Skill caps load with new smem scheme

This commit is contained in:
KimLS
2013-02-20 13:54:26 -08:00
parent 12bde7434a
commit 8eb7d0aaa8
54 changed files with 311 additions and 253 deletions
+1 -1
View File
@@ -741,7 +741,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
// define spells with fixed duration
// charm spells with -1 in field 209 are all of fixed duration, so lets use that instead of spell_ids
if(spells[spell_id].field209 == -1)
if(spells[spell_id].powerful_flag == -1)
bBreak = true;
if (!bBreak)