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Skill caps load with new smem scheme
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@@ -741,7 +741,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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// define spells with fixed duration
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// charm spells with -1 in field 209 are all of fixed duration, so lets use that instead of spell_ids
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if(spells[spell_id].field209 == -1)
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if(spells[spell_id].powerful_flag == -1)
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bBreak = true;
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if (!bBreak)
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