Merge pull request #3 from EQEmu/master

sync
This commit is contained in:
josheb
2013-05-06 14:16:46 -07:00
216 changed files with 4167 additions and 4149 deletions
+48 -48
View File
@@ -104,7 +104,7 @@ int Client::GetAATimerID(aaID activate)
aa2 = zone->FindAA(a);
if(aa2 != NULL)
if(aa2 != nullptr)
break;
}
}
@@ -148,7 +148,7 @@ void Client::ActivateAA(aaID activate){
int AATimerID = GetAATimerID(activate);
SendAA_Struct* aa2 = NULL;
SendAA_Struct* aa2 = nullptr;
aaID aaid = activate;
uint8 activate_val = GetAA(activate);
//this wasn't taking into acct multi tiered act talents before...
@@ -163,7 +163,7 @@ void Client::ActivateAA(aaID activate){
break;
aa2 = zone->FindAA(a);
if(aa2 != NULL)
if(aa2 != nullptr)
break;
}
}
@@ -237,7 +237,7 @@ void Client::ActivateAA(aaID activate){
break;
case aaTargetCurrent:
case aaTargetCurrentGroup:
if(GetTarget() == NULL) {
if(GetTarget() == nullptr) {
Message_StringID(MT_DefaultText, AA_NO_TARGET); //You must first select a target for this ability!
p_timers.Clear(&database, AATimerID + pTimerAAStart);
return;
@@ -245,7 +245,7 @@ void Client::ActivateAA(aaID activate){
target_id = GetTarget()->GetID();
break;
case aaTargetPet:
if(GetPet() == NULL) {
if(GetPet() == nullptr) {
Message(0, "A pet is required for this skill.");
return;
}
@@ -428,7 +428,7 @@ void Client::HandleAAAction(aaID activate) {
}
case aaActionActOfValor:
if(GetTarget() != NULL) {
if(GetTarget() != nullptr) {
int curhp = GetTarget()->GetHP();
target = aaTargetCurrent;
GetTarget()->HealDamage(curhp, this);
@@ -514,7 +514,7 @@ void Client::HandleAAAction(aaID activate) {
break;
case aaTargetCurrent:
case aaTargetCurrentGroup:
if(GetTarget() == NULL) {
if(GetTarget() == nullptr) {
Message_StringID(MT_DefaultText, AA_NO_TARGET); //You must first select a target for this ability!
p_timers.Clear(&database, timer_id + pTimerAAEffectStart);
return;
@@ -522,7 +522,7 @@ void Client::HandleAAAction(aaID activate) {
target_id = GetTarget()->GetID();
break;
case aaTargetPet:
if(GetPet() == NULL) {
if(GetPet() == nullptr) {
Message(0, "A pet is required for this skill.");
return;
}
@@ -578,17 +578,17 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
pet.npc_id = record.npc_type;
NPCType *made_npc = NULL;
NPCType *made_npc = nullptr;
const NPCType *npc_type = database.GetNPCType(pet.npc_id);
if(npc_type == NULL) {
if(npc_type == nullptr) {
//log write
LogFile->write(EQEMuLog::Error, "Unknown npc type for swarm pet spell id: %d", spell_id);
Message(0,"Unable to find pet!");
return;
}
if(name_override != NULL) {
if(name_override != nullptr) {
//we have to make a custom NPC type for this name change
made_npc = new NPCType;
memcpy(made_npc, npc_type, sizeof(NPCType));
@@ -617,14 +617,14 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
//this is a little messy, but the only way to do it right
//it would be possible to optimize out this copy for the last pet, but oh well
NPCType *npc_dup = NULL;
if(made_npc != NULL) {
NPCType *npc_dup = nullptr;
if(made_npc != nullptr) {
npc_dup = new NPCType;
memcpy(npc_dup, made_npc, sizeof(NPCType));
}
NPC* npca = new NPC(
(npc_dup!=NULL)?npc_dup:npc_type, //make sure we give the NPC the correct data pointer
(npc_dup!=nullptr)?npc_dup:npc_type, //make sure we give the NPC the correct data pointer
0,
GetX()+swarm_pet_x[summon_count], GetY()+swarm_pet_y[summon_count],
GetZ(), GetHeading(), FlyMode3);
@@ -645,13 +645,13 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
npca->GetSwarmInfo()->owner_id = GetID();
//give the pets somebody to "love"
if(targ != NULL){
if(targ != nullptr){
npca->AddToHateList(targ, 1000, 1000);
npca->GetSwarmInfo()->target = targ->GetID();
}
//we allocated a new NPC type object, give the NPC ownership of that memory
if(npc_dup != NULL)
if(npc_dup != nullptr)
npca->GiveNPCTypeData(npc_dup);
entity_list.AddNPC(npca, true, true);
@@ -659,7 +659,7 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
}
//the target of these swarm pets will take offense to being cast on...
if(targ != NULL)
if(targ != nullptr)
targ->AddToHateList(this, 1, 0);
}
@@ -671,17 +671,17 @@ void Mob::TypesTemporaryPets(uint32 typesid, Mob *targ, const char *name_overrid
pet.npc_id = typesid;
NPCType *made_npc = NULL;
NPCType *made_npc = nullptr;
const NPCType *npc_type = database.GetNPCType(typesid);
if(npc_type == NULL) {
if(npc_type == nullptr) {
//log write
LogFile->write(EQEMuLog::Error, "Unknown npc type for swarm pet type id: %d", typesid);
Message(0,"Unable to find pet!");
return;
}
if(name_override != NULL) {
if(name_override != nullptr) {
//we have to make a custom NPC type for this name change
made_npc = new NPCType;
memcpy(made_npc, npc_type, sizeof(NPCType));
@@ -710,14 +710,14 @@ void Mob::TypesTemporaryPets(uint32 typesid, Mob *targ, const char *name_overrid
//this is a little messy, but the only way to do it right
//it would be possible to optimize out this copy for the last pet, but oh well
NPCType *npc_dup = NULL;
if(made_npc != NULL) {
NPCType *npc_dup = nullptr;
if(made_npc != nullptr) {
npc_dup = new NPCType;
memcpy(npc_dup, made_npc, sizeof(NPCType));
}
NPC* npca = new NPC(
(npc_dup!=NULL)?npc_dup:npc_type, //make sure we give the NPC the correct data pointer
(npc_dup!=nullptr)?npc_dup:npc_type, //make sure we give the NPC the correct data pointer
0,
GetX()+swarm_pet_x[summon_count], GetY()+swarm_pet_y[summon_count],
GetZ(), GetHeading(), FlyMode3);
@@ -735,13 +735,13 @@ void Mob::TypesTemporaryPets(uint32 typesid, Mob *targ, const char *name_overrid
npca->GetSwarmInfo()->owner_id = GetID();
//give the pets somebody to "love"
if(targ != NULL){
if(targ != nullptr){
npca->AddToHateList(targ, 1000, 1000);
npca->GetSwarmInfo()->target = targ->GetID();
}
//we allocated a new NPC type object, give the NPC ownership of that memory
if(npc_dup != NULL)
if(npc_dup != nullptr)
npca->GiveNPCTypeData(npc_dup);
entity_list.AddNPC(npca, true, true);
@@ -751,8 +751,8 @@ void Mob::TypesTemporaryPets(uint32 typesid, Mob *targ, const char *name_overrid
void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
{
Corpse *CorpseToUse = NULL;
CorpseToUse = entity_list.GetClosestCorpse(this, NULL);
Corpse *CorpseToUse = nullptr;
CorpseToUse = entity_list.GetClosestCorpse(this, nullptr);
if(!CorpseToUse)
return;
@@ -911,7 +911,7 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
npca->GetSwarmInfo()->owner_id = GetID();
//give the pet somebody to "love"
if(target != NULL){
if(target != nullptr){
npca->AddToHateList(target, 100000);
npca->GetSwarmInfo()->target = target->GetID();
}
@@ -929,13 +929,13 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
}
//we allocated a new NPC type object, give the NPC ownership of that memory
if(make_npc != NULL)
if(make_npc != nullptr)
npca->GiveNPCTypeData(make_npc);
entity_list.AddNPC(npca, true, true);
//the target of these swarm pets will take offense to being cast on...
if(target != NULL)
if(target != nullptr)
target->AddToHateList(this, 1, 0);
}
@@ -1008,11 +1008,11 @@ void Client::BuyAA(AA_Action* action)
break;
mlog(AA__MESSAGE, "Could not find AA %d, trying potential parent %d", action->ability, a);
aa2 = zone->FindAA(a);
if(aa2 != NULL)
if(aa2 != nullptr)
break;
}
}
if(aa2 == NULL)
if(aa2 == nullptr)
return; //invalid ability...
if(aa2->special_category == 1 || aa2->special_category == 2)
@@ -1104,7 +1104,7 @@ void Client::SendAATimers() {
continue; //not an AA timer
//send timer
uaaout->begin = cur->GetStartTime();
uaaout->end = static_cast<uint32>(time(NULL));
uaaout->end = static_cast<uint32>(time(nullptr));
uaaout->ability = cur->GetType() - pTimerAAStart; // uuaaout->ability is really a shared timer number
QueuePacket(outapp);
}
@@ -1130,7 +1130,7 @@ void Client::SendAATable() {
void Client::SendPreviousAA(uint32 id, int seq){
uint32 value=0;
SendAA_Struct* saa2 = NULL;
SendAA_Struct* saa2 = nullptr;
if(id==0)
saa2 = zone->GetAABySequence(seq);
else
@@ -1171,9 +1171,9 @@ void Client::SendPreviousAA(uint32 id, int seq){
void Client::SendAA(uint32 id, int seq) {
uint32 value=0;
SendAA_Struct* saa2 = NULL;
SendAA_Struct* qaa = NULL;
SendAA_Struct* saa_pp = NULL;
SendAA_Struct* saa2 = nullptr;
SendAA_Struct* qaa = nullptr;
SendAA_Struct* saa_pp = nullptr;
bool IsBaseLevel = true;
bool aa_stack = false;
@@ -1318,7 +1318,7 @@ void Client::SendAA(uint32 id, int seq) {
saa->next_id=saa->sof_next_id;
//Prevent removal of previous AA from window if next AA belongs to a higher client version.
SendAA_Struct* saa_next = NULL;
SendAA_Struct* saa_next = nullptr;
saa_next = zone->FindAA(saa->sof_next_id);
if (saa_next &&
(((GetClientVersionBit() == 4) && (saa_next->clientver > 4))
@@ -1442,7 +1442,7 @@ void Zone::LoadAAs() {
totalAAs = database.CountAAs();
if(totalAAs == 0) {
LogFile->write(EQEMuLog::Error, "Failed to load AAs!");
aas = NULL;
aas = nullptr;
return;
}
aas = new SendAA_Struct *[totalAAs];
@@ -1472,7 +1472,7 @@ bool ZoneDatabase::LoadAAEffects2() {
MYSQL_ROW row;
if (RunQuery(query, MakeAnyLenString(&query, "SELECT aaid, slot, effectid, base1, base2 FROM aa_effects ORDER BY aaid ASC, slot ASC"), errbuf, &result)) {
int count = 0;
while((row = mysql_fetch_row(result))!= NULL) {
while((row = mysql_fetch_row(result))!= nullptr) {
int aaid = atoi(row[0]);
int slot = atoi(row[1]);
int effectid = atoi(row[2]);
@@ -1621,7 +1621,7 @@ void Client::InspectBuffs(Client* Inspector, int Rank)
if (spells[buffs[i].spellid].buffdurationformula == DF_Permanent)
Inspector->Message(0, "%s (Permanent)", spells[buffs[i].spellid].name);
else {
char *TempString = NULL;
char *TempString = nullptr;
MakeAnyLenString(&TempString, "%.1f", static_cast<float>(buffs[i].ticsremaining) / 10.0f);
Inspector->Message_StringID(0, BUFF_MINUTES_REMAINING, spells[buffs[i].spellid].name, TempString);
safe_delete_array(TempString);
@@ -1733,7 +1733,7 @@ void ZoneDatabase::FillAAEffects(SendAA_Struct* aa_struct){
MYSQL_ROW row;
if (RunQuery(query, MakeAnyLenString(&query, "SELECT effectid, base1, base2, slot from aa_effects where aaid=%i order by slot asc", aa_struct->id), errbuf, &result)) {
int ndx=0;
while((row = mysql_fetch_row(result))!=NULL) {
while((row = mysql_fetch_row(result))!=nullptr) {
aa_struct->abilities[ndx].skill_id=atoi(row[0]);
aa_struct->abilities[ndx].base1=atoi(row[1]);
aa_struct->abilities[ndx].base2=atoi(row[2]);
@@ -1754,7 +1754,7 @@ uint32 ZoneDatabase::CountAAs(){
MYSQL_ROW row;
int count=0;
if (RunQuery(query, MakeAnyLenString(&query, "SELECT count(title_sid) from altadv_vars"), errbuf, &result)) {
if((row = mysql_fetch_row(result))!=NULL)
if((row = mysql_fetch_row(result))!=nullptr)
count = atoi(row[0]);
mysql_free_result(result);
} else {
@@ -1771,7 +1771,7 @@ uint32 ZoneDatabase::CountAAEffects(){
MYSQL_ROW row;
int count=0;
if (RunQuery(query, MakeAnyLenString(&query, "SELECT count(id) from aa_effects"), errbuf, &result)) {
if((row = mysql_fetch_row(result))!=NULL){
if((row = mysql_fetch_row(result))!=nullptr){
count = atoi(row[0]);
}
mysql_free_result(result);
@@ -1798,7 +1798,7 @@ void ZoneDatabase::LoadAAs(SendAA_Struct **load){
MYSQL_ROW row;
if (RunQuery(query, MakeAnyLenString(&query, "SELECT skill_id from altadv_vars order by skill_id"), errbuf, &result)) {
int skill=0,ndx=0;
while((row = mysql_fetch_row(result))!=NULL) {
while((row = mysql_fetch_row(result))!=nullptr) {
skill=atoi(row[0]);
load[ndx] = GetAASkillVars(skill);
load[ndx]->seq = ndx+1;
@@ -1815,7 +1815,7 @@ void ZoneDatabase::LoadAAs(SendAA_Struct **load){
if (RunQuery(query, MakeAnyLenString(&query, "SELECT skill_id, level, cost from aa_required_level_cost order by skill_id"), errbuf, &result))
{
AALevelCost_Struct aalcs;
while((row = mysql_fetch_row(result))!=NULL)
while((row = mysql_fetch_row(result))!=nullptr)
{
aalcs.Level = atoi(row[1]);
aalcs.Cost = atoi(row[2]);
@@ -1833,7 +1833,7 @@ SendAA_Struct* ZoneDatabase::GetAASkillVars(uint32 skill_id)
{
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = 0;
SendAA_Struct* sendaa = NULL;
SendAA_Struct* sendaa = nullptr;
uchar* buffer;
if (RunQuery(query, MakeAnyLenString(&query, "SET @row = 0"), errbuf)) { //initialize "row" variable in database for next query
safe_delete_array(query);
@@ -1965,7 +1965,7 @@ AA_SwarmPetInfo::AA_SwarmPetInfo()
{
target = 0;
owner_id = 0;
duration = NULL;
duration = nullptr;
}
AA_SwarmPetInfo::~AA_SwarmPetInfo()
+16 -16
View File
@@ -69,13 +69,13 @@ Map* Map::LoadMapfile(const char* in_zonename, const char *directory) {
//are not all lower anymore, copy since strlwr edits the str.
strn0cpy(zBuf, in_zonename, 64);
if(directory == NULL)
if(directory == nullptr)
directory = MAP_DIR;
snprintf(cWork, 250, "%s/%s.map", directory, strlwr(zBuf));
if ((fp = fopen( cWork, "rb" ))) {
ret = new Map();
if(ret != NULL) {
if(ret != nullptr) {
ret->loadMap(fp);
printf("Map %s loaded.\n", cWork);
} else {
@@ -100,9 +100,9 @@ Map::Map() {
m_Faces = 0;
m_Nodes = 0;
m_FaceLists = 0;
mFinalFaces = NULL;
mNodes = NULL;
mFaceLists = NULL;
mFinalFaces = nullptr;
mNodes = nullptr;
mFaceLists = nullptr;
}
bool Map::loadMap(FILE *fp) {
@@ -261,19 +261,19 @@ printf(" Kids: %u, %u, %u, %u\n", _node->nodes[0], _node->nodes[1], _node->nodes
printf(" Contained In Box: (%.2f -> %.2f, %.2f -> %.2f)\n", _node->minx, _node->maxx, _node->miny, _node->maxy);
/*printf(" Node found has children.\n");
if(_node->node1 != NULL) {
if(_node->node1 != nullptr) {
printf("\tNode: (%.2f -> %.2f, %.2f -> %.2f)\n",
_node->node1->minx, _node->node1->maxx, _node->node1->miny, _node->node1->maxy);
}
if(_node->node2 != NULL) {
if(_node->node2 != nullptr) {
printf("\tNode: (%.2f -> %.2f, %.2f -> %.2f)\n",
_node->node2->minx, _node->node2->maxx, _node->node2->miny, _node->node2->maxy);
}
if(_node->node3 != NULL) {
if(_node->node3 != nullptr) {
printf("\tNode: (%.2f -> %.2f, %.2f -> %.2f)\n",
_node->node3->minx, _node->node3->maxx, _node->node3->miny, _node->node3->maxy);
}
if(_node->node4 != NULL) {
if(_node->node4 != nullptr) {
printf("\tNode: (%.2f -> %.2f, %.2f -> %.2f)\n",
_node->node4->minx, _node->node4->maxx, _node->node4->miny, _node->node4->maxy);
}*/
@@ -328,11 +328,11 @@ printf(" No node found.\n");
// maybe precalc edges.
int* Map::SeekFace( NodeRef node_r, float x, float y ) {
if( node_r == NODE_NONE || node_r >= m_Nodes) {
return(NULL);
return(nullptr);
}
const PNODE _node = &mNodes[node_r];
if(!(_node->flags & nodeFinal)) {
return(NULL); //not a final node... could find the proper node...
return(nullptr); //not a final node... could find the proper node...
}
@@ -483,7 +483,7 @@ bool Map::LineIntersectsNode( NodeRef node_r, VERTEX p1, VERTEX p2, VERTEX *resu
continue; //watch for invalid lists, they seem to happen
cur = &mFinalFaces[ *cfl ];
if(LineIntersectsFace(cur,p1, p2, result)) {
if(on != NULL)
if(on != nullptr)
*on = cur;
return(true);
}
@@ -516,7 +516,7 @@ float Map::FindBestZ( NodeRef node_r, VERTEX p1, VERTEX *result, FACE **on) cons
}
VERTEX tmp_result; //dummy placeholder if they do not ask for a result.
if(result == NULL)
if(result == nullptr)
result = &tmp_result;
VERTEX p2(p1);
@@ -554,7 +554,7 @@ printf("Start finding best Z...\n");
printf("Found a z: %.2f\n", result->z);
#endif
if (result->z > best_z) {
if(on != NULL)
if(on != nullptr)
*on = cur;
best_z = result->z;
}
@@ -576,7 +576,7 @@ printf("Best Z found: %.2f\n", best_z);
bool Map::LineIntersectsFace( PFACE cface, VERTEX p1, VERTEX p2, VERTEX *result) const {
if( cface == NULL ) {
if( cface == nullptr ) {
return(false); //cant intersect a face we dont have... i guess
}
@@ -617,7 +617,7 @@ bool Map::LineIntersectsFace( PFACE cface, VERTEX p1, VERTEX p2, VERTEX *result)
// FACE *thisface = &mFinalFaces[ _node->pfaces[ i ] ];
VERTEX *p = &intersect;
if(result != NULL)
if(result != nullptr)
p = result;
// Calculate the parameters for the plane
+13 -13
View File
@@ -222,7 +222,7 @@ bool NPC::AICastSpell(Mob* tar, uint8 iChance, uint16 iSpellTypes) {
case SpellType_Mez: {
if(MakeRandomInt(0, 99) < 20)
{
Mob * mezTar = NULL;
Mob * mezTar = nullptr;
mezTar = entity_list.GetTargetForMez(this);
if(mezTar && mezTar->CanBuffStack(AIspells[i].spellid, GetLevel(), true) >= 0)
@@ -424,7 +424,7 @@ void Mob::AI_Init() {
AIwalking_timer = 0;
AImovement_timer = 0;
AItarget_check_timer = 0;
AIfeignremember_timer = NULL;
AIfeignremember_timer = nullptr;
AIscanarea_timer = 0;
minLastFightingDelayMoving = RuleI(NPC, LastFightingDelayMovingMin);
maxLastFightingDelayMoving = RuleI(NPC, LastFightingDelayMovingMax);
@@ -944,7 +944,7 @@ void Client::AI_Process()
bool got_one = false;
while(RememberedCharID != feign_memory_list.end()) {
Client* remember_client = entity_list.GetClientByCharID(*RememberedCharID);
if(remember_client == NULL) {
if(remember_client == nullptr) {
//they are gone now...
tmp = RememberedCharID;
RememberedCharID++;
@@ -966,7 +966,7 @@ void Client::AI_Process()
if(IsPet())
{
Mob* owner = GetOwner();
if(owner == NULL)
if(owner == nullptr)
return;
float dist = DistNoRoot(*owner);
@@ -1264,7 +1264,7 @@ void Mob::AI_Process() {
AIwalking_timer->Start(100);
pLastFightingDelayMoving = Timer::GetCurrentTime();
return;
} else if(tar != NULL) {
} else if(tar != nullptr) {
SetTarget(tar);
return;
}
@@ -1326,7 +1326,7 @@ void Mob::AI_Process() {
bool got_one = false;
while(RememberedCharID != feign_memory_list.end()) {
Client* remember_client = entity_list.GetClientByCharID(*RememberedCharID);
if(remember_client == NULL) {
if(remember_client == nullptr) {
//they are gone now...
tmp = RememberedCharID;
RememberedCharID++;
@@ -1378,7 +1378,7 @@ void Mob::AI_Process() {
{
Mob* owner = GetOwner();
if(owner == NULL)
if(owner == nullptr)
break;
//if(owner->IsClient())
@@ -1579,7 +1579,7 @@ void NPC::AI_DoMovement() {
//kick off event_waypoint depart
char temp[16];
sprintf(temp, "%d", cur_wp);
parse->EventNPC(EVENT_WAYPOINT_DEPART, CastToNPC(), NULL, temp, 0);
parse->EventNPC(EVENT_WAYPOINT_DEPART, CastToNPC(), nullptr, temp, 0);
//setup our next waypoint, if we are still on our normal grid
//remember that the quest event above could have done anything it wanted with our grid
@@ -1609,7 +1609,7 @@ void NPC::AI_DoMovement() {
//kick off event_waypoint arrive
char temp[16];
sprintf(temp, "%d", cur_wp);
parse->EventNPC(EVENT_WAYPOINT_ARRIVE, CastToNPC(), NULL, temp, 0);
parse->EventNPC(EVENT_WAYPOINT_ARRIVE, CastToNPC(), nullptr, temp, 0);
// wipe feign memory since we reached our first waypoint
if(cur_wp == 1)
@@ -1684,7 +1684,7 @@ void NPC::AI_DoMovement() {
ClearFeignMemory();
moved=false;
SetMoving(false);
if (GetTarget() == NULL || DistNoRoot(*GetTarget()) >= 5*5 )
if (GetTarget() == nullptr || DistNoRoot(*GetTarget()) >= 5*5 )
{
SetHeading(guard_heading);
} else {
@@ -1766,7 +1766,7 @@ void Mob::AI_Event_NoLongerEngaged() {
if(entity_list.GetNPCByID(this->GetID()))
{
uint16 emoteid = CastToNPC()->GetEmoteID();
parse->EventNPC(EVENT_COMBAT, CastToNPC(), NULL, "0", 0);
parse->EventNPC(EVENT_COMBAT, CastToNPC(), nullptr, "0", 0);
if(emoteid != 0)
CastToNPC()->DoNPCEmote(LEAVECOMBAT,emoteid);
CastToNPC()->SetCombatEvent(false);
@@ -1873,7 +1873,7 @@ void Mob::StartEnrage()
if (SpecAttackTimers[SPECATK_ENRAGE])
{
safe_delete(SpecAttackTimers[SPECATK_ENRAGE]);
SpecAttackTimers[SPECATK_ENRAGE] = NULL;
SpecAttackTimers[SPECATK_ENRAGE] = nullptr;
}
if (!SpecAttackTimers[SPECATK_ENRAGE])
@@ -2156,7 +2156,7 @@ void NPC::CheckSignal() {
char buf[32];
snprintf(buf, 31, "%d", signal_id);
buf[31] = '\0';
parse->EventNPC(EVENT_SIGNAL, this, NULL, buf, 0);
parse->EventNPC(EVENT_SIGNAL, this, nullptr, buf, 0);
}
}
+34 -34
View File
@@ -43,15 +43,15 @@ Object::Object(uint32 id, uint32 type, uint32 icon, const Object_Struct& object,
: respawn_timer(0), decay_timer(300000)
{
user = NULL;
last_user = NULL;
user = nullptr;
last_user = nullptr;
// Initialize members
m_id = id;
m_type = type;
m_icon = icon;
m_inuse = false;
m_inst = NULL;
m_inst = nullptr;
m_ground_spawn=false;
// Copy object data
memcpy(&m_data, &object, sizeof(Object_Struct));
@@ -72,14 +72,14 @@ Object::Object(const ItemInst* inst, char* name,float max_x,float min_x,float ma
: respawn_timer(respawntimer), decay_timer(300000)
{
user = NULL;
last_user = NULL;
user = nullptr;
last_user = nullptr;
m_max_x=max_x;
m_max_y=max_y;
m_min_x=min_x;
m_min_y=min_y;
m_id = 0;
m_inst = (inst) ? inst->Clone() : NULL;
m_inst = (inst) ? inst->Clone() : nullptr;
m_type = OT_DROPPEDITEM;
m_icon = 0;
m_inuse = false;
@@ -105,12 +105,12 @@ Object::Object(const ItemInst* inst, char* name,float max_x,float min_x,float ma
Object::Object(Client* client, const ItemInst* inst)
: respawn_timer(0), decay_timer(300000)
{
user = NULL;
last_user = NULL;
user = nullptr;
last_user = nullptr;
// Initialize members
m_id = 0;
m_inst = (inst) ? inst->Clone() : NULL;
m_inst = (inst) ? inst->Clone() : nullptr;
m_type = OT_DROPPEDITEM;
m_icon = 0;
m_inuse = false;
@@ -159,12 +159,12 @@ Object::Object(Client* client, const ItemInst* inst)
Object::Object(const ItemInst *inst, float x, float y, float z, float heading, uint32 decay_time)
: respawn_timer(0), decay_timer(decay_time)
{
user = NULL;
last_user = NULL;
user = nullptr;
last_user = nullptr;
// Initialize members
m_id = 0;
m_inst = (inst) ? inst->Clone() : NULL;
m_inst = (inst) ? inst->Clone() : nullptr;
m_type = OT_DROPPEDITEM;
m_icon = 0;
m_inuse = false;
@@ -215,14 +215,14 @@ Object::Object(const ItemInst *inst, float x, float y, float z, float heading, u
Object::Object(const char *model, float x, float y, float z, float heading, uint8 type, uint32 decay_time)
: respawn_timer(0), decay_timer(decay_time)
{
user = NULL;
last_user = NULL;
ItemInst* inst = NULL;
user = nullptr;
last_user = nullptr;
ItemInst* inst = nullptr;
inst = new ItemInst(ItemUseWorldContainer);
// Initialize members
m_id = 0;
m_inst = (inst) ? inst->Clone() : NULL;
m_inst = (inst) ? inst->Clone() : nullptr;
m_type = type;
m_icon = 0;
m_inuse = false;
@@ -254,8 +254,8 @@ Object::Object(const char *model, float x, float y, float z, float heading, uint
Object::~Object()
{
safe_delete(m_inst);
if(user != NULL) {
user->SetTradeskillObject(NULL);
if(user != nullptr) {
user->SetTradeskillObject(nullptr);
}
}
@@ -341,27 +341,27 @@ void Object::PutItem(uint8 index, const ItemInst* inst)
void Object::Close() {
m_inuse = false;
if(user != NULL)
if(user != nullptr)
{
last_user = user;
// put any remaining items from the world container back into the player's inventory to avoid item loss
// if they close the container without removing all items
ItemInst* container = this->m_inst;
if(container != NULL)
if(container != nullptr)
{
for (uint8 i = 0; i < MAX_ITEMS_PER_BAG; i++)
{
ItemInst* inst = container->PopItem(i);
if(inst != NULL)
if(inst != nullptr)
{
user->MoveItemToInventory(inst, true);
}
}
}
user->SetTradeskillObject(NULL);
user->SetTradeskillObject(nullptr);
}
user = NULL;
user = nullptr;
}
// Remove item from container
@@ -378,7 +378,7 @@ void Object::DeleteItem(uint8 index)
// Pop item out of container
ItemInst* Object::PopItem(uint8 index)
{
ItemInst* inst = NULL;
ItemInst* inst = nullptr;
if (m_inst && m_inst->IsType(ItemClassContainer)) {
inst = m_inst->PopItem(index);
@@ -415,7 +415,7 @@ bool Object::Process(){
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ClickObject, sizeof(ClickObject_Struct));
ClickObject_Struct* click_object = (ClickObject_Struct*)outapp->pBuffer;
click_object->drop_id = GetID();
entity_list.QueueClients(NULL, outapp, false);
entity_list.QueueClients(nullptr, outapp, false);
safe_delete(outapp);
// Remove object
@@ -440,7 +440,7 @@ void Object::RandomSpawn(bool send_packet) {
if(send_packet) {
EQApplicationPacket app;
CreateSpawnPacket(&app);
entity_list.QueueClients(NULL, &app, true);
entity_list.QueueClients(nullptr, &app, true);
}
}
@@ -478,14 +478,14 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
safe_delete(m_inst);
// No longer using a tradeskill object
sender->SetTradeskillObject(NULL);
user = NULL;
sender->SetTradeskillObject(nullptr);
user = nullptr;
}
// Send click to all clients (removes entity on client)
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ClickObject, sizeof(ClickObject_Struct));
memcpy(outapp->pBuffer, click_object, sizeof(ClickObject_Struct));
entity_list.QueueClients(NULL, outapp, false);
entity_list.QueueClients(nullptr, outapp, false);
safe_delete(outapp);
// Remove object
@@ -499,7 +499,7 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
//TODO: there is prolly a better way to do this.
//if this is not the main user, send them a close and a message
if(user == NULL || user == sender)
if(user == nullptr || user == sender)
coa->open = 0x01;
else {
coa->open = 0x00;
@@ -523,7 +523,7 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
safe_delete(outapp);
//if the object allready had a user, we are done
if(user != NULL)
if(user != nullptr)
return(false);
// Starting to use this object
@@ -583,7 +583,7 @@ uint32 ZoneDatabase::AddObject(uint32 type, uint32 icon, const Object_Struct& ob
item_id, charges, object_name, type, icon);
// Save new record for object
if (!RunQuery(query, len_query, errbuf, NULL, NULL, &database_id)) {
if (!RunQuery(query, len_query, errbuf, nullptr, nullptr, &database_id)) {
LogFile->write(EQEMuLog::Error, "Unable to insert object: %s", errbuf);
}
else {
@@ -926,14 +926,14 @@ void Object::SetEntityVariable(const char *id, const char *m_var)
const char* Object::GetEntityVariable(const char *id)
{
if(!id)
return NULL;
return nullptr;
std::map<std::string, std::string>::iterator iter = o_EntityVariables.find(id);
if(iter != o_EntityVariables.end())
{
return iter->second.c_str();
}
return NULL;
return nullptr;
}
bool Object::EntityVariableExists(const char * id)
+4 -4
View File
@@ -872,7 +872,7 @@ void Corpse::AllowMobLoot(Mob *them, uint8 slot)
{
if(slot >= MAX_LOOTERS)
return;
if(them == NULL || !them->IsClient())
if(them == nullptr || !them->IsClient())
return;
looters[slot] = them->CastToClient()->CharacterID();
@@ -1110,7 +1110,7 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app)
}
const Item_Struct* item = 0;
ItemInst *inst = 0;
ServerLootItem_Struct* item_data = NULL, *bag_item_data[10];
ServerLootItem_Struct* item_data = nullptr, *bag_item_data[10];
memset(bag_item_data, 0, sizeof(bag_item_data));
if(GetPKItem()>1)
@@ -1267,11 +1267,11 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app)
client->Message_StringID(MT_LootMessages, LOOTED_MESSAGE, link);
if(!IsPlayerCorpse()) {
Group *g = client->GetGroup();
if(g != NULL) {
if(g != nullptr) {
g->GroupMessage_StringID(client, MT_LootMessages, OTHER_LOOTED_MESSAGE, client->GetName(), link);
} else {
Raid *r = client->GetRaid();
if(r != NULL) {
if(r != nullptr) {
r->RaidMessage_StringID(client, MT_LootMessages, OTHER_LOOTED_MESSAGE, client->GetName(), link);
}
}
+15 -15
View File
@@ -275,7 +275,7 @@ QuestInterface *QuestParserCollection::GetQIByNPCQuest(uint32 npcid) {
filename += "/";
filename += itoa(npcid);
std::string tmp;
FILE *f = NULL;
FILE *f = nullptr;
std::list<QuestInterface*>::iterator iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
@@ -295,7 +295,7 @@ QuestInterface *QuestParserCollection::GetQIByNPCQuest(uint32 npcid) {
//second look for /quests/zone/npcname.ext (precedence)
const NPCType *npc_type = database.GetNPCType(npcid);
if(!npc_type) {
return NULL;
return nullptr;
}
std::string npc_name = npc_type->name;
int sz = static_cast<int>(npc_name.length());
@@ -405,13 +405,13 @@ QuestInterface *QuestParserCollection::GetQIByNPCQuest(uint32 npcid) {
iter++;
}
return NULL;
return nullptr;
}
QuestInterface *QuestParserCollection::GetQIByPlayerQuest() {
if(!zone)
return NULL;
return nullptr;
//first look for /quests/zone/player_v[instance_version].ext (precedence)
std::string filename = "quests/";
@@ -420,7 +420,7 @@ QuestInterface *QuestParserCollection::GetQIByPlayerQuest() {
filename += "player_v";
filename += itoa(zone->GetInstanceVersion());
std::string tmp;
FILE *f = NULL;
FILE *f = nullptr;
std::list<QuestInterface*>::iterator iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
@@ -478,7 +478,7 @@ QuestInterface *QuestParserCollection::GetQIByPlayerQuest() {
iter++;
}
return NULL;
return nullptr;
}
QuestInterface *QuestParserCollection::GetQIByGlobalNPCQuest(){
@@ -488,7 +488,7 @@ QuestInterface *QuestParserCollection::GetQIByGlobalNPCQuest(){
filename += "/";
filename += "global_npc";
std::string tmp;
FILE *f = NULL;
FILE *f = nullptr;
std::list<QuestInterface*>::iterator iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
@@ -505,7 +505,7 @@ QuestInterface *QuestParserCollection::GetQIByGlobalNPCQuest(){
iter++;
}
return NULL;
return nullptr;
}
QuestInterface *QuestParserCollection::GetQIByGlobalPlayerQuest() {
@@ -515,7 +515,7 @@ QuestInterface *QuestParserCollection::GetQIByGlobalPlayerQuest() {
filename += "/";
filename += "global_player";
std::string tmp;
FILE *f = NULL;
FILE *f = nullptr;
std::list<QuestInterface*>::iterator iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
@@ -532,7 +532,7 @@ QuestInterface *QuestParserCollection::GetQIByGlobalPlayerQuest() {
iter++;
}
return NULL;
return nullptr;
}
QuestInterface *QuestParserCollection::GetQIBySpellQuest(uint32 spell_id) {
@@ -540,7 +540,7 @@ QuestInterface *QuestParserCollection::GetQIBySpellQuest(uint32 spell_id) {
std::string filename = "quests/spells/";
filename += itoa(spell_id);
std::string tmp;
FILE *f = NULL;
FILE *f = nullptr;
std::list<QuestInterface*>::iterator iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
@@ -557,7 +557,7 @@ QuestInterface *QuestParserCollection::GetQIBySpellQuest(uint32 spell_id) {
iter++;
}
return NULL;
return nullptr;
}
QuestInterface *QuestParserCollection::GetQIByItemQuest(std::string item_script) {
@@ -565,7 +565,7 @@ QuestInterface *QuestParserCollection::GetQIByItemQuest(std::string item_script)
std::string filename = "quests/items/";
filename += item_script;
std::string tmp;
FILE *f = NULL;
FILE *f = nullptr;
std::list<QuestInterface*>::iterator iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
@@ -582,5 +582,5 @@ QuestInterface *QuestParserCollection::GetQIByItemQuest(std::string item_script)
iter++;
}
return NULL;
}
return nullptr;
}
+1 -1
View File
@@ -18,5 +18,5 @@
#include "../common/debug.h"
#include "ZoneConfig.h"
ZoneConfig *ZoneConfig::_zone_config = NULL;
ZoneConfig *ZoneConfig::_zone_config = nullptr;
+2 -2
View File
@@ -37,14 +37,14 @@ class ZoneConfig : public EQEmuConfig {
// Produce a const singleton
static const ZoneConfig *get() {
if (_zone_config == NULL)
if (_zone_config == nullptr)
LoadConfig();
return(_zone_config);
}
// Load the config
static bool LoadConfig() {
if (_zone_config != NULL)
if (_zone_config != nullptr)
delete _zone_config;
_zone_config=new ZoneConfig;
_config=_zone_config;
+14 -14
View File
@@ -63,7 +63,7 @@ void EntityList::DescribeAggro(Client *towho, NPC *from_who, float d, bool verbo
bool engaged = from_who->IsEngaged();
if(engaged) {
Mob *top = from_who->GetHateTop();
towho->Message(0, ".. I am currently fighting with %s", top == NULL?"(NULL)":top->GetName());
towho->Message(0, ".. I am currently fighting with %s", top == nullptr?"(nullptr)":top->GetName());
}
bool check_npcs = from_who->WillAggroNPCs();
@@ -72,7 +72,7 @@ void EntityList::DescribeAggro(Client *towho, NPC *from_who, float d, bool verbo
int my_primary = from_who->GetPrimaryFaction();
Mob *own = from_who->GetOwner();
if(own != NULL)
if(own != nullptr)
my_primary = own->GetPrimaryFaction();
if(my_primary == 0) {
@@ -173,10 +173,10 @@ void NPC::DescribeAggro(Client *towho, Mob *mob, bool verbose) {
int my_primary = GetPrimaryFaction();
int mob_primary = mob->GetPrimaryFaction();
Mob *own = GetOwner();
if(own != NULL)
if(own != nullptr)
my_primary = own->GetPrimaryFaction();
own = mob->GetOwner();
if(mob_primary > 0 && own != NULL)
if(mob_primary > 0 && own != nullptr)
mob_primary = own->GetPrimaryFaction();
if(mob_primary == 0) {
@@ -220,7 +220,7 @@ void NPC::DescribeAggro(Client *towho, Mob *mob, bool verbose) {
if(!(
fv == FACTION_SCOWLS
||
(mob->GetPrimaryFaction() != GetPrimaryFaction() && mob->GetPrimaryFaction() == -4 && GetOwner() == NULL)
(mob->GetPrimaryFaction() != GetPrimaryFaction() && mob->GetPrimaryFaction() == -4 && GetOwner() == nullptr)
||
fv == FACTION_THREATENLY
)) {
@@ -335,7 +335,7 @@ bool Mob::CheckWillAggro(Mob *mob) {
(
fv == FACTION_SCOWLS
||
(mob->GetPrimaryFaction() != GetPrimaryFaction() && mob->GetPrimaryFaction() == -4 && GetOwner() == NULL)
(mob->GetPrimaryFaction() != GetPrimaryFaction() && mob->GetPrimaryFaction() == -4 && GetOwner() == nullptr)
||
(
fv == FACTION_THREATENLY
@@ -368,7 +368,7 @@ bool Mob::CheckWillAggro(Mob *mob) {
Mob* EntityList::AICheckCloseAggro(Mob* sender, float iAggroRange, float iAssistRange) {
if (!sender || !sender->IsNPC())
return(NULL);
return(nullptr);
_ZP(EntityList_AICheckCloseAggro);
#ifdef REVERSE_AGGRO
@@ -389,7 +389,7 @@ Mob* EntityList::AICheckCloseAggro(Mob* sender, float iAggroRange, float iAssist
iterator.Advance();
}
//LogFile->write(EQEMuLog::Debug, "Check aggro for %s no target.", sender->GetName());
return(NULL);
return(nullptr);
}
int EntityList::GetHatedCount(Mob *attacker, Mob *exclude) {
@@ -1026,7 +1026,7 @@ bool Mob::CheckLosFN(Mob* other) {
}
bool Mob::CheckLosFN(float posX, float posY, float posZ, float mobSize) {
if(zone->zonemap == NULL) {
if(zone->zonemap == nullptr) {
//not sure what the best return is on error
//should make this a database variable, but im lazy today
#ifdef LOS_DEFAULT_CAN_SEE
@@ -1405,20 +1405,20 @@ int32 Mob::CheckHealAggroAmount(uint16 spellid, uint32 heal_possible) {
}
void Mob::AddFeignMemory(Client* attacker) {
if(feign_memory_list.empty() && AIfeignremember_timer != NULL)
if(feign_memory_list.empty() && AIfeignremember_timer != nullptr)
AIfeignremember_timer->Start(AIfeignremember_delay);
feign_memory_list.insert(attacker->CharacterID());
}
void Mob::RemoveFromFeignMemory(Client* attacker) {
feign_memory_list.erase(attacker->CharacterID());
if(feign_memory_list.empty() && AIfeignremember_timer != NULL)
if(feign_memory_list.empty() && AIfeignremember_timer != nullptr)
AIfeignremember_timer->Disable();
if(feign_memory_list.empty())
{
minLastFightingDelayMoving = RuleI(NPC, LastFightingDelayMovingMin);
maxLastFightingDelayMoving = RuleI(NPC, LastFightingDelayMovingMax);
if(AIfeignremember_timer != NULL)
if(AIfeignremember_timer != nullptr)
AIfeignremember_timer->Disable();
}
}
@@ -1428,7 +1428,7 @@ void Mob::ClearFeignMemory() {
while (RememberedCharID != feign_memory_list.end())
{
Client* remember_client = entity_list.GetClientByCharID(*RememberedCharID);
if(remember_client != NULL) //Still in zone
if(remember_client != nullptr) //Still in zone
remember_client->RemoveXTarget(this, false);
++RememberedCharID;
}
@@ -1436,7 +1436,7 @@ void Mob::ClearFeignMemory() {
feign_memory_list.clear();
minLastFightingDelayMoving = RuleI(NPC, LastFightingDelayMovingMin);
maxLastFightingDelayMoving = RuleI(NPC, LastFightingDelayMovingMax);
if(AIfeignremember_timer != NULL)
if(AIfeignremember_timer != nullptr)
AIfeignremember_timer->Disable();
}
+43 -42
View File
@@ -1099,7 +1099,7 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
_ZP(Client_Attack);
if (!other) {
SetTarget(NULL);
SetTarget(nullptr);
LogFile->write(EQEMuLog::Error, "A null Mob object was passed to Client::Attack() for evaluation!");
return false;
}
@@ -1107,12 +1107,12 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
if(!GetTarget())
SetTarget(other);
mlog(COMBAT__ATTACKS, "Attacking %s with hand %d %s", other?other->GetName():"(NULL)", Hand, bRiposte?"(this is a riposte)":"");
mlog(COMBAT__ATTACKS, "Attacking %s with hand %d %s", other?other->GetName():"(nullptr)", Hand, bRiposte?"(this is a riposte)":"");
//SetAttackTimer();
if (
(IsCasting() && GetClass() != BARD && !IsFromSpell)
|| other == NULL
|| other == nullptr
|| ((IsClient() && CastToClient()->dead) || (other->IsClient() && other->CastToClient()->dead))
|| (GetHP() < 0)
|| (!IsAttackAllowed(other))
@@ -1140,7 +1140,7 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
OffHandAtk(false);
}
if(weapon != NULL) {
if(weapon != nullptr) {
if (!weapon->IsWeapon()) {
mlog(COMBAT__ATTACKS, "Attack canceled, Item %s (%d) is not a weapon.", weapon->GetItem()->Name, weapon->GetID());
return(false);
@@ -1210,7 +1210,7 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
// Damage bonuses apply only to hits from the main hand (Hand == 13) by characters level 28 and above
// who belong to a melee class. If we're here, then all of these conditions apply.
