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Skill caps load with new smem scheme
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+6
-1
@@ -16,6 +16,9 @@ struct NPCFactionList;
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struct Faction;
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struct LootTable_Struct;
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struct LootDrop_Struct;
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namespace EQEmu {
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class MemoryMappedFile;
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}
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/*
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* This object is inherited by world and zone's DB object,
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@@ -94,10 +97,11 @@ public:
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bool DBLoadNPCFactionLists(int32 iNPCFactionListCount, uint32 iMaxNPCFactionListID);
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bool DBLoadLoot();
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bool DBLoadSkillCaps();
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void DBLoadDamageShieldTypes(SPDat_Spell_Struct* sp, int32 iMaxSpellID);
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int GetMaxSpellID();
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void LoadSpells(void *data, int max_spells);
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void LoadDamageShieldTypes(SPDat_Spell_Struct* sp, int32 iMaxSpellID);
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void LoadSkillCaps(void *data);
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bool LoadSkillCaps();
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@@ -125,6 +129,7 @@ protected:
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uint32 npc_spells_maxid;
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EQEmu::MemoryMappedFile *skill_caps_mmf;
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private:
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static SharedDatabase *s_usedb;
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};
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