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https://github.com/EQEmu/Server.git
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Tweaks
This commit is contained in:
parent
8c75cf1ff5
commit
8eaeda5ec5
@ -147,9 +147,6 @@ SET(EQEMU_LOG_LEVEL_DEBUG 3 CACHE STRING "EQEmu logging level for [Debug]:
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)
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OPTION(EQEMU_LSPX "" OFF)
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IF(EQEMU_LSPX)
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ADD_DEFINITIONS(-DLSPX=ON)
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ENDIF(EQEMU_LSPX)
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MARK_AS_ADVANCED(EQEMU_LSPX)
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MARK_AS_ADVANCED(EQEMU_LOG_LEVEL_DEBUG)
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@ -164,6 +161,10 @@ IF(EQEMU_COMMANDS_LOGGING)
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ADD_DEFINITIONS(-DCOMMANDS_LOGGING)
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ENDIF(EQEMU_COMMANDS_LOGGING)
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IF(EQEMU_LSPX)
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ADD_DEFINITIONS(-DLSPX=ON)
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ENDIF(EQEMU_LSPX)
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IF(EQEMU_ENABLE_BOTS)
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ADD_DEFINITIONS(-DBOTS)
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ENDIF(EQEMU_ENABLE_BOTS)
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@ -472,7 +472,7 @@ struct ServerLSAccountUpdate_Struct { // for updating info on login server
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uint32 useraccountid; // player account ID
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char useraccount[31]; // player account name
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char userpassword[51]; // player account password
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char useremail[101]; // player account email address
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char user_email[101]; // player account email address
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};
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struct ServerLSStatus_Struct {
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@ -383,11 +383,10 @@ void Client::AttemptLoginAccountCreation(
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const std::string &loginserver
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)
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{
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LogInfo("Attempting login account creation via '{0}'", loginserver);
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#ifdef LSPX
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if (loginserver == "eqemu") {
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LogInfo("Attempting login account creation via '{0}'", loginserver);
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if (!server.options.CanAutoLinkAccounts()) {
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LogInfo("CanAutoLinkAccounts disabled - sending failed login");
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DoFailedLogin();
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@ -452,6 +451,7 @@ void Client::AttemptLoginAccountCreation(
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#endif
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if (server.options.CanAutoCreateAccounts() && loginserver == "local") {
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LogInfo("CanAutoCreateAccounts enabled, attempting to creating account [{0}]", user);
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CreateLocalAccount(user, pass);
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return;
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}
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@ -503,7 +503,7 @@ std::string Database::CreateLoginserverApiToken(
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{
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std::string token = EQ::Util::UUID::Generate().ToString();
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auto query = fmt::format(
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"INSERT INTO loginserver_api_tokens (token, can_write, can_read, created_at) VALUES ('{0}', {1}, {2}, NOW())",
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"INSERT INTO login_api_tokens (token, can_write, can_read, created_at) VALUES ('{0}', {1}, {2}, NOW())",
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token,
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(write_mode ? "1" : "0"),
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(read_mode ? "1" : "0")
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@ -65,6 +65,15 @@ public:
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std::string &password,
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unsigned int &id
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);
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/**
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* @param token
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* @param ip
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* @param db_account_id
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* @param db_loginserver
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* @param user
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* @return
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*/
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bool GetLoginTokenDataFromToken(
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const std::string &token,
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const std::string &ip,
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@ -72,13 +81,34 @@ public:
