu::constants::TRIBUTE_BEGIN + i];
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if(inst == 0)
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continue;
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AddItemBonuses(inst, newbon, false, true);
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@@ -526,7 +526,7 @@ void Client::AddItemBonuses(const ItemInst *inst, StatBonuses *newbon, bool isAu
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}
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if (!isAug) {
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for (int i = 0; i < EQEmu::Constants::ITEM_COMMON_SIZE; i++)
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for (int i = 0; i < EQEmu::constants::ITEM_COMMON_SIZE; i++)
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AddItemBonuses(inst->GetAugment(i), newbon, true, false, rec_level, ammo_slot_item);
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}
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}
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@@ -564,7 +564,7 @@ void Client::AdditiveWornBonuses(const ItemInst *inst, StatBonuses* newbon, bool
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if (!isAug)
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{
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int i;
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for (i = 0; i < EQEmu::Constants::ITEM_COMMON_SIZE; i++) {
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for (i = 0; i < EQEmu::constants::ITEM_COMMON_SIZE; i++) {
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AdditiveWornBonuses(inst->GetAugment(i),newbon,true);
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}
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}
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@@ -575,7 +575,7 @@ void Client::CalcEdibleBonuses(StatBonuses* newbon) {
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bool food = false;
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bool drink = false;
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for (i = EQEmu::Constants::GENERAL_BEGIN; i <= EQEmu::Constants::GENERAL_BAGS_BEGIN; i++)
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for (i = EQEmu::constants::GENERAL_BEGIN; i <= EQEmu::constants::GENERAL_BAGS_BEGIN; i++)
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{
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if (food && drink)
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break;
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@@ -591,7 +591,7 @@ void Client::CalcEdibleBonuses(StatBonuses* newbon) {
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AddItemBonuses(inst, newbon);
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}
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}
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for (i = EQEmu::Constants::GENERAL_BAGS_BEGIN; i <= EQEmu::Constants::GENERAL_BAGS_END; i++)
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for (i = EQEmu::constants::GENERAL_BAGS_BEGIN; i <= EQEmu::constants::GENERAL_BAGS_END; i++)
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{
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if (food && drink)
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break;
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@@ -3200,7 +3200,7 @@ void NPC::CalcItemBonuses(StatBonuses *newbon)
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{
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if(newbon){
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for (int i = 0; i < EQEmu::Constants::EQUIPMENT_SIZE; i++){
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for (int i = 0; i < EQEmu::constants::EQUIPMENT_SIZE; i++){
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const Item_Struct *cur = database.GetItem(equipment[i]);
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if(cur){
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//basic stats
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@@ -3278,18 +3278,18 @@ void Client::CalcItemScale() {
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bool changed = false;
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// MainAmmo excluded in helper function below
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if (CalcItemScale(EQEmu::Constants::EQUIPMENT_BEGIN, EQEmu::Constants::EQUIPMENT_END)) // original coding excluded MainAmmo (< 21)
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if (CalcItemScale(EQEmu::constants::EQUIPMENT_BEGIN, EQEmu::constants::EQUIPMENT_END)) // original coding excluded MainAmmo (< 21)
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changed = true;
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if (CalcItemScale(EQEmu::Constants::GENERAL_BEGIN, EQEmu::Constants::GENERAL_END)) // original coding excluded MainCursor (< 30)
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if (CalcItemScale(EQEmu::constants::GENERAL_BEGIN, EQEmu::constants::GENERAL_END)) // original coding excluded MainCursor (< 30)
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changed = true;
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// I excluded cursor bag slots here because cursor was excluded above..if this is incorrect, change 'slot_y' here to CURSOR_BAG_END
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// and 'slot_y' above to CURSOR from GENERAL_END above - or however it is supposed to be...