ucDamageBonus = GetWeaponDamageBonus( weapon ? weapon->GetItem() : (const Item_Struct*) NULL );
ucDamageBonus = GetWeaponDamageBonus( weapon ? weapon->GetItem() : (const Item_Struct*) nullptr );
min_hit += (int) ucDamageBonus;
max_hit += (int) ucDamageBonus;
@@ -1221,7 +1221,7 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
if (Hand==14) {
if (aabonuses.SecondaryDmgInc || itembonuses.SecondaryDmgInc || spellbonuses.SecondaryDmgInc){
ucDamageBonus = GetWeaponDamageBonus( weapon ? weapon->GetItem() : (const Item_Struct*) NULL );
ucDamageBonus = GetWeaponDamageBonus( weapon ? weapon->GetItem() : (const Item_Struct*) nullptr );
min_hit += (int) ucDamageBonus;
max_hit += (int) ucDamageBonus;
@@ -1474,7 +1474,7 @@ void Client::Death(Mob* killerMob, int32 damage, uint16 spell, SkillType attack_
parse->EventPlayer(EVENT_DEATH, this, "", 0);
if (killerMob != NULL)
if (killerMob != nullptr)
{
if (killerMob->IsNPC()) {
parse->EventNPC(EVENT_SLAY, killerMob->CastToNPC(), this, "", 0);
@@ -1512,6 +1512,7 @@ void Client::Death(Mob* killerMob, int32 damage, uint16 spell, SkillType attack_
entity_list.RemoveFromTargets(this);
hate_list.RemoveEnt(this);
RemoveAutoXTargets();
//remove ourself from all proximities
@@ -1596,7 +1597,7 @@ void Client::Death(Mob* killerMob, int32 damage, uint16 spell, SkillType attack_
char tmp[20];
database.GetVariable("ServerType", tmp, 9);
if(atoi(tmp)==1 && killerMob != NULL && killerMob->IsClient()){
if(atoi(tmp)==1 && killerMob != nullptr && killerMob->IsClient()){
char tmp2[10] = {0};
database.GetVariable("PvPreward", tmp, 9);
int reward = atoi(tmp);
@@ -1618,7 +1619,7 @@ void Client::Death(Mob* killerMob, int32 damage, uint16 spell, SkillType attack_
{
for(int i=0;i<6;i++)
{
if(group->members[i] != NULL)
if(group->members[i] != nullptr)
{
new_corpse->AllowMobLoot(group->members[i],i);
}
@@ -1647,7 +1648,7 @@ void Client::Death(Mob* killerMob, int32 damage, uint16 spell, SkillType attack_
#if 0 // solar: commenting this out for now TODO reimplement becomenpc stuff
if (IsBecomeNPC() == true)
{
if (killerMob != NULL && killerMob->IsClient()) {
if (killerMob != nullptr && killerMob->IsClient()) {
if (killerMob->CastToClient()->isgrouped && entity_list.GetGroupByMob(killerMob) != 0)
entity_list.GetGroupByMob(killerMob->CastToClient())->SplitExp((uint32)(level*level*75*3.5f), this);
@@ -1667,7 +1668,7 @@ void Client::Death(Mob* killerMob, int32 damage, uint16 spell, SkillType attack_
Group* group = entity_list.GetGroupByClient(killerMob->CastToClient());
if(group != 0) {
for(int i=0; i < MAX_GROUP_MEMBERS; i++) { // Doesnt work right, needs work
if(group->members[i] != NULL) {
if(group->members[i] != nullptr) {
corpse->AllowMobLoot(group->members[i],i);
}
}
@@ -1726,7 +1727,7 @@ bool NPC::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
int damage = 0;
if (!other) {
SetTarget(NULL);
SetTarget(nullptr);
LogFile->write(EQEMuLog::Error, "A null Mob object was passed to NPC::Attack() for evaluation!");
return false;
}
@@ -1763,7 +1764,7 @@ bool NPC::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
}
//figure out what weapon they are using, if any
const Item_Struct* weapon = NULL;
const Item_Struct* weapon = nullptr;
if (Hand == 13 && equipment[SLOT_PRIMARY] > 0)
weapon = database.GetItem(equipment[SLOT_PRIMARY]);
else if (equipment[SLOT_SECONDARY])
@@ -1977,7 +1978,7 @@ bool NPC::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
TryWeaponProc(weapon, other, Hand); //no weapon
}
TriggerDefensiveProcs(NULL, other, Hand, damage);
TriggerDefensiveProcs(nullptr, other, Hand, damage);
// now check ripostes
if (damage == -3) { // riposting
@@ -2082,7 +2083,7 @@ void NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillType attack_ski
Mob *give_exp = hate_list.GetDamageTop(this);
if(give_exp == NULL)
if(give_exp == nullptr)
give_exp = killer;
if(give_exp && give_exp->HasOwner()) {
@@ -2097,14 +2098,14 @@ void NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillType attack_ski
#ifdef BOTS
if(!RuleB(Bots, BotGroupXP) && !ownerInGroup) {
give_exp = NULL;
give_exp = nullptr;
}
#endif //BOTS
}
int PlayerCount = 0; // QueryServ Player Counting
Client *give_exp_client = NULL;
Client *give_exp_client = nullptr;
if(give_exp && give_exp->IsClient())
give_exp_client = give_exp->CastToClient();
@@ -2123,7 +2124,7 @@ void NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillType attack_ski
}
/* Send the EVENT_KILLED_MERIT event for all raid members */
for (int i = 0; i < MAX_RAID_MEMBERS; i++) {
if (kr->members[i].member != NULL) { // If Group Member is Client
if (kr->members[i].member != nullptr) { // If Group Member is Client
parse->EventNPC(EVENT_KILLED_MERIT, this, kr->members[i].member, "killed", 0);
mod_npc_killed_merit(kr->members[i].member);
@@ -2143,7 +2144,7 @@ void NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillType attack_ski
QS->s1.ZoneID = this->GetZoneID();
QS->s1.Type = 2; // Raid Fight
for (int i = 0; i < MAX_RAID_MEMBERS; i++) {
if (kr->members[i].member != NULL) { // If Group Member is Client
if (kr->members[i].member != nullptr) { // If Group Member is Client
Client *c = kr->members[i].member;
QS->Chars[PlayerCount].char_id = c->CharacterID();
PlayerCount++;
@@ -2155,7 +2156,7 @@ void NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillType attack_ski
// End QueryServ Logging
}
else if (give_exp_client->IsGrouped() && kg != NULL)
else if (give_exp_client->IsGrouped() && kg != nullptr)
{
if(!IsLdonTreasure) {
kg->SplitExp((EXP_FORMULA), this);
@@ -2165,7 +2166,7 @@ void NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillType attack_ski
/* Send the EVENT_KILLED_MERIT event and update kill tasks
* for all group members */
for (int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if (kg->members[i] != NULL && kg->members[i]->IsClient()) { // If Group Member is Client
if (kg->members[i] != nullptr && kg->members[i]->IsClient()) { // If Group Member is Client
Client *c = kg->members[i]->CastToClient();
parse->EventNPC(EVENT_KILLED_MERIT, this, c, "killed", 0);
@@ -2187,7 +2188,7 @@ void NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillType attack_ski
QS->s1.ZoneID = this->GetZoneID();
QS->s1.Type = 1; // Group Fight
for (int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if (kg->members[i] != NULL && kg->members[i]->IsClient()) { // If Group Member is Client
if (kg->members[i] != nullptr && kg->members[i]->IsClient()) { // If Group Member is Client
Client *c = kg->members[i]->CastToClient();
QS->Chars[PlayerCount].char_id = c->CharacterID();
PlayerCount++;
@@ -2271,7 +2272,7 @@ void NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillType attack_ski
Group* group = entity_list.GetGroupByClient(killer->CastToClient());
if(group != 0) {
for(int i=0;i<6;i++) { // Doesnt work right, needs work
if(group->members[i] != NULL) {
if(group->members[i] != nullptr) {
corpse->AllowMobLoot(group->members[i],i);
}
}
@@ -2367,13 +2368,13 @@ void NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillType attack_ski
this->WipeHateList();
p_depop = true;
if(killerMob && killerMob->GetTarget() == this) //we can kill things without having them targeted
killerMob->SetTarget(NULL); //via AE effects and such..
killerMob->SetTarget(nullptr); //via AE effects and such..
entity_list.UpdateFindableNPCState(this, true);
}
void Mob::AddToHateList(Mob* other, int32 hate, int32 damage, bool iYellForHelp, bool bFrenzy, bool iBuffTic) {
assert(other != NULL);
assert(other != nullptr);
if (other == this)
return;
@@ -2617,12 +2618,12 @@ uint8 Mob::GetWeaponDamageBonus( const Item_Struct *Weapon )
// Assert: This function should not be called unless the player is a melee class, as casters do not receive a damage bonus.
if( Weapon == NULL || Weapon->ItemType == ItemType1HS || Weapon->ItemType == ItemType1HB || Weapon->ItemType == ItemTypeHand2Hand || Weapon->ItemType == ItemTypePierce )
if( Weapon == nullptr || Weapon->ItemType == ItemType1HS || Weapon->ItemType == ItemType1HB || Weapon->ItemType == ItemTypeHand2Hand || Weapon->ItemType == ItemTypePierce )
{
// The weapon in the player's main (primary) hand is a one-handed weapon, or there is no item equipped at all.
//
// According to player posts on Allakhazam, 1H damage bonuses apply to bare fists (nothing equipped in the mainhand,
// as indicated by Weapon == NULL).
// as indicated by Weapon == nullptr).
//
// The following formula returns the correct damage bonus for all 1H weapons:
@@ -3296,7 +3297,7 @@ void Mob::CommonDamage(Mob* attacker, int32 &damage, const uint16 spell_id, cons
damage = -5;
}
if( spell_id != SPELL_UNKNOWN || attacker == NULL )
if( spell_id != SPELL_UNKNOWN || attacker == nullptr )
avoidable = false;
// only apply DS if physical damage (no spell damage)
@@ -3525,7 +3526,7 @@ void Mob::CommonDamage(Mob* attacker, int32 &damage, const uint16 spell_id, cons
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
CombatDamage_Struct* a = (CombatDamage_Struct*)outapp->pBuffer;
a->target = GetID();
if (attacker == NULL)
if (attacker == nullptr)
a->source = 0;
else if (attacker->IsClient() && attacker->CastToClient()->GMHideMe())
a->source = 0;
@@ -3659,7 +3660,7 @@ void Mob::HealDamage(uint32 amount, Mob* caster) {
else
acthealed = amount;
char *TempString = NULL;
char *TempString = nullptr;
MakeAnyLenString(&TempString, "%d", acthealed);
@@ -3778,7 +3779,7 @@ float Mob::GetDefensiveProcChances(float &ProcBonus, float &ProcChance, uint16 w
void Mob::TryDefensiveProc(const ItemInst* weapon, Mob *on, uint16 hand, int damage) {
if (!on) {
SetTarget(NULL);
SetTarget(nullptr);
LogFile->write(EQEMuLog::Error, "A null Mob object was passed to Mob::TryDefensiveProc for evaluation!");
return;
}
@@ -3793,7 +3794,7 @@ void Mob::TryDefensiveProc(const ItemInst* weapon, Mob *on, uint16 hand, int dam
return;
float ProcChance, ProcBonus;
if(weapon!=NULL)
if(weapon!=nullptr)
on->GetDefensiveProcChances(ProcBonus, ProcChance, weapon->GetItem()->Delay, hand);
else
on->GetDefensiveProcChances(ProcBonus, ProcChance);
@@ -3831,18 +3832,18 @@ void Mob::TryDefensiveProc(const ItemInst* weapon, Mob *on, uint16 hand, int dam
void Mob::TryWeaponProc(const ItemInst* weapon_g, Mob *on, uint16 hand) {
_ZP(Mob_TryWeaponProcA);
if(!on) {
SetTarget(NULL);
SetTarget(nullptr);
LogFile->write(EQEMuLog::Error, "A null Mob object was passed to Mob::TryWeaponProc for evaluation!");
return;
}
if(!weapon_g) {
TryWeaponProc((const Item_Struct*) NULL, on, hand);
TryWeaponProc((const Item_Struct*) nullptr, on, hand);
return;
}
if(!weapon_g->IsType(ItemClassCommon)) {
TryWeaponProc((const Item_Struct*) NULL, on, hand);
TryWeaponProc((const Item_Struct*) nullptr, on, hand);
return;
}
@@ -3874,7 +3875,7 @@ void Mob::TryWeaponProc(const ItemInst* weapon_g, Mob *on, uint16 hand) {
if (MakeRandomFloat(0, 1) < ProcChance) {
if(aug->Proc.Level > ourlevel) {
Mob * own = GetOwner();
if(own != NULL) {
if(own != nullptr) {
own->Message_StringID(13,PROC_PETTOOLOW);
} else {
Message_StringID(13,PROC_TOOLOW);
@@ -3892,7 +3893,7 @@ void Mob::TryWeaponProc(const Item_Struct* weapon, Mob *on, uint16 hand) {
uint16 skillinuse = 28;
int ourlevel = GetLevel();
float ProcChance, ProcBonus;
if(weapon!=NULL)
if(weapon!=nullptr)
GetProcChances(ProcBonus, ProcChance, weapon->Delay, hand);
else
GetProcChances(ProcBonus, ProcChance);
@@ -3901,7 +3902,7 @@ void Mob::TryWeaponProc(const Item_Struct* weapon, Mob *on, uint16 hand) {
ProcChance /= 2;
//give weapon a chance to proc first.
if(weapon != NULL) {
if(weapon != nullptr) {
skillinuse = GetSkillByItemType(weapon->ItemType);
if (weapon->Proc.Type == ET_CombatProc) {
float WPC = ProcChance*(100.0f+(float)weapon->ProcRate)/100.0f;
@@ -3909,7 +3910,7 @@ void Mob::TryWeaponProc(const Item_Struct* weapon, Mob *on, uint16 hand) {
if(weapon->Proc.Level > ourlevel) {
mlog(COMBAT__PROCS, "Tried to proc (%s), but our level (%d) is lower than required (%d)", weapon->Name, ourlevel, weapon->Proc.Level);
Mob * own = GetOwner();
if(own != NULL) {
if(own != nullptr) {
own->Message_StringID(13,PROC_PETTOOLOW);
} else {
Message_StringID(13,PROC_TOOLOW);
@@ -3930,7 +3931,7 @@ void Mob::TryWeaponProc(const Item_Struct* weapon, Mob *on, uint16 hand) {
}
bool bRangedAttack = false;
if (weapon != NULL) {
if (weapon != nullptr) {
if (weapon->ItemType == ItemTypeBow || weapon->ItemType == ItemTypeThrowing || weapon->ItemType == ItemTypeThrowingv2) {
bRangedAttack = true;
}
@@ -4001,7 +4002,7 @@ void Mob::TryPetCriticalHit(Mob *defender, uint16 skill, int32 &damage)
//Each rank adds an additional 1% chance for any melee hit (primary, secondary, kick, bash, etc) to critical,
//dealing up to 63% more damage. http://www.magecompendium.com/aa-short-library.html
Mob *owner = NULL;
Mob *owner = nullptr;
float critChance = 0.0f;
critChance += RuleI(Combat, MeleeBaseCritChance);
uint16 critMod = 163;
@@ -4310,7 +4311,7 @@ void Mob::TrySkillProc(Mob *on, uint16 skill, float chance)
{
if (!on) {
SetTarget(NULL);
SetTarget(nullptr);
LogFile->write(EQEMuLog::Error, "A null Mob object was passed to Mob::TrySkillProc for evaluation!");
return;
}
+1 -1
View File
@@ -16,7 +16,7 @@ char com_list[512];
pch = strtok(temp,ty);
for (int i=0; i < pos; i++) {
if (pos == i) break;
pch = strtok(NULL,ty);
pch = strtok(nullptr,ty);
}
return pch;
}*/
+1 -1
View File
@@ -44,7 +44,7 @@ extern Zone* zone;
Beacon::Beacon(Mob *at_mob, int lifetime)
:Mob
(
NULL, NULL, 0, 0, 0, INVISIBLE_MAN, 0, BT_NoTarget, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
nullptr, nullptr, 0, 0, 0, INVISIBLE_MAN, 0, BT_NoTarget, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
),
remove_timer(lifetime),
+1 -1
View File
@@ -1193,7 +1193,7 @@ void Mob::CalcSpellBonuses(StatBonuses* newbon)
void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* newbon, uint16 casterId, bool item_bonus, uint32 ticsremaining, int buffslot)
{
int i, effect_value;
Mob *caster = NULL;
Mob *caster = nullptr;
if(!IsValidSpell(spell_id))
return;
+68 -68
View File
@@ -1288,7 +1288,7 @@ void Bot::GenerateArmorClass()
uint16 Bot::GetPrimarySkillValue()
{
SkillType skill = HIGHEST_SKILL; //because NULL == 0, which is 1H Slashing, & we want it to return 0 from GetSkill
SkillType skill = HIGHEST_SKILL; //because nullptr == 0, which is 1H Slashing, & we want it to return 0 from GetSkill
bool equiped = m_inv.GetItem(SLOT_PRIMARY);
if(!equiped)
@@ -3115,7 +3115,7 @@ bool Bot::Process()
return true;
//Handle assists...
/*if(assist_timer.Check() && !Charmed() && GetTarget() != NULL) {
/*if(assist_timer.Check() && !Charmed() && GetTarget() != nullptr) {
entity_list.AIYellForHelp(this, GetTarget());
}*/
@@ -3307,7 +3307,7 @@ void Bot::DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, SkillType skil
if(GetLevel() >= 28 && IsWarriorClass() )
{
int ucDamageBonus = GetWeaponDamageBonus((const Item_Struct*) NULL );
int ucDamageBonus = GetWeaponDamageBonus((const Item_Struct*) nullptr );
min_hit += (int) ucDamageBonus;
max_hit += (int) ucDamageBonus;
@@ -3425,14 +3425,14 @@ bool Bot::CanDoSpecialAttack(Mob *other)
{
//Make sure everything is valid before doing any attacks.
if (!other) {
SetTarget(NULL);
SetTarget(nullptr);
return false;
}
if(!GetTarget())
SetTarget(other);
if ((other == NULL || ((GetAppearance() == eaDead) || (other->IsClient() && other->CastToClient()->IsDead()))
if ((other == nullptr || ((GetAppearance() == eaDead) || (other->IsClient() && other->CastToClient()->IsDead()))
|| HasDied() || (!IsAttackAllowed(other)))) {
return false;
}
@@ -4811,7 +4811,7 @@ bool Bot::GroupHasBot(Group* group) {
if(group) {
for(int Counter = 0; Counter < MAX_GROUP_MEMBERS; Counter++) {
if (group->members[Counter] == NULL) {
if (group->members[Counter] == nullptr) {
continue;
}
@@ -5408,7 +5408,7 @@ ItemInst* Bot::GetBotItem(uint32 slotID) {
return item;
}
return NULL;
return nullptr;
}
// Adds the specified item it bot to the NPC equipment array and to the bot inventory collection.
@@ -6027,7 +6027,7 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
if(!failedLoreCheck && mWeaponItem && inst->IsEquipable(GetBaseRace(), GetClass()) && (GetLevel() >= mWeaponItem->ReqLevel)) {
BotCanWear = true;
botCanWear[i] = BotCanWear;
ItemInst* swap_item = NULL;
ItemInst* swap_item = nullptr;
const char* equipped[22] = {"Charm", "Left Ear", "Head", "Face", "Right Ear", "Neck", "Shoulders", "Arms", "Back",
"Left Wrist", "Right Wrist", "Range", "Hands", "Primary Hand", "Secondary Hand",
@@ -6201,7 +6201,7 @@ void Bot::Death(Mob *killerMob, int32 damage, uint16 spell_id, SkillType attack_
Save();
Mob *give_exp = hate_list.GetDamageTop(this);
Client *give_exp_client = NULL;
Client *give_exp_client = nullptr;
if(give_exp && give_exp->IsClient())
give_exp_client = give_exp->CastToClient();
@@ -6220,7 +6220,7 @@ void Bot::Death(Mob *killerMob, int32 damage, uint16 spell_id, SkillType attack_
// br->SplitExp((EXP_FORMULA), this);
// if(br->GetBotMainTarget() == this)
// br->SetBotMainTarget(NULL);
// br->SetBotMainTarget(nullptr);
// /* Send the EVENT_KILLED_MERIT event for all raid members */
// if(br->BotRaidGroups[0]) {
@@ -6272,7 +6272,7 @@ void Bot::Death(Mob *killerMob, int32 damage, uint16 spell_id, SkillType attack_
strcpy(g->membername[j-1], g->members[j]->GetCleanName());
g->membername[j][0] = '\0';
memset(g->membername[j], 0, 64);
g->members[j] = NULL;
g->members[j] = nullptr;
}
}
@@ -6295,10 +6295,10 @@ void Bot::Death(Mob *killerMob, int32 damage, uint16 spell_id, SkillType attack_
BotRaids* br = entity_list.GetBotRaidByMob(this);
if(br) {
if(this == br->botmaintank) {
br->botmaintank = NULL;
br->botmaintank = nullptr;
}
if(this == br->botsecondtank) {
br->botsecondtank = NULL;
br->botsecondtank = nullptr;
}
}
if(g->GroupCount() == 0) {
@@ -6392,7 +6392,7 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
_ZP(Bot_Attack);
if (!other) {
SetTarget(NULL);
SetTarget(nullptr);
LogFile->write(EQEMuLog::Error, "A null Mob object was passed to Bot::Attack for evaluation!");
return false;
}
@@ -6400,10 +6400,10 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
if(!GetTarget() || GetTarget() != other)
SetTarget(other);
mlog(COMBAT__ATTACKS, "Attacking %s with hand %d %s", other?other->GetCleanName():"(NULL)", Hand, FromRiposte?"(this is a riposte)":"");
mlog(COMBAT__ATTACKS, "Attacking %s with hand %d %s", other?other->GetCleanName():"(nullptr)", Hand, FromRiposte?"(this is a riposte)":"");
if ((IsCasting() && (GetClass() != BARD) && !IsFromSpell) ||
other == NULL ||
other == nullptr ||
(GetHP() < 0) ||
(GetAppearance() == eaDead) ||
(!IsAttackAllowed(other)))
@@ -6432,7 +6432,7 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
FaceTarget(GetTarget());
ItemInst* weapon = NULL;
ItemInst* weapon = nullptr;
if(Hand == SLOT_PRIMARY) {
weapon = GetBotItem(SLOT_PRIMARY);
OffHandAtk(false);
@@ -6442,7 +6442,7 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
OffHandAtk(true);
}
if(weapon != NULL) {
if(weapon != nullptr) {
if (!weapon->IsWeapon()) {
mlog(COMBAT__ATTACKS, "Attack canceled, Item %s (%d) is not a weapon.", weapon->GetItem()->Name, weapon->GetID());
return(false);
@@ -6510,7 +6510,7 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
// Damage bonuses apply only to hits from the main hand (Hand == 13) by characters level 28 and above
// who belong to a melee class. If we're here, then all of these conditions apply.
ucDamageBonus = GetWeaponDamageBonus( weapon ? weapon->GetItem() : (const Item_Struct*) NULL );
ucDamageBonus = GetWeaponDamageBonus( weapon ? weapon->GetItem() : (const Item_Struct*) nullptr );
min_hit += (int) ucDamageBonus;
max_hit += (int) ucDamageBonus;
@@ -6521,7 +6521,7 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
if (Hand==SLOT_SECONDARY) {
if (aabonuses.SecondaryDmgInc || itembonuses.SecondaryDmgInc || spellbonuses.SecondaryDmgInc){
ucDamageBonus = GetWeaponDamageBonus( weapon ? weapon->GetItem() : (const Item_Struct*) NULL );
ucDamageBonus = GetWeaponDamageBonus( weapon ? weapon->GetItem() : (const Item_Struct*) nullptr );
min_hit += (int) ucDamageBonus;
max_hit += (int) ucDamageBonus;
@@ -7135,7 +7135,7 @@ int16 Bot::GetBotFocusEffect(BotfocusType bottype, uint16 spell_id) {
//item focus
for(int x=0; x<=21; x++)
{
TempItem = NULL;
TempItem = nullptr;
ItemInst* ins = GetBotItem(x);
if (!ins)
continue;
@@ -7169,7 +7169,7 @@ int16 Bot::GetBotFocusEffect(BotfocusType bottype, uint16 spell_id) {
for(int y = 0; y < MAX_AUGMENT_SLOTS; ++y)
{
ItemInst *aug = NULL;
ItemInst *aug = nullptr;
aug = ins->GetAugment(y);
if(aug)
{
@@ -8470,7 +8470,7 @@ void Bot::TryBackstab(Mob *other, int ReuseTime) {
bool bCanFrontalBS = false;
const ItemInst* inst = GetBotItem(SLOT_PRIMARY);
const Item_Struct* botpiercer = NULL;
const Item_Struct* botpiercer = nullptr;
if(inst)
botpiercer = inst->GetItem();
if(!botpiercer || (botpiercer->ItemType != ItemTypePierce)) {
@@ -9136,7 +9136,7 @@ void Bot::EquipBot(std::string* errorMessage) {
// BotRaids* br = entity_list.GetBotRaidByMob(client);
// if(br) {
// br->RemoveRaidBots();
// br = NULL;
// br = nullptr;
// }
// }
//
@@ -9339,8 +9339,8 @@ void Bot::SetAttackTimer() {
//an invalid weapon equipped:
attack_timer.SetAtTrigger(4000, true);
Timer* TimerToUse = NULL;
const Item_Struct* PrimaryWeapon = NULL;
Timer* TimerToUse = nullptr;
const Item_Struct* PrimaryWeapon = nullptr;
for (int i=SLOT_RANGE; i<=SLOT_SECONDARY; i++) {
@@ -9354,7 +9354,7 @@ void Bot::SetAttackTimer() {
else //invalid slot (hands will always hit this)
continue;
const Item_Struct* ItemToUse = NULL;
const Item_Struct* ItemToUse = nullptr;
ItemInst* ci = GetBotItem(i);
if(ci)
ItemToUse = ci->GetItem();
@@ -9362,7 +9362,7 @@ void Bot::SetAttackTimer() {
//special offhand stuff
if(i == SLOT_SECONDARY) {
//if we have a 2H weapon in our main hand, no dual
if(PrimaryWeapon != NULL) {
if(PrimaryWeapon != nullptr) {
if( PrimaryWeapon->ItemClass == ItemClassCommon
&& (PrimaryWeapon->ItemType == ItemType2HS
|| PrimaryWeapon->ItemType == ItemType2HB
@@ -9380,18 +9380,18 @@ void Bot::SetAttackTimer() {
}
//see if we have a valid weapon
if(ItemToUse != NULL) {
if(ItemToUse != nullptr) {
//check type and damage/delay
if(ItemToUse->ItemClass != ItemClassCommon
|| ItemToUse->Damage == 0
|| ItemToUse->Delay == 0) {
//no weapon
ItemToUse = NULL;
ItemToUse = nullptr;
}
// Check to see if skill is valid
else if((ItemToUse->ItemType > ItemTypeThrowing) && (ItemToUse->ItemType != ItemTypeHand2Hand) && (ItemToUse->ItemType != ItemType2HPierce)) {
//no weapon
ItemToUse = NULL;
ItemToUse = nullptr;
}
}
@@ -9400,7 +9400,7 @@ void Bot::SetAttackTimer() {
DelayMod = -99;
//if we have no weapon..
if (ItemToUse == NULL) {
if (ItemToUse == nullptr) {
//above checks ensure ranged weapons do not fall into here
// Work out if we're a monk
if ((GetClass() == MONK) || (GetClass() == BEASTLORD)) {
@@ -11624,7 +11624,7 @@ Bot* Bot::GetFirstBotInGroup(Group* group) {
if(group) {
for(int Counter = 0; Counter < MAX_GROUP_MEMBERS; Counter++) {
if (group->members[Counter] == NULL) {
if (group->members[Counter] == nullptr) {
continue;
}
@@ -11984,7 +11984,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
// pull
if(!strcasecmp(sep->arg[1], "pull")) {
Mob *target = c->GetTarget();
if(target == NULL || target == c || target->IsBot() || (target->IsPet() && target->GetOwner()->IsBot()))
if(target == nullptr || target == c || target->IsBot() || (target->IsPet() && target->GetOwner()->IsBot()))
{
c->Message(15, "You must select a monster");
return;
@@ -12019,7 +12019,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
// added Bot follow distance - SetFollowDistance
if(!strcasecmp(sep->arg[1], "setfollowdistance")) {
if((c->GetTarget() == NULL) || (c->GetTarget() == c) || (!c->GetTarget()->IsBot()) || (c->GetTarget()->CastToBot()->GetBotOwner() != c)) {
if((c->GetTarget() == nullptr) || (c->GetTarget() == c) || (!c->GetTarget()->IsBot()) || (c->GetTarget()->CastToBot()->GetBotOwner() != c)) {
c->Message(15, "You must target a bot you own!");
}
else {
@@ -12201,7 +12201,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
}
if(!strcasecmp(sep->arg[1], "delete") ) {
if((c->GetTarget() == NULL) || !c->GetTarget()->IsBot())
if((c->GetTarget() == nullptr) || !c->GetTarget()->IsBot())
{
c->Message(15, "You must target a bot!");
return;
@@ -12421,7 +12421,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
}
if(!strcasecmp(sep->arg[1], "archery")) {
if((c->GetTarget() == NULL) || (c->GetTarget() == c) || !c->GetTarget()->IsBot()) {
if((c->GetTarget() == nullptr) || (c->GetTarget() == c) || !c->GetTarget()->IsBot()) {
c->Message(15, "You must target a bot!");
return;
}
@@ -12444,7 +12444,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
}
if(!strcasecmp(sep->arg[1], "picklock")) {
if((c->GetTarget() == NULL) || (c->GetTarget() == c) || !c->GetTarget()->IsBot() || (c->GetTarget()->GetClass() != ROGUE)) {
if((c->GetTarget() == nullptr) || (c->GetTarget() == c) || !c->GetTarget()->IsBot() || (c->GetTarget()->GetClass() != ROGUE)) {
c->Message(15, "You must target a rogue bot!");
}
else {
@@ -12455,7 +12455,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
}
if(!strcasecmp(sep->arg[1], "summon")) {
if((c->GetTarget() == NULL) || (c->GetTarget() == c) || !c->GetTarget()->IsBot() || c->GetTarget()->IsPet())
if((c->GetTarget() == nullptr) || (c->GetTarget() == c) || !c->GetTarget()->IsBot() || c->GetTarget()->IsPet())
{
c->Message(15, "You must target a bot!");
}
@@ -12484,7 +12484,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
}
if(!strcasecmp(sep->arg[1], "inventory") && !strcasecmp(sep->arg[2], "list")) {
if(c->GetTarget() != NULL) {
if(c->GetTarget() != nullptr) {
if(c->GetTarget()->IsBot() && c->GetTarget()->CastToBot()->GetBotOwnerCharacterID() == c->CharacterID()) {
Mob* b = c->GetTarget();
int x = c->GetTarget()->CastToBot()->GetBotItemsCount(&TempErrorMessage);
@@ -12497,8 +12497,8 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
const char* equipped[22] = {"Charm", "Left Ear", "Head", "Face", "Right Ear", "Neck", "Shoulders", "Arms", "Back",
"Left Wrist", "Right Wrist", "Range", "Hands", "Primary Hand", "Secondary Hand",
"Left Finger", "Right Finger", "Chest", "Legs", "Feet", "Waist", "Ammo" };
const ItemInst* item1 = NULL;
const Item_Struct* item2 = NULL;
const ItemInst* item1 = nullptr;
const Item_Struct* item2 = nullptr;
bool is2Hweapon = false;
for(int i=0; i<22; ++i)
{
@@ -12510,7 +12510,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
if(item1)
item2 = item1->GetItem();
else
item2 = NULL;
item2 = nullptr;
if(!TempErrorMessage.empty()) {
c->Message(13, "Database Error: %s", TempErrorMessage.c_str());
@@ -12610,7 +12610,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
}
if(!strcasecmp(sep->arg[1], "inventory") && !strcasecmp(sep->arg[2], "remove")) {
if((c->GetTarget() == NULL) || (sep->arg[3] == '\0') || !c->GetTarget()->IsBot())
if((c->GetTarget() == nullptr) || (sep->arg[3] == '\0') || !c->GetTarget()->IsBot())
{
c->Message(15, "Usage: #bot inventory remove [slotid] (You must have a bot targetted) ");
return;
@@ -12629,7 +12629,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
"Left Wrist", "Right Wrist", "Range", "Hands", "Primary Hand", "Secondary Hand",
"Left Finger", "Right Finger", "Chest", "Legs", "Feet", "Waist", "Ammo" };
const Item_Struct* itm = NULL;
const Item_Struct* itm = nullptr;
const ItemInst* itminst = c->GetTarget()->CastToBot()->GetBotItem(slotId);
if(itminst)
itm = itminst->GetItem();
@@ -12744,7 +12744,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
if(!strcasecmp(sep->arg[1], "update")) {
// Congdar: add IsEngaged check for exploit to keep bots alive by repeatedly using #bot update.
if((c->GetTarget() != NULL) && c->GetTarget()->IsBot()) {
if((c->GetTarget() != nullptr) && c->GetTarget()->IsBot()) {
if(c->GetLevel() <= c->GetTarget()->GetLevel()) {
c->Message(15, "This bot has already been updated.");
return;
@@ -12787,7 +12787,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
//Bind
if(!strcasecmp(sep->arg[1], "bindme")) {
Mob *binder = NULL;
Mob *binder = nullptr;
bool hasbinder = false;
if(c->IsGrouped())
{
@@ -12815,7 +12815,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
// Rune
if(!strcasecmp(sep->arg[1], "runeme")) {
Mob *runeer = NULL;
Mob *runeer = nullptr;
bool hasruneer = false;
if(c->IsGrouped())
{
@@ -13065,7 +13065,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
if(!strcasecmp(sep->arg[1], "ai") && !strcasecmp(sep->arg[2], "mez"))
{
Mob *target = c->GetTarget();
if(target == NULL || target == c || target->IsBot() || (target->IsPet() && target->GetOwner()->IsBot()))
if(target == nullptr || target == c || target->IsBot() || (target->IsPet() && target->GetOwner()->IsBot()))
{
c->Message(15, "You must select a monster");
return;
@@ -13147,7 +13147,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
if(!strcasecmp(sep->arg[1], "resurrectme"))
{
Mob *target = c->GetTarget();
if(target == NULL || !target->IsCorpse())
if(target == nullptr || !target->IsCorpse())
{
c->Message(15, "You must select a corpse");
return;
@@ -13261,7 +13261,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
//Summon Corpse
if(!strcasecmp(sep->arg[1], "corpse") && !strcasecmp(sep->arg[2], "summon")) {
if(c->GetTarget() == NULL) {
if(c->GetTarget() == nullptr) {
c->Message(15, "You must select player with his corpse in the zone.");
return;
}
@@ -13315,7 +13315,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
{
Mob *target = c->GetTarget();
if(target == NULL || target->IsClient() || target->IsBot() || target->IsPet() && target->GetOwner()->IsBot())
if(target == nullptr || target->IsClient() || target->IsBot() || target->IsPet() && target->GetOwner()->IsBot())
c->Message(15, "You must select a monster");
else {
if(c->IsGrouped()) {
@@ -13367,7 +13367,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
if(!strcasecmp(sep->arg[1], "charm"))
{
Mob *target = c->GetTarget();
if(target == NULL || target->IsClient() || target->IsBot() || (target->IsPet() && target->GetOwner()->IsBot()))
if(target == nullptr || target->IsClient() || target->IsBot() || (target->IsPet() && target->GetOwner()->IsBot()))
{
c->Message(15, "You must select a monster");
return;
@@ -13447,7 +13447,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
// Remove Bot's Pet
if(!strcasecmp(sep->arg[1], "pet") && !strcasecmp(sep->arg[2], "remove")) {
if(c->GetTarget() != NULL) {
if(c->GetTarget() != nullptr) {
if (c->IsGrouped() && c->GetTarget()->IsBot() && (c->GetTarget()->CastToBot()->GetBotOwner() == c) &&
((c->GetTarget()->GetClass() == NECROMANCER) || (c->GetTarget()->GetClass() == ENCHANTER) || (c->GetTarget()->GetClass() == DRUID))) {
if(c->GetTarget()->CastToBot()->IsBotCharmer()) {
@@ -13480,7 +13480,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
if(!strcasecmp(sep->arg[1], "Dire") && !strcasecmp(sep->arg[2], "Charm"))
{
Mob *target = c->GetTarget();
if(target == NULL || target->IsClient() || target->IsBot() || (target->IsPet() && target->GetOwner()->IsBot()))
if(target == nullptr || target->IsClient() || target->IsBot() || (target->IsPet() && target->GetOwner()->IsBot()))
{
c->Message(15, "You must select a monster");
return;
@@ -13560,7 +13560,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
// Evacuate
if(!strcasecmp(sep->arg[1], "evac")) {
Mob *evac = NULL;
Mob *evac = nullptr;
bool hasevac = false;
if(c->IsGrouped())
{
@@ -13728,7 +13728,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
Group *g = c->GetGroup();
Mob *target = c->GetTarget();
if(target == NULL || (!target->IsClient() && (c->GetTarget()->CastToBot()->GetBotOwner() != c)))
if(target == nullptr || (!target->IsClient() && (c->GetTarget()->CastToBot()->GetBotOwner() != c)))
c->Message(15, "You must select a player or bot you own");
else if(g) {
@@ -14658,7 +14658,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
BotGroupOrderGuard(c->GetGroup(), c);
}
else if(!strcasecmp(sep->arg[2], "attack")) {
if(c->IsGrouped() && (c->GetTarget() != NULL) && c->IsAttackAllowed(c->GetTarget())) {
if(c->IsGrouped() && (c->GetTarget() != nullptr) && c->IsAttackAllowed(c->GetTarget())) {
BotGroupOrderAttack(c->GetGroup(), c->GetTarget(), c);
}
else
@@ -15339,7 +15339,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
Bot* targetedBot;
if(c->GetTarget() != NULL) {
if(c->GetTarget() != nullptr) {
if (c->GetTarget()->IsBot() && (c->GetTarget()->CastToBot()->GetBotOwner() == c))
targetedBot = c->GetTarget()->CastToBot();
else
@@ -15378,7 +15378,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
if(!strcasecmp(sep->arg[1], "stance")) {
if(sep->argnum == 3){
Bot* tempBot = NULL;
Bot* tempBot = nullptr;
std::string botName = std::string(sep->arg[2]);
if(!botName.empty())
@@ -15627,7 +15627,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
}
if(leaderBot) {
Mob* target = NULL;
Mob* target = nullptr;
uint32 timer;
bool fastHeals = false;
@@ -15836,7 +15836,7 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
if(!targetName.empty())
target = entity_list.GetMob(targetName.c_str());
else {
if(c->GetTarget() != NULL) {
if(c->GetTarget() != nullptr) {
target = c->GetTarget();
}
}
@@ -16543,7 +16543,7 @@ void EntityList::AddBot(Bot *newBot, bool SendSpawnPacket, bool dontqueue) {
safe_delete(ns);
}
parse->EventNPC(EVENT_SPAWN, newBot, NULL, "", 0);
parse->EventNPC(EVENT_SPAWN, newBot, nullptr, "", 0);
}
bot_list.push_back(newBot);
@@ -17376,9 +17376,9 @@ void Bot::ClearHealRotationTargets() {
}
Mob* Bot::GetHealRotationTarget( ) {
Mob* tank = NULL;
Mob* first = NULL;
Mob* target = NULL;
Mob* tank = nullptr;
Mob* first = nullptr;
Mob* target = nullptr;
int removeIndex = 0;
int count = 0;
@@ -17432,7 +17432,7 @@ Mob* Bot::GetHealRotationTarget( ) {
}
Mob* Bot::GetHealRotationTarget( uint8 index ) {
Mob* target = NULL;
Mob* target = nullptr;
if(_healRotationTargets[index] > 0) {
//get target at specified index
@@ -17445,7 +17445,7 @@ Mob* Bot::GetHealRotationTarget( uint8 index ) {
list<Bot*> Bot::GetBotsInHealRotation(Bot* rotationLeader) {
list<Bot*> Result;
if(rotationLeader != NULL) {
if(rotationLeader != nullptr) {
Result.push_back(rotationLeader);
Bot* rotationMember = rotationLeader->GetNextHealRotationMember();
+2 -2
View File
@@ -193,7 +193,7 @@ public:
virtual int32 CheckAggroAmount(uint16 spellid);
virtual void CalcBonuses();
void CalcItemBonuses();
virtual void MakePet(uint16 spell_id, const char* pettype, const char *petname = NULL);
virtual void MakePet(uint16 spell_id, const char* pettype, const char *petname = nullptr);
virtual FACTION_VALUE GetReverseFactionCon(Mob* iOther);
inline virtual bool IsPet() { return false; }
virtual bool IsNPC() const { return false; }
@@ -315,7 +315,7 @@ public:
virtual float GetAOERange(uint16 spell_id);
virtual bool SpellEffect(Mob* caster, uint16 spell_id, float partial = 100);
virtual void DoBuffTic(uint16 spell_id, uint32 ticsremaining, uint8 caster_level, Mob* caster = 0);
virtual bool CastSpell(uint16 spell_id, uint16 target_id, uint16 slot = 10, int32 casttime = -1, int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF, int16 *resist_adjust = NULL);
virtual bool CastSpell(uint16 spell_id, uint16 target_id, uint16 slot = 10, int32 casttime = -1, int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF, int16 *resist_adjust = nullptr);
virtual bool SpellOnTarget(uint16 spell_id, Mob* spelltar);
virtual bool IsImmuneToSpell(uint16 spell_id, Mob *caster);
virtual bool DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_center, CastAction_type &CastAction);
+69 -53
View File
@@ -189,8 +189,8 @@ Client::Client(EQStreamInterface* ieqs)
account_id = 0;
admin = 0;
lsaccountid = 0;
shield_target = NULL;
SQL_log = NULL;
shield_target = nullptr;
SQL_log = nullptr;
guild_id = GUILD_NONE;
guildrank = 0;
GuildBanker = false;
@@ -239,7 +239,7 @@ Client::Client(EQStreamInterface* ieqs)
pLastUpdateWZ = 0;
m_pp.autosplit = false;
// initialise haste variable
m_tradeskill_object = NULL;
m_tradeskill_object = nullptr;
delaytimer = false;
PendingRezzXP = -1;
PendingRezzDBID = 0;
@@ -251,10 +251,10 @@ Client::Client(EQStreamInterface* ieqs)
tgb = false;
tribute_master_id = 0xFFFFFFFF;
tribute_timer.Disable();
taskstate = NULL;
taskstate = nullptr;
TotalSecondsPlayed = 0;
keyring.clear();
bind_sight_target = NULL;
bind_sight_target = nullptr;
mercid = 0;
mercSlot = 0;
InitializeMercInfo();
@@ -296,9 +296,9 @@ Client::Client(EQStreamInterface* ieqs)
aa_los_them.x = 0;
aa_los_them.y = 0;
aa_los_them.z = 0;
aa_los_them_mob = NULL;
aa_los_them_mob = nullptr;
los_status = false;
qGlobals = NULL;
qGlobals = nullptr;
HideCorpseMode = HideCorpseNone;
PendingGuildInvitation = false;
@@ -306,14 +306,14 @@ Client::Client(EQStreamInterface* ieqs)
InitializeBuffSlots();
adventure_request_timer = NULL;
adventure_create_timer = NULL;
adventure_leave_timer = NULL;
adventure_door_timer = NULL;
adv_requested_data = NULL;
adventure_stats_timer = NULL;
adventure_leaderboard_timer = NULL;
adv_data = NULL;
adventure_request_timer = nullptr;
adventure_create_timer = nullptr;
adventure_leave_timer = nullptr;
adventure_door_timer = nullptr;
adv_requested_data = nullptr;
adventure_stats_timer = nullptr;
adventure_leaderboard_timer = nullptr;
adv_data = nullptr;
adv_requested_theme = 0;
adv_requested_id = 0;
adv_requested_member_count = 0;
@@ -334,7 +334,7 @@ Client::~Client() {
Bot::ProcessBotOwnerRefDelete(this);
#endif
if(IsInAGuild())
guild_mgr.SendGuildMemberUpdateToWorld(GetName(), GuildID(), 0, time(NULL));
guild_mgr.SendGuildMemberUpdateToWorld(GetName(), GuildID(), 0, time(nullptr));
Mob* horse = entity_list.GetMob(this->CastToClient()->GetHorseId());
if (horse)
@@ -355,9 +355,9 @@ Client::~Client() {
ReportConnectingState();
}
if(m_tradeskill_object != NULL) {
if(m_tradeskill_object != nullptr) {
m_tradeskill_object->Close();
m_tradeskill_object = NULL;
m_tradeskill_object = nullptr;
}
#ifdef CLIENT_LOGS
@@ -368,10 +368,10 @@ Client::~Client() {
// if(AbilityTimer || GetLevel()>=51)
// database.UpdateAndDeleteAATimers(CharacterID());
ChangeSQLLog(NULL);
ChangeSQLLog(nullptr);
if(IsDueling() && GetDuelTarget() != 0) {
Entity* entity = entity_list.GetID(GetDuelTarget());
if(entity != NULL && entity->IsClient()) {
if(entity != nullptr && entity->IsClient()) {
entity->CastToClient()->SetDueling(false);
entity->CastToClient()->SetDuelTarget(0);
entity_list.DuelMessage(entity->CastToClient(),this,true);
@@ -385,7 +385,7 @@ Client::~Client() {
shield_target->shielder[y].shielder_bonus = 0;
}
}
shield_target = NULL;
shield_target = nullptr;
}
if(GetTarget())
@@ -558,7 +558,7 @@ bool Client::Save(uint8 iCommitNow) {
database.SaveBuffs(this);
TotalSecondsPlayed += (time(NULL) - m_pp.lastlogin);
TotalSecondsPlayed += (time(nullptr) - m_pp.lastlogin);
m_pp.timePlayedMin = (TotalSecondsPlayed / 60);
m_pp.RestTimer = rest_timer.GetRemainingTime() / 1000;
@@ -575,7 +575,7 @@ bool Client::Save(uint8 iCommitNow) {
memset(&m_mercinfo, 0, sizeof(struct MercInfo));
}
m_pp.lastlogin = time(NULL);
m_pp.lastlogin = time(nullptr);
if (pQueuedSaveWorkID) {
dbasync->CancelWork(pQueuedSaveWorkID);
pQueuedSaveWorkID = 0;
@@ -646,7 +646,7 @@ void Client::SaveBackup() {
CLIENTPACKET::CLIENTPACKET()
{
app = NULL;
app = nullptr;
ack_req = false;
}
@@ -770,7 +770,7 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
LogFile->write(EQEMuLog::Debug,"Client::ChannelMessageReceived() Channel:%i message:'%s'", chan_num, message);
#endif
if (targetname == NULL) {
if (targetname == nullptr) {
targetname = (!GetTarget()) ? "" : GetTarget()->GetName();
}
@@ -872,7 +872,7 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
}
Group* group = GetGroup();
if(group != NULL) {
if(group != nullptr) {
group->GroupMessage(this,language,lang_skill,(const char*) message);
}
break;
@@ -1888,8 +1888,8 @@ void Client::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
// pp also hold this info; should we pull from there or inventory?
