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Added support for quests to enable and then redisable processing of movement.
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@@ -856,6 +856,15 @@ void QuestManager::repopzone() {
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}
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}
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void QuestManager::processmobswhilezoneempty(bool on) {
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if(zone) {
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zone->process_mobs_while_empty = on;
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}
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else {
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LogQuests("QuestManager::processmobswhilezoneempty called with nullptr zone. Probably syntax error in quest file");
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}
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}
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void QuestManager::settarget(const char *type, int target_id) {
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QuestManagerCurrentQuestVars();
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if (!owner || !owner->IsNPC())
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