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std::string &db_loginserver,
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std::string &user
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);
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/**
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* @param loginserver
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* @return
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*/
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unsigned int GetFreeID(const std::string &loginserver);
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/**
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* @param name
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* @param password
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* @param loginserver
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* @param id
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* @return
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*/
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bool CreateLoginData(
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const std::string &name,
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const std::string &password,
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const std::string &loginserver,
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unsigned int &id
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);
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/**
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* @param in_account_name
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* @param in_account_password
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* @param loginserver
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* @param id
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* @return
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*/
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bool CreateLoginDataWithID(
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const std::string &in_account_name,
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const std::string &in_account_password,
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@ -86,8 +116,20 @@ public:
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unsigned int id
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);
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/**
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* @param name
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* @param loginserver
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* @param hash
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*/
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void UpdateLoginHash(const std::string &name, const std::string &loginserver, const std::string &hash);
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/**
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* @param name
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* @param password
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* @param loginserver
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* @param id
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* @return
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*/
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bool DoesLoginServerAccountExist(
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const std::string &name,
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const std::string &password,
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@ -122,10 +164,38 @@ public:
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const std::string& local_ip
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);
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/**
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* @param id
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* @param ip_address
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*/
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void UpdateLSAccountData(unsigned int id, std::string ip_address);
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/**
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* @param id
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* @param name
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* @param password
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* @param email
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*/
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void UpdateLSAccountInfo(unsigned int id, std::string name, std::string password, std::string email);
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/**
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* @param id
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* @param long_name
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* @param ip_address
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*/
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void UpdateWorldRegistration(unsigned int id, std::string long_name, std::string ip_address);
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/**
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* @param long_name
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* @param short_name
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* @param id
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* @return
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*/
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bool CreateWorldRegistration(std::string long_name, std::string short_name, unsigned int &id);
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/**
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* @param log_settings
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*/