// (update: i think pp should do it, as this holds LoY dye - plus, this is ugly code with Inventory!)
const Item_Struct* item = NULL;
const ItemInst* inst = NULL;
const Item_Struct* item = nullptr;
const ItemInst* inst = nullptr;
if ((inst = m_inv[SLOT_HANDS]) && inst->IsType(ItemClassCommon)) {
item = inst->GetItem();
ns->spawn.equipment[MATERIAL_HANDS] = item->Material;
@@ -2716,7 +2716,7 @@ bool Client::BindWound(Mob* bindmob, bool start, bool fail){
bind_out->type = 1; // Done
QueuePacket(outapp);
bind_out->type = 0;
CheckIncreaseSkill(BIND_WOUND, NULL, 5);
CheckIncreaseSkill(BIND_WOUND, nullptr, 5);
int maxHPBonus = spellbonuses.MaxBindWound + itembonuses.MaxBindWound + aabonuses.MaxBindWound;
@@ -3525,12 +3525,12 @@ void Client::Insight(uint32 t_id)
}
void Client::ChangeSQLLog(const char *file) {
if(SQL_log != NULL) {
if(SQL_log != nullptr) {
fclose(SQL_log);
SQL_log = NULL;
SQL_log = nullptr;
}
if(file != NULL) {
if(strstr(file, "..") != NULL) {
if(file != nullptr) {
if(strstr(file, "..") != nullptr) {
Message(13, ".. is forbibben in SQL log file names.");
return;
}
@@ -3538,14 +3538,14 @@ void Client::ChangeSQLLog(const char *file) {
snprintf(buf, 511, "%s%s", SQL_LOG_PATH, file);
buf[511] = '\0';
SQL_log = fopen(buf, "a");
if(SQL_log == NULL) {
if(SQL_log == nullptr) {
Message(13, "Unable to open SQL log file: %s\n", strerror(errno));
}
}
}
void Client::LogSQL(const char *fmt, ...) {
if(SQL_log == NULL)
if(SQL_log == nullptr)
return;
va_list argptr;
@@ -3588,11 +3588,11 @@ void Client::SendRules(Client* client)
database.GetVariable("Rules", rules, 4096);
ptr = strtok(rules, "\n");
while(ptr != NULL)
while(ptr != nullptr)
{
client->Message(0,"%s",ptr);
ptr = strtok(NULL, "\n");
ptr = strtok(nullptr, "\n");
}
safe_delete_array(rules);
}
@@ -3724,7 +3724,7 @@ void Client::SendOPTranslocateConfirm(Mob *Caster, uint16 SpellID) {
PendingTranslocateData = *ts;
PendingTranslocate=true;
TranslocateTime = time(NULL);
TranslocateTime = time(nullptr);
QueuePacket(outapp);
safe_delete(outapp);
@@ -3922,7 +3922,7 @@ void Client::KeyRingList()
iter != keyring.end();
++iter)
{
if ((item = database.GetItem(*iter))!=NULL) {
if ((item = database.GetItem(*iter))!=nullptr) {
Message(4,item->Name);
}
}
@@ -4010,7 +4010,7 @@ void Client::UpdateLFP() {
uint16 Client::GetPrimarySkillValue()
{
SkillType skill = HIGHEST_SKILL; //because NULL == 0, which is 1H Slashing, & we want it to return 0 from GetSkill
SkillType skill = HIGHEST_SKILL; //because nullptr == 0, which is 1H Slashing, & we want it to return 0 from GetSkill
bool equiped = m_inv.GetItem(13);
if (!equiped)
@@ -4715,7 +4715,7 @@ void Client::SetStartZone(uint32 zoneid, float x, float y, float z)
// check to make sure the zone is valid
const char *target_zone_name = database.GetZoneName(zoneid);
if(target_zone_name == NULL)
if(target_zone_name == nullptr)
return;
m_pp.binds[4].zoneId = zoneid;
@@ -5556,8 +5556,8 @@ void Client::ProcessInspectRequest(Client* requestee, Client* requester) {
insr->TargetID = requester->GetID();
insr->playerid = requestee->GetID();
const Item_Struct* item = NULL;
const ItemInst* inst = NULL;
const Item_Struct* item = nullptr;
const ItemInst* inst = nullptr;
for(int16 L = 0; L <= 20; L++) {
inst = requestee->GetInv().GetItem(L);
@@ -5991,9 +5991,9 @@ void Client::SendTargetCommand(uint32 EntityID)
void Client::LocateCorpse()
{
Corpse *ClosestCorpse = NULL;
Corpse *ClosestCorpse = nullptr;
if(!GetTarget())
ClosestCorpse = entity_list.GetClosestCorpse(this, NULL);
ClosestCorpse = entity_list.GetClosestCorpse(this, nullptr);
else if(GetTarget()->IsCorpse())
ClosestCorpse = entity_list.GetClosestCorpse(this, GetTarget()->CastToCorpse()->GetOwnerName());
else
@@ -6093,10 +6093,10 @@ void Client::Doppelganger(uint16 spell_id, Mob *target, const char *name_overrid
pet.duration = pet_duration;
pet.npc_id = record.npc_type;
NPCType *made_npc = NULL;
NPCType *made_npc = nullptr;
const NPCType *npc_type = database.GetNPCType(pet.npc_id);
if(npc_type == NULL) {
if(npc_type == nullptr) {
LogFile->write(EQEMuLog::Error, "Unknown npc type for doppelganger spell id: %d", spell_id);
Message(0,"Unable to find pet!");
return;
@@ -6154,14 +6154,14 @@ void Client::Doppelganger(uint16 spell_id, Mob *target, const char *name_overrid
TempPets(true);
while(summon_count > 0) {
NPCType *npc_dup = NULL;
if(made_npc != NULL) {
NPCType *npc_dup = nullptr;
if(made_npc != nullptr) {
npc_dup = new NPCType;
memcpy(npc_dup, made_npc, sizeof(NPCType));
}
NPC* npca = new NPC(
(npc_dup!=NULL)?npc_dup:npc_type, //make sure we give the NPC the correct data pointer
(npc_dup!=nullptr)?npc_dup:npc_type, //make sure we give the NPC the correct data pointer
0,
GetX()+swarm_pet_x[summon_count], GetY()+swarm_pet_y[summon_count],
GetZ(), GetHeading(), FlyMode3);
@@ -6183,7 +6183,7 @@ void Client::Doppelganger(uint16 spell_id, Mob *target, const char *name_overrid
npca->GetSwarmInfo()->target = target->GetID();
//we allocated a new NPC type object, give the NPC ownership of that memory
if(npc_dup != NULL)
if(npc_dup != nullptr)
npca->GiveNPCTypeData(npc_dup);
entity_list.AddNPC(npca);
@@ -6900,7 +6900,7 @@ void Client::RemoveXTarget(Mob *m, bool OnlyAutoSlots)
XTargets[i].ID = 0;
SendXTargetPacket(i, NULL);
SendXTargetPacket(i, nullptr);
}
else
{
@@ -6998,7 +6998,23 @@ void Client::RemoveGroupXTargets()
{
XTargets[i].ID = 0;
XTargets[i].Name[0] = 0;
SendXTargetPacket(i, NULL);
SendXTargetPacket(i, nullptr);
}
}
}
void Client::RemoveAutoXTargets()
{
if(!XTargettingAvailable())
return;
for(int i = 0; i < GetMaxXTargets(); ++i)
{
if(XTargets[i].Type == Auto)
{
XTargets[i].ID = 0;
XTargets[i].Name[0] = 0;
SendXTargetPacket(i, nullptr);
}
}
}
+11 -10
View File
@@ -238,7 +238,7 @@ public:
void TradeRequestFailed(const EQApplicationPacket* app);
void BuyTraderItem(TraderBuy_Struct* tbs,Client* trader,const EQApplicationPacket* app);
void TraderUpdate(uint16 slot_id,uint32 trader_id);
void FinishTrade(Mob* with, ServerPacket* qspack = NULL, bool finalizer = false);
void FinishTrade(Mob* with, ServerPacket* qspack = nullptr, bool finalizer = false);
void SendZonePoints();
void SendBuyerResults(char *SearchQuery, uint32 SearchID);
@@ -256,7 +256,7 @@ public:
void SendPacketQueue(bool Block = true);
void QueuePacket(const EQApplicationPacket* app, bool ack_req = true, CLIENT_CONN_STATUS = CLIENT_CONNECTINGALL, eqFilterType filter=FilterNone);
void FastQueuePacket(EQApplicationPacket** app, bool ack_req = true, CLIENT_CONN_STATUS = CLIENT_CONNECTINGALL);
void ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_skill, const char* orig_message, const char* targetname=NULL);
void ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_skill, const char* orig_message, const char* targetname=nullptr);
void ChannelMessageSend(const char* from, const char* to, uint8 chan_num, uint8 language, const char* message, ...);
void ChannelMessageSend(const char* from, const char* to, uint8 chan_num, uint8 language, uint8 lang_skill, const char* message, ...);
void Message(uint32 type, const char* message, ...);
@@ -355,7 +355,7 @@ public:
inline uint8 GetLanguageSkill(uint16 n) const { return m_pp.languages[n]; }
void SendPickPocketResponse(Mob *from, uint32 amt, int type, const Item_Struct* item = NULL);
void SendPickPocketResponse(Mob *from, uint32 amt, int type, const Item_Struct* item = nullptr);
inline const char* GetLastName() const { return lastname; }
@@ -879,7 +879,7 @@ public:
inline bool SaveTaskState()
{ return (taskmanager ? taskmanager->SaveClientState(this, taskstate) : false); }
inline bool IsTaskStateLoaded() { return taskstate != NULL; }
inline bool IsTaskStateLoaded() { return taskstate != nullptr; }
inline bool IsTaskActive(int TaskID)
{ return (taskstate ? taskstate->IsTaskActive(TaskID) : false); }
@@ -990,19 +990,19 @@ public:
void AdventureFinish(bool win, int theme, int points);
void SetAdventureData(char *data) { adv_data = data; }
void ClearAdventureData() { safe_delete(adv_data); }
bool HasAdventureData() { return adv_data != NULL; }
bool HasAdventureData() { return adv_data != nullptr; }
void ClearCurrentAdventure();
void PendingAdventureRequest() { adventure_request_timer = new Timer(8000); }
bool GetPendingAdventureRequest() const { return (adventure_request_timer != NULL); }
bool GetPendingAdventureRequest() const { return (adventure_request_timer != nullptr); }
void ClearPendingAdventureRequest() { safe_delete(adventure_request_timer); }
void PendingAdventureCreate() { adventure_create_timer = new Timer(8000); }
bool GetPendingAdventureCreate() const { return (adventure_create_timer != NULL); }
bool GetPendingAdventureCreate() const { return (adventure_create_timer != nullptr); }
void ClearPendingAdventureCreate() { safe_delete(adventure_create_timer); }
void PendingAdventureLeave() { adventure_leave_timer = new Timer(8000); }
bool GetPendingAdventureLeave() const { return (adventure_leave_timer != NULL); }
bool GetPendingAdventureLeave() const { return (adventure_leave_timer != nullptr); }
void ClearPendingAdventureLeave() { safe_delete(adventure_leave_timer); }
void PendingAdventureDoorClick() { adventure_door_timer = new Timer(8000); }
bool GetPendingAdventureDoorClick() const { return (adventure_door_timer != NULL); }
bool GetPendingAdventureDoorClick() const { return (adventure_door_timer != nullptr); }
void ClearPendingAdventureDoorClick() { safe_delete(adventure_door_timer); }
void ClearPendingAdventureData();
@@ -1090,11 +1090,12 @@ public:
bool IsXTarget(const Mob *m) const;
bool IsClientXTarget(const Client *c) const;
void UpdateClientXTarget(Client *c);
void UpdateXTargetType(XTargetType Type, Mob *m, const char *Name = NULL);
void UpdateXTargetType(XTargetType Type, Mob *m, const char *Name = nullptr);
void AddAutoXTarget(Mob *m);
void RemoveXTarget(Mob *m, bool OnlyAutoSlots);
void SendXTargetPacket(uint32 Slot, Mob *m);
void RemoveGroupXTargets();
void RemoveAutoXTargets();
void ShowXTargets(Client *c);
void InitializeMercInfo();
bool CheckCanHireMerc(Mob* merchant, uint32 template_id);
+4 -4
View File
@@ -30,7 +30,7 @@ char ClientLogs::_buffer[MAX_CLIENT_LOG_MESSAGE_LENGTH+1];
void ClientLogs::subscribe(EQEMuLog::LogIDs id, Client *c) {
if(id >= EQEMuLog::MaxLogID)
return;
if(c == NULL)
if(c == nullptr)
return;
//make sure they arnt allready subscribed.
@@ -52,7 +52,7 @@ void ClientLogs::subscribe(EQEMuLog::LogIDs id, Client *c) {
void ClientLogs::unsubscribe(EQEMuLog::LogIDs id, Client *c) {
if(id >= EQEMuLog::MaxLogID)
return;
if(c == NULL)
if(c == nullptr)
return;
vector<Client *>::iterator cur,end;
@@ -67,7 +67,7 @@ void ClientLogs::unsubscribe(EQEMuLog::LogIDs id, Client *c) {
}
void ClientLogs::subscribeAll(Client *c) {
if(c == NULL)
if(c == nullptr)
return;
int r;
for(r = EQEMuLog::Status; r < EQEMuLog::MaxLogID; r++) {
@@ -76,7 +76,7 @@ void ClientLogs::subscribeAll(Client *c) {
}
void ClientLogs::unsubscribeAll(Client *c) {
if(c == NULL)
if(c == nullptr)
return;
int r;
for(r = EQEMuLog::Status; r < EQEMuLog::MaxLogID; r++) {
+1 -1
View File
@@ -1120,7 +1120,7 @@ int32 Client::CalcManaRegen()
this->medding = true;
regen = (((GetSkill(MEDITATE) / 10) + (clevel - (clevel / 4))) / 4) + 4;
regen += spellbonuses.ManaRegen + itembonuses.ManaRegen;
CheckIncreaseSkill(MEDITATE, NULL, -5);
CheckIncreaseSkill(MEDITATE, nullptr, -5);
}
else
regen = 2 + spellbonuses.ManaRegen + itembonuses.ManaRegen;
+114 -114
View File
@@ -451,7 +451,7 @@ int Client::HandlePacket(const EQApplicationPacket *app)
case CLIENT_CONNECTED: {
ClientPacketProc p;
p = ConnectedOpcodes[opcode];
if(p == NULL) {
if(p == nullptr) {
char buffer[64];
app->build_header_dump(buffer);
mlog(CLIENT__NET_ERR, "Unhandled incoming opcode: %s", buffer);
@@ -933,7 +933,7 @@ void Client::CheatDetected(CheatTypes CheatType, float x, float y, float z)
&& ((this->Admin() < RuleI(Zone, MQWarpExemptStatus)
|| (RuleI(Zone, MQWarpExemptStatus)) == -1)))
{
char *hString = NULL;
char *hString = nullptr;
MakeAnyLenString(&hString, "/MQWarp(SS) with location %.2f, %.2f, %.2f, the target was shadow step exempt but we still found this suspicious.", GetX(), GetY(), GetZ());
database.SetMQDetectionFlag(this->account_name,this->name, hString, zone->GetShortName());
safe_delete_array(hString);
@@ -944,7 +944,7 @@ void Client::CheatDetected(CheatTypes CheatType, float x, float y, float z)
&& ((this->Admin() < RuleI(Zone, MQWarpExemptStatus)
|| (RuleI(Zone, MQWarpExemptStatus)) == -1)))
{
char *hString = NULL;
char *hString = nullptr;
MakeAnyLenString(&hString, "/MQWarp(KB) with location %.2f, %.2f, %.2f, the target was Knock Back exempt but we still found this suspicious.", GetX(), GetY(), GetZ());
database.SetMQDetectionFlag(this->account_name,this->name, hString, zone->GetShortName());
safe_delete_array(hString);
@@ -958,7 +958,7 @@ void Client::CheatDetected(CheatTypes CheatType, float x, float y, float z)
{
if(RuleB(Zone, MarkMQWarpLT))
{
char *hString = NULL;
char *hString = nullptr;
MakeAnyLenString(&hString, "/MQWarp(LT) with location %.2f, %.2f, %.2f, running fast but not fast enough to get killed, possibly: small warp, speed hack, excessive lag, marked as suspicious.", GetX(), GetY(), GetZ());
database.SetMQDetectionFlag(this->account_name,this->name, hString, zone->GetShortName());
safe_delete_array(hString);
@@ -1003,7 +1003,7 @@ void Client::CheatDetected(CheatTypes CheatType, float x, float y, float z)
}
break;
default:
char *hString = NULL;
char *hString = nullptr;
MakeAnyLenString(&hString, "Unhandled HackerDetection flag with location %.2f, %.2f, %.2f.", GetX(), GetY(), GetZ());
database.SetMQDetectionFlag(this->account_name,this->name, hString, zone->GetShortName());
safe_delete_array(hString);
@@ -1240,7 +1240,7 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app)
if(IsTracking() && ((x_pos!=ppu->x_pos) || (y_pos!=ppu->y_pos))){
if(MakeRandomFloat(0, 100) < 70)//should be good
CheckIncreaseSkill(TRACKING, NULL, -20);
CheckIncreaseSkill(TRACKING, nullptr, -20);
}
// Break Hide if moving without sneaking and set rewind timer if moved
@@ -1278,7 +1278,7 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app)
#ifdef PACKET_UPDATE_MANAGER
entity_list.QueueManaged(this,outapp,true,false);
#else
entity_list.QueueCloseClients(this,outapp,true,300,NULL,false);
entity_list.QueueCloseClients(this,outapp,true,300,nullptr,false);
#endif
safe_delete(outapp);
}
@@ -1287,7 +1287,7 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app)
{
if(zone->watermap->InLiquid(x_pos, y_pos, z_pos))
{
CheckIncreaseSkill(SWIMMING, NULL, -17);
CheckIncreaseSkill(SWIMMING, nullptr, -17);
}
}
@@ -1316,7 +1316,7 @@ void Client::Handle_OP_AutoAttack(const EQApplicationPacket *app)
aa_los_them.x = 0;
aa_los_them.y = 0;
aa_los_them.z = 0;
aa_los_them_mob = NULL;
aa_los_them_mob = nullptr;
}
else if (app->pBuffer[0] == 1)
{
@@ -1348,7 +1348,7 @@ void Client::Handle_OP_AutoAttack(const EQApplicationPacket *app)
aa_los_them.x = 0;
aa_los_them.y = 0;
aa_los_them.z = 0;
aa_los_them_mob = NULL;
aa_los_them_mob = nullptr;
los_status = false;
}
}
@@ -1435,9 +1435,9 @@ void Client::Handle_OP_TargetCommand(const EQApplicationPacket *app)
}
else
{
SetTarget(NULL);
SetTarget(nullptr);
SetHoTT(0);
UpdateXTargetType(TargetsTarget, NULL);
UpdateXTargetType(TargetsTarget, nullptr);
Group *g = GetGroup();
@@ -1455,9 +1455,9 @@ void Client::Handle_OP_TargetCommand(const EQApplicationPacket *app)
}
else
{
SetTarget(NULL);
SetTarget(nullptr);
SetHoTT(0);
UpdateXTargetType(TargetsTarget, NULL);
UpdateXTargetType(TargetsTarget, nullptr);
return;
}
@@ -1470,7 +1470,7 @@ void Client::Handle_OP_TargetCommand(const EQApplicationPacket *app)
else
{
SetHoTT(0);
UpdateXTargetType(TargetsTarget, NULL);
UpdateXTargetType(TargetsTarget, nullptr);
}
Group *g = GetGroup();
@@ -1498,7 +1498,7 @@ void Client::Handle_OP_TargetCommand(const EQApplicationPacket *app)
outapp->pBuffer[4] = 0x0d;
if(GetTarget())
{
SetTarget(NULL);
SetTarget(nullptr);
}
QueuePacket(outapp);
safe_delete(outapp);
@@ -1519,7 +1519,7 @@ void Client::Handle_OP_TargetCommand(const EQApplicationPacket *app)
outapp->pBuffer[4] = 0x0d;
if(GetTarget())
{
SetTarget(NULL);
SetTarget(nullptr);
}
QueuePacket(outapp);
safe_delete(outapp);
@@ -1543,12 +1543,12 @@ void Client::Handle_OP_TargetCommand(const EQApplicationPacket *app)
else if(GetTarget()->GetBodyType() == BT_NoTarget2 || GetTarget()->GetBodyType() == BT_Special
|| GetTarget()->GetBodyType() == BT_NoTarget)
{
char *hacker_str = NULL;
char *hacker_str = nullptr;
MakeAnyLenString(&hacker_str, "%s attempting to target something untargetable, %s bodytype: %i\n",
GetName(), GetTarget()->GetName(), (int)GetTarget()->GetBodyType());
database.SetMQDetectionFlag(AccountName(), GetName(), hacker_str, zone->GetShortName());
safe_delete_array(hacker_str);
SetTarget((Mob*)NULL);
SetTarget((Mob*)nullptr);
return;
}
else if(IsPortExempted())
@@ -1568,28 +1568,28 @@ void Client::Handle_OP_TargetCommand(const EQApplicationPacket *app)
{
if(DistNoRoot(*GetTarget()) > (zone->newzone_data.maxclip*zone->newzone_data.maxclip))
{
char *hacker_str = NULL;
char *hacker_str = nullptr;
MakeAnyLenString(&hacker_str, "%s attempting to target something beyond the clip plane of %.2f units,"
" from (%.2f, %.2f, %.2f) to %s (%.2f, %.2f, %.2f)", GetName(),
(zone->newzone_data.maxclip*zone->newzone_data.maxclip),
GetX(), GetY(), GetZ(), GetTarget()->GetName(), GetTarget()->GetX(), GetTarget()->GetY(), GetTarget()->GetZ());
database.SetMQDetectionFlag(AccountName(), GetName(), hacker_str, zone->GetShortName());
safe_delete_array(hacker_str);
SetTarget(NULL);
SetTarget(nullptr);
return;
}
}
}
else if(DistNoRoot(*GetTarget()) > (zone->newzone_data.maxclip*zone->newzone_data.maxclip))
{
char *hacker_str = NULL;
char *hacker_str = nullptr;
MakeAnyLenString(&hacker_str, "%s attempting to target something beyond the clip plane of %.2f units,"
" from (%.2f, %.2f, %.2f) to %s (%.2f, %.2f, %.2f)", GetName(),
(zone->newzone_data.maxclip*zone->newzone_data.maxclip),
GetX(), GetY(), GetZ(), GetTarget()->GetName(), GetTarget()->GetX(), GetTarget()->GetY(), GetTarget()->GetZ());
database.SetMQDetectionFlag(AccountName(), GetName(), hacker_str, zone->GetShortName());
safe_delete_array(hacker_str);
SetTarget(NULL);
SetTarget(nullptr);
return;
}
@@ -1744,8 +1744,8 @@ void Client::Handle_OP_AdventureRequest(const EQApplicationPacket *app)
AdventureRequest_Struct* ars = (AdventureRequest_Struct*)app->pBuffer;
uint8 group_members = 0;
Raid *r = NULL;
Group *g = NULL;
Raid *r = nullptr;
Group *g = nullptr;
if(IsRaidGrouped())
{
@@ -1796,7 +1796,7 @@ void Client::Handle_OP_AdventureRequest(const EQApplicationPacket *app)
break;
}
const char *c_name = NULL;
const char *c_name = nullptr;
c_name = r->GetClientNameByIndex(x);
if(c_name)
{
@@ -1815,7 +1815,7 @@ void Client::Handle_OP_AdventureRequest(const EQApplicationPacket *app)
break;
}
const char *c_name = NULL;
const char *c_name = nullptr;
c_name = g->GetClientNameByIndex(x);
if(c_name)
{
@@ -1937,7 +1937,7 @@ void Client::Handle_OP_Consume(const EQApplicationPacket *app)
}
ItemInst *myitem = GetInv().GetItem(pcs->slot);
if(myitem == NULL) {
if(myitem == nullptr) {
LogFile->write(EQEMuLog::Error, "Consuming from empty slot %d", pcs->slot);
return;
}
@@ -2235,7 +2235,7 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
//DeleteItemInInventory(slot_id, 1, false);
//entity_list.MessageClose_StringID(this, true, 50, 0, DRINKING_MESSAGE, GetName(), item->Name);
//Should add intoxication level to the PP at some point
//CheckIncreaseSkill(ALCOHOL_TOLERANCE, NULL, 25);
//CheckIncreaseSkill(ALCOHOL_TOLERANCE, nullptr, 25);
}
if (m_pp.hunger_level > 6000)
@@ -2392,7 +2392,7 @@ void Client::Handle_OP_AdventureMerchantPurchase(const EQApplicationPacket *app)
merchantid = tmp->CastToNPC()->MerchantType;
const Item_Struct* item = NULL;
const Item_Struct* item = nullptr;
bool found = false;
std::list<MerchantList> merlist = zone->merchanttable[merchantid];
std::list<MerchantList>::const_iterator itr;
@@ -2741,7 +2741,7 @@ void Client::Handle_OP_Begging(const EQApplicationPacket *app)
}
QueuePacket(outapp);
safe_delete(outapp);
CheckIncreaseSkill(BEGGING, NULL, -10);
CheckIncreaseSkill(BEGGING, nullptr, -10);
}
void Client::Handle_OP_TestBuff(const EQApplicationPacket *app)
@@ -2770,7 +2770,7 @@ void Client::Handle_OP_Surname(const EQApplicationPacket *app)
Surname_Struct* surname = (Surname_Struct*) app->pBuffer;
char *c = NULL;
char *c = nullptr;
bool first = true;
for(c = surname->lastname; *c; c++)
{
@@ -3008,7 +3008,7 @@ void Client::Handle_OP_SpawnAppearance(const EQApplicationPacket *app)
{
if(GetClientVersion() < EQClientSoF)
{
char *hack_str = NULL;
char *hack_str = nullptr;
MakeAnyLenString(&hack_str, "Player sent OP_SpawnAppearance with AT_Invis: %i", sa->parameter);
database.SetMQDetectionFlag(this->account_name, this->name, hack_str, zone->GetShortName());
safe_delete_array(hack_str);
@@ -3107,7 +3107,7 @@ void Client::Handle_OP_SpawnAppearance(const EQApplicationPacket *app)
{
if(!HasSkill(SNEAK))
{
char *hack_str = NULL;
char *hack_str = nullptr;
MakeAnyLenString(&hack_str, "Player sent OP_SpawnAppearance with AT_Sneak: %i", sa->parameter);
database.SetMQDetectionFlag(this->account_name, this->name, hack_str, zone->GetShortName());
safe_delete_array(hack_str);
@@ -3119,7 +3119,7 @@ void Client::Handle_OP_SpawnAppearance(const EQApplicationPacket *app)
}
else if (sa->type == AT_Size)
{
char *hack_str = NULL;
char *hack_str = nullptr;
MakeAnyLenString(&hack_str, "Player sent OP_SpawnAppearance with AT_Size: %i", sa->parameter);
database.SetMQDetectionFlag(this->account_name, this->name, hack_str, zone->GetShortName());
safe_delete_array(hack_str);
@@ -3340,7 +3340,7 @@ void Client::Handle_OP_MoveItem(const EQApplicationPacket *app)
{
if(mi->from_slot != mi->to_slot && (mi->from_slot < 30 || mi->from_slot > 39) && IsValidSlot(mi->from_slot) && IsValidSlot(mi->to_slot))
{
char *detect = NULL;
char *detect = nullptr;
const ItemInst *itm_from = GetInv().GetItem(mi->from_slot);
const ItemInst *itm_to = GetInv().GetItem(mi->to_slot);
MakeAnyLenString(&detect, "Player issued a move item from %u(item id %u) to %u(item id %u) while casting %u.",
@@ -3463,7 +3463,7 @@ void Client::Handle_OP_FeignDeath(const EQApplicationPacket *app)
SetFeigned(true);
}
CheckIncreaseSkill(FEIGN_DEATH, NULL, 5);
CheckIncreaseSkill(FEIGN_DEATH, nullptr, 5);
return;
}
@@ -3493,7 +3493,7 @@ void Client::Handle_OP_Sneak(const EQApplicationPacket *app)
safe_delete(outapp);
}
else {
CheckIncreaseSkill(SNEAK, NULL, 5);
CheckIncreaseSkill(SNEAK, nullptr, 5);
}
float hidechance = ((GetSkill(SNEAK)/300.0f) + .25) * 100;
float random = MakeRandomFloat(0, 99);
@@ -3539,7 +3539,7 @@ void Client::Handle_OP_Hide(const EQApplicationPacket *app)
float hidechance = ((GetSkill(HIDE)/250.0f) + .25) * 100;
float random = MakeRandomFloat(0, 100);
CheckIncreaseSkill(HIDE, NULL, 5);
CheckIncreaseSkill(HIDE, nullptr, 5);
if (random < hidechance) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
SpawnAppearance_Struct* sa_out = (SpawnAppearance_Struct*)outapp->pBuffer;
@@ -3694,7 +3694,7 @@ void Client::Handle_OP_GMZoneRequest(const EQApplicationPacket *app)
if (gmzr->zone_id == 0)
zid = zonesummon_id;
const char * zname = database.GetZoneName(zid);
if(zname == NULL)
if(zname == nullptr)
tarzone[0] = 0;
else
strcpy(tarzone, zname);
@@ -4754,7 +4754,7 @@ void Client::Handle_OP_DeleteItem(const EQApplicationPacket *app)
const ItemInst *inst = GetInv().GetItem(alc->from_slot);
if (inst && inst->GetItem()->ItemType == ItemTypeAlcohol) {
entity_list.MessageClose_StringID(this, true, 50, 0, DRINKING_MESSAGE, GetName(), inst->GetItem()->Name);
CheckIncreaseSkill(ALCOHOL_TOLERANCE, NULL, 25);
CheckIncreaseSkill(ALCOHOL_TOLERANCE, nullptr, 25);
int16 AlcoholTolerance = GetSkill(ALCOHOL_TOLERANCE);
int16 IntoxicationIncrease;
@@ -4800,7 +4800,7 @@ void Client::Handle_OP_Taunt(const EQApplicationPacket *app)
}
p_timers.Start(pTimerTaunt, TauntReuseTime-1);
if(GetTarget() == NULL || !GetTarget()->IsNPC())
if(GetTarget() == nullptr || !GetTarget()->IsNPC())
return;
Taunt(GetTarget()->CastToNPC(), false);
@@ -5368,7 +5368,7 @@ void Client::Handle_OP_GMGoto(const EQApplicationPacket *app)
}
GMSummon_Struct* gmg = (GMSummon_Struct*) app->pBuffer;
Mob* gt = entity_list.GetMob(gmg->charname);
if (gt != NULL) {
if (gt != nullptr) {
this->MovePC(zone->GetZoneID(), zone->GetInstanceID(), gt->GetX(), gt->GetY(), gt->GetZ(), gt->GetHeading());
}
else if (!worldserver.Connected())
@@ -5414,7 +5414,7 @@ void Client::Handle_OP_TraderShop(const EQApplicationPacket *app)
outtcs->Approval = Customer->WithCustomer(GetID());
else {
_log(TRADING__CLIENT, "Client::Handle_OP_TraderShop: entity_list.GetClientByID(tcs->traderid)"
" returned a NULL pointer");
" returned a nullptr pointer");
return;
}
@@ -5623,7 +5623,7 @@ void Client::Handle_OP_ShopPlayerBuy(const EQApplicationPacket *app)
break;
}
}
const Item_Struct* item = NULL;
const Item_Struct* item = nullptr;
uint32 prevcharges = 0;
if (item_id == 0) { //check to see if its on the temporary table
std::list<TempMerchantList> tmp_merlist = zone->tmpmerchanttable[tmp->GetNPCTypeID()];
@@ -5695,7 +5695,7 @@ void Client::Handle_OP_ShopPlayerBuy(const EQApplicationPacket *app)
if(!TakeMoneyFromPP(mpo->price))
{
char *hacker_str = NULL;
char *hacker_str = nullptr;
MakeAnyLenString(&hacker_str, "Vendor Cheat: attempted to buy %i of %i: %s that cost %d cp but only has %d pp %d gp %d sp %d cp\n",
mpo->quantity, item->ID, item->Name,
mpo->price, m_pp.platinum, m_pp.gold, m_pp.silver, m_pp.copper);
@@ -5712,7 +5712,7 @@ void Client::Handle_OP_ShopPlayerBuy(const EQApplicationPacket *app)
//make sure we are not completely full...
if(freeslotid == SLOT_CURSOR) {
if(m_inv.GetItem(SLOT_CURSOR) != NULL) {
if(m_inv.GetItem(SLOT_CURSOR) != nullptr) {
Message(13, "You do not have room for any more items.");
safe_delete(outapp);
safe_delete(inst);
@@ -5981,7 +5981,7 @@ void Client::Handle_OP_CloseContainer(const EQApplicationPacket *app)
return;
}
SetTradeskillObject(NULL);
SetTradeskillObject(nullptr);
ClickObjectAck_Struct* oos = (ClickObjectAck_Struct*)app->pBuffer;
Entity* entity = entity_list.GetEntityObject(oos->drop_id);
@@ -6036,7 +6036,7 @@ void Client::Handle_OP_ClickObjectAction(const EQApplicationPacket *app)
}
}
SetTradeskillObject(NULL);
SetTradeskillObject(nullptr);
EQApplicationPacket end_trade1(OP_FinishWindow, 0);
QueuePacket(&end_trade1);
@@ -6129,7 +6129,7 @@ void Client::Handle_OP_RecipesFavorite(const EQApplicationPacket *app)
" LEFT JOIN tradeskill_recipe_entries AS tre ON tr.id=tre.recipe_id "
" LEFT JOIN (SELECT recipe_id, madecount FROM char_recipe_list WHERE char_id = %u) AS crl ON tr.id=crl.recipe_id "
" WHERE tr.id IN (%s) "
" AND tr.must_learn & 0x20 <> 0x20 AND ((tr.must_learn & 0x3 <> 0 AND crl.madecount IS NOT NULL) OR (tr.must_learn & 0x3 = 0)) "
" AND tr.must_learn & 0x20 <> 0x20 AND ((tr.must_learn & 0x3 <> 0 AND crl.madecount IS NOT nullptr) OR (tr.must_learn & 0x3 = 0)) "
" GROUP BY tr.id "
" HAVING sum(if(tre.item_id %s AND tre.iscontainer > 0,1,0)) > 0 "
" LIMIT 100 ", CharacterID(), buf, containers);
@@ -6184,7 +6184,7 @@ void Client::Handle_OP_RecipesSearch(const EQApplicationPacket *app)
" LEFT JOIN tradeskill_recipe_entries AS tre ON tr.id=tre.recipe_id "
" LEFT JOIN (SELECT recipe_id, madecount FROM char_recipe_list WHERE char_id = %u) AS crl ON tr.id=crl.recipe_id "
" WHERE %s tr.trivial >= %u AND tr.trivial <= %u "
" AND tr.must_learn & 0x20 <> 0x20 AND((tr.must_learn & 0x3 <> 0 AND crl.madecount IS NOT NULL) OR (tr.must_learn & 0x3 = 0)) "
" AND tr.must_learn & 0x20 <> 0x20 AND((tr.must_learn & 0x3 <> 0 AND crl.madecount IS NOT nullptr) OR (tr.must_learn & 0x3 = 0)) "
" GROUP BY tr.id "
" HAVING sum(if(tre.item_id %s AND tre.iscontainer > 0,1,0)) > 0 "
" LIMIT 200 "
@@ -6231,7 +6231,7 @@ void Client::Handle_OP_TradeSkillCombine(const EQApplicationPacket *app)
sizeof(NewCombine_Struct), app->size);
return;
}
/*if (m_tradeskill_object == NULL) {
/*if (m_tradeskill_object == nullptr) {
Message(13, "Error: Server is not aware of the tradeskill container you are attempting to use");
return;
}*/
@@ -6253,7 +6253,7 @@ void Client::Handle_OP_ItemName(const EQApplicationPacket *app)
}
ItemNamePacket_Struct *p = (ItemNamePacket_Struct*)app->pBuffer;
const Item_Struct *item = 0;
if ((item = database.GetItem(p->item_id))!=NULL) {
if ((item = database.GetItem(p->item_id))!=nullptr) {
EQApplicationPacket* outapp=new EQApplicationPacket(OP_ItemName,sizeof(ItemNamePacket_Struct));
p=(ItemNamePacket_Struct*)outapp->pBuffer;
memset(p, 0, sizeof(ItemNamePacket_Struct));
@@ -6270,7 +6270,7 @@ void Client::Handle_OP_AugmentItem(const EQApplicationPacket *app)
sizeof(AugmentItem_Struct), app->size);
return;
}
/*if (m_tradeskill_object == NULL) {
/*if (m_tradeskill_object == nullptr) {
Message(13, "Error: Server is not aware of the tradeskill container you are attempting to use");
return;
}*/
@@ -6418,7 +6418,7 @@ void Client::Handle_OP_GroupCancelInvite(const EQApplicationPacket *app)
GroupCancel_Struct* gf = (GroupCancel_Struct*) app->pBuffer;
Mob* inviter = entity_list.GetClientByName(gf->name1);
if(inviter != NULL)
if(inviter != nullptr)
{
if(inviter->IsClient())
inviter->CastToClient()->QueuePacket(app);
@@ -6458,7 +6458,7 @@ void Client::Handle_OP_GroupFollow2(const EQApplicationPacket *app)
GroupGeneric_Struct* gf = (GroupGeneric_Struct*) app->pBuffer;
Mob* inviter = entity_list.GetClientByName(gf->name1);
if(inviter != NULL && inviter->IsClient()) {
if(inviter != nullptr && inviter->IsClient()) {
isgrouped = true;
strn0cpy(gf->name1,inviter->GetName(), 64);
strn0cpy(gf->name2,this->GetName(), 64);
@@ -6606,7 +6606,7 @@ void Client::Handle_OP_GroupFollow2(const EQApplicationPacket *app)
worldserver.SendPacket(pack);
safe_delete(pack);
}
else if(inviter == NULL)
else if(inviter == nullptr)
{
ServerPacket* pack = new ServerPacket(ServerOP_GroupFollow, sizeof(ServerGroupFollow_Struct));
ServerGroupFollow_Struct *sgfs = (ServerGroupFollow_Struct *)pack->pBuffer;
@@ -6632,7 +6632,7 @@ void Client::Handle_OP_GroupDisband(const EQApplicationPacket *app)
Raid *raid = entity_list.GetRaidByClient(this);
if(raid){
Mob* memberToDisband = NULL;
Mob* memberToDisband = nullptr;
if(!raid->IsGroupLeader(GetName()))
memberToDisband = this;
@@ -6699,10 +6699,10 @@ void Client::Handle_OP_GroupDisband(const EQApplicationPacket *app)
#endif
if((group->IsLeader(this) && (GetTarget() == 0 || GetTarget() == this)) || (group->GroupCount()<3)) {
group->DisbandGroup();
if(GetMerc() != NULL)
if(GetMerc() != nullptr)
GetMerc()->Suspend();
} else {
Mob* memberToDisband = NULL;
Mob* memberToDisband = nullptr;
memberToDisband = GetTarget();
if(!memberToDisband)
@@ -6746,13 +6746,13 @@ void Client::Handle_OP_GroupDisband(const EQApplicationPacket *app)
// ...but other members can only remove themselves
group->DelMember(this,false);
if(!IsGrouped() && GetMerc() != NULL) {
if(!IsGrouped() && GetMerc() != nullptr) {
if(!IsGrouped()) {
Group *g = new Group(this);
if(!g) {
delete g;
g = NULL;
g = nullptr;
return;
}
@@ -6819,7 +6819,7 @@ void Client::Handle_OP_GMEmoteZone(const EQApplicationPacket *app)
if(strstr(gmez->text,"^")==0)
entity_list.Message(0, 15, gmez->text);
else{
for(newmessage = strtok((char*)gmez->text,"^");newmessage!=NULL;newmessage=strtok(NULL, "^"))
for(newmessage = strtok((char*)gmez->text,"^");newmessage!=nullptr;newmessage=strtok(nullptr, "^"))
entity_list.Message(0, 15, newmessage);
}
return;
@@ -6859,11 +6859,11 @@ void Client::Handle_OP_InspectAnswer(const EQApplicationPacket *app) {
EQApplicationPacket* outapp = app->Copy();
InspectResponse_Struct* insr = (InspectResponse_Struct*) outapp->pBuffer;
Mob* tmp = entity_list.GetMob(insr->TargetID);
const Item_Struct* item = NULL;
const Item_Struct* item = nullptr;
for (int16 L = 0; L <= 20; L++) {
const ItemInst* inst = GetInv().GetItem(L);
item = inst ? inst->GetItem() : NULL;
item = inst ? inst->GetItem() : nullptr;
if(item) {
strcpy(insr->itemnames[L], item->Name);
@@ -6873,7 +6873,7 @@ void Client::Handle_OP_InspectAnswer(const EQApplicationPacket *app) {
}
const ItemInst* inst = GetInv().GetItem(21);
item = inst ? inst->GetItem() : NULL;
item = inst ? inst->GetItem() : nullptr;
if(item) {
strcpy(insr->itemnames[22], item->Name);
@@ -7148,7 +7148,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
if((mypet->GetPetType() == petAnimation && GetAA(aaAnimationEmpathy) >= 3) || mypet->GetPetType() != petAnimation) {
mypet->Say_StringID(MT_PetResponse, PET_CALMING);
mypet->WipeHateList();
mypet->SetTarget(NULL);
mypet->SetTarget(nullptr);
}
break;
}
@@ -7168,7 +7168,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
mypet->BuffFadeByEffect(SE_Charm);
break;
} else {
SetPet(NULL);
SetPet(nullptr);
}
mypet->Say_StringID(MT_PetResponse, PET_GETLOST_STRING);
@@ -7719,7 +7719,7 @@ void Client::Handle_OP_Mend(const EQApplicationPacket *app)
Message_StringID(4,MEND_FAIL);
}
CheckIncreaseSkill(MEND, NULL, 10);
CheckIncreaseSkill(MEND, nullptr, 10);
return;
}
@@ -8160,7 +8160,7 @@ void Client::Handle_OP_Track(const EQApplicationPacket *app)
if( GetSkill(TRACKING)==0 )
SetSkill(TRACKING,1);
else
CheckIncreaseSkill(TRACKING, NULL, 15);
CheckIncreaseSkill(TRACKING, nullptr, 15);
if(!entity_list.MakeTrackPacket(this))
LogFile->write(EQEMuLog::Error, "Unable to generate OP_Track packet requested by client.");
@@ -8219,7 +8219,7 @@ void Client::Handle_OP_Split(const EQApplicationPacket *app)
return;
}
Group *cgroup = GetGroup();
if(cgroup == NULL) {
if(cgroup == nullptr) {
//invalid group, not sure if we should say more...
