Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work

This commit is contained in:
Uleat
2016-04-19 04:02:53 -04:00
parent 53c7abf16e
commit 8edb6e9595
65 changed files with 1196 additions and 1186 deletions
+5 -5
View File
@@ -31,11 +31,11 @@ struct WorldObjectsSent_Struct {
// New for RoF2 - Size: 12
struct InventorySlot_Struct
{
/*000*/ int16 Type; // Worn and Normal inventory = 0, Bank = 1, Shared Bank = 2, Delete Item = -1
/*000*/ int16 Type; // Worn and Normal inventory = 0, Bank = 1, Shared Bank = 2, Delete Item = -1
/*002*/ int16 Unknown02;
/*004*/ int16 Slot;
/*006*/ int16 Sub;
/*008*/ int16 Aug; // Guessing - Seen 0xffff
/*006*/ int16 SubIndex;
/*008*/ int16 AugIndex; // Guessing - Seen 0xffff
/*010*/ int16 Unknown01; // Normally 0 - Seen 13262 when deleting an item, but didn't match item ID
/*012*/
};
@@ -45,8 +45,8 @@ struct InventorySlot_Struct
struct TypelessInventorySlot_Struct
{
/*000*/ int16 Slot;
/*002*/ int16 Sub;
/*004*/ int16 Aug;
/*002*/ int16 SubIndex;
/*004*/ int16 AugIndex;
/*006*/ int16 Unknown01;
/*008*/
};