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void LoadLogSettings(EQEmuLogSys::LogSettings *log_settings);
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/**
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@ -63,6 +63,7 @@ int main(int argc, char** argv)
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server.options.AutoCreateAccounts(server.config.GetVariableBool("general", "auto_create_accounts", true));
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server.options.AutoLinkAccounts(server.config.GetVariableBool("general", "auto_link_accounts", true));
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#ifdef LSPX
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server.options.EQEmuLoginServerAddress(
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server.config.GetVariableString(
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"general",
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@ -78,6 +79,7 @@ int main(int argc, char** argv)
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"local"
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)
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);
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#endif
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#ifdef ENABLE_SECURITY
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@ -137,7 +139,7 @@ int main(int argc, char** argv)
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* create client manager
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*/
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LogInfo("Client Manager Init");
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server.client_manager = new ClientManager();
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server.client_manager = new ClientManager();
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if (!server.client_manager) {
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LogError("Client Manager Failed to Start");
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LogInfo("Server Manager Shutdown");
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@ -175,6 +177,19 @@ int main(int argc, char** argv)
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LoginserverCommandHandler::CommandHandler(argc, argv);
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LogInfo("[Config] IsTraceOn [{0}]", server.options.IsTraceOn());
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LogInfo("[Config] IsWorldTraceOn [{0}]", server.options.IsWorldTraceOn());
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LogInfo("[Config] IsDumpInPacketsOn [{0}]", server.options.IsDumpInPacketsOn());
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LogInfo("[Config] IsDumpOutPacketsOn [{0}]", server.options.IsDumpOutPacketsOn());
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LogInfo("[Config] IsRejectingDuplicateServers [{0}]", server.options.IsRejectingDuplicateServers());
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LogInfo("[Config] CanAutoCreateAccounts [{0}]", server.options.CanAutoCreateAccounts());
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LogInfo("[Config] CanAutoLinkAccounts [{0}]", server.options.CanAutoLinkAccounts());
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LogInfo("[Config] GetEncryptionMode [{0}]", server.options.GetEncryptionMode());
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LogInfo("[Config] IsUnregisteredAllowed [{0}]", server.options.IsUnregisteredAllowed());
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LogInfo("[Config] IsTokenLoginAllowed [{0}]", server.options.IsTokenLoginAllowed());
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LogInfo("[Config] IsPasswordLoginAllowed [{0}]", server.options.IsPasswordLoginAllowed());
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LogInfo("[Config] IsUpdatingInsecurePasswords [{0}]", server.options.IsUpdatingInsecurePasswords());
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while (run_server) {
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Timer::SetCurrentTime();
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server.client_manager->Process();
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@ -121,7 +121,7 @@ EQApplicationPacket *ServerManager::CreateServerListPacket(Client *client, uint3
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{
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unsigned int packet_size = sizeof(ServerListHeader_Struct);
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unsigned int server_count = 0;
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in_addr in;
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in_addr in{};
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in.s_addr = client->GetConnection()->GetRemoteIP();
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std::string client_ip = inet_ntoa(in);
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@ -174,13 +174,13 @@ EQApplicationPacket *ServerManager::CreateServerListPacket(Client *client, uint3
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iter = world_servers.begin();
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while (iter != world_servers.end()) {
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if ((*iter)->IsAuthorized() == false) {
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if (!(*iter)->IsAuthorized()) {
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++iter;
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continue;
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}
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std::string world_ip = (*iter)->GetConnection()->Handle()->RemoteIP();
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if (world_ip.compare(client_ip) == 0) {
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if (world_ip == client_ip) {
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memcpy(data_pointer, (*iter)->GetLocalIP().c_str(), (*iter)->GetLocalIP().size());