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if (CalcItemScale(EQEmu::Constants::GENERAL_BAGS_BEGIN, EQEmu::Constants::GENERAL_BAGS_END)) // (< 341)
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if (CalcItemScale(EQEmu::constants::GENERAL_BAGS_BEGIN, EQEmu::constants::GENERAL_BAGS_END)) // (< 341)
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changed = true;
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if (CalcItemScale(EQEmu::Constants::TRIBUTE_BEGIN, EQEmu::Constants::TRIBUTE_END)) // (< 405)
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if (CalcItemScale(EQEmu::constants::TRIBUTE_BEGIN, EQEmu::constants::TRIBUTE_END)) // (< 405)
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changed = true;
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//Power Source Slot
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@@ -3320,7 +3320,7 @@ bool Client::CalcItemScale(uint32 slot_x, uint32 slot_y) {
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// TEST CODE: test for bazaar trader crashing with charm items
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if (Trader)
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if (i >= EQEmu::Constants::GENERAL_BAGS_BEGIN && i <= EQEmu::Constants::GENERAL_BAGS_END) {
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if (i >= EQEmu::constants::GENERAL_BAGS_BEGIN && i <= EQEmu::constants::GENERAL_BAGS_END) {
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ItemInst* parent_item = m_inv.GetItem(Inventory::CalcSlotId(i));
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if (parent_item && parent_item->GetItem()->ID == 17899) // trader satchel
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continue;
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@@ -3340,7 +3340,7 @@ bool Client::CalcItemScale(uint32 slot_x, uint32 slot_y) {
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}
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//iterate all augments
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for (int x = AUG_BEGIN; x < EQEmu::Constants::ITEM_COMMON_SIZE; ++x)
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for (int x = AUG_INDEX_BEGIN; x < EQEmu::constants::ITEM_COMMON_SIZE; ++x)
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{
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ItemInst * a_inst = inst->GetAugment(x);
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if(!a_inst)
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@@ -3372,18 +3372,18 @@ void Client::DoItemEnterZone() {
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bool changed = false;
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// MainAmmo excluded in helper function below
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if (DoItemEnterZone(EQEmu::Constants::EQUIPMENT_BEGIN, EQEmu::Constants::EQUIPMENT_END)) // original coding excluded MainAmmo (< 21)
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if (DoItemEnterZone(EQEmu::constants::EQUIPMENT_BEGIN, EQEmu::constants::EQUIPMENT_END)) // original coding excluded MainAmmo (< 21)
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changed = true;
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if (DoItemEnterZone(EQEmu::Constants::GENERAL_BEGIN, EQEmu::Constants::GENERAL_END)) // original coding excluded MainCursor (< 30)
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if (DoItemEnterZone(EQEmu::constants::GENERAL_BEGIN, EQEmu::constants::GENERAL_END)) // original coding excluded MainCursor (< 30)
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changed = true;
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// I excluded cursor bag slots here because cursor was excluded above..if this is incorrect, change 'slot_y' here to CURSOR_BAG_END
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// and 'slot_y' above to CURSOR from GENERAL_END above - or however it is supposed to be...
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if (DoItemEnterZone(EQEmu::Constants::GENERAL_BAGS_BEGIN, EQEmu::Constants::GENERAL_BAGS_END)) // (< 341)
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if (DoItemEnterZone(EQEmu::constants::GENERAL_BAGS_BEGIN, EQEmu::constants::GENERAL_BAGS_END)) // (< 341)
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changed = true;
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if (DoItemEnterZone(EQEmu::Constants::TRIBUTE_BEGIN, EQEmu::Constants::TRIBUTE_END)) // (< 405)
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if (DoItemEnterZone(EQEmu::constants::TRIBUTE_BEGIN, EQEmu::constants::TRIBUTE_END)) // (< 405)
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changed = true;
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//Power Source Slot
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@@ -3413,7 +3413,7 @@ bool Client::DoItemEnterZone(uint32 slot_x, uint32 slot_y) {
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// TEST CODE: test for bazaar trader crashing with charm items
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if (Trader)
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if (i >= EQEmu::Constants::GENERAL_BAGS_BEGIN && i <= EQEmu::Constants::GENERAL_BAGS_END) {
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if (i >= EQEmu::constants::GENERAL_BAGS_BEGIN && i <= EQEmu::constants::GENERAL_BAGS_END) {
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ItemInst* parent_item = m_inv.GetItem(Inventory::CalcSlotId(i));
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if (parent_item && parent_item->GetItem()->ID == 17899) // trader satchel
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continue;
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@@ -3443,7 +3443,7 @@ bool Client::DoItemEnterZone(uint32 slot_x, uint32 slot_y) {
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}
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//iterate all augments
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for (int x = AUG_BEGIN; x < EQEmu::Constants::ITEM_COMMON_SIZE; ++x)
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for (int x = AUG_INDEX_BEGIN; x < EQEmu::constants::ITEM_COMMON_SIZE; ++x)
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{
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ItemInst *a_inst = inst->GetAugment(x);
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if(!a_inst)
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