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Skill caps load with new smem scheme
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@@ -1441,7 +1441,7 @@ bool Mob::PassCharismaCheck(Mob* caster, Mob* spellTarget, uint16 spell_id) {
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if(IsCharmSpell(spell_id)) {
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if (spells[spell_id].field209 == -1) //If charm spell has this set(-1), it can not break till end of duration.
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if (spells[spell_id].powerful_flag == -1) //If charm spell has this set(-1), it can not break till end of duration.
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return true;
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//1: The mob has a default 25% chance of being allowed a resistance check against the charm.
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