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data_pointer += ((*iter)->GetLocalIP().size() + 1);
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}
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@ -32,16 +32,16 @@ extern LoginServer server;
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*/
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WorldServer::WorldServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> worldserver_connection)
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{
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connection = worldserver_connection;
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zones_booted = 0;
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players_online = 0;
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server_status = 0;
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server_id = 0;
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server_list_type_id = 0;
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server_process_type = 0;
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connection = worldserver_connection;
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zones_booted = 0;
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players_online = 0;
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server_status = 0;
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server_id = 0;
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server_list_type_id = 0;
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server_process_type = 0;
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is_server_authorized = false;
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is_server_trusted = false;
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is_server_logged_in = false;
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is_server_trusted = false;
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is_server_logged_in = false;
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worldserver_connection->OnMessage(
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ServerOP_NewLSInfo,
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@ -79,13 +79,13 @@ WorldServer::~WorldServer() = default;
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void WorldServer::Reset()
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{
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server_id;
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zones_booted = 0;
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players_online = 0;
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server_status = 0;
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server_list_type_id = 0;
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server_process_type = 0;
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zones_booted = 0;
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players_online = 0;
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server_status = 0;
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server_list_type_id = 0;
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server_process_type = 0;
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is_server_authorized = false;
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is_server_logged_in = false;
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is_server_logged_in = false;
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}
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/**
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@ -219,13 +219,13 @@ void WorldServer::ProcessUserToWorldResponseLegacy(uint16_t opcode, const EQ::Ne
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auto *user_to_world_response = (UsertoWorldResponseLegacy_Struct *) packet.Data();
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LogDebug("Trying to find client with user id of [{0}]", user_to_world_response->lsaccountid);
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Client *c = server.client_manager->GetClient(user_to_world_response->lsaccountid, "eqemu");
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if (c) {
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Client *client = server.client_manager->GetClient(user_to_world_response->lsaccountid, "eqemu");
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if (client) {
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LogDebug(
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"Found client with user id of [{0}] and account name of [{1}]",
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user_to_world_response->lsaccountid,
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c->GetAccountName()
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client->GetAccountName()
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);
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auto *outapp = new EQApplicationPacket(
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@ -234,17 +234,17 @@ void WorldServer::ProcessUserToWorldResponseLegacy(uint16_t opcode, const EQ::Ne
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);
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auto *per = (PlayEverquestResponse_Struct *) outapp->pBuffer;
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per->Sequence = c->GetPlaySequence();
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per->ServerNumber = c->GetPlayServerID();
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per->Sequence = client->GetPlaySequence();
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per->ServerNumber = client->GetPlayServerID();
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if (user_to_world_response->response > 0) {
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per->Allowed = 1;
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SendClientAuth(