Message(13, "You can not split money if your not in a group.");
return;
@@ -8263,7 +8263,7 @@ void Client::Handle_OP_SenseTraps(const EQApplicationPacket *app)
Trap* trap = entity_list.FindNearbyTrap(this,800);
CheckIncreaseSkill(SENSE_TRAPS, NULL);
CheckIncreaseSkill(SENSE_TRAPS, nullptr);
if (trap && trap->skill > 0) {
int uskill = GetSkill(SENSE_TRAPS);
@@ -8349,7 +8349,7 @@ void Client::Handle_OP_DisarmTraps(const EQApplicationPacket *app)
Message(MT_Skills,"You failed to disarm a trap.");
}
}
CheckIncreaseSkill(DISARM_TRAPS, NULL);
CheckIncreaseSkill(DISARM_TRAPS, nullptr);
return;
}
Message(MT_Skills,"You did not find any traps close enough to disarm.");
@@ -8534,7 +8534,7 @@ void Client::Handle_OP_ControlBoat(const EQApplicationPacket *app)
if(!boat->IsNPC() || (boat->GetRace() != CONTROLLED_BOAT && boat->GetRace() != 502))
{
char *hacked_string = NULL;
char *hacked_string = nullptr;
MakeAnyLenString(&hacked_string, "OP_Control Boat was sent against %s which is of race %u", boat->GetName(), boat->GetRace());
database.SetMQDetectionFlag(this->AccountName(), this->GetName(), hacked_string, zone->GetShortName());
safe_delete_array(hacked_string);
@@ -8572,7 +8572,7 @@ void Client::Handle_OP_SetRunMode(const EQApplicationPacket *app)
void Client::Handle_OP_SafeFallSuccess(const EQApplicationPacket *app) // bit of a misnomer, sent whenever safe fall is used (success of fail)
{
if(HasSkill(SAFE_FALL)) //this should only get called if the client has safe fall, but just in case...
CheckIncreaseSkill(SAFE_FALL, NULL); //check for skill up
CheckIncreaseSkill(SAFE_FALL, nullptr); //check for skill up
}
void Client::Handle_OP_Heartbeat(const EQApplicationPacket *app)
@@ -8599,7 +8599,7 @@ void Client::Handle_OP_FindPersonRequest(const EQApplicationPacket *app)
Message(13, "Searched for NPC ID: %d\n", t->npc_id);
Mob* target = entity_list.GetMob(t->npc_id);
if(target == NULL) {
if(target == nullptr) {
//empty length packet == not found.
EQApplicationPacket outapp(OP_FindPersonReply, 0);
QueuePacket(&outapp);
@@ -8631,7 +8631,7 @@ void Client::Handle_OP_FindPersonRequest(const EQApplicationPacket *app)
VERTEX Start(GetX(), GetY(), GetZ() + (GetSize() < 6.0 ? 6 : GetSize()) * HEAD_POSITION);
VERTEX End(target->GetX(), target->GetY(), target->GetZ() + (target->GetSize() < 6.0 ? 6 : target->GetSize()) * HEAD_POSITION);
if(!zone->zonemap->LineIntersectsZone(Start, End, 1.0f, NULL, NULL) && zone->pathing->NoHazards(Start, End))
if(!zone->zonemap->LineIntersectsZone(Start, End, 1.0f, nullptr, nullptr) && zone->pathing->NoHazards(Start, End))
{
points.resize(2);
points[0].x = Start.x;
@@ -8861,7 +8861,7 @@ bool Client::FinishConnState2(DBAsyncWork* dbaw) {
drakkin_details = m_pp.drakkin_details;
//if we zone in with invalid Z, fix it.
if (zone->zonemap != NULL) {
if (zone->zonemap != nullptr) {
//for whatever reason, LineIntersectsNode is giving better results than FindBestZ
@@ -8875,20 +8875,20 @@ bool Client::FinishConnState2(DBAsyncWork* dbaw) {
VERTEX hit;
VERTEX below_me(me);
below_me.z -= 500;
if(!zone->zonemap->LineIntersectsNode(pnode, me, below_me, &hit, NULL) || hit.z < -5000) {
if(!zone->zonemap->LineIntersectsNode(pnode, me, below_me, &hit, nullptr) || hit.z < -5000) {
#if EQDEBUG >= 5
LogFile->write(EQEMuLog::Debug, "Player %s started below the zone trying to fix! (%.3f, %.3f, %.3f)", GetName(), me.x, me.y, me.z);
#endif
//theres nothing below us... try to find something to stand on
me.z += 200; //arbitrary #
if(zone->zonemap->LineIntersectsNode(pnode, me, below_me, &hit, NULL)) {
if(zone->zonemap->LineIntersectsNode(pnode, me, below_me, &hit, nullptr)) {
//+10 so they dont stick in the ground
SendTo(me.x, me.y, hit.z + 10);
m_pp.z = hit.z + 10;
} else {
//one more, desperate try
me.z += 2000;
if(zone->zonemap->LineIntersectsNode(pnode, me, below_me, &hit, NULL)) {
if(zone->zonemap->LineIntersectsNode(pnode, me, below_me, &hit, nullptr)) {
//+10 so they dont stick in the ground
SendTo(me.x, me.y, hit.z + 10);
m_pp.z = hit.z + 10;
@@ -9082,7 +9082,7 @@ bool Client::FinishConnState2(DBAsyncWork* dbaw) {
KeyRingLoad();
uint32 groupid = database.GetGroupID(GetName());
Group* group = NULL;
Group* group = nullptr;
if(groupid > 0){
group = entity_list.GetGroupByID(groupid);
if(!group) { //nobody from our is here... start a new group
@@ -9092,7 +9092,7 @@ bool Client::FinishConnState2(DBAsyncWork* dbaw) {
else //error loading group members...
{
delete group;
group = NULL;
group = nullptr;
}
} //else, somebody from our group is already here...
@@ -9396,7 +9396,7 @@ void Client::CompleteConnect()
if (GetHideMe()) Message(13, "[GM] You are currently hidden to all clients");
uint32 raidid = database.GetRaidID(GetName());
Raid *raid = NULL;
Raid *raid = nullptr;
if(raidid > 0){
raid = entity_list.GetRaidByID(raidid);
if(!raid){
@@ -9405,7 +9405,7 @@ void Client::CompleteConnect()
entity_list.AddRaid(raid, raidid);
}
else
raid = NULL;
raid = nullptr;
}
if(raid){
SetRaidGrouped(true);
@@ -9587,7 +9587,7 @@ void Client::CompleteConnect()
for(x=0;x<8;x++)
SendWearChange(x);
Mob *pet = GetPet();
if(pet != NULL) {
if(pet != nullptr) {
for(x=0;x<8;x++)
pet->SendWearChange(x);
}
@@ -9675,7 +9675,7 @@ void Client::CompleteConnect()
if(IsInAGuild())
{
guild_mgr.SendGuildMemberUpdateToWorld(GetName(), GuildID(), zone->GetZoneID(), time(NULL));
guild_mgr.SendGuildMemberUpdateToWorld(GetName(), GuildID(), zone->GetZoneID(), time(nullptr));
guild_mgr.RequestOnlineGuildMembers(this->CharacterID(), this->GuildID());
}
@@ -9812,7 +9812,7 @@ void Client::Handle_OP_RequestTitles(const EQApplicationPacket *app)
EQApplicationPacket *outapp = title_manager.MakeTitlesPacket(this);
if(outapp != NULL)
if(outapp != nullptr)
FastQueuePacket(&outapp);
}
@@ -9830,7 +9830,7 @@ void Client::Handle_OP_BankerChange(const EQApplicationPacket *app)
if(!banker || distance > USE_NPC_RANGE2)
{
char *hacked_string = NULL;
char *hacked_string = nullptr;
MakeAnyLenString(&hacked_string, "Player tried to make use of a banker(money) but %s is non-existant or too far away (%u units).",
banker ? banker->GetName() : "UNKNOWN NPC", distance);
database.SetMQDetectionFlag(AccountName(), GetName(), hacked_string, zone->GetShortName());
@@ -9838,7 +9838,7 @@ void Client::Handle_OP_BankerChange(const EQApplicationPacket *app)
return;
}
EQApplicationPacket *outapp=new EQApplicationPacket(OP_BankerChange,NULL,sizeof(BankerChange_Struct));
EQApplicationPacket *outapp=new EQApplicationPacket(OP_BankerChange,nullptr,sizeof(BankerChange_Struct));
BankerChange_Struct *bc=(BankerChange_Struct *)outapp->pBuffer;
if(m_pp.platinum < 0)
@@ -9996,11 +9996,11 @@ void Client::Handle_OP_RaidCommand(const EQApplicationPacket *app)
}
if(g){//add us all
uint32 freeGroup = r->GetFreeGroup();
Client *addClient = NULL;
Client *addClient = nullptr;
for(int x = 0; x < 6; x++)
{
if(g->members[x]){
Client *c = NULL;
Client *c = nullptr;
if(g->members[x]->IsClient())
c = g->members[x]->CastToClient();
else
@@ -10049,7 +10049,7 @@ void Client::Handle_OP_RaidCommand(const EQApplicationPacket *app)
uint32 groupFree = r->GetFreeGroup(); //get a free group
if(ig){ //if we already have a group then cycle through adding us...
Client *addClientig = NULL;
Client *addClientig = nullptr;
for(int x = 0; x < 6; x++)
{
if(ig->members[x]){
@@ -10060,7 +10060,7 @@ void Client::Handle_OP_RaidCommand(const EQApplicationPacket *app)
}
}
if(ig->IsLeader(ig->members[x])){
Client *c = NULL;
Client *c = nullptr;
if(ig->members[x]->IsClient())
c = ig->members[x]->CastToClient();
else
@@ -10074,7 +10074,7 @@ void Client::Handle_OP_RaidCommand(const EQApplicationPacket *app)
}
}
else{
Client *c = NULL;
Client *c = nullptr;
if(ig->members[x]->IsClient())
c = ig->members[x]->CastToClient();
else
@@ -10098,7 +10098,7 @@ void Client::Handle_OP_RaidCommand(const EQApplicationPacket *app)
r->AddMember(i,0xFFFFFFFF, true, false, true);
}
Client *addClient = NULL;
Client *addClient = nullptr;
//now add the existing group
for(int x = 0; x < 6; x++)
{
@@ -10112,7 +10112,7 @@ void Client::Handle_OP_RaidCommand(const EQApplicationPacket *app)
}
if(g->IsLeader(g->members[x]))
{
Client *c = NULL;
Client *c = nullptr;
if(g->members[x]->IsClient())
c = g->members[x]->CastToClient();
else
@@ -10127,7 +10127,7 @@ void Client::Handle_OP_RaidCommand(const EQApplicationPacket *app)
}
else
{
Client *c = NULL;
Client *c = nullptr;
if(g->members[x]->IsClient())
c = g->members[x]->CastToClient();
else
@@ -10151,7 +10151,7 @@ void Client::Handle_OP_RaidCommand(const EQApplicationPacket *app)
r = new Raid(i);
entity_list.AddRaid(r);
r->SetRaidDetails();
Client *addClientig = NULL;
Client *addClientig = nullptr;
for(int x = 0; x < 6; x++)
{
if(ig->members[x])
@@ -10164,7 +10164,7 @@ void Client::Handle_OP_RaidCommand(const EQApplicationPacket *app)
}
if(ig->IsLeader(ig->members[x]))
{
Client *c = NULL;
Client *c = nullptr;
if(ig->members[x]->IsClient())
c = ig->members[x]->CastToClient();
else
@@ -10180,7 +10180,7 @@ void Client::Handle_OP_RaidCommand(const EQApplicationPacket *app)
}
else
{
Client *c = NULL;
Client *c = nullptr;
if(ig->members[x]->IsClient())
c = ig->members[x]->CastToClient();
else
@@ -10505,7 +10505,7 @@ void Client::Handle_OP_Translocate(const EQApplicationPacket *app) {
if(!PendingTranslocate) return;
if((RuleI(Spells, TranslocateTimeLimit) > 0) && (time(NULL) > (TranslocateTime + RuleI(Spells, TranslocateTimeLimit)))) {
if((RuleI(Spells, TranslocateTimeLimit) > 0) && (time(nullptr) > (TranslocateTime + RuleI(Spells, TranslocateTimeLimit)))) {
Message(13, "You did not accept the Translocate within the required time limit.");
PendingTranslocate = false;
return;
@@ -10516,7 +10516,7 @@ void Client::Handle_OP_Translocate(const EQApplicationPacket *app) {
int SpellID = PendingTranslocateData.SpellID;
if(parse->SpellHasQuestSub(SpellID, "EVENT_SPELL_EFFECT_TRANSLOCATE_COMPLETE"))
{
parse->EventSpell(EVENT_SPELL_EFFECT_TRANSLOCATE_COMPLETE, NULL, this, SpellID, 0);
parse->EventSpell(EVENT_SPELL_EFFECT_TRANSLOCATE_COMPLETE, nullptr, this, SpellID, 0);
}
else
{
@@ -11135,7 +11135,7 @@ void Client::Handle_OP_ApplyPoison(const EQApplicationPacket *app) {
float SuccessChance = (GetSkill(APPLY_POISON) + GetLevel()) / 400.0f;
double ChanceRoll = MakeRandomFloat(0, 1);
CheckIncreaseSkill(APPLY_POISON, NULL, 10);
CheckIncreaseSkill(APPLY_POISON, nullptr, 10);
if(ChanceRoll < SuccessChance) {
ApplyPoisonSuccessResult = 1;
@@ -11150,7 +11150,7 @@ void Client::Handle_OP_ApplyPoison(const EQApplicationPacket *app) {
}
}
EQApplicationPacket *outapp = new EQApplicationPacket(OP_ApplyPoison, NULL, sizeof(ApplyPoison_Struct));
EQApplicationPacket *outapp = new EQApplicationPacket(OP_ApplyPoison, nullptr, sizeof(ApplyPoison_Struct));
ApplyPoison_Struct* ApplyPoisonResult = (ApplyPoison_Struct*)outapp->pBuffer;
ApplyPoisonResult->success = ApplyPoisonSuccessResult;
ApplyPoisonResult->inventorySlot = ApplyPoisonData->inventorySlot;
@@ -11178,7 +11178,7 @@ void Client::Handle_OP_AugmentInfo(const EQApplicationPacket *app) {
}
AugmentInfo_Struct* AugInfo = (AugmentInfo_Struct*) app->pBuffer;
char *outstring = NULL;
char *outstring = nullptr;
const Item_Struct * item = database.GetItem(AugInfo->itemid);
@@ -11514,12 +11514,12 @@ void Client::Handle_OP_SetStartCity(const EQApplicationPacket *app)
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = 0;
MYSQL_RES *result = NULL;
MYSQL_RES *result = nullptr;
MYSQL_ROW row = 0;
float x(0),y(0),z(0);
uint32 zoneid = 0;
uint32 StartCity = (uint32)strtol((const char*)app->pBuffer, NULL, 10);
uint32 StartCity = (uint32)strtol((const char*)app->pBuffer, nullptr, 10);
bool ValidCity = false;
database.RunQuery
(
@@ -12425,7 +12425,7 @@ void Client::Handle_OP_BuffRemoveRequest(const EQApplicationPacket *app)
BuffRemoveRequest_Struct *brrs = (BuffRemoveRequest_Struct*)app->pBuffer;
Mob *m = NULL;
Mob *m = nullptr;
if(brrs->EntityID == GetID())
m = this;
@@ -12639,7 +12639,7 @@ void Client::Handle_OP_AltCurrencyMerchantRequest(const EQApplicationPacket *app
ss << alt_cur_id << "|1|" << alt_cur_id;
uint32 count = 0;
uint32 merchant_id = tar->MerchantType;
const Item_Struct *item = NULL;
const Item_Struct *item = nullptr;
std::list<MerchantList> merlist = zone->merchanttable[merchant_id];
std::list<MerchantList>::const_iterator itr;
@@ -12703,7 +12703,7 @@ void Client::Handle_OP_AltCurrencySellSelection(const EQApplicationPacket *app)
return;
}
const Item_Struct* item = NULL;
const Item_Struct* item = nullptr;
uint32 cost = 0;
uint32 current_currency = GetAlternateCurrencyValue(alt_cur_id);
uint32 merchant_id = tar->MerchantType;
@@ -12765,7 +12765,7 @@ void Client::Handle_OP_AltCurrencyPurchase(const EQApplicationPacket *app) {
return;
}
const Item_Struct* item = NULL;
const Item_Struct* item = nullptr;
uint32 cost = 0;
uint32 current_currency = GetAlternateCurrencyValue(alt_cur_id);
uint32 merchant_id = tar->MerchantType;
@@ -12882,7 +12882,7 @@ void Client::Handle_OP_AltCurrencySell(const EQApplicationPacket *app) {
return;
}
const Item_Struct* item = NULL;
const Item_Struct* item = nullptr;
uint32 cost = 0;
uint32 current_currency = GetAlternateCurrencyValue(alt_cur_id);
uint32 merchant_id = tar->MerchantType;
@@ -13176,7 +13176,7 @@ void Client::Handle_OP_XTargetRequest(const EQApplicationPacket *app)
if(GetTarget())
UpdateXTargetType(TargetsTarget, GetTarget()->GetTarget());
else
UpdateXTargetType(TargetsTarget, NULL);
UpdateXTargetType(TargetsTarget, nullptr);
break;
}
+10 -10
View File
@@ -233,7 +233,7 @@ bool Client::Process() {
song_target = entity_list.GetMob(bardsong_target_id);
}
if (song_target == NULL) {
if (song_target == nullptr) {
InterruptSpell(SONG_ENDS_ABRUPTLY, 0x121, bardsong);
} else {
if(!ApplyNextBardPulse(bardsong, song_target, bardsong_slot))
@@ -348,7 +348,7 @@ bool Client::Process() {
}
Mob *auto_attack_target = GetTarget();
if (auto_attack && auto_attack_target != NULL && may_use_attacks && attack_timer.Check())
if (auto_attack && auto_attack_target != nullptr && may_use_attacks && attack_timer.Check())
{
//check if change
//only check on primary attack.. sorry offhand you gotta wait!
@@ -486,7 +486,7 @@ bool Client::Process() {
}
}
if(auto_attack && may_use_attacks && auto_attack_target != NULL
if(auto_attack && may_use_attacks && auto_attack_target != nullptr
&& CanThisClassDualWield() && attack_dw_timer.Check())
{
// Range check
@@ -844,7 +844,7 @@ void Client::BulkSendInventoryItems() {
int16 free_slot_id = m_inv.FindFreeSlot(inst->IsType(ItemClassContainer), true, inst->GetItem()->Size, is_arrow);
mlog(INVENTORY__ERROR, "Incomplete Trade Transaction: Moving %s from slot %i to %i", inst->GetItem()->Name, slot_id, free_slot_id);
PutItemInInventory(free_slot_id, *inst, false);
database.SaveInventory(character_id, NULL, slot_id);
database.SaveInventory(character_id, nullptr, slot_id);
safe_delete(inst);
}
}
@@ -981,7 +981,7 @@ void Client::BulkSendInventoryItems()
#endif*/
void Client::BulkSendMerchantInventory(int merchant_id, int npcid) {
const Item_Struct* handyitem = NULL;
const Item_Struct* handyitem = nullptr;
uint32 numItemSlots=80; //The max number of items passed in the transaction.
const Item_Struct *item;
std::list<MerchantList> merlist = zone->merchanttable[merchant_id];
@@ -1080,7 +1080,7 @@ void Client::BulkSendMerchantInventory(int merchant_id, int npcid) {
}
//this resets the slot
zone->tmpmerchanttable[npcid] = tmp_merlist;
if(merch != NULL && handyitem){
if(merch != nullptr && handyitem){
char handy_id[8]={0};
int greeting=MakeRandomInt(0, 4);
int greet_id=0;
@@ -1373,7 +1373,7 @@ void Client::OPMoveCoin(const EQApplicationPacket* app)
NPC *banker = entity_list.GetClosestBanker(this, distance);
if(!banker || distance > USE_NPC_RANGE2)
{
char *hacked_string = NULL;
char *hacked_string = nullptr;
MakeAnyLenString(&hacked_string, "Player tried to make use of a banker(coin move) but %s is non-existant or too far away (%u units).",
banker ? banker->GetName() : "UNKNOWN NPC", distance);
database.SetMQDetectionFlag(AccountName(), GetName(), hacked_string, zone->GetShortName());
@@ -1405,7 +1405,7 @@ void Client::OPMoveCoin(const EQApplicationPacket* app)
NPC *banker = entity_list.GetClosestBanker(this, distance);
if(!banker || distance > USE_NPC_RANGE2)
{
char *hacked_string = NULL;
char *hacked_string = nullptr;
MakeAnyLenString(&hacked_string, "Player tried to make use of a banker(shared coin move) but %s is non-existant or too far away (%u units).",
banker ? banker->GetName() : "UNKNOWN NPC", distance);
database.SetMQDetectionFlag(AccountName(), GetName(), hacked_string, zone->GetShortName());
@@ -1461,7 +1461,7 @@ void Client::OPMoveCoin(const EQApplicationPacket* app)
NPC *banker = entity_list.GetClosestBanker(this, distance);
if(!banker || distance > USE_NPC_RANGE2)
{
char *hacked_string = NULL;
char *hacked_string = nullptr;
MakeAnyLenString(&hacked_string, "Player tried to make use of a banker(coin move) but %s is non-existant or too far away (%u units).",
banker ? banker->GetName() : "UNKNOWN NPC", distance);
database.SetMQDetectionFlag(AccountName(), GetName(), hacked_string, zone->GetShortName());
@@ -1505,7 +1505,7 @@ void Client::OPMoveCoin(const EQApplicationPacket* app)
NPC *banker = entity_list.GetClosestBanker(this, distance);
if(!banker || distance > USE_NPC_RANGE2)
{
char *hacked_string = NULL;
char *hacked_string = nullptr;
MakeAnyLenString(&hacked_string, "Player tried to make use of a banker(shared coin move) but %s is non-existant or too far away (%u units).",
banker ? banker->GetName() : "UNKNOWN NPC", distance);
database.SetMQDetectionFlag(AccountName(), GetName(), hacked_string, zone->GetShortName());
+122 -122
View File
@@ -25,7 +25,7 @@
3. In the command_init function you must add a call to command_add
for your function. If you want an alias for your command, add
a second call to command_add with the descriptin and access args
set to NULL and 0 respectively since they aren't used when adding
set to nullptr and 0 respectively since they aren't used when adding
an alias. The function pointers being equal is makes it an alias.
The access level you set with command_add is only a default if
the command isn't listed in the addon.ini file.
@@ -142,7 +142,7 @@ Access Levels:
* When adding a command, if it's the first time that function pointer is
* used it is a new command. If that function pointer is used for another
* command, the command is added as an alias; description and access level
* are not used and can be NULL.
* are not used and can be nullptr.
*
*/
int command_init(void) {
@@ -165,7 +165,7 @@ int command_init(void) {
command_add("numauths","- TODO: describe this command",200,command_numauths) ||
command_add("setanim","[animnum] - Set target's appearance to animnum",200,command_setanim) ||
command_add("connectworldserver","- Make zone attempt to connect to worldserver",200,command_connectworldserver) ||
command_add("connectworld",NULL,0,command_connectworldserver) ||
command_add("connectworld",nullptr,0,command_connectworldserver) ||
command_add("serverinfo","- Get OS info about server host",200,command_serverinfo) ||
command_add("crashtest","- Crash the zoneserver",200,command_crashtest) ||
command_add("getvariable","[varname] - Get the value of a variable from the database",200,command_getvariable) ||
@@ -181,7 +181,7 @@ int command_init(void) {
command_add("zone","[zonename] [x] [y] [z] - Go to specified zone (coords optional)",50,command_zone) ||
command_add("zoneinstance","[instanceid] [x] [y] [z] - Go to specified instance zone (coords optional)",50,command_zone_instance) ||
command_add("peqzone","[zonename] - Go to specified zone, if you have > 75% health",0,command_peqzone) ||
command_add("tgczone",NULL,0,command_peqzone) ||
command_add("tgczone",nullptr,0,command_peqzone) ||
command_add("showbuffs","- List buffs active on your target or you if no target",50,command_showbuffs) ||
command_add("movechar","[charname] [zonename] - Move charname to zonename",50,command_movechar) ||
command_add("viewpetition","[petition number] - View a petition",20,command_viewpetition) ||
@@ -193,9 +193,9 @@ int command_init(void) {
command_add("timezone","[HH] [MM] - Set timezone. Minutes are optional",90,command_timezone) ||
command_add("synctod","- Send a time of day update to every client in zone",90,command_synctod) ||
command_add("invulnerable","[on/off] - Turn player target's or your invulnerable flag on or off",80,command_invul) ||
command_add("invul",NULL,0,command_invul) ||
command_add("invul",nullptr,0,command_invul) ||
command_add("hideme","[on/off] - Hide yourself from spawn lists.",80,command_hideme) ||
command_add("gmhideme",NULL,0,command_hideme) ||
command_add("gmhideme",nullptr,0,command_hideme) ||
command_add("emote","['name'/'world'/'zone'] [type] [message] - Send an emote message",80,command_emote) ||
command_add("fov","- Check wether you're behind or in your target's field of view",80,command_fov) ||
command_add("manastat","- Report your or your target's cur/max mana",80,command_manastat) ||
@@ -209,7 +209,7 @@ int command_init(void) {
command_add("permagender","[gendernum] - Change your or your player target's gender (zone to take effect)",80,command_permagender) ||
command_add("weather","[0/1/2/3] (Off/Rain/Snow/Manual) - Change the weather",80,command_weather) ||
command_add("zheader","[zonename] - Load zheader for zonename from the database",80,command_zheader) ||
command_add("zhdr",NULL,0,command_zheader) ||
command_add("zhdr",nullptr,0,command_zheader) ||
command_add("zsky","[skytype] - Change zone sky type",80,command_zsky) ||
command_add("zcolor","[red] [green] [blue] - Change sky color",80,command_zcolor) ||
command_add("zuwcoords","[z coord] - Set underworld coord",80,command_zuwcoords) ||
@@ -238,14 +238,14 @@ int command_init(void) {
command_add("flymode","[0/1/2] - Set your or your player target's flymode to off/on/levitate",50,command_flymode) ||
command_add("showskills","- Show the values of your or your player target's skills",50,command_showskills) ||
command_add("findspell","[searchstring] - Search for a spell",50,command_findspell) ||
command_add("spfind",NULL,0,command_findspell) ||
command_add("spfind",nullptr,0,command_findspell) ||
command_add("castspell","[spellid] - Cast a spell",50,command_castspell) ||
command_add("cast",NULL,0,command_castspell) ||
command_add("cast",nullptr,0,command_castspell) ||
command_add("setlanguage","[language ID] [value] - Set your target's language skillnum to value",50,command_setlanguage) ||
command_add("setskill","[skillnum] [value] - Set your target's skill skillnum to value",50,command_setskill) ||
command_add("setskillall","[value] - Set all of your target's skills to value",50,command_setskillall) ||
command_add("setallskill",NULL,0,command_setskillall) ||
command_add("setallskills",NULL,0,command_setskillall) ||
command_add("setallskill",nullptr,0,command_setskillall) ||
command_add("setallskills",nullptr,0,command_setskillall) ||
command_add("race","[racenum] - Change your or your target's race. Use racenum 0 to return to normal",50,command_race) ||
command_add("gender","[0/1/2] - Change your or your target's gender to male/female/neuter",50,command_gender) ||
command_add("makepet","[level] [class] [race] [texture] - Make a pet",50,command_makepet) ||
@@ -253,7 +253,7 @@ int command_init(void) {
command_add("spawn","[name] [race] [level] [material] [hp] [gender] [class] [priweapon] [secweapon] [merchantid] - Spawn an NPC",10,command_spawn) ||
command_add("texture","[texture] [helmtexture] - Change your or your target's appearance, use 255 to show equipment",10,command_texture) ||
command_add("npctypespawn","[npctypeid] [factionid] - Spawn an NPC from the db",10,command_npctypespawn) ||
command_add("dbspawn",NULL,0,command_npctypespawn) ||
command_add("dbspawn",nullptr,0,command_npctypespawn) ||
command_add("heal","- Completely heal your target",10,command_heal) ||
command_add("appearance","[type] [value] - Send an appearance packet for you or your target",150,command_appearance) ||
command_add("charbackup","[list/restore] - Query or restore character backups",150,command_charbackup) ||
@@ -261,17 +261,17 @@ int command_init(void) {
command_add("peekinv","[worn/cursor/inv/bank/trade/trib/all] - Print out contents of your player target's inventory",100,command_peekinv) ||
command_add("findnpctype","[search criteria] - Search database NPC types",100,command_findnpctype) ||
command_add("findzone","[search criteria] - Search database zones",100,command_findzone) ||
command_add("fz",NULL,100,command_findzone) ||
command_add("fz",nullptr,100,command_findzone) ||
command_add("viewnpctype","[npctype id] - Show info about an npctype",100,command_viewnpctype) ||
command_add("reloadstatic","- Reload Static Zone Data",150,command_reloadstatic) ||
command_add("reloadquest"," - Clear quest cache (any argument causes it to also stop all timers)",150,command_reloadqst) ||
command_add("reloadqst",NULL,0,command_reloadqst) ||
command_add("reloadpl",NULL,0,command_reloadqst) ||
command_add("reloadworld",NULL,255,command_reloadworld) ||
command_add("reloadlevelmods",NULL,255,command_reloadlevelmods) ||
command_add("rq",NULL,0,command_reloadqst) ||
command_add("reloadqst",nullptr,0,command_reloadqst) ||
command_add("reloadpl",nullptr,0,command_reloadqst) ||
command_add("reloadworld",nullptr,255,command_reloadworld) ||
command_add("reloadlevelmods",nullptr,255,command_reloadlevelmods) ||
command_add("rq",nullptr,0,command_reloadqst) ||
command_add("reloadzonepoints","- Reload zone points from database",150,command_reloadzps) ||
command_add("reloadzps",NULL,0,command_reloadzps) ||
command_add("reloadzps",nullptr,0,command_reloadzps) ||
command_add("zoneshutdown","[shortname] - Shut down a zone server",150,command_zoneshutdown) ||
command_add("zonebootup","[ZoneServerID] [shortname] - Make a zone server boot a specific zone",150,command_zonebootup) ||
command_add("kick","[charname] - Disconnect charname",150,command_kick) ||
@@ -304,17 +304,17 @@ int command_init(void) {
command_add("pvp","[on/off] - Set your or your player target's PVP status",100,command_pvp) ||
command_add("setxp","[value] - Set your or your player target's experience",100,command_setxp) ||
command_add("setpvppoints","[value] - Set your or your player target's PVP points",100,command_setpvppoints) ||
command_add("setexp",NULL,0,command_setxp) ||
command_add("setexp",nullptr,0,command_setxp) ||
command_add("setaaxp","[value] - Set your or your player target's AA experience",100,command_setaaxp) ||
command_add("setaaexp",NULL,0,command_setaaxp) ||
command_add("setaaexp",nullptr,0,command_setaaxp) ||
command_add("setaapts","[value] - Set your or your player target's available AA points",100,command_setaapts) ||
command_add("setaapoints",NULL,0,command_setaapts) ||
command_add("setaapoints",nullptr,0,command_setaapts) ||
command_add("setcrystals","[value] - Set your or your player target's available radiant or ebon crystals",100,command_setcrystals) ||
command_add("name","[newname] - Rename your player target",150,command_name) ||
command_add("tempname","[newname] - Temporarily renames your target. Leave name blank to restore the original name.",100,command_tempname) ||
command_add("npcspecialattk","[flagchar] [perm] - Set NPC special attack flags. Flags are E(nrage) F(lurry) R(ampage) S(ummon).",80,command_npcspecialattk) ||
command_add("npcspecialattack",NULL,0,command_npcspecialattk) ||
command_add("npcspecialatk",NULL,0,command_npcspecialattk) ||
command_add("npcspecialattack",nullptr,0,command_npcspecialattk) ||
command_add("npcspecialatk",nullptr,0,command_npcspecialattk) ||
command_add("kill","- Kill your target",100,command_kill) ||
command_add("haste","[percentage] - Set your haste percentage",100,command_haste) ||
command_add("damage","[amount] - Damage your target",100,command_damage) ||
@@ -335,14 +335,14 @@ int command_init(void) {
command_add("uptime","[zone server id] - Get uptime of worldserver, or zone server if argument provided",10,command_uptime) ||
command_add("flag","[status] [acctname] - Refresh your admin status, or set an account's admin status if arguments provided",0,command_flag) ||
command_add("guild","- Guild manipulation commands. Use argument help for more info.",10,command_guild) ||
command_add("guilds",NULL,0,command_guild) ||
command_add("guilds",nullptr,0,command_guild) ||
command_add("zonestatus","- Show connected zoneservers, synonymous with /servers",150,command_zonestatus) ||
command_add("manaburn","- Use AA Wizard class skill manaburn on target",10,command_manaburn) ||
command_add("viewmessage","[id] - View messages in your tell queue",100,command_viewmessage) ||
command_add("viewmessages",NULL,0,command_viewmessage) ||
command_add("viewmessages",nullptr,0,command_viewmessage) ||
command_add("doanim","[animnum] [type] - Send an EmoteAnim for you or your target",50,command_doanim) ||
command_add("randomfeatures","- Temporarily randomizes the Facial Features of your target",80,command_randomfeatures) ||
command_add("rf",NULL,80,command_randomfeatures) ||
command_add("rf",nullptr,80,command_randomfeatures) ||
command_add("face","- Change the face of your target",80,command_face) ||
command_add("helm","- Change the helm of your target",80,command_helm) ||
command_add("hair","- Change the hair style of your target",80,command_hair) ||
@@ -359,15 +359,15 @@ int command_init(void) {
command_add("interrupt","[message id] [color] - Interrupt your casting. Arguments are optional.",50,command_interrupt) ||
command_add("d1","[type] [spell] [damage] - Send an OP_Action packet with the specified values",200,command_d1) ||
command_add("summonitem","[itemid] [charges] - Summon an item onto your cursor. Charges are optional.",200,command_summonitem) ||
command_add("si",NULL,200,command_summonitem) ||
command_add("si",nullptr,200,command_summonitem) ||
command_add("giveitem","[itemid] [charges] - Summon an item onto your target's cursor. Charges are optional.",200,command_giveitem) ||
command_add("gi",NULL,200,command_giveitem) ||
command_add("gi",nullptr,200,command_giveitem) ||
command_add("givemoney","[pp] [gp] [sp] [cp] - Gives specified amount of money to the target player.",200,command_givemoney) ||
command_add("itemsearch","[search criteria] - Search for an item",10,command_itemsearch) ||
command_add("search",NULL,10,command_itemsearch) ||
command_add("search",nullptr,10,command_itemsearch) ||
command_add("stun","[duration] - Stuns you or your target for duration",100,command_stun) ||
command_add("finditem",NULL,10,command_itemsearch) ||
command_add("fi",NULL,10,command_itemsearch) ||
command_add("finditem",nullptr,10,command_itemsearch) ||
command_add("fi",nullptr,10,command_itemsearch) ||
#ifdef PACKET_PROFILER
command_add("packetprofile","- Dump packet profile for target or self.",250,command_packetprofile) ||
#endif
@@ -385,7 +385,7 @@ int command_init(void) {
command_add("oocmute","[1/0] - Mutes OOC chat",200,command_oocmute) ||
command_add("revoke","[charname] [1/0] - Makes charname unable to talk on OOC",200,command_revoke) ||
command_add("checklos","- Check for line of sight to your target",50,command_checklos) ||
command_add("los",NULL,0,command_checklos) ||
command_add("los",nullptr,0,command_checklos) ||
command_add("setadventurepoints","- Set your or your player target's available adventure points",150,command_set_adventure_points) ||
command_add("npcsay","[message] - Make your NPC target say a message.",150,command_npcsay) ||
command_add("npcshout","[message] - Make your NPC target shout a message.",150,command_npcshout) ||
@@ -523,7 +523,7 @@ void command_deinit(void)
*/
int command_add(const char *command_string, const char *desc, int access, CmdFuncPtr function)
{
if(function == NULL)
if(function == nullptr)
return(-1);
string cstr(command_string);
@@ -541,7 +541,7 @@ int command_add(const char *command_string, const char *desc, int access, CmdFun
if(cur->second->function == function) {
int r;
for(r = 1; r < CMDALIASES; r++) {
if(cur->second->command[r] == NULL) {
if(cur->second->command[r] == nullptr) {
cur->second->command[r] = command_string;
break;
}
@@ -595,7 +595,7 @@ int command_add_perl(const char *command_string, const char *desc, int access) {
CommandRecord *c = new CommandRecord;
c->desc = desc;
c->access = access;
c->function = NULL;
c->function = nullptr;
commandlist[cstr] = c;
@@ -613,7 +613,7 @@ void command_clear_perl() {
for(; cur != end;) {
del = cur;
cur++;
if(del->second->function == NULL) {
if(del->second->function == nullptr) {
safe_delete(del->second);
commandlist.erase(del);
}
@@ -662,7 +662,7 @@ int command_realdispatch(Client *c, const char *message)
}
#endif
if(cur->function == NULL) {
if(cur->function == nullptr) {
#ifdef EMBPERL_COMMANDS
//todo reimplement this stuff
//dispatch perl command
@@ -931,7 +931,7 @@ void command_help(Client *c, const Seperator *sep)
if(c->Admin() < cur->second->access)
continue;
commands_shown++;
c->Message(0, " %c%s %s", COMMAND_CHAR, cur->first.c_str(), cur->second->desc == NULL?"":cur->second->desc);
c->Message(0, " %c%s %s", COMMAND_CHAR, cur->first.c_str(), cur->second->desc == nullptr?"":cur->second->desc);
}
c->Message(0, "%d command%s listed.", commands_shown, commands_shown!=1?"s":"");
@@ -1018,7 +1018,7 @@ void command_wc(Client *c, const Seperator *sep)
{
c->Message(0, "Usage: #wc [wear slot] [material] [ [hero_forge_model] [elite_material] [unknown06] [unknown18] ]");
}
else if(c->GetTarget() == NULL) {
else if(c->GetTarget() == nullptr) {
c->Message(13, "You must have a target to do a wear change.");
}
else
@@ -1155,7 +1155,7 @@ void command_showpetspell(Client *c, const Seperator *sep)
strcpy(sName, spells[i].teleport_zone);
strupr(sName);
char* pdest = strstr(sName, sCriteria);
if ((pdest != NULL) && (count <=20))
if ((pdest != nullptr) && (count <=20))
{
c->Message(0, " %i: %s, %s", i, spells[i].teleport_zone, spells[i].name);
count++;
@@ -1819,7 +1819,7 @@ void command_emote(Client *c, const Seperator *sep)
if(strstr(sep->arg[3],"^")==0)
entity_list.Message(0, atoi(sep->arg[2]), sep->argplus[3]);
else{
for(newmessage = strtok((char*)sep->arg[3],"^");newmessage!=NULL;newmessage=strtok(NULL, "^"))
for(newmessage = strtok((char*)sep->arg[3],"^");newmessage!=nullptr;newmessage=strtok(nullptr, "^"))
entity_list.Message(0, atoi(sep->arg[2]), newmessage);
}
}
@@ -2143,7 +2143,7 @@ void command_itemtest(Client *c, const Seperator *sep)
{
char chBuffer[8192] = {0};
//Using this to determine new item layout
FILE* f = NULL;
FILE* f = nullptr;
if (!(f = fopen("c:\\EQEMUcvs\\ItemDump.txt", "rb"))) {
c->Message(13, "Error: Could not open c:\\EQEMUcvs\\ItemDump.txt");
return;
@@ -2569,7 +2569,7 @@ void command_findspell(Client *c, const Seperator *sep)
strupr(sName);
char* pdest = strstr(sName, sCriteria);
if ((pdest != NULL) && (count <=20)) {
if ((pdest != nullptr) && (count <=20)) {
c->Message(0, " %i: %s", i, spells[i].name);
count++;
}
@@ -2678,7 +2678,7 @@ void command_setlanguage(Client *c, const Seperator *sep)
void command_setskill(Client *c, const Seperator *sep)
{
if (c->GetTarget() == NULL) {
if (c->GetTarget() == nullptr) {
c->Message(0, "Error: #setskill: No target.");
}
else if (!c->GetTarget()->IsClient()) {
@@ -2992,7 +2992,7 @@ void command_peekinv(Client *c, const Seperator *sep)
bool bAll = (strcasecmp(sep->arg[1], "all") == 0);
bool bFound = false;
Client* client = c->GetTarget()->CastToClient();
const Item_Struct* item = NULL;
const Item_Struct* item = nullptr;
c->Message(0, "Displaying inventory for %s...", client->GetName());
if (bAll || (strcasecmp(sep->arg[1], "worn")==0)) {
@@ -3000,7 +3000,7 @@ void command_peekinv(Client *c, const Seperator *sep)
bFound = true;
for (int16 i=0; i<=21; i++) {
const ItemInst* inst = client->GetInv().GetItem(i);
item = (inst) ? inst->GetItem() : NULL;
item = (inst) ? inst->GetItem() : nullptr;
if (c->GetClientVersion() >= EQClientSoF)
{
c->Message((item==0), "WornSlot: %i, Item: %i (%c%06X00000000000000000000000000000000000000000000%s%c), Charges: %i", i,
@@ -3022,7 +3022,7 @@ void command_peekinv(Client *c, const Seperator *sep)
bFound = true;
for (int16 i=22; i<=29; i++) {
const ItemInst* inst = client->GetInv().GetItem(i);
item = (inst) ? inst->GetItem() : NULL;
item = (inst) ? inst->GetItem() : nullptr;
if (c->GetClientVersion() >= EQClientSoF)
{
c->Message((item==0), "InvSlot: %i, Item: %i (%c%06X00000000000000000000000000000000000000000000%s%c), Charges: %i", i,
@@ -3041,7 +3041,7 @@ void command_peekinv(Client *c, const Seperator *sep)
if (inst && inst->IsType(ItemClassContainer)) {
for (uint8 j=0; j<10; j++) {
const ItemInst* instbag = client->GetInv().GetItem(i, j);
item = (instbag) ? instbag->GetItem() : NULL;
item = (instbag) ? instbag->GetItem() : nullptr;
if (c->GetClientVersion() >= EQClientSoF)
{
c->Message((item==0), " InvBagSlot: %i (Slot #%i, Bag #%i), Item: %i (%c%06X00000000000000000000000000000000000000000000%s%c), Charges: %i",
@@ -3064,7 +3064,7 @@ void command_peekinv(Client *c, const Seperator *sep)
if(c->GetClientVersion() >= EQClientSoF)
{
const ItemInst* inst = client->GetInv().GetItem(9999);
item = (inst) ? inst->GetItem() : NULL;
item = (inst) ? inst->GetItem() : nullptr;
c->Message((item==0), "InvSlot: %i, Item: %i (%c%06X00000000000000000000000000000000000000000000%s%c), Charges: %i", 9999,
((item==0)?0:item->ID),0x12, ((item==0)?0:item->ID),
((item==0)?"null":item->Name), 0x12,
@@ -3095,7 +3095,7 @@ void command_peekinv(Client *c, const Seperator *sep)
else {
for(it=client->GetInv().cursor_begin();it!=client->GetInv().cursor_end();it++,i++) {
const ItemInst* inst = *it;
item = (inst) ? inst->GetItem() : NULL;
item = (inst) ? inst->GetItem() : nullptr;
if (c->GetClientVersion() >= EQClientSoF)
{
c->Message((item==0), "CursorSlot: %i, Depth: %i, Item: %i (%c%06X00000000000000000000000000000000000000000000%s%c), Charges: %i", SLOT_CURSOR,i,
@@ -3114,7 +3114,7 @@ void command_peekinv(Client *c, const Seperator *sep)
if (inst && inst->IsType(ItemClassContainer) && i==0) { // 'CSD 1' - only display contents of slot 30[0] container..higher ones don't exist
for (uint8 j=0; j<10; j++) {
const ItemInst* instbag = client->GetInv().GetItem(SLOT_CURSOR, j);
item = (instbag) ? instbag->GetItem() : NULL;
item = (instbag) ? instbag->GetItem() : nullptr;
if (c->GetClientVersion() >= EQClientSoF)
{
c->Message((item==0), " CursorBagSlot: %i (Slot #%i, Bag #%i), Item: %i (%c%06X00000000000000000000000000000000000000000000%s%c), Charges: %i",
@@ -3142,7 +3142,7 @@ void command_peekinv(Client *c, const Seperator *sep)
bFound = true;
for (int16 i=TRIBUTE_SLOT_START; i<(TRIBUTE_SLOT_START + MAX_PLAYER_TRIBUTES); i++) {
const ItemInst* inst = client->GetInv().GetItem(i);
item = (inst) ? inst->GetItem() : NULL;
item = (inst) ? inst->GetItem() : nullptr;
if (c->GetClientVersion() >= EQClientSoF)
{
c->Message((item==0), "TributeSlot: %i, Item: %i (%c%06X00000000000000000000000000000000000000000000%s%c), Charges: %i", i,
@@ -3166,7 +3166,7 @@ void command_peekinv(Client *c, const Seperator *sep)
int16 i = 0;
for (i=2000; i<=2023; i++) {
const ItemInst* inst = client->GetInv().GetItem(i);
item = (inst) ? inst->GetItem() : NULL;
item = (inst) ? inst->GetItem() : nullptr;
if (c->GetClientVersion() >= EQClientSoF)
{
c->Message((item==0), "BankSlot: %i, Item: %i (%c%06X00000000000000000000000000000000000000000000%s%c), Charges: %i", i,
@@ -3185,7 +3185,7 @@ void command_peekinv(Client *c, const Seperator *sep)
if (inst && inst->IsType(ItemClassContainer)) {
for (uint8 j=0; j<10; j++) {
const ItemInst* instbag = client->GetInv().GetItem(i, j);
item = (instbag) ? instbag->GetItem() : NULL;
item = (instbag) ? instbag->GetItem() : nullptr;
if (c->GetClientVersion() >= EQClientSoF)
{
c->Message((item==0), " BankBagSlot: %i (Slot #%i, Bag #%i), Item: %i (%c%06X00000000000000000000000000000000000000000000%s%c), Charges: %i",
@@ -3207,7 +3207,7 @@ void command_peekinv(Client *c, const Seperator *sep)
}
for (i=2500; i<=2501; i++) {
const ItemInst* inst = client->GetInv().GetItem(i);
item = (inst) ? inst->GetItem() : NULL;
item = (inst) ? inst->GetItem() : nullptr;
if (c->GetClientVersion() >= EQClientSoF)
{
c->Message((item==0), "ShBankSlot: %i, Item: %i (%c%06X00000000000000000000000000000000000000000000%s%c), Charges: %i", i,
@@ -3226,7 +3226,7 @@ void command_peekinv(Client *c, const Seperator *sep)
if (inst && inst->IsType(ItemClassContainer)) {
for (uint8 j=0; j<10; j++) {
const ItemInst* instbag = client->GetInv().GetItem(i, j);
item = (instbag) ? instbag->GetItem() : NULL;
item = (instbag) ? instbag->GetItem() : nullptr;
if (c->GetClientVersion() >= EQClientSoF)
{
c->Message((item==0), " ShBankBagSlot: %i (Slot #%i, Bag #%i), Item: %i (%c%06X00000000000000000000000000000000000000000000%s%c), Charges: %i",
@@ -3252,7 +3252,7 @@ void command_peekinv(Client *c, const Seperator *sep)
bFound = true;
for (int16 i=3000; i<=3007; i++) {
const ItemInst* inst = client->GetInv().GetItem(i);
item = (inst) ? inst->GetItem() : NULL;
item = (inst) ? inst->GetItem() : nullptr;
if (c->GetClientVersion() >= EQClientSoF)
{
c->Message((item==0), "TradeSlot: %i, Item: %i (%c%06X00000000000000000000000000000000000000000000%s%c), Charges: %i", i,
@@ -3271,7 +3271,7 @@ void command_peekinv(Client *c, const Seperator *sep)
if (inst && inst->IsType(ItemClassContainer)) {
for (uint8 j=0; j<10; j++) {
const ItemInst* instbag = client->GetInv().GetItem(i, j);
item = (instbag) ? instbag->GetItem() : NULL;
item = (instbag) ? instbag->GetItem() : nullptr;
if (c->GetClientVersion() >= EQClientSoF)
{
c->Message((item==0), " TradeBagSlot: %i (Slot #%i, Bag #%i), Item: %i (%c%06X00000000000000000000000000000000000000000000%s%c), Charges: %i",
@@ -3697,7 +3697,7 @@ void command_equipitem(Client *c, const Seperator *sep)
// also send out a wear change packet?
