Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work

This commit is contained in:
Uleat
2016-04-19 04:02:53 -04:00
parent 53c7abf16e
commit 8edb6e9595
65 changed files with 1196 additions and 1186 deletions
+1 -1
View File
@@ -418,7 +418,7 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
//gear stuff, need to make sure there's
//no situation where this stuff can be duped
for (int x = EQEmu::Constants::EQUIPMENT_BEGIN; x <= EQEmu::Constants::EQUIPMENT_END; x++) // (< 21) added MainAmmo
for (int x = EQEmu::constants::EQUIPMENT_BEGIN; x <= EQEmu::constants::EQUIPMENT_END; x++) // (< 21) added MainAmmo
{
uint32 sitem = 0;
sitem = CorpseToUse->GetWornItem(x);