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c->GetConnection()->GetRemoteAddr(),
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c->GetAccountName(),
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c->GetKey(),
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c->GetAccountID(),
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c->GetLoginServerName()
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client->GetConnection()->GetRemoteAddr(),
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client->GetAccountName(),
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client->GetKey(),
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client->GetAccountID(),
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client->GetLoginServerName()
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);
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}
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@ -281,7 +281,7 @@ void WorldServer::ProcessUserToWorldResponseLegacy(uint16_t opcode, const EQ::Ne
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DumpPacket(outapp);
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}
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c->SendPlayResponse(outapp);
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client->SendPlayResponse(outapp);
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delete outapp;
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}
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else {
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@ -311,10 +311,11 @@ void WorldServer::ProcessUserToWorldResponse(uint16_t opcode, const EQ::Net::Pac
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}
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if (packet.Length() < sizeof(UsertoWorldResponse_Struct)) {
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Log(Logs::General,
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Logs::Error,
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LogError(
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"Received application packet from server that had opcode ServerOP_UsertoWorldResp, "
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"but was too small. Discarded to avoid buffer overrun");
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"but was too small. Discarded to avoid buffer overrun"
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);
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return;
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}
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@ -326,11 +327,13 @@ void WorldServer::ProcessUserToWorldResponse(uint16_t opcode, const EQ::Net::Pac
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}
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auto user_to_world_response = (UsertoWorldResponse_Struct *) packet.Data();
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Log(Logs::General, Logs::Debug, "Trying to find client with user id of %u.", user_to_world_response->lsaccountid);
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LogDebug("Trying to find client with user id of [{0}]", user_to_world_response->lsaccountid);
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Client *client = server.client_manager->GetClient(
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user_to_world_response->lsaccountid,
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user_to_world_response->login
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);
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if (client) {
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LogDebug("Found client with user id of {0} and account name of {1}",
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user_to_world_response->lsaccountid,
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@ -345,9 +348,9 @@ void WorldServer::ProcessUserToWorldResponse(uint16_t opcode, const EQ::Net::Pac
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auto *per = (PlayEverquestResponse_Struct *) outapp->pBuffer;
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per->Sequence = client->GetPlaySequence();
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per->ServerNumber = client->GetPlayServerID();
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Log(Logs::General,
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Logs::Debug,
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"Found sequence and play of %u %u",
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LogDebug(
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"Found sequence and play of [{0}] [{1}]",
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client->GetPlaySequence(),
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client->GetPlayServerID()
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);
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@ -402,8 +405,10 @@ void WorldServer::ProcessUserToWorldResponse(uint16_t opcode, const EQ::Net::Pac
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delete outapp;
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}
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else {
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LogError("Received User-To-World Response for {0} but could not find the client referenced!.",
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user_to_world_response->lsaccountid);
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LogError(
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"Received User-To-World Response for {0} but could not find the client referenced!.",
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user_to_world_response->lsaccountid
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);
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}
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}