}
else if (from_inst == NULL)
else if (from_inst == nullptr)
c->Message(13, "Error: There is no item on your cursor");
else
c->Message(13, "Error: Item on your cursor cannot be equipped");
@@ -3919,7 +3919,7 @@ void command_fixmob(Client *c, const Seperator *sep)
uint32 DrakkinTattoo = target->GetDrakkinTattoo();
uint32 DrakkinDetails = target->GetDrakkinDetails();
const char* ChangeType = NULL; // If it's still NULL after processing, they didn't send a valid command
const char* ChangeType = nullptr; // If it's still nullptr after processing, they didn't send a valid command
uint32 ChangeSetting;
char* command = sep->arg[1];
@@ -4087,7 +4087,7 @@ void command_fixmob(Client *c, const Seperator *sep)
}
if (ChangeType == NULL)
if (ChangeType == nullptr)
{
c->Message(0,Usage);
}
@@ -6085,7 +6085,7 @@ void command_wpinfo(Client *c, const Seperator *sep)
{
Mob *t=c->GetTarget();
if (t == NULL || !t->IsNPC()) {
if (t == nullptr || !t->IsNPC()) {
c->Message(0,"You must target an NPC to use this.");
return;
}
@@ -6106,7 +6106,7 @@ void command_wpadd(Client *c, const Seperator *sep)
{
Spawn2* s2info = t->CastToNPC()->respawn2;
if(s2info == NULL) // Can't figure out where this mob's spawn came from... maybe a dynamic mob created by #spawn
if(s2info == nullptr) // Can't figure out where this mob's spawn came from... maybe a dynamic mob created by #spawn
{
c->Message(0,"#wpadd FAILED -- Can't determine which spawn record in the database this mob came from!");
return;
@@ -6197,7 +6197,7 @@ void command_giveitem(Client *c, const Seperator *sep)
{
if (!sep->IsNumber(1)) {
c->Message(13, "Usage: #summonitem [item id] [charges], charges are optional");
} else if(c->GetTarget() == NULL) {
} else if(c->GetTarget() == nullptr) {
c->Message(13, "You must target a client to give the item to.");
} else if(!c->GetTarget()->IsClient()) {
c->Message(13, "You can only give items to players with this command.");
@@ -6235,7 +6235,7 @@ void command_givemoney(Client *c, const Seperator *sep)
if (!sep->IsNumber(1)) { //as long as the first one is a number, we'll just let atoi convert the rest to 0 or a number
c->Message(13, "Usage: #Usage: #givemoney [pp] [gp] [sp] [cp]");
}
else if(c->GetTarget() == NULL) {
else if(c->GetTarget() == nullptr) {
c->Message(13, "You must target a player to give money to.");
}
else if(!c->GetTarget()->IsClient()) {
@@ -6288,7 +6288,7 @@ void command_itemsearch(Client *c, const Seperator *sep)
strn0cpy(sName, item->Name, sizeof(sName));
strupr(sName);
pdest = strstr(sName, sCriteria);
if (pdest != NULL) {
if (pdest != nullptr) {
if (c->GetClientVersion() >= EQClientRoF)
{
c->Message(0, " %i: %c%06X0000000000000000000000000000000000000000000000000%s%c",(int) item->ID,0x12, item->ID, item->Name, 0x12);
@@ -6526,7 +6526,7 @@ void command_ban(Client *c, const Seperator *sep)
worldserver.SendPacket(pack);
safe_delete(pack);
Client *client = NULL;
Client *client = nullptr;
client = entity_list.GetClientByName(sep->arg[1]);
if(client)
{
@@ -6559,7 +6559,7 @@ void command_ban(Client *c, const Seperator *sep)
void command_suspend(Client *c, const Seperator *sep)
{
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = NULL;
char *query = nullptr;
if((sep->arg[1][0] == 0) || (sep->arg[2][0] == 0))
c->Message(0, "Usage: #suspend <charname> <days> (Specify 0 days to lift the suspension immediately)");
@@ -6671,7 +6671,7 @@ void command_revoke(Client *c, const Seperator *sep)
if(query)
{
safe_delete_array(query);
query=NULL;
query=nullptr;
}
}
}
@@ -7320,7 +7320,7 @@ void command_opcode(Client *c, const Seperator *sep) {
void command_logsql(Client *c, const Seperator *sep) {
if(!strcasecmp( sep->arg[1], "off" )) {
c->ChangeSQLLog(NULL);
c->ChangeSQLLog(nullptr);
} else if(sep->arg[1][0] != '\0') {
c->ChangeSQLLog(sep->argplus[1]);
} else {
@@ -7468,7 +7468,7 @@ void command_fear(Client *c, const Seperator *sep) {
}
if(!strcasecmp(sep->arg[1], "view")) {
if(zone->pathing == NULL) {
if(zone->pathing == nullptr) {
c->Message(13, "There is no fear grid file loaded for this zone.");
return;
}
@@ -7479,13 +7479,13 @@ void command_fear(Client *c, const Seperator *sep) {
PathNode_Struct *node = zone->pathing->GetNode(0); //assumes nodes are stored in a linear array
for(r = 0; r < count; r++, node++) {
sprintf(buf, "Fear_Point%d 3", r);
NPC* npc = NPC::SpawnNPC(buf, node->x, node->y, node->z, c->GetHeading(), NULL);
if(npc == NULL)
NPC* npc = NPC::SpawnNPC(buf, node->x, node->y, node->z, c->GetHeading(), nullptr);
if(npc == nullptr)
c->Message(13, "Unable to spawn new NPC marker.");
//do we need to do anything else?
}
} else if(!strcasecmp(sep->arg[1], "path")) {
if(zone->pathing == NULL) {
if(zone->pathing == nullptr) {
c->Message(13, "There is no fear grid file loaded for this zone.");
return;
}
@@ -7516,8 +7516,8 @@ void command_fear(Client *c, const Seperator *sep) {
it.z = fs.z;
pts.push_back(it);
} else {
NPC* npc = NPC::SpawnNPC(buf, fs.x, fs.y, fs.z, c->GetHeading(), NULL);
if(npc == NULL)
NPC* npc = NPC::SpawnNPC(buf, fs.x, fs.y, fs.z, c->GetHeading(), nullptr);
if(npc == nullptr)
c->Message(13, "Unable to spawn new NPC marker.");
}
@@ -7534,7 +7534,7 @@ void command_fear(Client *c, const Seperator *sep) {
it.z = fs.z;
pts.push_back(it);
} else {
NPC::SpawnNPC(buf, fs.x, fs.y, fs.z, c->GetHeading(), NULL);
NPC::SpawnNPC(buf, fs.x, fs.y, fs.z, c->GetHeading(), nullptr);
}
}
@@ -7543,7 +7543,7 @@ void command_fear(Client *c, const Seperator *sep) {
}
} else if(!strcasecmp(sep->arg[1], "close")) {
if(zone->pathing == NULL) {
if(zone->pathing == nullptr) {
c->Message(13, "There is no fear grid file loaded for this zone.");
return;
}
@@ -7554,8 +7554,8 @@ void command_fear(Client *c, const Seperator *sep) {
return;
}
NPC* npc = NPC::SpawnNPC("Close_Fear_Point 2", fs.x, fs.y, fs.z, c->GetHeading(), NULL);
if(npc == NULL)
NPC* npc = NPC::SpawnNPC("Close_Fear_Point 2", fs.x, fs.y, fs.z, c->GetHeading(), nullptr);
if(npc == nullptr)
c->Message(13, "Unable to spawn new NPC marker.");
} else if(!strcasecmp(sep->arg[1], "see")) {
@@ -7564,7 +7564,7 @@ void command_fear(Client *c, const Seperator *sep) {
Mob* target = c->GetTarget();
if(target == NULL) {
if(target == nullptr) {
//empty length packet == not found.
EQApplicationPacket outapp(OP_FindPersonReply, 0);
c->QueuePacket(&outapp);
@@ -7676,7 +7676,7 @@ void command_path(Client *c, const Seperator *sep)
if(zone->zonemap)
{
VERTEX loc(px, py, pz);
best_z = zone->zonemap->FindBestZ(MAP_ROOT_NODE, loc, NULL, NULL);
best_z = zone->zonemap->FindBestZ(MAP_ROOT_NODE, loc, nullptr, nullptr);
}
else
{
@@ -7703,7 +7703,7 @@ void command_path(Client *c, const Seperator *sep)
if(zone->zonemap)
{
VERTEX loc(px, py, pz);
best_z = zone->zonemap->FindBestZ(MAP_ROOT_NODE, loc, NULL, NULL);
best_z = zone->zonemap->FindBestZ(MAP_ROOT_NODE, loc, nullptr, nullptr);
}
else
{
@@ -7932,7 +7932,7 @@ void Client::Undye() {
for (int cur_slot = 0; cur_slot < 9 ; cur_slot++ ){
uint8 slot2=SlotConvert(cur_slot);
ItemInst* inst = m_inv.GetItem(slot2);
if(inst != NULL) {
if(inst != nullptr) {
inst->SetColor(inst->GetItem()->Color);
database.SaveInventory(CharacterID(), inst, slot2);
}
@@ -7981,7 +7981,7 @@ void command_ginfo(Client *c, const Seperator *sep)
uint32 r;
for(r = 0; r < MAX_GROUP_MEMBERS; r++) {
if(g->members[r] == NULL) {
if(g->members[r] == nullptr) {
if(g->membername[r][0] == '\0')
continue;
c->Message(0, "...Zoned Member: %s, Roles: %s %s %s", g->membername[r],
@@ -8006,7 +8006,7 @@ void command_hp(Client *c, const Seperator *sep)
void command_aggro(Client *c, const Seperator *sep)
{
if(c->GetTarget() == NULL || !c->GetTarget()->IsNPC()) {
if(c->GetTarget() == nullptr || !c->GetTarget()->IsNPC()) {
c->Message(0, "Error: you must have an NPC target.");
return;
}
@@ -8040,7 +8040,7 @@ void command_pf(Client *c, const Seperator *sep)
}
void command_bestz(Client *c, const Seperator *sep) {
if (zone->zonemap == NULL) {
if (zone->zonemap == nullptr) {
c->Message(0,"Maps deactivated in this zone.");
return;
}
@@ -8064,10 +8064,10 @@ void command_bestz(Client *c, const Seperator *sep) {
VERTEX bme(me);
bme.z -= 500;
float best_z = zone->zonemap->FindBestZ(pnode, me, &hit, NULL);
float best_z = zone->zonemap->FindBestZ(pnode, me, &hit, nullptr);
float best_z2 = -999990;
if(zone->zonemap->LineIntersectsNode(pnode, me, bme, &hit, NULL)) {
if(zone->zonemap->LineIntersectsNode(pnode, me, bme, &hit, nullptr)) {
best_z2 = hit.z;
}
@@ -8080,7 +8080,7 @@ void command_bestz(Client *c, const Seperator *sep) {
c->Message(0,"Found no Z.");
}
if(zone->watermap == NULL) {
if(zone->watermap == nullptr) {
c->Message(0,"Water Region Map not loaded for this zone");
} else {
WaterRegionType RegionType;
@@ -8124,7 +8124,7 @@ void command_flags(Client *c, const Seperator *sep) {
if(c->Admin() >= minStatusToSeeOthersZoneFlags) {
Mob *tgt = c->GetTarget();
if(tgt != NULL && tgt->IsClient())
if(tgt != nullptr && tgt->IsClient())
t = tgt->CastToClient();
}
@@ -8231,7 +8231,7 @@ void command_flagedit(Client *c, const Seperator *sep) {
}
Mob *t = c->GetTarget();
if(t == NULL || !t->IsClient()) {
if(t == nullptr || !t->IsClient()) {
c->Message(13, "client target required");
return;
}
@@ -8251,7 +8251,7 @@ void command_flagedit(Client *c, const Seperator *sep) {
}
Mob *t = c->GetTarget();
if(t == NULL || !t->IsClient()) {
if(t == nullptr || !t->IsClient()) {
c->Message(13, "client target required");
return;
}
@@ -8290,7 +8290,7 @@ void command_mlog(Client *c, const Seperator *sep) {
else { c->Message(13, "Invalid argument. Expected on/off."); return; }
Mob *tgt = c->GetTarget();
if(tgt == NULL) {
if(tgt == nullptr) {
c->Message(13, "You must have a target for this command.");
return;
}
@@ -8470,7 +8470,7 @@ void command_guildlist(Client *c, const Seperator *sep)
void command_hatelist(Client *c, const Seperator *sep) {
Mob *target = c->GetTarget();
if(target == NULL) {
if(target == nullptr) {
c->Message(0, "Error: you must have a target.");
return;
}
@@ -8621,7 +8621,7 @@ void command_rules(Client *c, const Seperator *sep) {
c->Message(0, " %s", *cur);
}
} else if(sep->argnum == 2) {
const char *catfilt = NULL;
const char *catfilt = nullptr;
if(std::string("all") != sep->arg[2])
catfilt = sep->arg[2];
std::vector<const char *> rule_list;
@@ -8644,7 +8644,7 @@ void command_rules(Client *c, const Seperator *sep) {
c->Message(13, "Invalid argument count, see help.");
return;
} else {
const char *catfilt = NULL;
const char *catfilt = nullptr;
if(std::string("all") != sep->arg[2])
catfilt = sep->arg[2];
std::vector<const char *> rule_list;
@@ -8777,11 +8777,11 @@ void command_altactivate(Client *c, const Seperator *sep){
if(!strcasecmp(sep->arg[1], "list")){
c->Message(10, "You have access to the following AA Abilities:");
int x, val;
SendAA_Struct* saa = NULL;
SendAA_Struct* saa = nullptr;
for(x = 0; x < aaHighestID; x++){
if(AA_Actions[x][0].spell_id || AA_Actions[x][0].action){ //if there's an action or spell associated we assume it's a valid
val = 0; //and assume if they don't have a value for the first rank then it isn't valid for any rank
saa = NULL;
saa = nullptr;
val = c->GetAA(x);
if(val){
saa = zone->FindAA(x);
@@ -8810,7 +8810,7 @@ void command_altactivate(Client *c, const Seperator *sep){
}
void command_refundaa(Client *c, const Seperator *sep){
Client* refundee = NULL;
Client* refundee = nullptr;
int curpt = 0;
bool refunded = false;
if(c){
@@ -9355,7 +9355,7 @@ void command_instance(Client *c, const Seperator *sep)
return;
}
const char * zn = NULL;
const char * zn = nullptr;
uint32 zone_id = 0;
if(sep->IsNumber(2))
@@ -9478,7 +9478,7 @@ void command_instance(Client *c, const Seperator *sep)
uint32 charid = database.GetCharacterID(sep->arg[2]);
if(charid <= 0)
{
if(c->GetTarget() == NULL || (c->GetTarget() && !c->GetTarget()->IsClient()))
if(c->GetTarget() == nullptr || (c->GetTarget() && !c->GetTarget()->IsClient()))
{
c->Message(0, "Character not found.");
return;
@@ -9508,7 +9508,7 @@ void command_instance(Client *c, const Seperator *sep)
void command_setstartzone(Client *c, const Seperator *sep)
{
uint32 startzone = 0;
Client* target = NULL;
Client* target = nullptr;
if(c->GetTarget() && c->GetTarget()->IsClient() && sep->arg[1][0] != 0)
target = c->GetTarget()->CastToClient();
else {
@@ -9584,7 +9584,7 @@ void command_object(Client *c, const Seperator *sep)
int iObjectsFound = 0;
int len;
Object* o = NULL;
Object* o = nullptr;
Object_Struct od;
Door door;
Doors* doors;
@@ -9814,7 +9814,7 @@ void command_object(Client *c, const Seperator *sep)
// Already in database?
if (database.RunQuery(query, len, errbuf, &result))
{
if ((row = mysql_fetch_row(result)) != NULL)
if ((row = mysql_fetch_row(result)) != nullptr)
{
if (atoi(row[0]) > 0)
{
@@ -9863,7 +9863,7 @@ void command_object(Client *c, const Seperator *sep)
iObjectsFound = 0;
if (database.RunQuery(query, len, errbuf, &result))
{
if ((row = mysql_fetch_row(result)) != NULL)
if ((row = mysql_fetch_row(result)) != nullptr)
{
iObjectsFound = atoi(row[0]); // Number of nearby objects from database
}
@@ -9947,7 +9947,7 @@ void command_object(Client *c, const Seperator *sep)
od.zone_id = zone->GetZoneID();
od.zone_instance = zone->GetInstanceVersion();
o = new Object(id, od.object_type, icon, od, NULL);
o = new Object(id, od.object_type, icon, od, nullptr);
// Add to our zone entity list and spawn immediately for all clients
entity_list.AddObject(o, true);
@@ -10364,7 +10364,7 @@ void command_object(Client *c, const Seperator *sep)
}
else
{
o->GetLocation(NULL, &od.y, NULL);
o->GetLocation(nullptr, &od.y, nullptr);
}
if (sep->argnum > 4)
@@ -10373,7 +10373,7 @@ void command_object(Client *c, const Seperator *sep)
}
else
{
o->GetLocation(NULL, NULL, &od.z);
o->GetLocation(nullptr, nullptr, &od.z);
}
if (sep->argnum > 5)
@@ -10404,7 +10404,7 @@ void command_object(Client *c, const Seperator *sep)
return;
}
if ((o = entity_list.FindObject(id)) == NULL)
if ((o = entity_list.FindObject(id)) == nullptr)
{
c->Message(0, "ERROR: Object %u not found in zone, or is a static object not yet unlocked with '#object Edit' for editing.", id);
@@ -10820,7 +10820,7 @@ void command_object(Client *c, const Seperator *sep)
app = new EQApplicationPacket();
o->CreateDeSpawnPacket(app);
entity_list.QueueClients(NULL, app);
entity_list.QueueClients(nullptr, app);
entity_list.RemoveObject(o->GetID());
@@ -10945,7 +10945,7 @@ void command_object(Client *c, const Seperator *sep)
od.object_type = TempStaticType;
}
o = new Object(id, od.object_type, icon, od, NULL);
o = new Object(id, od.object_type, icon, od, nullptr);
entity_list.AddObject(o, true);
c->Message(0, "Object %u reloaded from database.", id);
@@ -11097,7 +11097,7 @@ void command_emotesearch(Client *c, const Seperator *sep)
strn0cpy(sText, nes->text, sizeof(sText));
strupr(sText);
pdest = strstr(sText, sCriteria);
if (pdest != NULL)
if (pdest != nullptr)
{
c->Message(0, "EmoteID: %i Event: %i Type: %i Text: %s", nes->emoteid, nes->event_, nes->type, nes->text);
count++;
@@ -11124,14 +11124,14 @@ void command_reloademote(Client *c, const Seperator *sep)
void command_globalview(Client *c, const Seperator *sep)
{
NPC * npcmob = NULL;
NPC * npcmob = nullptr;
if(c->GetTarget() && c->GetTarget()->IsNPC())
{
npcmob = c->GetTarget()->CastToNPC();
QGlobalCache *npc_c = NULL;
QGlobalCache *char_c = NULL;
QGlobalCache *zone_c = NULL;
QGlobalCache *npc_c = nullptr;
QGlobalCache *char_c = nullptr;
QGlobalCache *zone_c = nullptr;
if(npcmob)
npc_c = npcmob->GetQGlobals();
@@ -11174,8 +11174,8 @@ void command_globalview(Client *c, const Seperator *sep)
}
else
{
QGlobalCache *char_c = NULL;
QGlobalCache *zone_c = NULL;
QGlobalCache *char_c = nullptr;
QGlobalCache *zone_c = nullptr;
char_c = c->GetQGlobals();
zone_c = zone->GetQGlobals();
@@ -11485,7 +11485,7 @@ void command_mysql(Client *c, const Seperator *sep)
LineVec.push_back(LineText.str());
LineText.str("");
}
LineText << fields[i].name << ":" << "[" << (row[i] ? row[i] : "NULL") << "] ";
LineText << fields[i].name << ":" << "[" << (row[i] ? row[i] : "nullptr") << "] ";
}
LineVec.push_back(LineText.str());
@@ -11627,7 +11627,7 @@ void command_augmentitem(Client *c, const Seperator *sep)
in_augment->unknown02[0] = 0;
in_augment->unknown02[1] = 0;
in_augment->augment_slot = -1;
if(c->GetTradeskillObject() != NULL)
if(c->GetTradeskillObject() != nullptr)
Object::HandleAugmentation(c, in_augment, c->GetTradeskillObject());
safe_delete_array(in_augment);
}
+6 -6
View File
@@ -291,14 +291,14 @@ void Doors::HandleClick(Client* sender, uint8 trigger)
}
}
}
else if(lockpicks != NULL)
else if(lockpicks != nullptr)
{
if(sender->GetSkill(PICK_LOCK))
{
if(lockpicks->GetItem()->ItemType == ItemTypeLockPick)
{
float modskill=sender->GetSkill(PICK_LOCK);
sender->CheckIncreaseSkill(PICK_LOCK, NULL, 1);
sender->CheckIncreaseSkill(PICK_LOCK, nullptr, 1);
#if EQDEBUG>=5
LogFile->write(EQEMuLog::Debug, "Client has lockpicks: skill=%f", modskill);
@@ -580,7 +580,7 @@ int32 ZoneDatabase::GetDoorsCount(uint32* oMaxID, const char *zone_name, int16 v
if (RunQuery(query, strlen(query), errbuf, &result)) {
safe_delete_array(query);
row = mysql_fetch_row(result);
if (row != NULL && row[1] != 0) {
if (row != nullptr && row[1] != 0) {
int32 ret = atoi(row[1]);
if (oMaxID) {
if (row[0])
@@ -614,7 +614,7 @@ int32 ZoneDatabase::GetDoorsCountPlusOne(const char *zone_name, int16 version) {
if (RunQuery(query, strlen(query), errbuf, &result)) {
safe_delete_array(query);
row = mysql_fetch_row(result);
if (row != NULL && row[1] != 0) {
if (row != nullptr && row[1] != 0) {
if (row[0])
oMaxID = atoi(row[0]) + 1;
else
@@ -645,7 +645,7 @@ int32 ZoneDatabase::GetDoorsDBCountPlusOne(const char *zone_name, int16 version)
if (RunQuery(query, strlen(query), errbuf, &result)) {
safe_delete_array(query);
row = mysql_fetch_row(result);
if (row != NULL && row[1] != 0) {
if (row != nullptr && row[1] != 0) {
if (row[0])
oMaxID = atoi(row[0]) + 1;
else
@@ -711,7 +711,7 @@ bool ZoneDatabase::LoadDoors(int32 iDoorCount, Door *into, const char *zone_name
into[r].incline=atoi(row[23]);
into[r].size=atoi(row[24]);
into[r].is_ldon_door=atoi(row[25]);
into[r].client_version_mask = (uint32)strtoul(row[26], NULL, 10);
into[r].client_version_mask = (uint32)strtoul(row[26], nullptr, 10);
}
mysql_free_result(result);
}
+1 -1
View File
@@ -445,7 +445,7 @@ bool Client::TrainDiscipline(uint32 itemid) {
//get the item info
const Item_Struct *item = database.GetItem(itemid);
if(item == NULL) {
if(item == nullptr) {
Message(13, "Unable to find the tome you turned in!");
LogFile->write(EQEMuLog::Error, "Unable to find turned in tome id %lu\n", (unsigned long)itemid);
return(false);
+32 -32
View File
@@ -103,7 +103,7 @@ extern Zone* zone;
PerlembParser::PerlembParser(void) : Parser()
{
perl = NULL;
perl = nullptr;
eventQueueProcessing = false;
globalPlayerQuestLoaded = pQuestReadyToLoad;
globalNPCQuestLoaded = nQuestReadyToLoad;
@@ -232,7 +232,7 @@ void PerlembParser::EventCommon(QuestEventID event, uint32 objid, const char * d
EventRecord e;
e.event = event;
e.objid = objid;
if(data != NULL)
if(data != nullptr)
e.data = data;
e.npcmob = npcmob;
e.iteminst = iteminst;
@@ -371,9 +371,9 @@ void PerlembParser::EventCommon(QuestEventID event, uint32 objid, const char * d
if(npcmob && npcmob->GetQglobal())
{
map<string, string> globhash;
QGlobalCache *npc_c = NULL;
QGlobalCache *char_c = NULL;
QGlobalCache *zone_c = NULL;
QGlobalCache *npc_c = nullptr;
QGlobalCache *char_c = nullptr;
QGlobalCache *zone_c = nullptr;
//retrieve our globals
npc_c = npcmob->GetQGlobals();
@@ -432,8 +432,8 @@ void PerlembParser::EventCommon(QuestEventID event, uint32 objid, const char * d
else
{
map<string, string> globhash;
QGlobalCache *char_c = NULL;
QGlobalCache *zone_c = NULL;
QGlobalCache *char_c = nullptr;
QGlobalCache *zone_c = nullptr;
//retrieve our globals
if(mob && mob->IsClient())
@@ -563,7 +563,7 @@ void PerlembParser::EventCommon(QuestEventID event, uint32 objid, const char * d
for(int slot=HASITEM_FIRST; slot<=HASITEM_LAST;slot++)
{
char *hi_decl=NULL;
char *hi_decl=nullptr;
int itemid=mob->CastToClient()->GetItemIDAt(slot);
if(!HASITEM_ISNULLITEM(itemid))
{
@@ -581,7 +581,7 @@ void PerlembParser::EventCommon(QuestEventID event, uint32 objid, const char * d
if(mob && mob->IsClient()) {
string hashname = packagename + std::string("::oncursor");
perl->eval(std::string("%").append(hashname).append(" = ();").c_str());
char *hi_decl = NULL;
char *hi_decl = nullptr;
int itemid = mob->CastToClient()->GetItemIDAt(30);
if(!HASITEM_ISNULLITEM(itemid)) {
MakeAnyLenString(&hi_decl, "push (@{$%s{%d}},%d);",hashname.c_str(),itemid,30);
@@ -835,7 +835,7 @@ void PerlembParser::EventCommon(QuestEventID event, uint32 objid, const char * d
}
if(isPlayerQuest || isGlobalPlayerQuest){
SendCommands(packagename.c_str(), sub_name, 0, mob, mob, NULL);
SendCommands(packagename.c_str(), sub_name, 0, mob, mob, nullptr);
}
else if(isItemQuest) {
SendCommands(packagename.c_str(), sub_name, 0, mob, mob, iteminst);
@@ -843,13 +843,13 @@ void PerlembParser::EventCommon(QuestEventID event, uint32 objid, const char * d
else if(isSpellQuest)
{
if(mob) {
SendCommands(packagename.c_str(), sub_name, 0, mob, mob, NULL);
SendCommands(packagename.c_str(), sub_name, 0, mob, mob, nullptr);
} else {
SendCommands(packagename.c_str(), sub_name, 0, npcmob, mob, NULL);
SendCommands(packagename.c_str(), sub_name, 0, npcmob, mob, nullptr);
}
}
else {
SendCommands(packagename.c_str(), sub_name, objid, npcmob, mob, NULL);
SendCommands(packagename.c_str(), sub_name, objid, npcmob, mob, nullptr);
}
//now handle any events that cropped up...
@@ -857,27 +857,27 @@ void PerlembParser::EventCommon(QuestEventID event, uint32 objid, const char * d
}
void PerlembParser::EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
EventCommon(evt, npc->GetNPCTypeID(), data.c_str(), npc, NULL, init, extra_data, true);
EventCommon(evt, npc->GetNPCTypeID(), data.c_str(), npc, nullptr, init, extra_data, true);
}
void PerlembParser::EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
EventCommon(evt, npc->GetNPCTypeID(), data.c_str(), npc, NULL, init, extra_data);
EventCommon(evt, npc->GetNPCTypeID(), data.c_str(), npc, nullptr, init, extra_data);
}
void PerlembParser::EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data) {
EventCommon(evt, 0, data.c_str(), NULL, NULL, client, extra_data);
EventCommon(evt, 0, data.c_str(), nullptr, nullptr, client, extra_data);
}
void PerlembParser::EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data) {
EventCommon(evt, 0, data.c_str(), NULL, NULL, client, extra_data, true);
EventCommon(evt, 0, data.c_str(), nullptr, nullptr, client, extra_data, true);
}
void PerlembParser::EventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data) {
EventCommon(evt, objid, NULL, NULL, item, client, extra_data);
EventCommon(evt, objid, nullptr, nullptr, item, client, extra_data);
}
void PerlembParser::EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data) {
EventCommon(evt, 0, itoa(spell_id), npc, NULL, client, extra_data);
EventCommon(evt, 0, itoa(spell_id), npc, nullptr, client, extra_data);
}
void PerlembParser::ReloadQuests(bool with_timers) {
@@ -891,22 +891,22 @@ void PerlembParser::ReloadQuests(bool with_timers) {
command_clear_perl();
try {
if(perl == NULL)
if(perl == nullptr)
perl = new Embperl;
else
perl->Reinit();
map_funs();
}
catch(std::exception &e) {
if(perl != NULL) {
if(perl != nullptr) {
delete perl;
perl = NULL;
perl = nullptr;
}
LogFile->write(EQEMuLog::Status, "Error re-initializing perlembed: %s", e.what());
throw e.what();
}
try {
LoadScript(0, NULL);
LoadScript(0, nullptr);
}
catch(const char * err) {
LogFile->write(EQEMuLog::Status, "Error loading default script: %s", err);
@@ -962,7 +962,7 @@ int PerlembParser::LoadScript(int npcid, const char * zone, Mob* activater)
int count0 = 0;
bool filefound = false;
tmpf = fopen(filename.c_str(), "r");
if(tmpf != NULL)
if(tmpf != nullptr)
{
fclose(tmpf);
filefound = true;
@@ -976,7 +976,7 @@ int PerlembParser::LoadScript(int npcid, const char * zone, Mob* activater)
//revert to just path
filename = bnfilename;
const NPCType *npct = database.GetNPCType(npcid);
if(npct == NULL)
if(npct == nullptr)
{
//LogFile->write(EQEMuLog::Debug, " no npc type");
//revert and go on with life
@@ -992,7 +992,7 @@ int PerlembParser::LoadScript(int npcid, const char * zone, Mob* activater)
if(nlen < 64)
{
int r;
//this should get our NULL as well..
//this should get our nullptr as well..
for(r = 0; r <= nlen; r++)
{
tmpname[r] = npct->name[r];
@@ -1039,7 +1039,7 @@ int PerlembParser::LoadScript(int npcid, const char * zone, Mob* activater)
#ifdef QUEST_TEMPLATES_BYNAME
tmpf = fopen(filename.c_str(), "r");
if(tmpf != NULL)
if(tmpf != nullptr)
{
fclose(tmpf);
filefound = true;
@@ -1081,7 +1081,7 @@ int PerlembParser::LoadScript(int npcid, const char * zone, Mob* activater)
#endif //QUEST_SCRIPTS_BYNAME
tmpf = fopen(filename.c_str(), "r");
if(tmpf != NULL)
if(tmpf != nullptr)
{
fclose(tmpf);
filefound = true;
@@ -1098,7 +1098,7 @@ int PerlembParser::LoadScript(int npcid, const char * zone, Mob* activater)
}
tmpf = fopen(filename.c_str(), "r");
if(tmpf != NULL)
if(tmpf != nullptr)
{
fclose(tmpf);
filefound = true;
@@ -1120,7 +1120,7 @@ int PerlembParser::LoadScript(int npcid, const char * zone, Mob* activater)
//check for existance of quest file before trying to make perl load it.
tmpf = fopen(filename.c_str(), "r");
if(tmpf == NULL)
if(tmpf == nullptr)
{
//the npc has no qst file, attach the defaults
std::string setdefcmd = "$";
@@ -1551,7 +1551,7 @@ void PerlembParser::SendCommands(const char * pkgprefix, const char *event, uint
if(mob && mob->IsClient())
quest_manager.StartQuest(other, mob->CastToClient());
else
quest_manager.StartQuest(other, NULL);
quest_manager.StartQuest(other, nullptr);
try
{
@@ -1588,7 +1588,7 @@ void PerlembParser::SendCommands(const char * pkgprefix, const char *event, uint
void PerlembParser::ExecCommand(Client *c, Seperator *sep) {
#ifdef EMBPERL_XS_CLASSES
SV *client = get_sv("commands::client", true);
if(c != NULL) {
if(c != nullptr) {
sv_setref_pv(client, "Client", c);
} else {
//clear out the value, mainly to get rid of blessedness
+2 -2
View File
@@ -114,7 +114,7 @@ void Embperl::DoInit() {
#ifdef EMBPERL_IO_CAPTURE
"-w", "-W",
#endif
"-e", "0;", NULL };
"-e", "0;", nullptr };
int argc = 3;
#ifdef EMBPERL_IO_CAPTURE
@@ -122,7 +122,7 @@ void Embperl::DoInit() {
#endif
char **argv = (char **)argv_eqemu;
char **env = { NULL };
char **env = { nullptr };
PL_perl_destruct_level = 1;
+2 -2
View File
@@ -91,7 +91,7 @@ public:
//evaluate an expression. throws string errors on fail
void eval(const char * code);
//execute a subroutine. throws lasterr on failure
void dosub(const char * subname, const std::vector<std::string> * args = NULL, int mode = G_SCALAR|G_DISCARD|G_EVAL);
void dosub(const char * subname, const std::vector<std::string> * args = nullptr, int mode = G_SCALAR|G_DISCARD|G_EVAL);
//Access to perl variables
//all varnames here should be of the form package::name
@@ -138,7 +138,7 @@ public:
SV *val = newSVpv(it->second.c_str(), it->second.length());
// If val was not added to hash, reset reference count
if (hv_store(hv, it->first.c_str(), keylen, val, 0) == NULL)
if (hv_store(hv, it->first.c_str(), keylen, val, 0) == nullptr)
val->sv_refcnt = 0;
}
}
+2 -2
View File
@@ -28,13 +28,13 @@
const char *getItemName(unsigned itemid)
{
const Item_Struct* item = NULL;
const Item_Struct* item = nullptr;
item = database.GetItem(itemid);
if (item)
return item->Name;
else
return NULL;
return nullptr;
}
XS(XS_qc_getItemName); /* prototype to pass -Wmissing-prototypes */
+34 -34
View File
@@ -83,7 +83,7 @@ void Entity::SetID(uint16 set_id) {
Client* Entity::CastToClient() {
if(this==0x00){
cout << "CastToClient error (NULL)" << endl;
cout << "CastToClient error (nullptr)" << endl;
DebugBreak();
return 0;
}
@@ -188,7 +188,7 @@ Beacon* Entity::CastToBeacon() {
const Client* Entity::CastToClient() const {
if(this==0x00){
cout << "CastToClient error (NULL)" << endl;
cout << "CastToClient error (nullptr)" << endl;
DebugBreak();
return 0;
}
@@ -350,7 +350,7 @@ void EntityList::TrapProcess() {
}
// Debug function -- checks to see if group_list has any NULL entries.
