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Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work
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@@ -31,11 +31,11 @@ struct WorldObjectsSent_Struct {
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// New for RoF2 - Size: 12
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struct InventorySlot_Struct
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{
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/*000*/ int16 Type; // Worn and Normal inventory = 0, Bank = 1, Shared Bank = 2, Delete Item = -1
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/*000*/ int16 Type; // Worn and Normal inventory = 0, Bank = 1, Shared Bank = 2, Delete Item = -1
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/*002*/ int16 Unknown02;
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/*004*/ int16 Slot;
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/*006*/ int16 Sub;
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/*008*/ int16 Aug; // Guessing - Seen 0xffff
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/*006*/ int16 SubIndex;
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/*008*/ int16 AugIndex; // Guessing - Seen 0xffff
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/*010*/ int16 Unknown01; // Normally 0 - Seen 13262 when deleting an item, but didn't match item ID
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/*012*/
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};
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@@ -45,8 +45,8 @@ struct InventorySlot_Struct
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struct TypelessInventorySlot_Struct
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{
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/*000*/ int16 Slot;
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/*002*/ int16 Sub;
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/*004*/ int16 Aug;
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/*002*/ int16 SubIndex;
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/*004*/ int16 AugIndex;
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/*006*/ int16 Unknown01;
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/*008*/
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};
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