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Update attack.cpp
Fix to Monk Mitigation. Divided weight by 10 to convert to stones.
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@ -724,7 +724,7 @@ int Mob::GetClassRaceACBonus()
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hardcap = 32;
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softcap = 15;
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}
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int weight = IsClient() ? CastToClient()->CalcCurrentWeight() : 0;
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int weight = IsClient() ? CastToClient()->CalcCurrentWeight()/10 : 0;
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if (weight < hardcap - 1) {
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int temp = level + 5;
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if (weight > softcap) {
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