// Debug function -- checks to see if group_list has any nullptr entries.
// Meant to be called after each group-related function, in order
// to track down bugs.
void EntityList::CheckGroupList (const char *fname, const int fline)
@@ -359,9 +359,9 @@ void EntityList::CheckGroupList (const char *fname, const int fline)
for (it = group_list.begin(); it != group_list.end(); it++)
{
if (*it == NULL)
if (*it == nullptr)
{
LogFile->write(EQEMuLog::Error, "NULL group, %s:%i", fname, fline);
LogFile->write(EQEMuLog::Error, "nullptr group, %s:%i", fname, fline);
}
}
}
@@ -556,7 +556,7 @@ void EntityList::BeaconProcess() {
void EntityList::AddGroup(Group* group) {
if(group == NULL) //this seems to be happening somehow...
if(group == nullptr) //this seems to be happening somehow...
return;
uint32 gid = worldserver.NextGroupID();
@@ -584,7 +584,7 @@ void EntityList::AddGroup(Group* group, uint32 gid) {
}
void EntityList::AddRaid(Raid* raid) {
if(raid == NULL)
if(raid == nullptr)
return;
uint32 gid = worldserver.NextGroupID();
@@ -619,7 +619,7 @@ void EntityList::AddCorpse(Corpse* corpse, uint32 in_id) {
void EntityList::AddNPC(NPC* npc, bool SendSpawnPacket, bool dontqueue) {
npc->SetID(GetFreeID());
parse->EventNPC(EVENT_SPAWN, npc, NULL, "", 0);
parse->EventNPC(EVENT_SPAWN, npc, nullptr, "", 0);
uint16 emoteid = npc->GetEmoteID();
if(emoteid != 0)
@@ -671,7 +671,7 @@ void EntityList::AddMerc(Merc* merc, bool SendSpawnPacket, bool dontqueue) {
safe_delete(ns);
}
//parse->EventMERC(EVENT_SPAWN, merc, NULL, "", 0);
//parse->EventMERC(EVENT_SPAWN, merc, nullptr, "", 0);
}
merc_list.Insert(merc);
@@ -800,7 +800,7 @@ Object* EntityList::FindObject(uint32 object_id)
}
iterator.Advance();
}
return NULL;
return nullptr;
}
Object* EntityList::FindNearbyObject(float x, float y, float z, float radius)
@@ -830,7 +830,7 @@ Object* EntityList::FindNearbyObject(float x, float y, float z, float radius)
}
return NULL;
return nullptr;
}
@@ -1604,7 +1604,7 @@ void EntityList::QueueClientsByTarget(Mob* sender, const EQApplicationPacket* ap
if(!Target)
continue;
Mob *TargetsTarget = NULL;
Mob *TargetsTarget = nullptr;
if(Target)
TargetsTarget = Target->GetTarget();
@@ -1659,7 +1659,7 @@ void EntityList::QueueClientsByXTarget(Mob* sender, const EQApplicationPacket* a
}
void EntityList::QueueCloseClients(Mob* sender, const EQApplicationPacket* app, bool ignore_sender, float dist, Mob* SkipThisMob, bool ackreq, eqFilterType filter) {
if (sender == NULL) {
if (sender == nullptr) {
QueueClients(sender, app, ignore_sender);
return;
}
@@ -1968,7 +1968,7 @@ Client* EntityList::GetRandomClient(float x, float y, float z, float Distance, C
}
if(ClientsInRange.size() == 0)
return NULL;
return nullptr;
return ClientsInRange[MakeRandomInt(0, ClientsInRange.size() - 1)];
}
@@ -3552,7 +3552,7 @@ void EntityList::AddHealAggro(Mob* target, Mob* caster, uint16 thedam)
LinkedListIterator<NPC*> iterator(npc_list);
iterator.Reset();
NPC *cur = NULL;
NPC *cur = nullptr;
uint16 count = 0;
while(iterator.MoreElements())
{
@@ -3579,7 +3579,7 @@ void EntityList::AddHealAggro(Mob* target, Mob* caster, uint16 thedam)
thedam = 1;
}
cur = NULL;
cur = nullptr;
iterator.Reset();
while(iterator.MoreElements())
{
@@ -3723,7 +3723,7 @@ void EntityList::ProcessMove(Client *c, float x, float y, float z) {
for(iterator.Reset(); iterator.MoreElements(); iterator.Advance()) {
NPC *d = iterator.GetData();
NPCProximity *l = d->proximity;
if(l == NULL)
if(l == nullptr)
continue;
//This is done to address the issue of this code not being reentrant
@@ -3792,7 +3792,7 @@ void EntityList::ProcessProximitySay(const char *Message, Client *c, uint8 langu
for(iterator.Reset(); iterator.MoreElements(); iterator.Advance()) {
NPC *d = iterator.GetData();
NPCProximity *l = d->proximity;
if(l == NULL || !l->say)
if(l == nullptr || !l->say)
continue;
if( c->GetX() < l->min_x || c->GetX() > l->max_x
@@ -4039,7 +4039,7 @@ void EntityList::DestroyTempPets(Mob *owner)
bool Entity::CheckCoordLosNoZLeaps(float cur_x, float cur_y, float cur_z, float trg_x, float trg_y, float trg_z, float perwalk)
{
if(zone->zonemap == NULL) {
if(zone->zonemap == nullptr) {
return(true);
}
VERTEX myloc;
@@ -4090,11 +4090,11 @@ void EntityList::QuestJournalledSayClose(Mob *sender, Client *QuestInitiator, fl
Corpse* EntityList::GetClosestCorpse(Mob* sender, const char* Name)
{
if(!sender)
return NULL;
return nullptr;
uint32 CurrentDistance, ClosestDistance = 4294967295u;
Corpse *CurrentCorpse, *ClosestCorpse = NULL;
Corpse *CurrentCorpse, *ClosestCorpse = nullptr;
LinkedListIterator<Corpse*> iterator(corpse_list);
@@ -4129,7 +4129,7 @@ void EntityList::ForceGroupUpdate(uint32 gid) {
iterator.Reset();
while(iterator.MoreElements()) {
if(iterator.GetData()){
Group *g = NULL;
Group *g = nullptr;
g = iterator.GetData()->GetGroup();
if(g){
if(g->GetID() == gid)
@@ -4148,7 +4148,7 @@ void EntityList::SendGroupLeave(uint32 gid, const char *name) {
while(iterator.MoreElements()) {
Client *c = iterator.GetData();
if(c){
Group *g = NULL;
Group *g = nullptr;
g = c->GetGroup();
if(g){
if(g->GetID() == gid)
@@ -4178,7 +4178,7 @@ void EntityList::SendGroupJoin(uint32 gid, const char *name) {
iterator.Reset();
while(iterator.MoreElements()) {
if(iterator.GetData()){
Group *g = NULL;
Group *g = nullptr;
g = iterator.GetData()->GetGroup();
if(g){
if(g->GetID() == gid)
@@ -4207,7 +4207,7 @@ void EntityList::GroupMessage(uint32 gid, const char *from, const char *message)
iterator.Reset();
while(iterator.MoreElements()) {
if(iterator.GetData()){
Group *g = NULL;
Group *g = nullptr;
g = iterator.GetData()->GetGroup();
if(g){
if(g->GetID() == gid)
@@ -4273,7 +4273,7 @@ uint16 EntityList::CreateDoor(const char *model, float x, float y, float z, floa
Mob* EntityList::GetTargetForMez(Mob* caster)
{
if(!caster)
return NULL;
return nullptr;
LinkedListIterator<Mob*> iterator(mob_list);
iterator.Reset();
@@ -4309,7 +4309,7 @@ Mob* EntityList::GetTargetForMez(Mob* caster)
}
iterator.Advance();
}
return NULL;
return nullptr;
}
void EntityList::SendZoneAppearance(Client *c)
@@ -4655,7 +4655,7 @@ void EntityList::UnMarkNPC(uint16 ID)
{
if(iterator.GetData())
{
Group *g = NULL;
Group *g = nullptr;
g = iterator.GetData()->GetGroup();
@@ -4988,7 +4988,7 @@ void EntityList::HideCorpses(Client *c, uint8 CurrentMode, uint8 NewMode)
return;
}
Group *g = NULL;
Group *g = nullptr;
if(NewMode == HideCorpseAllButGroup)
{
@@ -5130,10 +5130,10 @@ void EntityList::CameraEffect(uint32 duration, uint32 intensity) {
NPC* EntityList::GetClosestBanker(Mob* sender, uint32 &distance)
{
if(!sender)
return NULL;
return nullptr;
distance = 4294967295u;
NPC* nc = NULL;
NPC* nc = nullptr;
LinkedListIterator<NPC*> iterator(npc_list);
iterator.Reset();
@@ -5174,11 +5174,11 @@ Mob* EntityList::GetClosestMobByBodyType(Mob* sender, bodyType BodyType)
{
if(!sender)
return NULL;
return nullptr;
uint32 CurrentDistance, ClosestDistance = 4294967295u;
Mob *CurrentMob, *ClosestMob = NULL;
Mob *CurrentMob, *ClosestMob = nullptr;
LinkedListIterator<Mob*> iterator(mob_list);
@@ -5302,7 +5302,7 @@ Mob* EntityList::GetTargetForVirus(Mob* spreader)
}
if(TargetsInRange.size() == 0)
return NULL;
return nullptr;
return TargetsInRange[MakeRandomInt(0, TargetsInRange.size() - 1)];
}
+2 -2
View File
@@ -145,7 +145,7 @@ public:
Client* GetClientByCharID(uint32 iCharID);
Client* GetClientByWID(uint32 iWID);
Client* GetClient(uint32 ip, uint16 port);
Client* GetRandomClient(float x, float y, float z, float Distance, Client *ExcludeClient = NULL);
Client* GetRandomClient(float x, float y, float z, float Distance, Client *ExcludeClient = nullptr);
Group* GetGroupByMob(Mob* mob);
Group* GetGroupByClient(Client* client);
Group* GetGroupByID(uint32 id);
@@ -180,7 +180,7 @@ public:
void RefreshAllGuildInfo(uint32 guild_id);
void SendGuildList();
// void SendGuildJoin(GuildJoin_Struct* gj);
// Check group list for NULL entries
// Check group list for nullptr entries
void CheckGroupList (const char *fname, const int fline);
void GroupProcess();
void RaidProcess();
+5 -5
View File
@@ -518,7 +518,7 @@ void Group::SplitExp(uint32 exp, Mob* other) {
uint8 maxlevel = 1;
for (i = 0; i < MAX_GROUP_MEMBERS; i++) {
if (members[i] != NULL) {
if (members[i] != nullptr) {
if(members[i]->GetLevel() > maxlevel)
maxlevel = members[i]->GetLevel();
@@ -550,7 +550,7 @@ void Group::SplitExp(uint32 exp, Mob* other) {
return;
for (i = 0; i < MAX_GROUP_MEMBERS; i++) {
if (members[i] != NULL && members[i]->IsClient()) // If Group Member is Client
if (members[i] != nullptr && members[i]->IsClient()) // If Group Member is Client
{
Client *cmember = members[i]->CastToClient();
// add exp + exp cap
@@ -579,7 +579,7 @@ void Raid::SplitExp(uint32 exp, Mob* other) {
uint8 maxlevel = 1;
for (int i = 0; i < MAX_RAID_MEMBERS; i++) {
if (members[i].member != NULL) {
if (members[i].member != nullptr) {
if(members[i].member->GetLevel() > maxlevel)
maxlevel = members[i].member->GetLevel();
@@ -597,7 +597,7 @@ void Raid::SplitExp(uint32 exp, Mob* other) {
return;
for (unsigned int x = 0; x < MAX_RAID_MEMBERS; x++) {
if (members[x].member != NULL) // If Group Member is Client
if (members[x].member != nullptr) // If Group Member is Client
{
Client *cmember = members[x].member;
// add exp + exp cap
@@ -650,7 +650,7 @@ void Client::SendLeadershipEXPUpdate() {
uint32 Client::GetCharMaxLevelFromQGlobal() {
QGlobalCache *char_c = NULL;
QGlobalCache *char_c = nullptr;
char_c = this->GetQGlobals();
std::list<QGlobal> globalMap;
+14 -14
View File
@@ -210,7 +210,7 @@ void Mob::CalculateNewFearpoint()
//old fear function, kept for ref.
/*void Mob::SetFeared(Mob *caster, uint32 duration, bool flee) {
//special args to stop fear
if(caster == NULL && duration == 0) {
if(caster == nullptr && duration == 0) {
fear_state = fearStateNotFeared;
#ifdef FLEE_HP_RATIO
flee_mode = false;
@@ -222,14 +222,14 @@ void Mob::CalculateNewFearpoint()
flee_mode = flee;
//fear dosent work without at least maps
if(zone->zonemap == NULL) {
if(zone->zonemap == nullptr) {
fear_state = fearStateStuck;
return; //just stand there
}
//if we are allready feared, and we are on a fear grid..
//then just stay happy on the grid...
if(fear_path_state != NULL) {
if(fear_path_state != nullptr) {
if(fear_state != fearStateGrid) {
LogFile->write(EQEMuLog::Debug, "Umm... %s has a fear path state, but is not in a grid state. Wtf?", GetName());
fear_state = fearStateGrid;
@@ -247,7 +247,7 @@ void Mob::CalculateNewFearpoint()
//now we have to think a little more.
//first, try to find a fear node that we can see.
if(zone->pathing != NULL) {
if(zone->pathing != nullptr) {
fear_path_state = new MobFearState();
if(zone->pathing->FindNearestFear(fear_path_state, GetX(), GetY(), GetZ())) {
#ifdef FEAR_PATHING_DEBUG
@@ -284,7 +284,7 @@ void Mob::CalculateNewFearpoint()
//old fear function, kept for ref.
bool Mob::FearTryStraight(Mob *caster, uint32 duration, bool flee, VERTEX &hit, VERTEX &fear_vector) {
//gotta have somebody to run from
if(caster == NULL)
if(caster == nullptr)
return(false);
//our goal is to run along this vector...
@@ -310,7 +310,7 @@ bool Mob::FearTryStraight(Mob *caster, uint32 duration, bool flee, VERTEX &hit,
end.y = start.y + fear_vector.y * distance;
end.z = start.z;
if(!zone->zonemap->LineIntersectsZone(start, end, 0.5, &hit, NULL)) {
if(!zone->zonemap->LineIntersectsZone(start, end, 0.5, &hit, nullptr)) {
#ifdef FEAR_PATHING_DEBUG
LogFile->write(EQEMuLog::Debug, "Fear Pathing Start: can run entire vector from (%.2f, %.2f, %.2f) to (%.2f, %.2f, %.2f)",
GetX(), GetY(), GetZ(), end.x, end.y, end.z);
@@ -328,7 +328,7 @@ bool Mob::FearTryStraight(Mob *caster, uint32 duration, bool flee, VERTEX &hit,
//old fear function, kept for ref.
void Mob::CalculateFearPosition() {
if(zone->zonemap == NULL || fear_state == fearStateStuck) {
if(zone->zonemap == nullptr || fear_state == fearStateStuck) {
return; //just stand there
}
@@ -395,7 +395,7 @@ void Mob::CalculateFearPosition() {
}
//we wanted to try to find a waypoint now, so lets try..
if(zone->pathing != NULL) {
if(zone->pathing != nullptr) {
fear_path_state = new MobFearState();
if(zone->pathing->FindNearestFear(fear_path_state, GetX(), GetY(), GetZ())) {
@@ -473,7 +473,7 @@ void Mob::CalculateFearPosition() {
end.y = start.y + fear_vector.y * 10;
end.z = start.z;
if(!zone->zonemap->LineIntersectsZone(start, end, 0.5, &normalhit, NULL)) {
if(!zone->zonemap->LineIntersectsZone(start, end, 0.5, &normalhit, nullptr)) {
#ifdef FEAR_PATHING_DEBUG
LogFile->write(EQEMuLog::Debug, "Fear Pathing: From (%.2f, %.2f, %.2f) normal run to (%.2f, %.2f, %.2f)",
GetX(), GetY(), GetZ(), end.x, end.y, end.z);
@@ -514,7 +514,7 @@ void Mob::CalculateFearPosition() {
NodeRef c = zone->zonemap->SeekNode(zone->zonemap->GetRoot(), end.x, end.y);
if(c != NODE_NONE) {
cur_wp_z = zone->zonemap->FindBestZ(c, end, &hit, NULL);
cur_wp_z = zone->zonemap->FindBestZ(c, end, &hit, nullptr);
if(cur_wp_z < start.z)
cur_wp_z = end.z; //revert on error
}
@@ -540,7 +540,7 @@ void Mob::CalculateFearPosition() {
end.y = start.y + fear_vector.y * speed;
end.z = start.z + speed + speed;
if(!zone->zonemap->LineIntersectsZone(start, end, 0.5, &hit, NULL)) {
if(!zone->zonemap->LineIntersectsZone(start, end, 0.5, &hit, nullptr)) {
#ifdef FEAR_PATHING_DEBUG
LogFile->write(EQEMuLog::Debug, "Fear Pathing: From (%.2f, %.2f, %.2f) up hill run to (%.2f, %.2f, %.2f)",
GetX(), GetY(), GetZ(), end.x, end.y, end.z);
@@ -555,7 +555,7 @@ void Mob::CalculateFearPosition() {
NodeRef c = zone->zonemap->SeekNode(zone->zonemap->GetRoot(), end.x, end.y);
if(c != NODE_NONE) {
cur_wp_z = zone->zonemap->FindBestZ(c, end, &hit, NULL);
cur_wp_z = zone->zonemap->FindBestZ(c, end, &hit, nullptr);
if(cur_wp_z < start.z)
cur_wp_z = end.z; //revert on error
}
@@ -579,7 +579,7 @@ void Mob::CalculateFearPosition() {
}
end.z = start.z + 3; //a little lift as always
if(!zone->zonemap->LineIntersectsZone(start, end, 0.5, &hit, NULL)) {
if(!zone->zonemap->LineIntersectsZone(start, end, 0.5, &hit, nullptr)) {
#ifdef FEAR_PATHING_DEBUG
LogFile->write(EQEMuLog::Debug, "Fear Pathing: From (%.2f, %.2f, %.2f) strafe 1 to (%.2f, %.2f, %.2f)",
GetX(), GetY(), GetZ(), end.x, end.y, end.z);
@@ -602,7 +602,7 @@ void Mob::CalculateFearPosition() {
}
end.z = start.z + 3; //a little lift as always
if(!zone->zonemap->LineIntersectsZone(start, end, 0.5, &hit, NULL)) {
if(!zone->zonemap->LineIntersectsZone(start, end, 0.5, &hit, nullptr)) {
#ifdef FEAR_PATHING_DEBUG
LogFile->write(EQEMuLog::Debug, "Fear Pathing: From (%.2f, %.2f, %.2f) strafe 2 to (%.2f, %.2f, %.2f)",
GetX(), GetY(), GetZ(), end.x, end.y, end.z);
+26 -26
View File
@@ -56,27 +56,27 @@ very low chance of dropping.
Schema:
CREATE TABLE forage (
id int(11) NOT NULL auto_increment,
zoneid int(4) NOT NULL default '0',
Itemid int(11) NOT NULL default '0',
level smallint(6) NOT NULL default '0',
chance smallint(6) NOT NULL default '0',
id int(11) NOT nullptr auto_increment,
zoneid int(4) NOT nullptr default '0',
Itemid int(11) NOT nullptr default '0',
level smallint(6) NOT nullptr default '0',
chance smallint(6) NOT nullptr default '0',
PRIMARY KEY (id)
) TYPE=MyISAM;
old table upgrade:
alter table forage add chance smallint(6) NOT NULL default '0';
alter table forage add chance smallint(6) NOT nullptr default '0';
update forage set chance=100;
CREATE TABLE fishing (
id int(11) NOT NULL auto_increment,
zoneid int(4) NOT NULL default '0',
Itemid int(11) NOT NULL default '0',
skill_level smallint(6) NOT NULL default '0',
chance smallint(6) NOT NULL default '0',
npc_id int NOT NULL default 0,
npc_chance int NOT NULL default 0,
id int(11) NOT nullptr auto_increment,
zoneid int(4) NOT nullptr default '0',
Itemid int(11) NOT nullptr default '0',
skill_level smallint(6) NOT nullptr default '0',
chance smallint(6) NOT nullptr default '0',
npc_id int NOT nullptr default 0,
npc_chance int NOT nullptr default 0,
PRIMARY KEY (id)
) TYPE=MyISAM;
@@ -208,7 +208,7 @@ bool Client::CanFish() {
//make sure we still have a fishing pole on:
const ItemInst* Pole = m_inv[SLOT_PRIMARY];
int32 bslot = m_inv.HasItemByUse(ItemTypeFishingBait, 1, invWhereWorn|invWherePersonal);
const ItemInst* Bait = NULL;
const ItemInst* Bait = nullptr;
if(bslot != SLOT_INVALID)
Bait = m_inv.GetItem(bslot);
@@ -225,7 +225,7 @@ bool Client::CanFish() {
return false;
}
if(zone->zonemap!=NULL && zone->watermap != NULL && RuleB(Watermap, CheckForWaterWhenFishing)) {
if(zone->zonemap!=nullptr && zone->watermap != nullptr && RuleB(Watermap, CheckForWaterWhenFishing)) {
float RodX, RodY, RodZ;
// Tweak Rod and LineLength if required
const float RodLength = RuleR(Watermap, FishingRodLength);
@@ -246,7 +246,7 @@ bool Client::CanFish() {
dest.z = z_pos+10;
NodeRef n = zone->zonemap->SeekNode( zone->zonemap->GetRoot(), dest.x, dest.y);
if(n != NODE_NONE) {
RodZ = zone->zonemap->FindBestZ(n, dest, NULL, NULL) - 1;
RodZ = zone->zonemap->FindBestZ(n, dest, nullptr, nullptr) - 1;
bool in_lava = zone->watermap->InLava(RodX, RodY, RodZ);
bool in_water = zone->watermap->InWater(RodX, RodY, RodZ) || zone->watermap->InVWater(RodX, RodY, RodZ);
//Message(0, "Rod is at %4.3f, %4.3f, %4.3f, InWater says %d, InLava says %d", RodX, RodY, RodZ, in_water, in_lava);
@@ -298,7 +298,7 @@ void Client::GoFish()
//make sure we still have a fishing pole on:
int32 bslot = m_inv.HasItemByUse(ItemTypeFishingBait, 1, invWhereWorn|invWherePersonal);
const ItemInst* Bait = NULL;
const ItemInst* Bait = nullptr;
if(bslot != SLOT_INVALID)
Bait = m_inv.GetItem(bslot);
@@ -325,8 +325,8 @@ void Client::GoFish()
if(npc_chance > 0 && npc_id) {
if(npc_chance < MakeRandomInt(0, 99)) {
const NPCType* tmp = database.GetNPCType(npc_id);
if(tmp != NULL) {
NPC* npc = new NPC(tmp, NULL, GetX()+3, GetY(), GetZ(), GetHeading(), FlyMode3);
if(tmp != nullptr) {
NPC* npc = new NPC(tmp, nullptr, GetX()+3, GetY(), GetZ(), GetHeading(), FlyMode3);
npc->AddLootTable();
npc->AddToHateList(this, 1, 0, false); //no help yelling
@@ -351,7 +351,7 @@ void Client::GoFish()
Message_StringID(MT_Skills, FISHING_SUCCESS);
const ItemInst* inst = database.CreateItem(food_item, 1);
if(inst != NULL) {
if(inst != nullptr) {
if(CheckLoreConflict(inst->GetItem()))
{
this->Message_StringID(0,DUP_LORE);
@@ -366,7 +366,7 @@ void Client::GoFish()
safe_delete(inst);
}
parse->EventPlayer(EVENT_FISH_SUCCESS, this, "", inst != NULL ? inst->GetItem()->ID : 0);
parse->EventPlayer(EVENT_FISH_SUCCESS, this, "", inst != nullptr ? inst->GetItem()->ID : 0);
}
else
{
@@ -393,7 +393,7 @@ void Client::GoFish()
DeleteItemInInventory(13,0,true);
}
if(CheckIncreaseSkill(FISHING, NULL, 5))
if(CheckIncreaseSkill(FISHING, nullptr, 5))
{
if(title_manager.IsNewTradeSkillTitleAvailable(FISHING, GetRawSkill(FISHING)))
NotifyNewTitlesAvailable();
@@ -435,7 +435,7 @@ void Client::ForageItem(bool guarantee) {
const Item_Struct* food_item = database.GetItem(foragedfood);
if(!food_item) {
LogFile->write(EQEMuLog::Error, "NULL returned from database.GetItem in ClientForageItem");
LogFile->write(EQEMuLog::Error, "nullptr returned from database.GetItem in ClientForageItem");
return;
}
@@ -460,7 +460,7 @@ void Client::ForageItem(bool guarantee) {
Message_StringID(MT_Skills, stringid);
const ItemInst* inst = database.CreateItem(food_item, 1);
if(inst != NULL) {
if(inst != nullptr) {
// check to make sure it isn't a foraged lore item
if(CheckLoreConflict(inst->GetItem()))
{
@@ -475,7 +475,7 @@ void Client::ForageItem(bool guarantee) {
safe_delete(inst);
}
parse->EventPlayer(EVENT_FORAGE_SUCCESS, this, "", inst != NULL ? inst->GetItem()->ID : 0);
parse->EventPlayer(EVENT_FORAGE_SUCCESS, this, "", inst != nullptr ? inst->GetItem()->ID : 0);
int ChanceSecondForage = aabonuses.ForageAdditionalItems + itembonuses.ForageAdditionalItems + spellbonuses.ForageAdditionalItems;
if(!guarantee && MakeRandomInt(0,99) < ChanceSecondForage) {
@@ -488,6 +488,6 @@ void Client::ForageItem(bool guarantee) {
parse->EventPlayer(EVENT_FORAGE_FAILURE, this, "", 0);
}
CheckIncreaseSkill(FORAGE, NULL, 5);
CheckIncreaseSkill(FORAGE, nullptr, 5);
}
+40 -40
View File
@@ -45,7 +45,7 @@ members array.
Group::Group(uint32 gid)
: GroupIDConsumer(gid)
{
leader = NULL;
leader = nullptr;
memset(members,0,sizeof(Mob*) * MAX_GROUP_MEMBERS);
AssistTargetID = 0;
TankTargetID = 0;
@@ -119,7 +119,7 @@ void Group::SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinu
uint32 i;
uint8 membercount = 0;
for (i = 0; i < MAX_GROUP_MEMBERS; i++) {
if (members[i] != NULL) {
if (members[i] != nullptr) {
membercount++;
}
@@ -193,7 +193,7 @@ void Group::SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinu
msg += " as your split";
for (i = 0; i < MAX_GROUP_MEMBERS; i++) {
if (members[i] != NULL && members[i]->IsClient()) { // If Group Member is Client
if (members[i] != nullptr && members[i]->IsClient()) { // If Group Member is Client
Client *c = members[i]->CastToClient();
//I could not get MoneyOnCorpse to work, so we use this
c->AddMoneyToPP(cpsplit, spsplit, gpsplit, ppsplit, true);
@@ -208,7 +208,7 @@ bool Group::AddMember(Mob* newmember, const char *NewMemberName, uint32 Characte
bool InZone = true;
bool ismerc = false;
// This method should either be passed a Mob*, if the new member is in this zone, or a NULL Mob*
// This method should either be passed a Mob*, if the new member is in this zone, or a nullptr Mob*
// and the name and CharacterID of the new member, if they are out of zone.
//
if(!newmember && !NewMemberName)
@@ -274,7 +274,7 @@ bool Group::AddMember(Mob* newmember, const char *NewMemberName, uint32 Characte
gj->leader_aas = LeaderAbilities;
for (i = 0;i < MAX_GROUP_MEMBERS; i++) {
if (members[i] != NULL && members[i] != newmember) {
if (members[i] != nullptr && members[i] != newmember) {
//fill in group join & send it
if(members[i]->IsMerc())
{
@@ -330,7 +330,7 @@ bool Group::AddMember(Mob* newmember, const char *NewMemberName, uint32 Characte
}
#ifdef BOTS
for (i = 0;i < MAX_GROUP_MEMBERS; i++) {
if (members[i] != NULL && members[i]->IsBot()) {
if (members[i] != nullptr && members[i]->IsBot()) {
members[i]->CastToBot()->CalcChanceToCast();
}
}
@@ -476,20 +476,20 @@ bool Group::UpdatePlayer(Mob* update){
void Group::MemberZoned(Mob* removemob) {
uint32 i;
if (removemob == NULL)
if (removemob == nullptr)
return;
if(removemob == GetLeader())
SetLeader(NULL);
SetLeader(nullptr);
for (i = 0; i < MAX_GROUP_MEMBERS; i++) {
if (members[i] == removemob) {
members[i] = NULL;
members[i] = nullptr;
//should NOT clear the name, it is used for world communication.
break;
}
#ifdef BOTS
if (members[i] != NULL && members[i]->IsBot()) {
if (members[i] != nullptr && members[i]->IsBot()) {
members[i]->CastToBot()->CalcChanceToCast();
}
#endif //BOTS
@@ -539,13 +539,13 @@ bool Group::DelMemberOOZ(const char *Name) {
bool Group::DelMember(Mob* oldmember,bool ignoresender)
{
if (oldmember == NULL){
if (oldmember == nullptr){
return false;
}
for (uint32 i = 0; i < MAX_GROUP_MEMBERS; i++) {
if (members[i] == oldmember) {
members[i] = NULL;
members[i] = nullptr;
membername[i][0] = '\0';
memset(membername[i],0,64);
MemberRoles[i] = 0;
@@ -581,7 +581,7 @@ bool Group::DelMember(Mob* oldmember,bool ignoresender)
gu->leader_aas = LeaderAbilities;
for (uint32 i = 0; i < MAX_GROUP_MEMBERS; i++) {
if (members[i] == NULL) {
if (members[i] == nullptr) {
//if (DEBUG>=5) LogFile->write(EQEMuLog::Debug, "Group::DelMember() null member at slot %i", i);
continue;
}
@@ -591,7 +591,7 @@ bool Group::DelMember(Mob* oldmember,bool ignoresender)
members[i]->CastToClient()->QueuePacket(outapp);
}
#ifdef BOTS
if (members[i] != NULL && members[i]->IsBot()) {
if (members[i] != nullptr && members[i]->IsBot()) {
members[i]->CastToBot()->CalcChanceToCast();
}
#endif //BOTS
@@ -671,7 +671,7 @@ void Group::CastGroupSpell(Mob* caster, uint16 spell_id) {
caster->SpellOnTarget(spell_id, caster->GetPet());
#endif
}
else if(members[z] != NULL)
else if(members[z] != nullptr)
{
distance = caster->DistNoRoot(*members[z]);
if(distance <= range2) {
@@ -710,7 +710,7 @@ void Group::GroupBardPulse(Mob* caster, uint16 spell_id) {
caster->BardPulse(spell_id, caster->GetPet());
#endif
}
else if(members[z] != NULL)
else if(members[z] != nullptr)
{
distance = caster->DistNoRoot(*members[z]);
if(distance <= range2) {
@@ -789,11 +789,11 @@ void Group::DisbandGroup() {
GroupUpdate_Struct* gu = (GroupUpdate_Struct*) outapp->pBuffer;
gu->action = groupActDisband;
Client *Leader = NULL;
Client *Leader = nullptr;
uint32 i;
for (i = 0; i < MAX_GROUP_MEMBERS; i++) {
if (members[i] == NULL) {
if (members[i] == nullptr) {
continue;
}
@@ -809,7 +809,7 @@ void Group::DisbandGroup() {
}
members[i]->SetGrouped(false);
members[i] = NULL;
members[i] = nullptr;
membername[i][0] = '\0';
}
@@ -857,14 +857,14 @@ void Group::SendUpdate(uint32 type, Mob* member)
gu->leader_aas = LeaderAbilities;
for (uint32 i = 0; i < MAX_GROUP_MEMBERS; ++i)
if((members[i] != NULL) && IsLeader(members[i]))
if((members[i] != nullptr) && IsLeader(members[i]))
{
strcpy(gu->leadersname, members[i]->GetName());
break;
}
for (uint32 i = 0; i < MAX_GROUP_MEMBERS; ++i)
if (members[i] != NULL && members[i] != member)
if (members[i] != nullptr && members[i] != member)
strcpy(gu->membername[x++], members[i]->GetName());
member->CastToClient()->QueuePacket(outapp);
@@ -949,7 +949,7 @@ void Group::TeleportGroup(Mob* sender, uint32 zoneID, uint16 instance_id, float
uint32 i;
for (i = 0; i < MAX_GROUP_MEMBERS; i++)
{
if (members[i] != NULL && members[i]->IsClient() && members[i] != sender)
if (members[i] != nullptr && members[i]->IsClient() && members[i] != sender)
{
members[i]->CastToClient()->MovePC(zoneID, instance_id, x, y, z, heading, 0, ZoneSolicited);
}
@@ -973,7 +973,7 @@ bool Group::LearnMembers() {
while((row = mysql_fetch_row(result))) {
if(!row[0])
continue;
members[i] = NULL;
members[i] = nullptr;
strn0cpy(membername[i], row[0], 64);
i++;
@@ -997,23 +997,23 @@ void Group::VerifyGroup() {
#if EQDEBUG >= 7
LogFile->write(EQEMuLog::Debug, "Group %lu: Verify %d: Empty.\n", (unsigned long)GetID(), i);
#endif
members[i] = NULL;
members[i] = nullptr;
continue;
}
//it should be safe to use GetClientByName, but Group is trying
//to be generic, so we'll go for general Mob
Mob *them = entity_list.GetMob(membername[i]);
if(them == NULL && members[i] != NULL) { //they arnt here anymore....
if(them == nullptr && members[i] != nullptr) { //they arnt here anymore....
#if EQDEBUG >= 6
LogFile->write(EQEMuLog::Debug, "Member of group %lu named '%s' has disappeared!!", (unsigned long)GetID(), membername[i]);
#endif
membername[i][0] = '\0';
members[i] = NULL;
members[i] = nullptr;
continue;
}
if(them != NULL && members[i] != them) { //our pointer is out of date... not so good.
if(them != nullptr && members[i] != them) { //our pointer is out of date... not so good.
#if EQDEBUG >= 5
LogFile->write(EQEMuLog::Debug, "Member of group %lu named '%s' had an out of date pointer!!", (unsigned long)GetID(), membername[i]);
#endif
@@ -1030,7 +1030,7 @@ LogFile->write(EQEMuLog::Debug, "Group %lu: Verify %d: Empty.\n", (unsigned long
void Group::GroupMessage_StringID(Mob* sender, uint32 type, uint32 string_id, const char* message,const char* message2,const char* message3,const char* message4,const char* message5,const char* message6,const char* message7,const char* message8,const char* message9, uint32 distance) {
uint32 i;
for (i = 0; i < MAX_GROUP_MEMBERS; i++) {
if(members[i] == NULL)
if(members[i] == nullptr)
continue;
if(members[i] == sender)
@@ -1183,7 +1183,7 @@ void Group::MarkNPC(Mob* Target, int Number)
if(i == (Number - 1))
return;
UpdateXTargetMarkedNPC(i+1, NULL);
UpdateXTargetMarkedNPC(i+1, nullptr);
MarkedNPCs[i] = 0;
AlreadyMarked = true;
@@ -1199,7 +1199,7 @@ void Group::MarkNPC(Mob* Target, int Number)
if(m)
m->IsTargeted(-1);
UpdateXTargetMarkedNPC(Number, NULL);
UpdateXTargetMarkedNPC(Number, nullptr);
}
if(EntityID)
@@ -1274,7 +1274,7 @@ void Group::DelegateMainTank(const char *NewMainTankName, uint8 toggle)
if(updateDB) {
char errbuff[MYSQL_ERRMSG_SIZE];
char *Query = NULL;
char *Query = nullptr;
if (!database.RunQuery(Query, MakeAnyLenString(&Query, "UPDATE group_leaders SET maintank='%s' WHERE gid=%i LIMIT 1",
MainTankName.c_str(), GetID()), errbuff))
@@ -1323,7 +1323,7 @@ void Group::DelegateMainAssist(const char *NewMainAssistName, uint8 toggle)
if(updateDB) {
char errbuff[MYSQL_ERRMSG_SIZE];
char *Query = NULL;
char *Query = nullptr;
if (!database.RunQuery(Query, MakeAnyLenString(&Query, "UPDATE group_leaders SET assist='%s' WHERE gid=%i LIMIT 1",
MainAssistName.c_str(), GetID()), errbuff))
@@ -1372,7 +1372,7 @@ void Group::DelegatePuller(const char *NewPullerName, uint8 toggle)
if(updateDB) {
char errbuff[MYSQL_ERRMSG_SIZE];
char *Query = NULL;
char *Query = nullptr;
if (!database.RunQuery(Query, MakeAnyLenString(&Query, "UPDATE group_leaders SET puller='%s' WHERE gid=%i LIMIT 1",
PullerName.c_str(), GetID()), errbuff))
@@ -1539,8 +1539,8 @@ void Group::UnDelegateMainTank(const char *OldMainTankName, uint8 toggle)
if(members[i] && members[i]->IsClient())
{
NotifyMainTank(members[i]->CastToClient(), toggle);
members[i]->CastToClient()->UpdateXTargetType(GroupTank, NULL, "");
members[i]->CastToClient()->UpdateXTargetType(GroupTankTarget, NULL);
members[i]->CastToClient()->UpdateXTargetType(GroupTank, nullptr, "");
members[i]->CastToClient()->UpdateXTargetType(GroupTankTarget, nullptr);
}
}
}
@@ -1573,7 +1573,7 @@ void Group::UnDelegateMainAssist(const char *OldMainAssistName, uint8 toggle)
if(members[i] && members[i]->IsClient())
{
members[i]->CastToClient()->QueuePacket(outapp);
members[i]->CastToClient()->UpdateXTargetType(GroupAssist, NULL, "");
members[i]->CastToClient()->UpdateXTargetType(GroupAssist, nullptr, "");
}
safe_delete(outapp);
@@ -1595,7 +1595,7 @@ void Group::UnDelegateMainAssist(const char *OldMainAssistName, uint8 toggle)
if(members[i] && members[i]->IsClient())
{
NotifyMainAssist(members[i]->CastToClient(), toggle);
members[i]->CastToClient()->UpdateXTargetType(GroupAssistTarget, NULL);
members[i]->CastToClient()->UpdateXTargetType(GroupAssistTarget, nullptr);
}
}
}
@@ -1625,8 +1625,8 @@ void Group::UnDelegatePuller(const char *OldPullerName, uint8 toggle)
if(members[i] && members[i]->IsClient())
{
NotifyPuller(members[i]->CastToClient(), toggle);
members[i]->CastToClient()->UpdateXTargetType(Puller, NULL, "");
members[i]->CastToClient()->UpdateXTargetType(PullerTarget, NULL);
members[i]->CastToClient()->UpdateXTargetType(Puller, nullptr, "");
members[i]->CastToClient()->UpdateXTargetType(PullerTarget, nullptr);
}
}
}
@@ -1895,7 +1895,7 @@ void Group::UnMarkNPC(uint16 ID)
if(MarkedNPCs[i] == ID)
{
MarkedNPCs[i] = 0;
UpdateXTargetMarkedNPC(i + 1, NULL);
UpdateXTargetMarkedNPC(i + 1, nullptr);
}
}
}
+2 -2
View File
@@ -51,7 +51,7 @@ public:
Group(uint32 gid);
~Group();
bool AddMember(Mob* newmember, const char* NewMemberName = NULL, uint32 CharacterID = 0);
bool AddMember(Mob* newmember, const char* NewMemberName = nullptr, uint32 CharacterID = 0);
void AddMember(const char* NewMemberName);
void SendUpdate(uint32 type,Mob* member);
void SendLeadershipAAUpdate();
@@ -69,7 +69,7 @@ public:
void GroupMessage(Mob* sender,uint8 language,uint8 lang_skill,const char* message);
void GroupMessage_StringID(Mob* sender, uint32 type, uint32 string_id, const char* message,const char* message2=0,const char* message3=0,const char* message4=0,const char* message5=0,const char* message6=0,const char* message7=0,const char* message8=0,const char* message9=0, uint32 distance = 0);
uint32 GetTotalGroupDamage(Mob* other);
void SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, Client *splitter = NULL);
void SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, Client *splitter = nullptr);
inline void SetLeader(Mob* newleader){ leader=newleader; };
inline Mob* GetLeader(){ return leader; };
char* GetLeaderName() { return membername[0]; };
+3 -3
View File
@@ -137,7 +137,7 @@ void Client::SendGuildList() {
//ask the guild manager to build us a nice guild list packet
outapp->pBuffer = guild_mgr.MakeGuildList(/*GetName()*/"", outapp->size);
if(outapp->pBuffer == NULL) {
if(outapp->pBuffer == nullptr) {
mlog(GUILDS__ERROR, "Unable to make guild list!");
return;
}
@@ -152,13 +152,13 @@ void Client::SendGuildList() {
void Client::SendGuildMembers() {
uint32 len;
uint8 *data = guild_mgr.MakeGuildMembers(GuildID(), GetName(), len);
if(data == NULL)
if(data == nullptr)
return; //invalid guild, shouldent happen.
