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Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work
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@@ -3642,7 +3642,7 @@ void Mob::TryWeaponProc(const ItemInst *inst, const Item_Struct *weapon, Mob *on
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proced = false;
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if (!proced && inst) {
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for (int r = 0; r < EQEmu::Constants::ITEM_COMMON_SIZE; r++) {
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for (int r = 0; r < EQEmu::constants::ITEM_COMMON_SIZE; r++) {
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const ItemInst *aug_i = inst->GetAugment(r);
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if (!aug_i) // no aug, try next slot!
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continue;
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