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@ -437,22 +442,25 @@ void WorldServer::ProcessLSAccountUpdate(uint16_t opcode, const EQ::Net::Packet
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Log(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate packet received from: %s", short_name.c_str());
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auto *loginserver_update = (ServerLSAccountUpdate_Struct *) packet.Data();
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if (is_server_trusted) {
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Log(Logs::General,
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Logs::Netcode,
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"ServerOP_LSAccountUpdate update processed for: %s",
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loginserver_update->useraccount);
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std::string name = "";
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std::string password = "";
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std::string email = "";
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if (IsServerTrusted()) {
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LogDebug("ServerOP_LSAccountUpdate update processed for: [{0}]", loginserver_update->useraccount);
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std::string name;
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std::string password;
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std::string email;
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name.assign(loginserver_update->useraccount);
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password.assign(loginserver_update->userpassword);
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if (loginserver_update->useremail) {
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email.assign(loginserver_update->useremail);
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if (loginserver_update->user_email) {
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email.assign(loginserver_update->user_email);
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}
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server.db->UpdateLSAccountInfo(loginserver_update->useraccountid, name, password, email);
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server.db->UpdateLSAccountInfo(
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loginserver_update->useraccountid,
|
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name,
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password,
|
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email
|
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);
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}
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}
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@ -473,8 +481,7 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_world_server_info
|
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return;
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}
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this
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->SetAccountPassword(new_world_server_info_packet->account_password)
|
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this->SetAccountPassword(new_world_server_info_packet->account_password)
|
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->SetLongName(new_world_server_info_packet->server_long_name)
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->SetShortName(new_world_server_info_packet->server_short_name)
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->SetLocalIp(new_world_server_info_packet->local_ip_address)
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@ -486,30 +493,40 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_world_server_info
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->SetAccountName(new_world_server_info_packet->account_name);
|
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if (server.options.IsRejectingDuplicateServers()) {
|
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if (server.server_manager->ServerExists(long_name, short_name, this)) {
|
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if (server.server_manager->ServerExists(GetServerLongName(), GetServerShortName(), this)) {
|
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LogError("World tried to login but there already exists a server that has that name");
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return;
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}
|
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}
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else {
|
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if (server.server_manager->ServerExists(long_name, short_name, this)) {
|
||||
LogError("World tried to login but there already exists a server that has that name");
|
||||
if (server.server_manager->ServerExists(GetServerLongName(), GetServerShortName(), this)) {
|
||||
LogInfo("World tried to login but there already exists a server that has that name");
|
||||
server.server_manager->DestroyServerByName(long_name, short_name, this);
|
||||
}
|
||||
}
|
||||
|
||||
Database::DbWorldRegistration
|
||||
world_registration = server.db->GetWorldRegistration(short_name, remote_ip_address, local_ip);
|
||||
world_registration = server.db->GetWorldRegistration(
|
||||
GetServerShortName(),
|
||||
GetRemoteIp(),
|
||||
GetLocalIp()
|
||||
);
|
||||
|
||||
if (!server.options.IsUnregisteredAllowed()) {
|
||||
if (!this->HandleNewLoginserverRegisteredOnly(world_registration)){
|
||||
LogError("WorldServer::HandleNewLoginserverRegisteredOnly checks failed");
|
||||
if (!this->HandleNewLoginserverRegisteredOnly(world_registration)) {
|
||||
LogError(
|
||||
"WorldServer::HandleNewLoginserverRegisteredOnly checks failed with server [{0}]",
|
||||
this->GetServerLongName()
|
||||