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GuildMemberList);
outapp->size = len;
outapp->pBuffer = data;
data = NULL;
data = nullptr;
mlog(GUILDS__OUT_PACKETS, "Sending OP_GuildMemberList of length %d", outapp->size);
mpkt(GUILDS__OUT_PACKET_TRACE, outapp);
+46 -46
View File
@@ -26,49 +26,49 @@
/*
CREATE TABLE guilds (
id MEDIUMINT UNSIGNED NOT NULL,
name VARCHAR(32) NOT NULL,
leader int NOT NULL,
minstatus SMALLINT NOT NULL,
tribute INT UNSIGNED NOT NULL,
motd TEXT NOT NULL DEFAULT '',
id MEDIUMINT UNSIGNED NOT nullptr,
name VARCHAR(32) NOT nullptr,
leader int NOT nullptr,
minstatus SMALLINT NOT nullptr,
tribute INT UNSIGNED NOT nullptr,
motd TEXT NOT nullptr DEFAULT '',
PRIMARY KEY(id),
UNIQUE KEY(name),
UNIQUE KEY(leader)
);
CREATE TABLE guild_ranks (
guild_id MEDIUMINT UNSIGNED NOT NULL,
rank TINYINT UNSIGNED NOT NULL,
title VARCHAR(128) NOT NULL,
can_hear TINYINT UNSIGNED NOT NULL,
can_speak TINYINT UNSIGNED NOT NULL,
can_invite TINYINT UNSIGNED NOT NULL,
can_remove TINYINT UNSIGNED NOT NULL,
can_promote TINYINT UNSIGNED NOT NULL,
can_demote TINYINT UNSIGNED NOT NULL,
can_motd TINYINT UNSIGNED NOT NULL,
can_warpeace TINYINT UNSIGNED NOT NULL,
guild_id MEDIUMINT UNSIGNED NOT nullptr,
rank TINYINT UNSIGNED NOT nullptr,
title VARCHAR(128) NOT nullptr,
can_hear TINYINT UNSIGNED NOT nullptr,
can_speak TINYINT UNSIGNED NOT nullptr,
can_invite TINYINT UNSIGNED NOT nullptr,
can_remove TINYINT UNSIGNED NOT nullptr,
can_promote TINYINT UNSIGNED NOT nullptr,
can_demote TINYINT UNSIGNED NOT nullptr,
can_motd TINYINT UNSIGNED NOT nullptr,
can_warpeace TINYINT UNSIGNED NOT nullptr,
PRIMARY KEY(guild_id,rank)
);
# guild1 < guild2 by definition.
CREATE TABLE guild_relations (
guild1 MEDIUMINT UNSIGNED NOT NULL,
guild2 MEDIUMINT UNSIGNED NOT NULL,
relation TINYINT NOT NULL,
guild1 MEDIUMINT UNSIGNED NOT nullptr,
guild2 MEDIUMINT UNSIGNED NOT nullptr,
relation TINYINT NOT nullptr,
PRIMARY KEY(guild1, guild1)
);
CREATE TABLE guild_members (
char_id INT NOT NULL,
guild_id MEDIUMINT UNSIGNED NOT NULL,
rank TINYINT UNSIGNED NOT NULL,
tribute_enable TINYINT UNSIGNED NOT NULL DEFAULT 0,
total_tribute INT UNSIGNED NOT NULL DEFAULT 0,
last_tribute INT UNSIGNED NOT NULL DEFAULT 0,
banker TINYINT UNSIGNED NOT NULL DEFAULT 0,
public_note TEXT NOT NULL DEFAULT '',
char_id INT NOT nullptr,
guild_id MEDIUMINT UNSIGNED NOT nullptr,
rank TINYINT UNSIGNED NOT nullptr,
tribute_enable TINYINT UNSIGNED NOT nullptr DEFAULT 0,
total_tribute INT UNSIGNED NOT nullptr DEFAULT 0,
last_tribute INT UNSIGNED NOT nullptr DEFAULT 0,
banker TINYINT UNSIGNED NOT nullptr DEFAULT 0,
public_note TEXT NOT nullptr DEFAULT '',
PRIMARY KEY(char_id)
);
@@ -166,7 +166,7 @@ uint8 *ZoneGuildManager::MakeGuildMembers(uint32 guild_id, const char *prefix_na
vector<CharGuildInfo *> members;
if(!GetEntireGuild(guild_id, members))
return(NULL);
return(nullptr);
//figure out the actual packet length.
uint32 fixed_length = sizeof(Internal_GuildMembers_Struct) + members.size()*sizeof(Internal_GuildMemberEntry_Struct);
@@ -357,14 +357,14 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
Client *c = entity_list.GetClientByCharID(s->char_id);
if(c != NULL) {
if(c != nullptr) {
//this reloads the char's guild info from the database and sends appearance updates
c->RefreshGuildInfo();
}
//it would be nice if we had the packet to send just a one-person update
if(s->guild_id == GUILD_NONE) {
if(c != NULL)
if(c != nullptr)
c->SendGuildMembers(); //only need to update this player's list (trying to clear it)
} else {
entity_list.SendGuildMembers(s->guild_id); //even send GUILD_NONE (empty)
@@ -372,7 +372,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
if(s->old_guild_id != 0 && s->old_guild_id != GUILD_NONE && s->old_guild_id != s->guild_id)
entity_list.SendGuildMembers(s->old_guild_id);
else if(c != NULL && s->guild_id != GUILD_NONE) {
else if(c != nullptr && s->guild_id != GUILD_NONE) {
//char is in zone, and has changed into a new guild, send MOTD.
c->SendGuildMOTD();
}
@@ -403,7 +403,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
strn0cpy(gsrs->MemberName, sgrus->MemberName, sizeof(gsrs->MemberName));
gsrs->Banker = sgrus->Banker;
entity_list.QueueClientsGuild(NULL, outapp, false, sgrus->GuildID);
entity_list.QueueClientsGuild(nullptr, outapp, false, sgrus->GuildID);
safe_delete(outapp);
}
@@ -449,7 +449,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
gmus->InstanceID = 0; // I don't think we care what Instance they are in, for the Guild Management Window.
gmus->LastSeen = sgmus->LastSeen;
entity_list.QueueClientsGuild(NULL, outapp, false, sgmus->GuildID);
entity_list.QueueClientsGuild(nullptr, outapp, false, sgmus->GuildID);
safe_delete(outapp);
}
@@ -473,7 +473,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GuildMemberUpdate, sizeof(GuildMemberUpdate_Struct));
GuildMemberUpdate_Struct *gmus = (GuildMemberUpdate_Struct*)outapp->pBuffer;
char Name[64];
gmus->LastSeen = time(NULL);
gmus->LastSeen = time(nullptr);
gmus->InstanceID = 0;
gmus->GuildID = c->GuildID();
for (int i=0;i<Count;i++)
@@ -526,7 +526,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
gts->Toggle = Toggle;
gts->TimePosted = TimePosted;
gts->Name[0] = 0;
entity_list.QueueClientsGuild(NULL, outapp, false, GuildID);
entity_list.QueueClientsGuild(nullptr, outapp, false, GuildID);
safe_delete(outapp);
break;
}
@@ -850,7 +850,7 @@ bool GuildBankManager::IsAreaFull(uint32 GuildID, uint16 Area)
if(Iterator == Banks.end())
return true;
GuildBankItem* BankArea = NULL;
GuildBankItem* BankArea = nullptr;
int AreaSize = 0;
@@ -885,7 +885,7 @@ bool GuildBankManager::AddItem(uint32 GuildID, uint8 Area, uint32 ItemID, int32
return false;
}
GuildBankItem* BankArea = NULL;
GuildBankItem* BankArea = nullptr;
int AreaSize = 0;
@@ -1131,21 +1131,21 @@ ItemInst* GuildBankManager::GetItem(uint32 GuildID, uint16 Area, uint16 SlotID,
std::list<GuildBank*>::iterator Iterator = GetGuildBank(GuildID);
if(Iterator == Banks.end())
return NULL;
return nullptr;
GuildBankItem* BankArea = NULL;
GuildBankItem* BankArea = nullptr;
ItemInst* inst = NULL;
ItemInst* inst = nullptr;
if(Area == GuildBankDepositArea)
{
if((SlotID > (GUILD_BANK_DEPOSIT_AREA_SIZE - 1)))
return NULL;
return nullptr;
inst = database.CreateItem((*Iterator)->Items.DepositArea[SlotID].ItemID);
if(!inst)
return NULL;
return nullptr;
BankArea = &(*Iterator)->Items.DepositArea[0];
}
@@ -1153,12 +1153,12 @@ ItemInst* GuildBankManager::GetItem(uint32 GuildID, uint16 Area, uint16 SlotID,
{
if((SlotID > (GUILD_BANK_MAIN_AREA_SIZE - 1)))
return NULL;
return nullptr;
inst = database.CreateItem((*Iterator)->Items.MainArea[SlotID].ItemID);
if(!inst)
return NULL;
return nullptr;
BankArea = &(*Iterator)->Items.MainArea[0];
}
@@ -1220,7 +1220,7 @@ bool GuildBankManager::DeleteItem(uint32 GuildID, uint16 Area, uint16 SlotID, ui
char* query = 0;
GuildBankItem* BankArea = NULL;
GuildBankItem* BankArea = nullptr;
if(Area == GuildBankMainArea)
{
+21 -21
View File
@@ -33,7 +33,7 @@ extern Zone *zone;
HateList::HateList()
{
owner = NULL;
owner = nullptr;
}
HateList::~HateList()
@@ -88,7 +88,7 @@ tHateEntry *HateList::Find(Mob *ent)
return iterator.GetData();
iterator.Advance();
}
return NULL;
return nullptr;
}
void HateList::Set(Mob* other, uint32 in_hate, uint32 in_dam)
@@ -106,17 +106,17 @@ void HateList::Set(Mob* other, uint32 in_hate, uint32 in_dam)
Mob* HateList::GetDamageTop(Mob* hater)
{
_ZP(HateList_GetDamageTop);
Mob* current = NULL;
Group* grp = NULL;
Raid* r = NULL;
Mob* current = nullptr;
Group* grp = nullptr;
Raid* r = nullptr;
uint32 dmg_amt = 0;
LinkedListIterator<tHateEntry*> iterator(list);
iterator.Reset();
while(iterator.MoreElements())
{
grp = NULL;
r = NULL;
grp = nullptr;
r = nullptr;
if(iterator.GetData()->ent && iterator.GetData()->ent->IsClient()){
r = entity_list.GetRaidByClient(iterator.GetData()->ent->CastToClient());
@@ -131,7 +131,7 @@ Mob* HateList::GetDamageTop(Mob* hater)
dmg_amt = r->GetTotalRaidDamage(hater);
}
}
else if (iterator.GetData()->ent != NULL && grp != NULL)
else if (iterator.GetData()->ent != nullptr && grp != nullptr)
{
if (grp->GetTotalGroupDamage(hater) >= dmg_amt)
{
@@ -139,7 +139,7 @@ Mob* HateList::GetDamageTop(Mob* hater)
dmg_amt = grp->GetTotalGroupDamage(hater);
}
}
else if (iterator.GetData()->ent != NULL && (uint32)iterator.GetData()->damage >= dmg_amt)
else if (iterator.GetData()->ent != nullptr && (uint32)iterator.GetData()->damage >= dmg_amt)
{
current = iterator.GetData()->ent;
dmg_amt = iterator.GetData()->damage;
@@ -151,7 +151,7 @@ Mob* HateList::GetDamageTop(Mob* hater)
Mob* HateList::GetClosest(Mob *hater) {
_ZP(HateList_GetClosest);
Mob* close = NULL;
Mob* close = nullptr;
float closedist = 99999.9f;
float thisdist;
@@ -159,7 +159,7 @@ Mob* HateList::GetClosest(Mob *hater) {
iterator.Reset();
while(iterator.MoreElements()) {
thisdist = iterator.GetData()->ent->DistNoRootNoZ(*hater);
if(iterator.GetData()->ent != NULL && thisdist <= closedist) {
if(iterator.GetData()->ent != nullptr && thisdist <= closedist) {
closedist = thisdist;
close = iterator.GetData()->ent;
}
@@ -243,7 +243,7 @@ void HateList::DoFactionHits(int32 nfl_id) {
if (iterator.GetData()->ent && iterator.GetData()->ent->IsClient())
p = iterator.GetData()->ent->CastToClient();
else
p = NULL;
p = nullptr;
if (p)
p->SetFactionLevel(p->CharacterID(), nfl_id, p->GetBaseClass(), p->GetBaseRace(), p->GetDeity());
@@ -254,11 +254,11 @@ void HateList::DoFactionHits(int32 nfl_id) {
Mob *HateList::GetTop(Mob *center)
{
_ZP(HateList_GetTop);
Mob* top = NULL;
Mob* top = nullptr;
int32 hate = -1;
if (RuleB(Aggro,SmartAggroList)){
Mob* topClientTypeInRange = NULL;
Mob* topClientTypeInRange = nullptr;
int32 hateClientTypeInRange = -1;
int skipped_count = 0;
@@ -351,7 +351,7 @@ Mob *HateList::GetTop(Mob *center)
iterator.Advance();
}
if(topClientTypeInRange != NULL && top != NULL) {
if(topClientTypeInRange != nullptr && top != nullptr) {
bool isTopClientType = top->IsClient();
#ifdef BOTS
if(!isTopClientType) {
@@ -375,7 +375,7 @@ Mob *HateList::GetTop(Mob *center)
return top;
}
else {
if(top == NULL && skipped_count > 0) {
if(top == nullptr && skipped_count > 0) {
return center->GetTarget();
}
return top;
@@ -396,14 +396,14 @@ Mob *HateList::GetTop(Mob *center)
}
}
if(cur->ent != NULL && ((cur->hate > hate) || cur->bFrenzy ))
if(cur->ent != nullptr && ((cur->hate > hate) || cur->bFrenzy ))
{
top = cur->ent;
hate = cur->hate;
}
iterator.Advance();
}
if(top == NULL && skipped_count > 0) {
if(top == nullptr && skipped_count > 0) {
return center->GetTarget();
}
return top;
@@ -413,7 +413,7 @@ Mob *HateList::GetTop(Mob *center)
Mob *HateList::GetMostHate(){
_ZP(HateList_GetMostHate);
Mob* top = NULL;
Mob* top = nullptr;
int32 hate = -1;
LinkedListIterator<tHateEntry*> iterator(list);
@@ -421,7 +421,7 @@ Mob *HateList::GetMostHate(){
while(iterator.MoreElements())
{
tHateEntry *cur = iterator.GetData();
if(cur->ent != NULL && (cur->hate > hate))
if(cur->ent != nullptr && (cur->hate > hate))
{
top = cur->ent;
hate = cur->hate;
@@ -443,7 +443,7 @@ Mob *HateList::GetRandom()
count++;
}
if(!count)
return NULL;
return nullptr;
int random = MakeRandomInt(0, count-1);
iterator.Reset();
+2 -2
View File
@@ -49,9 +49,9 @@ public:
Mob *GetTop(Mob *center);
// gets any on the list
Mob *GetRandom();
// get closest mob or NULL if list empty
// get closest mob or nullptr if list empty
Mob *GetClosest(Mob *hater);
// gets top mob or NULL if hate list empty
// gets top mob or nullptr if hate list empty
Mob *GetDamageTop(Mob *hater);
// used to check if mob is on hatelist
bool IsOnHateList(Mob *);
+6 -6
View File
@@ -31,7 +31,7 @@ map<uint16, const NPCType *> Horse::horse_types;
LinkedList<NPCType *> horses_auto_delete;
Horse::Horse(Client *_owner, uint16 spell_id, float x, float y, float z, float heading)
: NPC(GetHorseType(spell_id), NULL, x, y, z, heading, FlyMode3)
: NPC(GetHorseType(spell_id), nullptr, x, y, z, heading, FlyMode3)
{
//give the horse its proper name.
strn0cpy(name, _owner->GetCleanName(), 55);
@@ -55,13 +55,13 @@ bool Horse::IsHorseSpell(uint16 spell_id) {
//than we need to to figure out if this is a horse spell.
//the logic is that people calling this function will post
//likely immediately summon the horse, so we need the extra anyways.
return(GetHorseType(spell_id) != NULL);
return(GetHorseType(spell_id) != nullptr);
}
const NPCType *Horse::GetHorseType(uint16 spell_id) {
if(horse_types.count(spell_id) == 1)
return(horse_types[spell_id]);
//cache invalid spell IDs as NULL entries
//cache invalid spell IDs as nullptr entries
const NPCType *ret;
horse_types[spell_id] = ret = BuildHorseType(spell_id);
return(ret);
@@ -124,12 +124,12 @@ const NPCType *Horse::BuildHorseType(uint16 spell_id) {
safe_delete_array(query);
}
mysql_free_result(result);
return NULL;
return nullptr;
}
else {
LogFile->write(EQEMuLog::Error, "Error in Mount query '%s': %s", query, errbuf);
safe_delete_array(query);
return NULL;
return nullptr;
}
}
@@ -183,7 +183,7 @@ void Client::SetHorseId(uint16 horseid_in) {
//if we have a horse, get rid of it no matter what.
if(horseId) {
Mob *horse = entity_list.GetMob(horseId);
if(horse != NULL)
if(horse != nullptr)
horse->Depop();
}
+20 -20
View File
@@ -38,7 +38,7 @@ uint32 Client::NukeItem(uint32 itemnum, uint8 where_to_check) {
if (itemnum == 0)
return 0;
uint32 x = 0;
ItemInst *cur = NULL;
ItemInst *cur = nullptr;
int i;
if(where_to_check & invWhereWorn) {
@@ -201,7 +201,7 @@ bool Client::CheckLoreConflict(const Item_Struct* item) {
void Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, bool attuned, uint16 to_slot) {
const Item_Struct* item = database.GetItem(item_id);
if (item == NULL) {
if (item == nullptr) {
Message(0, "No such item: %i", item_id);
return;
} else {
@@ -340,7 +340,7 @@ void Client::DropItem(int16 slot_id)
list<ItemInst*>::const_iterator s=m_inv.cursor_begin(),e=m_inv.cursor_end();
database.SaveCursor(CharacterID(), s, e);
} else
database.SaveInventory(CharacterID(), NULL, slot_id);
database.SaveInventory(CharacterID(), nullptr, slot_id);
// Package as zone object
Object* object = new Object(this, inst);
@@ -467,7 +467,7 @@ void Client::DeleteItemInInventory(int16 slot_id, int8 quantity, bool client_upd
bool isDeleted = m_inv.DeleteItem(slot_id, quantity);
const ItemInst* inst=NULL;
const ItemInst* inst=nullptr;
if (slot_id==SLOT_CURSOR) {
list<ItemInst*>::const_iterator s=m_inv.cursor_begin(),e=m_inv.cursor_end();
if(update_db)
@@ -569,7 +569,7 @@ void Client::PutLootInInventory(int16 slot_id, const ItemInst &inst, ServerLootI
// solar: our bag went into slot_id, now let's pack the contents in
for(int i = 0; i < 10; i++)
{
if(bag_item_data[i] == NULL)
if(bag_item_data[i] == nullptr)
continue;
const ItemInst *bagitem = database.CreateItem(bag_item_data[i]->item_id, bag_item_data[i]->charges, bag_item_data[i]->aug1, bag_item_data[i]->aug2, bag_item_data[i]->aug3, bag_item_data[i]->aug4, bag_item_data[i]->aug5);
interior_slot = Inventory::CalcSlotId(slot_id, i);
@@ -1032,7 +1032,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
if(!banker || distance > USE_NPC_RANGE2)
{
char *hacked_string = NULL;
char *hacked_string = nullptr;
MakeAnyLenString(&hacked_string, "Player tried to make use of a banker(items) but %s is non-existant or too far away (%u units).",
banker ? banker->GetName() : "UNKNOWN NPC", distance);
database.SetMQDetectionFlag(AccountName(), GetName(), hacked_string, zone->GetShortName());
@@ -1142,7 +1142,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
}
// Step 3: Check for interaction with World Container (tradeskills)
if(m_tradeskill_object != NULL) {
if(m_tradeskill_object != nullptr) {
if (src_slot_id>=4000 && src_slot_id<=4009) {
// Picking up item from world container
ItemInst* inst = m_tradeskill_object->PopItem(Inventory::CalcBagIdx(src_slot_id));
@@ -1161,7 +1161,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
ItemInst* world_inst = m_tradeskill_object->PopItem(world_idx);
// Case 1: No item in container, unidirectional "Put"
if (world_inst == NULL) {
if (world_inst == nullptr) {
m_tradeskill_object->PutItem(world_idx, src_inst);
m_inv.DeleteItem(src_slot_id);
}
@@ -1277,7 +1277,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
if (src_inst->GetCharges() < 1)
{
mlog(INVENTORY__SLOTS, "Dest (%d) now has %d charges, source (%d) was entirely consumed. (%d moved)", dst_slot_id, dst_inst->GetCharges(), src_slot_id, usedcharges);
database.SaveInventory(CharacterID(),NULL,src_slot_id);
database.SaveInventory(CharacterID(),nullptr,src_slot_id);
m_inv.DeleteItem(src_slot_id);
} else {
mlog(INVENTORY__SLOTS, "Dest (%d) now has %d charges, source (%d) has %d (%d moved)", dst_slot_id, dst_inst->GetCharges(), src_slot_id, src_inst->GetCharges(), usedcharges);
@@ -1748,7 +1748,7 @@ void Client::RemoveDuplicateLore(bool client_update) {
if(inst) {
if(CheckLoreConflict(inst->GetItem())) {
mlog(INVENTORY__ERROR, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
database.SaveInventory(character_id, NULL, slot_id);
database.SaveInventory(character_id, nullptr, slot_id);
}
else {
m_inv.PutItem(slot_id, *inst);
@@ -1762,7 +1762,7 @@ void Client::RemoveDuplicateLore(bool client_update) {
if(inst) {
if(CheckLoreConflict(inst->GetItem())) {
mlog(INVENTORY__ERROR, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
database.SaveInventory(character_id, NULL, 9999);
database.SaveInventory(character_id, nullptr, 9999);
}
else {
m_inv.PutItem(9999, *inst);
@@ -1776,7 +1776,7 @@ void Client::RemoveDuplicateLore(bool client_update) {
if(inst) {
if(CheckLoreConflict(inst->GetItem())) {
mlog(INVENTORY__ERROR, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
database.SaveInventory(character_id, NULL, slot_id);
database.SaveInventory(character_id, nullptr, slot_id);
}
else {
m_inv.PutItem(slot_id, *inst);
@@ -1791,7 +1791,7 @@ void Client::RemoveDuplicateLore(bool client_update) {
if(inst) {
if(CheckLoreConflict(inst->GetItem())) {
mlog(INVENTORY__ERROR, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
database.SaveInventory(character_id, NULL, slot_id);
database.SaveInventory(character_id, nullptr, slot_id);
}
else {
m_inv.PutItem(slot_id, *inst);
@@ -1806,7 +1806,7 @@ void Client::RemoveDuplicateLore(bool client_update) {
if(inst) {
if(CheckLoreConflict(inst->GetItem())) {
mlog(INVENTORY__ERROR, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
database.SaveInventory(character_id, NULL, slot_id);
database.SaveInventory(character_id, nullptr, slot_id);
}
else {
m_inv.PutItem(slot_id, *inst);
@@ -1830,7 +1830,7 @@ void Client::MoveSlotNotAllowed(bool client_update) {
int16 free_slot_id = m_inv.FindFreeSlot(inst->IsType(ItemClassContainer), true, inst->GetItem()->Size, is_arrow);
mlog(INVENTORY__ERROR, "Slot Assignment Error: Moving %s from slot %i to %i", inst->GetItem()->Name, slot_id, free_slot_id);
PutItemInInventory(free_slot_id, *inst, client_update);
database.SaveInventory(character_id, NULL, slot_id);
database.SaveInventory(character_id, nullptr, slot_id);
safe_delete(inst);
}
}
@@ -1843,7 +1843,7 @@ void Client::MoveSlotNotAllowed(bool client_update) {
int16 free_slot_id = m_inv.FindFreeSlot(inst->IsType(ItemClassContainer), true, inst->GetItem()->Size, is_arrow);
mlog(INVENTORY__ERROR, "Slot Assignment Error: Moving %s from slot %i to %i", inst->GetItem()->Name, slot_id, free_slot_id);
PutItemInInventory(free_slot_id, *inst, (GetClientVersion() >= EQClientSoF) ? client_update : false);
database.SaveInventory(character_id, NULL, slot_id);
database.SaveInventory(character_id, nullptr, slot_id);
safe_delete(inst);
}
@@ -1967,8 +1967,8 @@ void Client::SendItemPacket(int16 slot_id, const ItemInst* inst, ItemPacketType
string packet = inst->Serialize(slot_id);
EmuOpcode opcode = OP_Unknown;
EQApplicationPacket* outapp = NULL;
ItemPacket_Struct* itempacket = NULL;
EQApplicationPacket* outapp = nullptr;
ItemPacket_Struct* itempacket = nullptr;
// Construct packet
opcode = (packet_type==ItemPacketViewLink) ? OP_ItemLinkResponse : OP_ItemPacket;
@@ -1992,8 +1992,8 @@ EQApplicationPacket* Client::ReturnItemPacket(int16 slot_id, const ItemInst* ins
string packet = inst->Serialize(slot_id);
EmuOpcode opcode = OP_Unknown;
EQApplicationPacket* outapp = NULL;
BulkItemPacket_Struct* itempacket = NULL;
EQApplicationPacket* outapp = nullptr;
BulkItemPacket_Struct* itempacket = nullptr;
// Construct packet
opcode = OP_ItemPacket;
+7 -7
View File
@@ -176,7 +176,7 @@ void ZoneDatabase::AddLootDropToNPC(NPC* npc,uint32 lootdrop_id, ItemList* iteml
//if itemlist is null, just send wear changes
void NPC::AddLootDrop(const Item_Struct *item2, ItemList* itemlist, int16 charges, uint8 minlevel, uint8 maxlevel, bool equipit, bool wearchange) {
if(item2 == NULL)
if(item2 == nullptr)
return;
//make sure we are doing something...
@@ -188,8 +188,8 @@ void NPC::AddLootDrop(const Item_Struct *item2, ItemList* itemlist, int16 charge
LogFile->write(EQEMuLog::Debug, "Adding drop to npc: %s, Item: %i", GetName(), item2->ID);
#endif
EQApplicationPacket* outapp = NULL;
WearChange_Struct* wc = NULL;
EQApplicationPacket* outapp = nullptr;
WearChange_Struct* wc = nullptr;
if(wearchange) {
outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
wc = (WearChange_Struct*)outapp->pBuffer;
@@ -209,7 +209,7 @@ void NPC::AddLootDrop(const Item_Struct *item2, ItemList* itemlist, int16 charge
if (equipit) {
uint8 eslot = 0xFF;
char newid[20];
const Item_Struct* compitem = NULL;
const Item_Struct* compitem = nullptr;
bool found = false; // track if we found an empty slot we fit into
int32 foundslot = -1; // for multi-slot items
@@ -285,7 +285,7 @@ void NPC::AddLootDrop(const Item_Struct *item2, ItemList* itemlist, int16 charge
eslot = MATERIAL_PRIMARY;
}
else if (foundslot == SLOT_SECONDARY
&& (GetOwner() != NULL || (GetLevel() >= 13 && MakeRandomInt(0,99) < NPC_DW_CHANCE) || (item2->Damage==0)) &&
&& (GetOwner() != nullptr || (GetLevel() >= 13 && MakeRandomInt(0,99) < NPC_DW_CHANCE) || (item2->Damage==0)) &&
(item2->ItemType == ItemType1HS || item2->ItemType == ItemType1HB || item2->ItemType == ItemTypeShield ||
item2->ItemType == ItemTypePierce))
{
@@ -346,7 +346,7 @@ void NPC::AddLootDrop(const Item_Struct *item2, ItemList* itemlist, int16 charge
item->equipSlot = item2->Slots;
}
if(itemlist != NULL)
if(itemlist != nullptr)
itemlist->push_back(item);
else
safe_delete(item);
@@ -365,7 +365,7 @@ void NPC::AddItem(const Item_Struct* item, uint16 charges, bool equipitem) {
void NPC::AddItem(uint32 itemid, uint16 charges, bool equipitem) {
//slot isnt needed, its determined from the item.
const Item_Struct * i = database.GetItem(itemid);
if(i == NULL)
if(i == nullptr)
return;
AddLootDrop(i, &itemlist, charges, 1, 127, equipitem, equipitem);
}
+5 -5
View File
@@ -100,7 +100,7 @@ typedef struct _nodeHeader {
uint8 flags;
union {
uint16 nodes[4]; //index 0 means NULL, not root
uint16 nodes[4]; //index 0 means nullptr, not root
struct {
uint32 count;
uint32 offset;
@@ -125,7 +125,7 @@ typedef uint16 NodeRef;
class Map {
public:
static Map* LoadMapfile(const char* in_zonename, const char *directory = NULL);
static Map* LoadMapfile(const char* in_zonename, const char *directory = nullptr);
Map();
~Map();
@@ -142,10 +142,10 @@ public:
bool LocWithinNode( NodeRef _node, float x, float y ) const;
//nodes to these functions must be final
bool LineIntersectsNode( NodeRef _node, VERTEX start, VERTEX end, VERTEX *result, FACE **on = NULL) const;
bool LineIntersectsNode( NodeRef _node, VERTEX start, VERTEX end, VERTEX *result, FACE **on = nullptr) const;
bool LineIntersectsFace( PFACE cface, VERTEX start, VERTEX end, VERTEX *result) const;
float FindBestZ( NodeRef _node, VERTEX start, VERTEX *result, FACE **on = NULL) const;
bool LineIntersectsZone(VERTEX start, VERTEX end, float step, VERTEX *result, FACE **on = NULL) const;
float FindBestZ( NodeRef _node, VERTEX start, VERTEX *result, FACE **on = nullptr) const;
bool LineIntersectsZone(VERTEX start, VERTEX end, float step, VERTEX *result, FACE **on = nullptr) const;
// inline unsigned int GetVertexNumber( ) {return m_Vertex; }
inline uint32 GetFacesNumber( ) const { return m_Faces; }
+23 -23
View File
@@ -1521,7 +1521,7 @@ void Merc::AI_Process() {
if(DivineAura())
return;
int hateCount = entity_list.GetHatedCount(this, NULL);
int hateCount = entity_list.GetHatedCount(this, nullptr);
if(GetHatedCount() < hateCount) {
SetHatedCount(hateCount);
@@ -2126,7 +2126,7 @@ bool Merc::AICastSpell(int8 iChance, int32 iSpellTypes) {
switch (iSpellTypes) {
case SpellType_Heal: {
Mob* tar = NULL;
Mob* tar = nullptr;
int8 numToHeal = g->GetNumberNeedingHealedInGroup(IsEngaged() ? 75 : 95, true);
int8 checkHPR = IsEngaged() ? 95 : 99;
int8 checkPetHPR = IsEngaged() ? 95 : 99;
@@ -2440,7 +2440,7 @@ bool Merc::AICastSpell(int8 iChance, int32 iSpellTypes) {
break;
}
case SpellType_Cure: {
Mob* tar = NULL;
Mob* tar = nullptr;
for(int i = 0; i < MAX_GROUP_MEMBERS; i++) {
if(g->members[i] && !g->members[i]->qglobal) {
if(GetNeedsCured(g->members[i]) && (g->members[i]->DontCureMeBefore() < Timer::GetCurrentTime())) {
@@ -2679,7 +2679,7 @@ int16 Merc::GetFocusEffect(focusType type, uint16 spell_id) {
//item focus
for(int x =0; x < MAX_WORN_INVENTORY; ++x)
{
TempItem = NULL;
TempItem = nullptr;
if (equipment[x] == 0)
continue;
TempItem = database.GetItem(equipment[x]);
@@ -4420,7 +4420,7 @@ bool Merc::CheckAETaunt() {
}
Corpse* Merc::GetGroupMemberCorpse() {
Corpse* corpse = NULL;
Corpse* corpse = nullptr;
if(HasGroup()) {
Group* g = GetGroup();
@@ -4652,7 +4652,7 @@ float Merc::GetMaxMeleeRangeToTarget(Mob* target) {
}
void Merc::DoClassAttacks(Mob *target) {
if(target == NULL)
if(target == nullptr)
return; //gotta have a target for all these
bool ca_time = classattack_timer.Check(false);
@@ -4691,7 +4691,7 @@ void Merc::DoClassAttacks(Mob *target) {
DoAnim(animKick);
int32 dmg = 0;
if(GetWeaponDamage(target, (const Item_Struct*)NULL) <= 0){
if(GetWeaponDamage(target, (const Item_Struct*)nullptr) <= 0){
dmg = -5;
}
else{
@@ -4713,7 +4713,7 @@ void Merc::DoClassAttacks(Mob *target) {
DoAnim(animTailRake);
int32 dmg = 0;
if(GetWeaponDamage(target, (const Item_Struct*)NULL) <= 0){
if(GetWeaponDamage(target, (const Item_Struct*)nullptr) <= 0){
dmg = -5;
}
else{
@@ -4743,7 +4743,7 @@ bool Merc::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, boo
_ZP(Client_Attack);
if (!other) {
SetTarget(NULL);
SetTarget(nullptr);
LogFile->write(EQEMuLog::Error, "A null Mob object was passed to Merc::Attack() for evaluation!");
return false;
}
@@ -4798,7 +4798,7 @@ void Merc::Death(Mob* killerMob, int32 damage, uint16 spell, SkillType attack_sk
Save();
Mob *give_exp = hate_list.GetDamageTop(this);
Client *give_exp_client = NULL;
Client *give_exp_client = nullptr;
if(give_exp && give_exp->IsClient())
give_exp_client = give_exp->CastToClient();
@@ -4817,7 +4817,7 @@ void Merc::Death(Mob* killerMob, int32 damage, uint16 spell, SkillType attack_sk
// br->SplitExp((EXP_FORMULA), this);
// if(br->GetBotMainTarget() == this)
// br->SetBotMainTarget(NULL);
// br->SetBotMainTarget(nullptr);
// /* Send the EVENT_KILLED_MERIT event for all raid members */
// if(br->BotRaidGroups[0]) {
@@ -5048,7 +5048,7 @@ Merc* Merc::LoadMerc(Client *c, MercTemplate* merc_template, uint32 merchant_id,
//get mercenary data
if(merc_template) {
const NPCType* npc_type_to_copy = database.GetMercType(merc_template->MercNPCID, merc_template->RaceID, c->GetLevel()); //TODO: Maybe add a way of updating client merc stats in a seperate function? like, for example, on leveling up.
if(npc_type_to_copy != NULL)
if(npc_type_to_copy != nullptr)
{
NPCType* npc_type = new NPCType; //This is actually a very terrible method of assigning stats, and should be changed at some point. See the comment in merc's deconstructor.
memset(npc_type, 0, sizeof(NPCType));
@@ -5458,7 +5458,7 @@ bool Client::CheckCanDismissMerc() {
void Client::CheckMercSuspendTimer()
{
if(GetMercInfo().SuspendedTime != 0) {
if(time(NULL) >= GetMercInfo().SuspendedTime){
if(time(nullptr) >= GetMercInfo().SuspendedTime){
SendMercSuspendResponsePacket(0);
}
}
@@ -5539,7 +5539,7 @@ void Client::SpawnMercOnZone()
SendMercPersonalInfo();
if(GetMercInfo().SuspendedTime != 0) {
if(time(NULL) >= GetMercInfo().SuspendedTime){
if(time(nullptr) >= GetMercInfo().SuspendedTime){
GetMercInfo().SuspendedTime = 0;
}
}
@@ -5571,7 +5571,7 @@ bool Merc::Suspend() {
SetSuspended(true);
mercOwner->GetMercInfo().IsSuspended = true;
mercOwner->GetMercInfo().SuspendedTime = time(NULL) + RuleI(Mercs, SuspendIntervalS);
mercOwner->GetMercInfo().SuspendedTime = time(nullptr) + RuleI(Mercs, SuspendIntervalS);
mercOwner->GetMercInfo().MercTimerRemaining = mercOwner->GetMercTimer()->GetRemainingTime();
mercOwner->GetMercInfo().Stance = GetStance();
Save();
@@ -5622,7 +5622,7 @@ bool Merc::Unsuspend(bool setMaxStats) {
if(!g) {
delete g;
g = NULL;
g = nullptr;
return false;
}
@@ -5630,7 +5630,7 @@ bool Merc::Unsuspend(bool setMaxStats) {
if(g->GetID() == 0) {
delete g;
g = NULL;
g = nullptr;
return false;
}
@@ -5770,7 +5770,7 @@ bool Merc::AddMercToGroup(Merc* merc, Group* group) {
Merc::RemoveMercFromGroup(merc, merc->GetGroup());
}
//Try and add the member, followed by checking if the merc owner exists.
if(group->AddMember(merc) && merc->GetMercOwner() != NULL) {
if(group->AddMember(merc) && merc->GetMercOwner() != nullptr) {
merc->SetFollowID(merc->GetMercOwner()->GetID());
Result = true;
}
@@ -5791,17 +5791,17 @@ void Client::InitializeMercInfo() {
Merc* Client::GetMerc() {
if(GetMercID() == 0)
return(NULL);
return(nullptr);
Merc* tmp = entity_list.GetMercByID(GetMercID());
if(tmp == NULL) {
if(tmp == nullptr) {
SetMercID(0);
return(NULL);
return(nullptr);
}
if(tmp->GetOwnerID() != GetID()) {
SetMercID(0);
return(NULL);
return(nullptr);
}
return(tmp);
@@ -5843,7 +5843,7 @@ void Client::SetMerc(Merc* newmerc) {
SetMercID(0);
GetMercInfo().mercid = 0;
GetMercInfo().MercTemplateID = 0;
GetMercInfo().myTemplate = NULL;
GetMercInfo().myTemplate = nullptr;
GetMercInfo().IsSuspended = false;
GetMercInfo().SuspendedTime = 0;
GetMercInfo().Gender = 0;
+27 -27
View File
@@ -122,7 +122,7 @@ Mob::Mob(const char* in_name,
rewind_z = 0; //Stored z_pos for /rewind
move_tic_count = 0;
_egnode = NULL;
_egnode = nullptr;
adverrorinfo = 0;
name[0]=0;
orig_name[0]=0;
@@ -196,7 +196,7 @@ Mob::Mob(const char* in_name,
ExtraHaste = 0;
bEnraged = false;
shield_target = NULL;
shield_target = nullptr;
cur_mana = 0;
max_mana = 0;
hp_regen = in_hp_regen;
@@ -961,7 +961,7 @@ void Mob::CreateHPPacket(EQApplicationPacket* app)
snprintf(buf, 9, "%i", GetNextHPEvent());
buf[9] = '\0';
SetNextHPEvent(-1);
parse->EventNPC(EVENT_HP, CastToNPC(), NULL, buf, 0);
parse->EventNPC(EVENT_HP, CastToNPC(), nullptr, buf, 0);
}
}
@@ -973,7 +973,7 @@ void Mob::CreateHPPacket(EQApplicationPacket* app)
snprintf(buf, 9, "%i", GetNextIncHPEvent());
buf[9] = '\0';
SetNextIncHPEvent(-1);
parse->EventNPC(EVENT_HP, CastToNPC(), NULL, buf, 1);
parse->EventNPC(EVENT_HP, CastToNPC(), nullptr, buf, 1);
}
}
}
@@ -1117,7 +1117,7 @@ void Mob::SendPosUpdate(uint8 iSendToSelf) {
}
else
{
entity_list.QueueCloseClients(this, app, (iSendToSelf==0), 800, NULL, false);
entity_list.QueueCloseClients(this, app, (iSendToSelf==0), 800, nullptr, false);
move_tic_count++;
}
#endif
@@ -1507,7 +1507,7 @@ void Mob::SendAppearancePacket(uint32 type, uint32 value, bool WholeZone, bool i
appearance->parameter = value;
if (WholeZone)
entity_list.QueueClients(this, outapp, iIgnoreSelf);
else if(specific_target != NULL)
else if(specific_target != nullptr)
specific_target->QueuePacket(outapp, false, Client::CLIENT_CONNECTED);
else if (this->IsClient())
this->CastToClient()->QueuePacket(outapp, false, Client::CLIENT_CONNECTED);
@@ -1555,7 +1555,7 @@ void Mob::SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32
la->value4b = 1;
la->value5a = 1;
la->value5b = 1;
if(specific_target == NULL) {
if(specific_target == nullptr) {
entity_list.QueueClients(this,outapp);
}
else if (specific_target->IsClient()) {
@@ -1570,7 +1570,7 @@ void Mob::SendTargetable(bool on, Client *specific_target) {
ut->id = GetID();
ut->targetable_flag = on == true ? 1 : 0;
if(specific_target == NULL) {
if(specific_target == nullptr) {
entity_list.QueueClients(this, outapp);
}
else if (specific_target->IsClient()) {
@@ -1858,8 +1858,8 @@ void Mob::SetAttackTimer() {
//an invalid weapon equipped:
attack_timer.SetAtTrigger(4000, true);
Timer* TimerToUse = NULL;
const Item_Struct* PrimaryWeapon = NULL;
Timer* TimerToUse = nullptr;
const Item_Struct* PrimaryWeapon = nullptr;
for (int i=SLOT_RANGE; i<=SLOT_SECONDARY; i++) {
@@ -1873,7 +1873,7 @@ void Mob::SetAttackTimer() {
else //invalid slot (hands will always hit this)
continue;
const Item_Struct* ItemToUse = NULL;
const Item_Struct* ItemToUse = nullptr;
//find our item
if (IsClient()) {
@@ -1885,13 +1885,13 @@ void Mob::SetAttackTimer() {
//The code before here was fundementally flawed because equipment[]
//isn't the same as PC inventory and also:
//NPCs don't use weapon speed to dictate how fast they hit anyway.
