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Added support for quests to enable and then redisable processing of movement.
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@@ -515,7 +515,7 @@ void EntityList::MobProcess()
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mob_settle_timer->Disable();
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}
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if (numclients > 0 ||
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if (zone->process_mobs_while_empty || numclients > 0 ||
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mob->GetWanderType() == 4 || mob->GetWanderType() == 6 ||
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mob_settle_timer->Enabled()) {
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// Normal processing, or assuring that spawns that should
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