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@@ -68,7 +68,7 @@ public:
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uint32 spawn2_id;
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uint32 respawn_;
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bool NPCPointerValid() { return (npcthis!=NULL); }
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bool NPCPointerValid() { return (npcthis!=nullptr); }
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void SetNPCPointer(NPC* n) { npcthis = n; }
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void SetTimer(uint32 duration) { timer.Start(duration); }
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uint32 GetKillCount() { return killcount; }
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