);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (!this->HandleNewLoginserverInfoUnregisteredAllowed(world_registration)){
|
||||
LogError("WorldServer::HandleNewLoginserverInfoUnregisteredAllowed checks failed");
|
||||
if (!this->HandleNewLoginserverInfoUnregisteredAllowed(world_registration)) {
|
||||
LogError(
|
||||
"WorldServer::HandleNewLoginserverInfoUnregisteredAllowed checks failed with server [{0}]",
|
||||
this->GetServerLongName()
|
||||
);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -526,9 +543,9 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_world_server_info
|
||||
*/
|
||||
void WorldServer::Handle_LSStatus(ServerLSStatus_Struct *server_login_status)
|
||||
{
|
||||
players_online = server_login_status->num_players;
|
||||
zones_booted = server_login_status->num_zones;
|
||||
server_status = server_login_status->status;
|
||||
SetPlayersOnline(server_login_status->num_players);
|
||||
SetZonesBooted(server_login_status->num_zones);
|
||||
SetServerStatus(server_login_status->status);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -663,7 +680,7 @@ bool WorldServer::HandleNewLoginserverInfoValidation(
|
||||
if (strlen(new_world_server_info_packet->remote_ip_address) == 0) {
|
||||
this->SetRemoteIp(GetConnection()->Handle()->RemoteIP());
|
||||
|
||||
LogError(
|
||||
LogWarning(
|
||||
"Remote address was null, defaulting to stream address {0}",
|
||||
remote_ip_address
|
||||
);
|
||||
@ -675,8 +692,8 @@ bool WorldServer::HandleNewLoginserverInfoValidation(
|
||||
else {
|
||||
this->SetRemoteIp(GetConnection()->Handle()->RemoteIP());
|
||||
|
||||
LogError(
|
||||
"Handle_NewLSInfo error, remote address was too long, defaulting to stream address [{0}]",
|
||||
LogWarning(
|
||||
"Handle_NewLSInfo remote address was too long, defaulting to stream address [{0}]",
|
||||
remote_ip_address
|
||||
);
|
||||
}
|
||||
@ -690,7 +707,8 @@ bool WorldServer::HandleNewLoginserverInfoValidation(
|
||||
*/
|
||||
bool WorldServer::HandleNewLoginserverRegisteredOnly(
|
||||
Database::DbWorldRegistration &world_registration
|
||||
) {
|
||||
)
|
||||
{
|
||||
if (!this->GetAccountName().empty() && !this->GetAccountPassword().empty()) {
|
||||
if (world_registration.loaded) {
|
||||
bool does_world_server_not_require_authentication = (
|
||||
@ -775,7 +793,8 @@ bool WorldServer::HandleNewLoginserverRegisteredOnly(
|
||||
*/
|
||||
bool WorldServer::HandleNewLoginserverInfoUnregisteredAllowed(
|
||||
Database::DbWorldRegistration &world_registration
|
||||
) {
|
||||
)
|
||||
{
|
||||
if (world_registration.loaded) {
|
||||
|
||||
this
|
||||
@ -872,7 +891,7 @@ bool WorldServer::HandleNewLoginserverInfoUnregisteredAllowed(
|
||||
* @param in_server_list_id
|
||||
* @return
|
||||
*/
|
||||
WorldServer * WorldServer::SetServerListTypeId(unsigned int in_server_list_id)
|
||||
WorldServer *WorldServer::SetServerListTypeId(unsigned int in_server_list_id)
|
||||
{
|
||||
server_list_type_id = in_server_list_id;
|
||||
|
||||
@ -890,7 +909,7 @@ const std::string &WorldServer::GetServerDescription() const
|
||||
/**
|
||||
* @param in_server_description
|
||||
*/
|
||||
WorldServer * WorldServer::SetServerDescription(const std::string &in_server_description)
|
||||
WorldServer *WorldServer::SetServerDescription(const std::string &in_server_description)
|
||||
{
|
||||
WorldServer::server_description = in_server_description;
|
||||
|
||||
@ -908,7 +927,7 @@ bool WorldServer::IsServerAuthorized() const
|
||||
/**
|
||||
* @param in_is_server_authorized
|
||||
*/
|
||||
WorldServer * WorldServer::SetIsServerAuthorized(bool in_is_server_authorized)
|
||||
WorldServer *WorldServer::SetIsServerAuthorized(bool in_is_server_authorized)
|
||||
{
|
||||
WorldServer::is_server_authorized = in_is_server_authorized;
|
||||
|
||||
@ -926,7 +945,7 @@ bool WorldServer::IsServerLoggedIn() const
|
||||
/**
|
||||
* @param in_is_server_logged_in
|
||||
*/
|
||||
WorldServer * WorldServer::SetIsServerLoggedIn(bool in_is_server_logged_in)
|
||||
WorldServer *WorldServer::SetIsServerLoggedIn(bool in_is_server_logged_in)
|
||||
{
|
||||
WorldServer::is_server_logged_in = in_is_server_logged_in;
|
||||
|
||||
@ -944,7 +963,7 @@ bool WorldServer::IsServerTrusted() const
|
||||
/**
|
||||
* @param in_is_server_trusted
|
||||
*/
|
||||
WorldServer * WorldServer::SetIsServerTrusted(bool in_is_server_trusted)
|
||||
WorldServer *WorldServer::SetIsServerTrusted(bool in_is_server_trusted)
|
||||
{
|
||||
WorldServer::is_server_trusted = in_is_server_trusted;
|
||||
|
||||
@ -954,7 +973,7 @@ WorldServer * WorldServer::SetIsServerTrusted(bool in_is_server_trusted)
|
||||
/**
|
||||
* @param in_zones_booted
|
||||
*/
|
||||
WorldServer * WorldServer::SetZonesBooted(unsigned int in_zones_booted)
|
||||
WorldServer *WorldServer::SetZonesBooted(unsigned int in_zones_booted)
|
||||
{
|
||||
WorldServer::zones_booted = in_zones_booted;
|
||||
|
||||
@ -964,7 +983,7 @@ WorldServer * WorldServer::SetZonesBooted(unsigned int in_zones_booted)
|
||||
/**
|
||||
* @param in_players_online
|
||||
*/
|
||||
WorldServer * WorldServer::SetPlayersOnline(unsigned int in_players_online)
|
||||
WorldServer *WorldServer::SetPlayersOnline(unsigned int in_players_online)
|
||||
{
|
||||
WorldServer::players_online = in_players_online;
|
||||
|
||||
@ -974,7 +993,7 @@ WorldServer * WorldServer::SetPlayersOnline(unsigned int in_players_online)
|
||||
/**
|
||||
* @param in_server_status
|
||||
*/
|
||||
WorldServer * WorldServer::SetServerStatus(int in_server_status)
|
||||
WorldServer *WorldServer::SetServerStatus(int in_server_status)
|
||||
{
|
||||
WorldServer::server_status = in_server_status;
|
||||
|
||||
@ -984,7 +1003,7 @@ WorldServer * WorldServer::SetServerStatus(int in_server_status)
|
||||
/**
|
||||
* @param in_server_process_type
|
||||
*/
|
||||
WorldServer * WorldServer::SetServerProcessType(unsigned int in_server_process_type)
|
||||
WorldServer *WorldServer::SetServerProcessType(unsigned int in_server_process_type)
|
||||
{
|
||||
