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Added #reloadmerchants for zone-based merchant refreshing.
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@@ -209,6 +209,7 @@ public:
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void LoadAlternateCurrencies();
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void LoadNPCEmotes(LinkedList<NPC_Emote_Struct*>* NPCEmoteList);
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void ReloadWorld(uint32 Option);
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void ReloadMerchants();
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Map* zonemap;
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WaterMap* watermap;
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