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Added support for quests to enable and then redisable processing of movement.
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@@ -101,6 +101,7 @@ public:
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void depopall(int npc_type = 0);
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void depopzone(bool StartSpawnTimer = true);
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void repopzone();
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void processmobswhilezoneempty(bool on);
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void settarget(const char *type, int target_id);
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void follow(int entity_id, int distance);
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void sfollow();
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