WorldServer::server_process_type = in_server_process_type;
|
||||
|
||||
@ -994,7 +1013,7 @@ WorldServer * WorldServer::SetServerProcessType(unsigned int in_server_process_t
|
||||
/**
|
||||
* @param in_long_name
|
||||
*/
|
||||
WorldServer * WorldServer::SetLongName(const std::string &in_long_name)
|
||||
WorldServer *WorldServer::SetLongName(const std::string &in_long_name)
|
||||
{
|
||||
WorldServer::long_name = in_long_name;
|
||||
|
||||
@ -1004,7 +1023,7 @@ WorldServer * WorldServer::SetLongName(const std::string &in_long_name)
|
||||
/**
|
||||
* @param in_short_name
|
||||
*/
|
||||
WorldServer * WorldServer::SetShortName(const std::string &in_short_name)
|
||||
WorldServer *WorldServer::SetShortName(const std::string &in_short_name)
|
||||
{
|
||||
WorldServer::short_name = in_short_name;
|
||||
|
||||
@ -1014,7 +1033,7 @@ WorldServer * WorldServer::SetShortName(const std::string &in_short_name)
|
||||
/**
|
||||
* @param in_account_name
|
||||
*/
|
||||
WorldServer * WorldServer::SetAccountName(const std::string &in_account_name)
|
||||
WorldServer *WorldServer::SetAccountName(const std::string &in_account_name)
|
||||
{
|
||||
WorldServer::account_name = in_account_name;
|
||||
|
||||
@ -1024,7 +1043,7 @@ WorldServer * WorldServer::SetAccountName(const std::string &in_account_name)
|
||||
/**
|
||||
* @param in_account_password
|
||||
*/
|
||||
WorldServer * WorldServer::SetAccountPassword(const std::string &in_account_password)
|
||||
WorldServer *WorldServer::SetAccountPassword(const std::string &in_account_password)
|
||||
{
|
||||
WorldServer::account_password = in_account_password;
|
||||
|
||||
@ -1034,7 +1053,7 @@ WorldServer * WorldServer::SetAccountPassword(const std::string &in_account_pass
|
||||
/**
|
||||
* @param in_remote_ip
|
||||
*/
|
||||
WorldServer * WorldServer::SetRemoteIp(const std::string &in_remote_ip)
|
||||
WorldServer *WorldServer::SetRemoteIp(const std::string &in_remote_ip)
|
||||
{
|
||||
WorldServer::remote_ip_address = in_remote_ip;
|
||||
|
||||
@ -1044,7 +1063,7 @@ WorldServer * WorldServer::SetRemoteIp(const std::string &in_remote_ip)
|
||||
/**
|
||||
* @param in_local_ip
|
||||
*/
|
||||
WorldServer * WorldServer::SetLocalIp(const std::string &in_local_ip)
|
||||
WorldServer *WorldServer::SetLocalIp(const std::string &in_local_ip)
|
||||
{
|
||||
WorldServer::local_ip = in_local_ip;
|
||||
|
||||
@ -1054,7 +1073,7 @@ WorldServer * WorldServer::SetLocalIp(const std::string &in_local_ip)
|
||||
/**
|
||||
* @param in_protocol
|
||||
*/
|
||||
WorldServer * WorldServer::SetProtocol(const std::string &in_protocol)
|
||||
WorldServer *WorldServer::SetProtocol(const std::string &in_protocol)
|
||||
{
|
||||
WorldServer::protocol = in_protocol;
|
||||
|
||||
@ -1064,7 +1083,7 @@ WorldServer * WorldServer::SetProtocol(const std::string &in_protocol)
|
||||
/**
|
||||
* @param in_version
|
||||
*/
|
||||
WorldServer * WorldServer::SetVersion(const std::string &in_version)
|
||||
WorldServer *WorldServer::SetVersion(const std::string &in_version)
|
||||
{
|
||||
WorldServer::version = in_version;
|
||||
|
||||
|
||||
@ -36,6 +36,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
#include "clientlist.h"
|
||||
#include "world_config.h"
|
||||
|
||||
|
||||
extern ZSList zoneserver_list;
|
||||
extern ClientList client_list;
|
||||
extern uint32 numzones;
|
||||
@ -544,24 +545,27 @@ void LoginServer::SendStatus()
|
||||
pack->size = sizeof(ServerLSStatus_Struct);
|
||||
pack->pBuffer = new uchar[pack->size];
|
||||
memset(pack->pBuffer, 0, pack->size);
|
||||
ServerLSStatus_Struct *lss = (ServerLSStatus_Struct *) pack->pBuffer;
|
||||
auto loginserver_status = (ServerLSStatus_Struct *) pack->pBuffer;
|
||||
|
||||
if (WorldConfig::get()->Locked) {
|
||||
lss->status = -2;
|
||||
loginserver_status->status = -2;
|
||||
}
|
||||
else if (numzones <= 0) {
|
||||
lss->status = -2;
|
||||
loginserver_status->status = -2;
|
||||
}
|
||||
else {
|
||||
lss->status = numplayers;
|
||||
loginserver_status->status = numplayers;
|
||||
}
|
||||
|
||||
lss->num_zones = numzones;
|
||||
lss->num_players = numplayers;
|
||||
loginserver_status->num_zones = numzones;
|
||||
loginserver_status->num_players = numplayers;
|
||||
SendPacket(pack);
|
||||
delete pack;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param pack
|
||||
*/
|
||||
void LoginServer::SendPacket(ServerPacket *pack)
|
||||
{
|
||||
if (IsLegacy) {
|
||||
@ -578,15 +582,15 @@ void LoginServer::SendPacket(ServerPacket *pack)
|
||||
|
||||
void LoginServer::SendAccountUpdate(ServerPacket *pack)
|
||||
{
|
||||
ServerLSAccountUpdate_Struct *s = (ServerLSAccountUpdate_Struct *) pack->pBuffer;
|
||||
auto *ls_account_update = (ServerLSAccountUpdate_Struct *) pack->pBuffer;
|
||||
if (CanUpdate()) {
|
||||
Log(Logs::Detail,
|
||||
Logs::World_Server,
|
||||
"Sending ServerOP_LSAccountUpdate packet to loginserver: %s:%d",
|
||||
LogInfo(
|
||||
"Sending ServerOP_LSAccountUpdate packet to loginserver: [{0}]:[{1}]",
|
||||
LoginServerAddress,
|
||||
LoginServerPort);
|
||||
strn0cpy(s->worldaccount, LoginAccount.c_str(), 30);
|
||||
strn0cpy(s->worldpassword, LoginPassword.c_str(), 30);
|
||||
LoginServerPort
|
||||
);
|
||||
strn0cpy(ls_account_update->worldaccount, LoginAccount.c_str(), 30);
|
||||
strn0cpy(ls_account_update->worldpassword, LoginPassword.c_str(), 30);
|
||||
SendPacket(pack);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -2361,7 +2361,7 @@ void command_setlsinfo(Client *c, const Seperator *sep)
|
||||
ServerLSAccountUpdate_Struct* s = (ServerLSAccountUpdate_Struct *) pack->pBuffer;
|
||||
s->useraccountid = c->LSAccountID();
|
||||
strn0cpy(s->useraccount, c->AccountName(), 30);
|
||||
strn0cpy(s->useremail, sep->arg[1], 100);
|
||||
strn0cpy(s->user_email, sep->arg[1], 100);
|
||||
strn0cpy(s->userpassword, sep->arg[2], 50);
|
||||
worldserver.SendPacket(pack);
|
||||
c->Message(0, "Login Server update packet sent.");
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user