Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work

This commit is contained in:
Uleat
2016-04-19 04:02:53 -04:00
parent 53c7abf16e
commit 8edb6e9595
65 changed files with 1196 additions and 1186 deletions
+53 -48
View File
@@ -20,7 +20,12 @@
#include "light_source.h"
void EQEmu::LightSource::impl::Clear()
EQEmu::lightsource::LightSourceProfile::LightSourceProfile()
{
Clear();
}
void EQEmu::lightsource::LightSourceProfile::Clear()
{
Type.Innate = 0;
Type.Equipment = 0;
@@ -33,62 +38,62 @@ void EQEmu::LightSource::impl::Clear()
Level.Active = 0;
}
uint8 EQEmu::LightSource::TypeToLevel(uint8 light_type)
uint8 EQEmu::lightsource::TypeToLevel(uint8 light_type)
{
switch (light_type) {
case TypeGlobeOfStars:
return LevelBrilliant; // 10
case TypeFlamelessLantern:
case TypeGreaterLightstone:
return LevelLargeMagic; // 9
case TypeLargeLantern:
return LevelLargeLantern; // 8
case TypeSteinOfMoggok:
case TypeLightstone:
return LevelMagicLantern; // 7
case TypeSmallLantern:
return LevelSmallLantern; // 6
case TypeColdlight:
case TypeUnknown2:
return LevelBlueLight; // 5
case TypeFireBeetleEye:
case TypeUnknown1:
return LevelRedLight; // 4
case TypeTinyGlowingSkull:
case TypeLightGlobe:
return LevelSmallMagic; // 3
case TypeTorch:
return LevelTorch; // 2
case TypeCandle:
return LevelCandle; // 1
case LightTypeGlobeOfStars:
return LightLevelBrilliant; // 10
case LightTypeFlamelessLantern:
case LightTypeGreaterLightstone:
return LightLevelLargeMagic; // 9
case LightTypeLargeLantern:
return LightLevelLargeLantern; // 8
case LightTypeSteinOfMoggok:
case LightTypeLightstone:
return LightLevelMagicLantern; // 7
case LightTypeSmallLantern:
return LightLevelSmallLantern; // 6
case LightTypeColdlight:
case LightTypeUnknown2:
return LightLevelBlueLight; // 5
case LightTypeFireBeetleEye:
case LightTypeUnknown1:
return LightLevelRedLight; // 4
case LightTypeTinyGlowingSkull:
case LightTypeLightGlobe:
return LightLevelSmallMagic; // 3
case LightTypeTorch:
return LightLevelTorch; // 2
case LightTypeCandle:
return LightLevelCandle; // 1
default:
return LevelUnlit; // 0
return LightLevelUnlit; // 0
}
}
bool EQEmu::LightSource::IsLevelGreater(uint8 left_type, uint8 right_type)
bool EQEmu::lightsource::IsLevelGreater(uint8 left_type, uint8 right_type)
{
static const uint8 light_levels[TypeCount] = {
LevelUnlit, /* TypeNone */
LevelCandle, /* TypeCandle */
LevelTorch, /* TypeTorch */
LevelSmallMagic, /* TypeTinyGlowingSkull */
LevelSmallLantern, /* TypeSmallLantern */
LevelMagicLantern, /* TypeSteinOfMoggok */
LevelLargeLantern, /* TypeLargeLantern */
LevelLargeMagic, /* TypeFlamelessLantern */
LevelBrilliant, /* TypeGlobeOfStars */
LevelSmallMagic, /* TypeLightGlobe */
LevelMagicLantern, /* TypeLightstone */
LevelLargeMagic, /* TypeGreaterLightstone */
LevelRedLight, /* TypeFireBeetleEye */
LevelBlueLight, /* TypeColdlight */
LevelRedLight, /* TypeUnknown1 */
LevelBlueLight /* TypeUnknown2 */
static const uint8 light_levels[LightTypeCount] = {
LightLevelUnlit, /* LightTypeNone */
LightLevelCandle, /* LightTypeCandle */
LightLevelTorch, /* LightTypeTorch */
LightLevelSmallMagic, /* LightTypeTinyGlowingSkull */
LightLevelSmallLantern, /* LightTypeSmallLantern */
LightLevelMagicLantern, /* LightTypeSteinOfMoggok */
LightLevelLargeLantern, /* LightTypeLargeLantern */
LightLevelLargeMagic, /* LightTypeFlamelessLantern */
LightLevelBrilliant, /* LightTypeGlobeOfStars */
LightLevelSmallMagic, /* LightTypeLightGlobe */
LightLevelMagicLantern, /* LightTypeLightstone */
LightLevelLargeMagic, /* LightTypeGreaterLightstone */
LightLevelRedLight, /* LightTypeFireBeetleEye */
LightLevelBlueLight, /* LightTypeColdlight */
LightLevelRedLight, /* LightTypeUnknown1 */
LightLevelBlueLight /* LightTypeUnknown2 */
};
if (left_type >= TypeCount) { left_type = TypeNone; }
if (right_type >= TypeCount) { right_type = TypeNone; }
if (left_type >= LightTypeCount) { left_type = LightTypeNone; }
if (right_type >= LightTypeCount) { right_type = LightTypeNone; }
return (light_levels[left_type] > light_levels[right_type]);
}