Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work

This commit is contained in:
Uleat
2016-04-19 04:02:53 -04:00
parent 53c7abf16e
commit 8edb6e9595
65 changed files with 1196 additions and 1186 deletions
+1 -1
View File
@@ -3642,7 +3642,7 @@ void Mob::TryWeaponProc(const ItemInst *inst, const Item_Struct *weapon, Mob *on
proced = false;
if (!proced && inst) {
for (int r = 0; r < EQEmu::Constants::ITEM_COMMON_SIZE; r++) {
for (int r = 0; r < EQEmu::constants::ITEM_COMMON_SIZE; r++) {
const ItemInst *aug_i = inst->GetAugment(r);
if (!aug_i) // no aug, try next slot!
continue;