ItemToUse = NULL;
ItemToUse = nullptr;
}
//special offhand stuff
if(i == SLOT_SECONDARY) {
//if we have a 2H weapon in our main hand, no dual
if(PrimaryWeapon != NULL) {
if(PrimaryWeapon != nullptr) {
if( PrimaryWeapon->ItemClass == ItemClassCommon
&& (PrimaryWeapon->ItemType == ItemType2HS
|| PrimaryWeapon->ItemType == ItemType2HB
@@ -1918,18 +1918,18 @@ void Mob::SetAttackTimer() {
}
//see if we have a valid weapon
if(ItemToUse != NULL) {
if(ItemToUse != nullptr) {
//check type and damage/delay
if(ItemToUse->ItemClass != ItemClassCommon
|| ItemToUse->Damage == 0
|| ItemToUse->Delay == 0) {
//no weapon
ItemToUse = NULL;
ItemToUse = nullptr;
}
// Check to see if skill is valid
else if((ItemToUse->ItemType > ItemTypeThrowing) && (ItemToUse->ItemType != ItemTypeHand2Hand) && (ItemToUse->ItemType != ItemType2HPierce)) {
//no weapon
ItemToUse = NULL;
ItemToUse = nullptr;
}
}
@@ -1938,7 +1938,7 @@ void Mob::SetAttackTimer() {
DelayMod = -99;
//if we have no weapon..
if (ItemToUse == NULL) {
if (ItemToUse == nullptr) {
//above checks ensure ranged weapons do not fall into here
// Work out if we're a monk
if ((GetClass() == MONK) || (GetClass() == BEASTLORD)) {
@@ -2258,7 +2258,7 @@ bool Mob::HateSummon() {
// check if mob has ability to summon
// 97% is the offical % that summoning starts on live, not 94
// if the mob can summon and is charmed, it can only summon mobs it has LoS to
Mob* mob_owner = NULL;
Mob* mob_owner = nullptr;
if(GetOwnerID())
mob_owner = entity_list.GetMob(GetOwnerID());
@@ -2819,7 +2819,7 @@ void Mob::SetTarget(Mob* mob) {
if(IsNPC())
parse->EventNPC(EVENT_TARGET_CHANGE, CastToNPC(), mob, "", 0); //parse->Event(EVENT_TARGET_CHANGE, this->GetNPCTypeID(), 0, this->CastToNPC(), mob);
else if (IsClient())
parse->EventPlayer(EVENT_TARGET_CHANGE, CastToClient(), "", 0); //parse->Event(EVENT_TARGET_CHANGE, 0, "", (NPC*)NULL, this->CastToClient());
parse->EventPlayer(EVENT_TARGET_CHANGE, CastToClient(), "", 0); //parse->Event(EVENT_TARGET_CHANGE, 0, "", (NPC*)nullptr, this->CastToClient());
if(IsPet() && GetOwner() && GetOwner()->IsClient())
GetOwner()->CastToClient()->UpdateXTargetType(MyPetTarget, mob);
@@ -2959,7 +2959,7 @@ const char* Mob::GetEntityVariable(const char *id)
{
return iter->second.c_str();
}
return NULL;
return nullptr;
}
bool Mob::EntityVariableExists(const char *id)
@@ -3059,7 +3059,7 @@ void Mob::TriggerOnCast(uint32 focus_spell, uint32 spell_id, bool aa_trigger)
void Mob::TrySpellTrigger(Mob *target, uint32 spell_id)
{
if(target == NULL || !IsValidSpell(spell_id))
if(target == nullptr || !IsValidSpell(spell_id))
{
return;
}
@@ -3111,7 +3111,7 @@ void Mob::TrySpellTrigger(Mob *target, uint32 spell_id)
void Mob::TryApplyEffect(Mob *target, uint32 spell_id)
{
if(target == NULL || !IsValidSpell(spell_id))
if(target == nullptr || !IsValidSpell(spell_id))
{
return;
}
@@ -3309,7 +3309,7 @@ bool Mob::TryFadeEffect(int slot)
void Mob::TrySympatheticProc(Mob *target, uint32 spell_id)
{
if(target == NULL || !IsValidSpell(spell_id))
if(target == nullptr || !IsValidSpell(spell_id))
return;
int focus_spell = CastToClient()->GetSympatheticFocusEffect(focusSympatheticProc,spell_id);
@@ -3784,12 +3784,12 @@ void Mob::InsertQuestGlobal(int charid, int npcid, int zoneid, const char *varna
char *query = 0;
char errbuf[MYSQL_ERRMSG_SIZE];
// Make duration string either "unix_timestamp(now()) + xxx" or "NULL"
// Make duration string either "unix_timestamp(now()) + xxx" or "nullptr"
stringstream duration_ss;
if (duration == INT_MAX)
{
duration_ss << "NULL";
duration_ss << "nullptr";
}
else
{
@@ -4182,7 +4182,7 @@ bool Mob::TryReflectSpell(uint32 spell_id)
void Mob::DoGravityEffect()
{
Mob *caster = NULL;
Mob *caster = nullptr;
int away = -1;
float caster_x, caster_y, amount, value, cur_x, my_x, cur_y, my_y, x_vector, y_vector, hypot;
@@ -4274,7 +4274,7 @@ void Mob::SpreadVirus(uint16 spell_id, uint16 casterID)
int num_targs = spells[spell_id].viral_targets;
Mob* caster = entity_list.GetMob(casterID);
Mob* target = NULL;
Mob* target = nullptr;
// Only spread in zones without perm buffs
if(!zone->BuffTimersSuspended()) {
for(int i = 0; i < num_targs; i++) {
+22 -22
View File
@@ -122,8 +122,8 @@ public:
//Appearance
void SendLevelAppearance();
void SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5,
Client *specific_target=NULL);
void SendTargetable(bool on, Client *specific_target = NULL);
Client *specific_target=nullptr);
void SendTargetable(bool on, Client *specific_target = nullptr);
virtual void SendWearChange(uint8 material_slot);
virtual void SendTextureWC(uint8 slot, uint16 texture, uint32 hero_forge_model = 0, uint32 elite_material = 0,
uint32 unknown06 = 0, uint32 unknown18 = 0);
@@ -148,7 +148,7 @@ public:
//Spell
void SendSpellEffect(uint32 effectid, uint32 duration, uint32 finish_delay, bool zone_wide,
uint32 unk020, bool perm_effect = false, Client *c = NULL);
uint32 unk020, bool perm_effect = false, Client *c = nullptr);
bool IsBeneficialAllowed(Mob *target);
virtual int GetCasterLevel(uint16 spell_id);
void ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* newbon, uint16 casterID = 0,
@@ -169,7 +169,7 @@ public:
virtual void SpellProcess();
virtual bool CastSpell(uint16 spell_id, uint16 target_id, uint16 slot = 10, int32 casttime = -1,
int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF,
uint32 timer = 0xFFFFFFFF, uint32 timer_duration = 0, uint32 type = 0, int16 *resist_adjust = NULL);
uint32 timer = 0xFFFFFFFF, uint32 timer_duration = 0, uint32 type = 0, int16 *resist_adjust = nullptr);
virtual bool DoCastSpell(uint16 spell_id, uint16 target_id, uint16 slot = 10, int32 casttime = -1,
int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF,
uint32 timer = 0xFFFFFFFF, uint32 timer_duration = 0, uint32 type = 0, int16 resist_adjust = 0);
@@ -212,7 +212,7 @@ public:
virtual int GetMaxSongSlots() const { return 0; }
virtual int GetMaxDiscSlots() const { return 0; }
virtual int GetMaxTotalSlots() const { return 0; }
virtual void InitializeBuffSlots() { buffs = NULL; current_buff_count = 0; }
virtual void InitializeBuffSlots() { buffs = nullptr; current_buff_count = 0; }
virtual void UninitializeBuffSlots() { }
inline bool HasRune() const { return m_hasRune; }
inline bool HasSpellRune() const { return m_hasSpellRune; }
@@ -246,7 +246,7 @@ public:
//Basic Stats/Inventory
virtual void SetLevel(uint8 in_level, bool command = false) { level = in_level; }
void TempName(const char *newname = NULL);
void TempName(const char *newname = nullptr);
void SetTargetable(bool on);
bool IsTargetable() const { return m_targetable; }
virtual uint16 GetSkill(SkillType skill_num) const { return 0; }
@@ -262,7 +262,7 @@ public:
bool ChangeHP(Mob* other, int32 amount, uint16 spell_id = 0, int8 buffslot = -1, bool iBuffTic = false);
inline void SetOOCRegen(int32 newoocregen) {oocregen = newoocregen;}
virtual void Heal();
virtual void HealDamage(uint32 ammount, Mob* caster = NULL);
virtual void HealDamage(uint32 ammount, Mob* caster = nullptr);
virtual void SetMaxHP() { cur_hp = max_hp; }
virtual inline uint16 GetBaseRace() const { return base_race; }
virtual inline uint8 GetBaseGender() const { return base_gender; }
@@ -288,7 +288,7 @@ public:
inline const char* GetOrigName() const { return orig_name; }
inline const char* GetLastName() const { return lastname; }
const char *GetCleanName();
virtual void SetName(const char *new_name = NULL) { new_name ? strn0cpy(name, new_name, 64) :
virtual void SetName(const char *new_name = nullptr) { new_name ? strn0cpy(name, new_name, 64) :
strn0cpy(name, GetName(), 64); return; };
inline Mob* GetTarget() const { return target; }
virtual void SetTarget(Mob* mob);
@@ -417,8 +417,8 @@ public:
inline const uint32 LastChange() const { return pLastChange; }
//Quest
void QuestReward(Client *c = NULL, uint32 silver = 0, uint32 gold = 0, uint32 platinum = 0);
void CameraEffect(uint32 duration, uint32 intensity, Client *c = NULL, bool global = false);
void QuestReward(Client *c = nullptr, uint32 silver = 0, uint32 gold = 0, uint32 platinum = 0);
void CameraEffect(uint32 duration, uint32 intensity, Client *c = nullptr, bool global = false);
inline bool GetQglobal() const { return qglobal; }
//Other Packet
@@ -434,8 +434,8 @@ public:
static uint8 GetDefaultGender(uint16 in_race, uint8 in_gender = 0xFF);
static void CreateSpawnPacket(EQApplicationPacket* app, NewSpawn_Struct* ns);
uint16 GetSkillByItemType(int ItemType);
virtual void MakePet(uint16 spell_id, const char* pettype, const char *petname = NULL);
virtual void MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower, const char *petname = NULL);
virtual void MakePet(uint16 spell_id, const char* pettype, const char *petname = nullptr);
virtual void MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower, const char *petname = nullptr);
bool IsWarriorClass() const;
char GetCasterClass() const;
uint8 GetArchetype() const;
@@ -505,8 +505,8 @@ public:
virtual void UnStun();
inline void Silence(bool newval) { silenced = newval; }
inline void Amnesia(bool newval) { amnesiad = newval; }
void TemporaryPets(uint16 spell_id, Mob *target, const char *name_override = NULL, uint32 duration_override = 0);
void TypesTemporaryPets(uint32 typesid, Mob *target, const char *name_override = NULL, uint32 duration_override = 0, bool followme = false);
void TemporaryPets(uint16 spell_id, Mob *target, const char *name_override = nullptr, uint32 duration_override = 0);
void TypesTemporaryPets(uint32 typesid, Mob *target, const char *name_override = nullptr, uint32 duration_override = 0, bool followme = false);
void WakeTheDead(uint16 spell_id, Mob *target, uint32 duration);
void Spin();
void Kill();
@@ -535,7 +535,7 @@ public:
void CastOnCurer(uint32 spell_id);
void CastOnCure(uint32 spell_id);
void CastOnNumHitFade(uint32 spell_id);
int SlowMitigation(bool slow_msg=false, Mob *caster = NULL,int slow_value = 0);
int SlowMitigation(bool slow_msg=false, Mob *caster = nullptr,int slow_value = 0);
int16 GetCritDmgMob(uint16 skill);
int16 GetMeleeDamageMod_SE(uint16 skill);
int16 GetMeleeMinDamageMod_SE(uint16 skill);
@@ -565,7 +565,7 @@ public:
uint8 GetFlurryChance() { return NPC_FlurryChance; }
static uint32 GetAppearanceValue(EmuAppearance iAppearance);
void SendAppearancePacket(uint32 type, uint32 value, bool WholeZone = true, bool iIgnoreSelf = false, Client *specific_target=NULL);
void SendAppearancePacket(uint32 type, uint32 value, bool WholeZone = true, bool iIgnoreSelf = false, Client *specific_target=nullptr);
void SetAppearance(EmuAppearance app, bool iIgnoreSelf = true);
inline EmuAppearance GetAppearance() const { return _appearance; }
inline const uint8 GetRunAnimSpeed() const { return pRunAnimSpeed; }
@@ -635,9 +635,9 @@ public:
int32 AffectMagicalDamage(int32 damage, uint16 spell_id, const bool iBuffTic, Mob* attacker);
virtual void DoSpecialAttackDamage(Mob *who, SkillType skill, int32 max_damage, int32 min_damage = 1, int32 hate_override = -1, int ReuseTime = 10, bool HitChance=false);
virtual void DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon=NULL, const Item_Struct* item=NULL, uint16 weapon_damage=0, int16 chance_mod=0,int16 focus=0);
virtual void DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon=nullptr, const Item_Struct* item=nullptr, uint16 weapon_damage=0, int16 chance_mod=0,int16 focus=0);
virtual void DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, SkillType skillinuse, int16 chance_mod=0, int16 focus=0, bool CanRiposte=false);
virtual void DoArcheryAttackDmg(Mob* other, const ItemInst* RangeWeapon=NULL, const ItemInst* Ammo=NULL, uint16 weapon_damage=0, int16 chance_mod=0, int16 focus=0);
virtual void DoArcheryAttackDmg(Mob* other, const ItemInst* RangeWeapon=nullptr, const ItemInst* Ammo=nullptr, uint16 weapon_damage=0, int16 chance_mod=0, int16 focus=0);
bool CanDoSpecialAttack(Mob *other);
bool Flurry();
bool Rampage();
@@ -742,9 +742,9 @@ public:
virtual uint32 GetAA(uint32 aa_id) const { return(0); }
uint16 GetInstrumentMod(uint16 spell_id) const;
int CalcSpellEffectValue(uint16 spell_id, int effect_id, int caster_level = 1, Mob *caster = NULL, int ticsremaining = 0);
int CalcSpellEffectValue(uint16 spell_id, int effect_id, int caster_level = 1, Mob *caster = nullptr, int ticsremaining = 0);
int CalcSpellEffectValue_formula(int formula, int base, int max, int caster_level, uint16 spell_id, int ticsremaining = 0);
virtual int CheckStackConflict(uint16 spellid1, int caster_level1, uint16 spellid2, int caster_level2, Mob* caster1 = NULL, Mob* caster2 = NULL);
virtual int CheckStackConflict(uint16 spellid1, int caster_level1, uint16 spellid2, int caster_level2, Mob* caster1 = nullptr, Mob* caster2 = nullptr);
uint32 GetCastedSpellInvSlot() const { return casting_spell_inventory_slot; }
// HP Event
@@ -782,7 +782,7 @@ public:
inline virtual bool IsBlockedBuff(int16 SpellID) { return false; }
inline virtual bool IsBlockedPetBuff(int16 SpellID) { return false; }
void SetGlobal(const char *varname, const char *newvalue, int options, const char *duration, Mob *other = NULL);
void SetGlobal(const char *varname, const char *newvalue, int options, const char *duration, Mob *other = nullptr);
void TarGlobal(const char *varname, const char *value, const char *duration, int npcid, int charid, int zoneid);
void DelGlobal(const char *varname);
@@ -919,7 +919,7 @@ protected:
virtual float GetProcChances(float &ProcBonus, float &ProcChance, uint16 weapon_speed = 30, uint16 hand = 13);
virtual float GetDefensiveProcChances(float &ProcBonus, float &ProcChance, uint16 weapon_speed = 30, uint16 hand = 13);
int GetWeaponDamage(Mob *against, const Item_Struct *weapon_item);
int GetWeaponDamage(Mob *against, const ItemInst *weapon_item, uint32 *hate = NULL);
int GetWeaponDamage(Mob *against, const ItemInst *weapon_item, uint32 *hate = nullptr);
int GetKickDamage();
int GetBashDamage();
virtual void ApplySpecialAttackMod(SkillType skill, int32 &dmg, int32 &mindmg);
+3 -3
View File
@@ -96,7 +96,7 @@ EQStreamFactory eqsf(ZoneStream);
npcDecayTimes_Struct npcCorpseDecayTimes[100];
TitleManager title_manager;
DBAsyncFinishedQueue MTdbafq;
DBAsync *dbasync = NULL;
DBAsync *dbasync = nullptr;
TaskManager *taskmanager = 0;
QuestParserCollection *parse = 0;
@@ -174,7 +174,7 @@ int main(int argc, char** argv) {
dbasync->AddFQ(&MTdbafq);
guild_mgr.SetDatabase(&database);
GuildBanks = NULL;
GuildBanks = nullptr;
#ifdef _EQDEBUG
_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
@@ -238,7 +238,7 @@ int main(int argc, char** argv) {
}
_log(ZONE__INIT, "Loading spells");
EQEmu::MemoryMappedFile *mmf = NULL;
EQEmu::MemoryMappedFile *mmf = nullptr;
LoadSpells(&mmf);
_log(ZONE__INIT, "Loading guilds");
+18 -18
View File
@@ -123,12 +123,12 @@ NPC::NPC(const NPCType* d, Spawn2* in_respawn, float x, float y, float z, float
int moblevel=GetLevel();
NPCTypedata = d;
NPCTypedata_ours = NULL;
NPCTypedata_ours = nullptr;
respawn2 = in_respawn;
swarm_timer.Disable();
taunting = false;
proximity = NULL;
proximity = nullptr;
copper = 0;
silver = 0;
gold = 0;
@@ -141,7 +141,7 @@ NPC::NPC(const NPCType* d, Spawn2* in_respawn, float x, float y, float z, float
max_wp=0;
save_wp = 0;
spawn_group = 0;
swarmInfoPtr = NULL;
swarmInfoPtr = nullptr;
spellscale = d->spellscale;
healscale = d->healscale;
@@ -345,7 +345,7 @@ NPC::NPC(const NPCType* d, Spawn2* in_respawn, float x, float y, float z, float
}
reface_timer = new Timer(15000);
reface_timer->Disable();
qGlobals = NULL;
qGlobals = nullptr;
guard_x_saved = 0;
guard_y_saved = 0;
guard_z_saved = 0;
@@ -361,7 +361,7 @@ NPC::~NPC()
entity_list.RemoveNPC(GetID());
AI_Stop();
if(proximity != NULL) {
if(proximity != nullptr) {
entity_list.RemoveProximity(GetID());
safe_delete(proximity);
}
@@ -431,7 +431,7 @@ ServerLootItem_Struct* NPC::GetItem(int slot_id) {
return item;
}
}
return(NULL);
return(nullptr);
}
void NPC::RemoveItem(uint32 item_id, uint16 quantity, uint16 slot) {
@@ -457,7 +457,7 @@ void NPC::RemoveItem(uint32 item_id, uint16 quantity, uint16 slot) {
void NPC::CheckMinMaxLevel(Mob *them)
{
if(them == NULL || !them->IsClient())
if(them == nullptr || !them->IsClient())
return;
uint16 themlevel = them->GetLevel();
@@ -1011,7 +1011,7 @@ uint32 ZoneDatabase::NPCSpawnDB(uint8 command, const char* zone, uint32 zone_ver
}
else
{
// row[0] is NULL - No npc_type IDs set in this range yet
// row[0] is nullptr - No npc_type IDs set in this range yet
npc_type_id = starting_npc_id;
}
}
@@ -1123,7 +1123,7 @@ uint32 ZoneDatabase::NPCSpawnDB(uint8 command, const char* zone, uint32 zone_ver
safe_delete_array(query);
row = mysql_fetch_row(result);
if (row == NULL) return false;
if (row == nullptr) return false;
if (row[0]) tmp = atoi(row[0]);
if (row[1]) tmp2 = atoi(row[1]);
@@ -1158,7 +1158,7 @@ uint32 ZoneDatabase::NPCSpawnDB(uint8 command, const char* zone, uint32 zone_ver
safe_delete_array(query);
row = mysql_fetch_row(result);
if (row == NULL) return false;
if (row == nullptr) return false;
if (row[0]) tmp = atoi(row[0]);
if (row[1]) tmp2 = atoi(row[1]);
mysql_free_result(result);
@@ -1263,7 +1263,7 @@ uint32 NPC::GetMaxDamage(uint8 tlevel)
void NPC::PickPocket(Client* thief) {
thief->CheckIncreaseSkill(PICK_POCKETS, NULL, 5);
thief->CheckIncreaseSkill(PICK_POCKETS, nullptr, 5);
//make sure were allowed to targte them:
int olevel = GetLevel();
@@ -2201,7 +2201,7 @@ void NPC::NPCSlotTexture(uint8 slot, uint16 texture)
uint32 NPC::GetSwarmOwner()
{
if(GetSwarmInfo() != NULL)
if(GetSwarmInfo() != nullptr)
{
return GetSwarmInfo()->owner_id;
}
@@ -2210,7 +2210,7 @@ uint32 NPC::GetSwarmOwner()
uint32 NPC::GetSwarmTarget()
{
if(GetSwarmInfo() != NULL)
if(GetSwarmInfo() != nullptr)
{
return GetSwarmInfo()->target;
}
@@ -2219,7 +2219,7 @@ uint32 NPC::GetSwarmTarget()
void NPC::SetSwarmTarget(int target_id)
{
if(GetSwarmInfo() != NULL)
if(GetSwarmInfo() != nullptr)
{
GetSwarmInfo()->target = target_id;
}
@@ -2282,18 +2282,18 @@ NPC_Emote_Struct* NPC::GetNPCEmote(uint16 emoteid, uint8 event_) {
}
iterator.Advance();
}
return (NULL);
return (nullptr);
}
void NPC::DoNPCEmote(uint8 event_, uint16 emoteid)
{
if(this == NULL || emoteid == 0)
if(this == nullptr || emoteid == 0)
{
return;
}
NPC_Emote_Struct* nes = GetNPCEmote(emoteid,event_);
if(nes == NULL)
if(nes == nullptr)
{
return;
}
@@ -2376,7 +2376,7 @@ FACTION_VALUE NPC::GetReverseFactionCon(Mob* iOther) {
//if we are a pet, use our owner's faction stuff
Mob *own = GetOwner();
if (own != NULL)
if (own != nullptr)
return own->GetReverseFactionCon(iOther);
//make sure iOther is an npc
+2 -2
View File
@@ -410,12 +410,12 @@ public:
}
iterator.Advance();
}
return NULL;
return nullptr;
}
bool DoesQuestItemExist(uint32 itmID, int charges, bool flagItemForDeletion=false) {
ItemInst* inst = FindQuestItemByID(itmID,charges,flagItemForDeletion);
if ( inst != NULL )
if ( inst != nullptr )
{
return true;
}
+1 -1
View File
@@ -171,7 +171,7 @@ public:
virtual uint16 VarSave();
virtual void SetID(uint16 set_id);
void ClearUser() { user = NULL; }
void ClearUser() { user = nullptr; }
uint32 GetDBID();
uint32 GetType();
+3 -3
View File
@@ -581,7 +581,7 @@ void Parser::SendCommands(const char * event, uint32 npcid, NPC* npcmob, Mob* mo
if(mob && mob->IsClient())
quest_manager.StartQuest(npcmob, mob->CastToClient());
else
quest_manager.StartQuest(npcmob, NULL);
quest_manager.StartQuest(npcmob, nullptr);
while (listIt2 != p->Event.end())
{
pp = *listIt2;
@@ -615,7 +615,7 @@ void Parser::scanformat(char *string, const char *format, char arg[10][1024])
for(;;)
{
// increment while they're the same (and not NULL)
// increment while they're the same (and not nullptr)
while(*format && *string && *format == *string) {
format++;
string++;
@@ -1150,7 +1150,7 @@ printf("GetVar(%s) = '%s'\n", varname.c_str(), p->value.c_str());
iterator++;
}
checkfirst="";
checkfirst = "NULL";
checkfirst = "nullptr";
return checkfirst;
}
+29 -29
View File
@@ -45,13 +45,13 @@ float VertexDistanceNoRoot(VERTEX a, VERTEX b)
PathManager* PathManager::LoadPathFile(const char* ZoneName)
{
FILE *PathFile = NULL;
FILE *PathFile = nullptr;
char LowerCaseZoneName[64];
char ZonePathFileName[256];
PathManager* Ret = NULL;
PathManager* Ret = nullptr;
strn0cpy(LowerCaseZoneName, ZoneName, 64);
@@ -85,8 +85,8 @@ PathManager* PathManager::LoadPathFile(const char* ZoneName)
PathManager::PathManager()
{
PathNodes = NULL;
ClosedListFlag = NULL;
PathNodes = nullptr;
ClosedListFlag = nullptr;
Head.PathNodeCount = 0;
Head.version = 2;
QuickConnectTarget = -1;
@@ -397,7 +397,7 @@ list<int> PathManager::FindRoute(VERTEX Start, VERTEX End)
{
_log(PATHING__DEBUG, "Checking Reachability of Node %i from Start Position.", PathNodes[(*Iterator).id].id);
if(!zone->zonemap->LineIntersectsZone(Start, PathNodes[(*Iterator).id].v, 1.0f, NULL, NULL))
if(!zone->zonemap->LineIntersectsZone(Start, PathNodes[(*Iterator).id].v, 1.0f, nullptr, nullptr))
{
ClosestPathNodeToStart = (*Iterator).id;
break;
@@ -438,7 +438,7 @@ list<int> PathManager::FindRoute(VERTEX Start, VERTEX End)
End.x, End.y, End.z,
PathNodes[(*Iterator).id].v.x, PathNodes[(*Iterator).id].v.y, PathNodes[(*Iterator).id].v.z);
if(!zone->zonemap->LineIntersectsZone(End, PathNodes[(*Iterator).id].v, 1.0f, NULL, NULL))
if(!zone->zonemap->LineIntersectsZone(End, PathNodes[(*Iterator).id].v, 1.0f, nullptr, nullptr))
{
ClosestPathNodeToEnd = (*Iterator).id;
break;
@@ -478,7 +478,7 @@ list<int> PathManager::FindRoute(VERTEX Start, VERTEX End)
if((*Second) < 0)
break;
if(!zone->zonemap->LineIntersectsZone(Start, PathNodes[(*Second)].v, 1.0f, NULL, NULL)
if(!zone->zonemap->LineIntersectsZone(Start, PathNodes[(*Second)].v, 1.0f, nullptr, nullptr)
&& zone->pathing->NoHazards(Start, PathNodes[(*Second)].v))
{
noderoute.erase(First);
@@ -511,7 +511,7 @@ list<int> PathManager::FindRoute(VERTEX Start, VERTEX End)
if((*Second) < 0)
break;
if(!zone->zonemap->LineIntersectsZone(End, PathNodes[(*Second)].v, 1.0f, NULL, NULL)
if(!zone->zonemap->LineIntersectsZone(End, PathNodes[(*Second)].v, 1.0f, nullptr, nullptr)
&& zone->pathing->NoHazards(End, PathNodes[(*Second)].v))
{
noderoute.erase(First);
@@ -772,7 +772,7 @@ VERTEX Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Waypo
if((Distance <= RuleR(Pathing, MinDistanceForLOSCheckShort))
&& (ABS(From.z - To.z) <= RuleR(Pathing, ZDiffThreshold)))
{
if(!zone->zonemap->LineIntersectsZone(HeadPosition, To, 1.0f, NULL, NULL))
if(!zone->zonemap->LineIntersectsZone(HeadPosition, To, 1.0f, nullptr, nullptr))
PathingLOSState = HaveLOS;
else
PathingLOSState = NoLOS;
@@ -865,7 +865,7 @@ VERTEX Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Waypo
if((Distance <= RuleR(Pathing, MinDistanceForLOSCheckShort))
&& (ABS(From.z - To.z) <= RuleR(Pathing, ZDiffThreshold)))
{
if(!zone->zonemap->LineIntersectsZone(HeadPosition, To, 1.0f, NULL, NULL))
if(!zone->zonemap->LineIntersectsZone(HeadPosition, To, 1.0f, nullptr, nullptr))
PathingLOSState = HaveLOS;
else
PathingLOSState = NoLOS;
@@ -904,7 +904,7 @@ VERTEX Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Waypo
&& (ABS(From.z - To.z) <= RuleR(Pathing, ZDiffThreshold)))
{
mlog(PATHING__DEBUG, " Checking for short LOS at distance %8.3f.", Distance);
if(!zone->zonemap->LineIntersectsZone(HeadPosition, To, 1.0f, NULL, NULL))
if(!zone->zonemap->LineIntersectsZone(HeadPosition, To, 1.0f, nullptr, nullptr))
PathingLOSState = HaveLOS;
else
PathingLOSState = NoLOS;
@@ -1057,7 +1057,7 @@ VERTEX Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Waypo
{
mlog(PATHING__DEBUG, " Checking for long LOS at distance %8.3f.", Distance);
if(!zone->zonemap->LineIntersectsZone(HeadPosition, To, 1.0f, NULL, NULL))
if(!zone->zonemap->LineIntersectsZone(HeadPosition, To, 1.0f, nullptr, nullptr))
PathingLOSState = HaveLOS;
else
PathingLOSState = NoLOS;
@@ -1137,7 +1137,7 @@ int PathManager::FindNearestPathNode(VERTEX Position)
{
_log(PATHING__DEBUG, "Checking Reachability of Node %i from Start Position.", PathNodes[(*Iterator).id].id);
if(!zone->zonemap->LineIntersectsZone(Position, PathNodes[(*Iterator).id].v, 1.0f, NULL, NULL))
if(!zone->zonemap->LineIntersectsZone(Position, PathNodes[(*Iterator).id].v, 1.0f, nullptr, nullptr))
{
ClosestPathNodeToStart = (*Iterator).id;
break;
@@ -1159,7 +1159,7 @@ bool PathManager::NoHazards(VERTEX From, VERTEX To)
//
VERTEX MidPoint((From.x + To.x) / 2, (From.y + To.y) / 2, From.z);
float NewZ = zone->zonemap->FindBestZ(MAP_ROOT_NODE, MidPoint, NULL, NULL);
float NewZ = zone->zonemap->FindBestZ(MAP_ROOT_NODE, MidPoint, nullptr, nullptr);
if(ABS(NewZ - From.z) > RuleR(Pathing, ZDiffThreshold))
{
@@ -1199,7 +1199,7 @@ bool PathManager::NoHazardsAccurate(VERTEX From, VERTEX To)
stepz = (stepz/factor)*step_size;
VERTEX TestPoint(curx, cury, curz);
float NewZ = zone->zonemap->FindBestZ(MAP_ROOT_NODE, TestPoint, NULL, NULL);
float NewZ = zone->zonemap->FindBestZ(MAP_ROOT_NODE, TestPoint, nullptr, nullptr);
if(ABS(NewZ - last_z) > 5.0)
{
_log(PATHING__DEBUG, " HAZARD DETECTED moving from %8.3f, %8.3f, %8.3f to %8.3f, %8.3f, %8.3f. Best Z %8.3f, Z Change is %8.3f",
@@ -1225,7 +1225,7 @@ bool PathManager::NoHazardsAccurate(VERTEX From, VERTEX To)
VERTEX hit;
TestPointWaterDest.z -= 500;
float best_z2 = -999990;
if(zone->zonemap->LineIntersectsNode(n, TestPointWater, TestPointWaterDest, &hit, NULL))
if(zone->zonemap->LineIntersectsNode(n, TestPointWater, TestPointWaterDest, &hit, nullptr))
{
best_z2 = hit.z;
}
@@ -1360,7 +1360,7 @@ PathNode* PathManager::FindPathNodeByCoordinates(float x, float y, float z)
if((PathNodes[i].v.x == x) && (PathNodes[i].v.y == y) && (PathNodes[i].v.z == z))
return &PathNodes[i];
return NULL;
return nullptr;
}
int PathManager::GetRandomPathNode()
@@ -1743,7 +1743,7 @@ bool PathManager::DeleteNode(int32 id)
else
{
delete[] PathNodes;
PathNodes = NULL;
PathNodes = nullptr;
}
return true;
}
@@ -1777,8 +1777,8 @@ void PathManager::ConnectNodeToNode(Client *c, int32 Node2, int32 teleport, int3
void PathManager::ConnectNodeToNode(int32 Node1, int32 Node2, int32 teleport, int32 doorid)
{
PathNode *a = NULL;
PathNode *b = NULL;
PathNode *a = nullptr;
PathNode *b = nullptr;
for(uint32 x = 0; x < Head.PathNodeCount; ++x)
{
if(PathNodes[x].id == Node1)
@@ -1795,7 +1795,7 @@ void PathManager::ConnectNodeToNode(int32 Node1, int32 Node2, int32 teleport, in
}
}
if(a == NULL || b == NULL)
if(a == nullptr || b == nullptr)
return;
bool connect_a_to_b = true;
@@ -1867,8 +1867,8 @@ void PathManager::ConnectNode(Client *c, int32 Node2, int32 teleport, int32 door
void PathManager::ConnectNode(int32 Node1, int32 Node2, int32 teleport, int32 doorid)
{
PathNode *a = NULL;
PathNode *b = NULL;
PathNode *a = nullptr;
PathNode *b = nullptr;
for(uint32 x = 0; x < Head.PathNodeCount; ++x)
{
if(PathNodes[x].id == Node1)
@@ -1885,7 +1885,7 @@ void PathManager::ConnectNode(int32 Node1, int32 Node2, int32 teleport, int32 do
}
}
if(a == NULL || b == NULL)
if(a == nullptr || b == nullptr)
return;
bool connect_a_to_b = true;
@@ -1932,8 +1932,8 @@ void PathManager::DisconnectNodeToNode(Client *c, int32 Node2)
void PathManager::DisconnectNodeToNode(int32 Node1, int32 Node2)
{
PathNode *a = NULL;
PathNode *b = NULL;
PathNode *a = nullptr;
PathNode *b = nullptr;
for(uint32 x = 0; x < Head.PathNodeCount; ++x)
{
if(PathNodes[x].id == Node1)
@@ -1950,7 +1950,7 @@ void PathManager::DisconnectNodeToNode(int32 Node1, int32 Node2)
}
}
if(a == NULL || b == NULL)
if(a == nullptr || b == nullptr)
return;
bool disconnect_a_from_b = false;
@@ -2018,7 +2018,7 @@ void PathManager::MoveNode(Client *c)
if(zone->zonemap)
{
VERTEX loc(c->GetX(), c->GetY(), c->GetZ());
Node->bestz = zone->zonemap->FindBestZ(MAP_ROOT_NODE, loc, NULL, NULL);
Node->bestz = zone->zonemap->FindBestZ(MAP_ROOT_NODE, loc, nullptr, nullptr);
}
else
{
@@ -2106,7 +2106,7 @@ bool PathManager::CheckLosFN(VERTEX a, VERTEX b)
oloc.z = b.z;
if(zone->zonemap->LineIntersectsZone(myloc, oloc, 1.0f, NULL, NULL))
if(zone->zonemap->LineIntersectsZone(myloc, oloc, 1.0f, nullptr, nullptr))
{
return false;
}
+64 -64
View File
@@ -58,8 +58,8 @@ XS(XS_Corpse_GetCharID)
}
else
Perl_croak(aTHX_ "THIS is not of type Corpse");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetCharID();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -84,8 +84,8 @@ XS(XS_Corpse_GetDecayTime)
}
else
Perl_croak(aTHX_ "THIS is not of type Corpse");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetDecayTime();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -108,8 +108,8 @@ XS(XS_Corpse_Lock)
}
else
Perl_croak(aTHX_ "THIS is not of type Corpse");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->Lock();
}
@@ -131,8 +131,8 @@ XS(XS_Corpse_UnLock)
}
else
Perl_croak(aTHX_ "THIS is not of type Corpse");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->UnLock();
}
@@ -155,8 +155,8 @@ XS(XS_Corpse_IsLocked)
}
else
Perl_croak(aTHX_ "THIS is not of type Corpse");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->IsLocked();
ST(0) = boolSV(RETVAL);
@@ -180,8 +180,8 @@ XS(XS_Corpse_ResetLooter)
}
else
Perl_croak(aTHX_ "THIS is not of type Corpse");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->ResetLooter();
}
@@ -205,8 +205,8 @@ XS(XS_Corpse_GetDBID)
}
else
Perl_croak(aTHX_ "THIS is not of type Corpse");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetDBID();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -231,8 +231,8 @@ XS(XS_Corpse_GetOwnerName)
}
else
Perl_croak(aTHX_ "THIS is not of type Corpse");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetOwnerName();
sv_setpv(TARG, RETVAL); XSprePUSH; PUSHTARG;
@@ -256,8 +256,8 @@ XS(XS_Corpse_SetDecayTimer)
}
else
Perl_croak(aTHX_ "THIS is not of type Corpse");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetDecayTimer(decaytime);
}
@@ -280,8 +280,8 @@ XS(XS_Corpse_IsEmpty)
}
else
Perl_croak(aTHX_ "THIS is not of type Corpse");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->IsEmpty();
ST(0) = boolSV(RETVAL);
@@ -308,8 +308,8 @@ XS(XS_Corpse_AddItem)
}
else
Perl_croak(aTHX_ "THIS is not of type Corpse");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (items < 4)
slot = 0;
@@ -340,8 +340,8 @@ XS(XS_Corpse_GetWornItem)
}
else
Perl_croak(aTHX_ "THIS is not of type Corpse");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetWornItem(equipSlot);
XSprePUSH; PUSHu((UV)RETVAL);
@@ -365,8 +365,8 @@ XS(XS_Corpse_RemoveItem)
}
else
Perl_croak(aTHX_ "THIS is not of type Corpse");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->RemoveItem(lootslot);
}
@@ -392,8 +392,8 @@ XS(XS_Corpse_SetCash)
}
else
Perl_croak(aTHX_ "THIS is not of type Corpse");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetCash(in_copper, in_silver, in_gold, in_platinum);
}
@@ -415,8 +415,8 @@ XS(XS_Corpse_RemoveCash)
}
else
Perl_croak(aTHX_ "THIS is not of type Corpse");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->RemoveCash();
}
@@ -440,8 +440,8 @@ XS(XS_Corpse_CountItems)
}
else
Perl_croak(aTHX_ "THIS is not of type Corpse");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->CountItems();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -464,8 +464,8 @@ XS(XS_Corpse_Delete)
}
else
Perl_croak(aTHX_ "THIS is not of type Corpse");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->Delete();
}
@@ -489,8 +489,8 @@ XS(XS_Corpse_GetCopper)
}
else
Perl_croak(aTHX_ "THIS is not of type Corpse");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetCopper();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -515,8 +515,8 @@ XS(XS_Corpse_GetSilver)
}
else
Perl_croak(aTHX_ "THIS is not of type Corpse");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetSilver();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -541,8 +541,8 @@ XS(XS_Corpse_GetGold)
}
else
Perl_croak(aTHX_ "THIS is not of type Corpse");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetGold();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -567,8 +567,8 @@ XS(XS_Corpse_GetPlatinum)
}
else
Perl_croak(aTHX_ "THIS is not of type Corpse");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetPlatinum();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -593,8 +593,8 @@ XS(XS_Corpse_Summon)
}
else
Perl_croak(aTHX_ "THIS is not of type Corpse");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Client")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -602,8 +602,8 @@ XS(XS_Corpse_Summon)
}
else
Perl_croak(aTHX_ "client is not of type Client");
if(client == NULL)
Perl_croak(aTHX_ "client is NULL, avoiding crash.");
if(client == nullptr)
Perl_croak(aTHX_ "client is nullptr, avoiding crash.");
THIS->Summon(client, spell, true);
}
@@ -627,8 +627,8 @@ XS(XS_Corpse_CastRezz)
}
else
Perl_croak(aTHX_ "THIS is not of type Corpse");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(2), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(2)));
@@ -636,8 +636,8 @@ XS(XS_Corpse_CastRezz)
}
else
Perl_croak(aTHX_ "Caster is not of type Mob");
if(Caster == NULL)
Perl_croak(aTHX_ "Caster is NULL, avoiding crash.");
if(Caster == nullptr)
Perl_croak(aTHX_ "Caster is nullptr, avoiding crash.");
THIS->CastRezz(spellid, Caster);
}
@@ -659,8 +659,8 @@ XS(XS_Corpse_CompleteRezz)
}
else
Perl_croak(aTHX_ "THIS is not of type Corpse");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->CompleteRezz();
}
@@ -684,8 +684,8 @@ XS(XS_Corpse_CanMobLoot)
}
else
Perl_croak(aTHX_ "THIS is not of type Corpse");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->CanMobLoot(charid);
ST(0) = boolSV(RETVAL);
@@ -711,8 +711,8 @@ XS(XS_Corpse_AllowMobLoot)
}
else
Perl_croak(aTHX_ "THIS is not of type Corpse");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -720,8 +720,8 @@ XS(XS_Corpse_AllowMobLoot)
}
else
Perl_croak(aTHX_ "them is not of type Mob");
if(them == NULL)
Perl_croak(aTHX_ "them is NULL, avoiding crash.");
if(them == nullptr)
Perl_croak(aTHX_ "them is nullptr, avoiding crash.");
THIS->AllowMobLoot(them, slot);
}
@@ -744,8 +744,8 @@ XS(XS_Corpse_AddLooter)
}
else
Perl_croak(aTHX_ "THIS is not of type Corpse");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -753,8 +753,8 @@ XS(XS_Corpse_AddLooter)
}
else
Perl_croak(aTHX_ "who is not of type Mob");
if(who == NULL)
Perl_croak(aTHX_ "who is NULL, avoiding crash.");
if(who == nullptr)
Perl_croak(aTHX_ "who is nullptr, avoiding crash.");
THIS->AddLooter(who);
}
@@ -777,8 +777,8 @@ XS(XS_Corpse_IsRezzed)
}
else
Perl_croak(aTHX_ "THIS is not of type Corpse");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->Rezzed();
ST(0) = boolSV(RETVAL);
+427 -427
View File
File diff suppressed because it is too large Load Diff
+55 -55
View File
@@ -57,8 +57,8 @@ XS(XS_Doors_GetDoorDBID)
}
else
Perl_croak(aTHX_ "THIS is not of type Doors");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetDoorDBID();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -83,8 +83,8 @@ XS(XS_Doors_GetDoorID)
}
else
Perl_croak(aTHX_ "THIS is not of type Doors");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetDoorID();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -109,8 +109,8 @@ XS(XS_Doors_GetID)
}
else
Perl_croak(aTHX_ "THIS is not of type Doors");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetEntityID();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -135,8 +135,8 @@ XS(XS_Doors_GetX)
}
else
Perl_croak(aTHX_ "THIS is not of type Doors");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetX();
XSprePUSH; PUSHn((double)RETVAL);
@@ -161,8 +161,8 @@ XS(XS_Doors_GetY)
}
else
Perl_croak(aTHX_ "THIS is not of type Doors");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetY();
XSprePUSH; PUSHn((double)RETVAL);
@@ -187,8 +187,8 @@ XS(XS_Doors_GetZ)
}
else
Perl_croak(aTHX_ "THIS is not of type Doors");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetZ();
XSprePUSH; PUSHn((double)RETVAL);
@@ -213,8 +213,8 @@ XS(XS_Doors_GetHeading)
}
else
Perl_croak(aTHX_ "THIS is not of type Doors");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetHeading();
XSprePUSH; PUSHn((double)RETVAL);
@@ -239,8 +239,8 @@ XS(XS_Doors_GetOpenType)
}
else
Perl_croak(aTHX_ "THIS is not of type Doors");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetOpenType();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -265,8 +265,8 @@ XS(XS_Doors_GetLockpick)
}
else
Perl_croak(aTHX_ "THIS is not of type Doors");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetLockpick();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -291,8 +291,8 @@ XS(XS_Doors_GetKeyItem)
}
else
Perl_croak(aTHX_ "THIS is not of type Doors");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetKeyItem();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -316,8 +316,8 @@ XS(XS_Doors_GetNoKeyring)
}
else
Perl_croak(aTHX_ "THIS is not of type Doors");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->GetNoKeyring();
}
@@ -341,8 +341,8 @@ XS(XS_Doors_GetIncline)
}
else
Perl_croak(aTHX_ "THIS is not of type Doors");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetIncline();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -367,8 +367,8 @@ XS(XS_Doors_GetSize)
}
else
Perl_croak(aTHX_ "THIS is not of type Doors");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetSize();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -394,8 +394,8 @@ XS(XS_Doors_SetOpenType)
}
else
Perl_croak(aTHX_ "THIS is not of type Doors");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetOpenType(type);
}
@@ -418,8 +418,8 @@ XS(XS_Doors_SetLockpick)
}
else
Perl_croak(aTHX_ "THIS is not of type Doors");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetLockpick(type);
}
@@ -442,8 +442,8 @@ XS(XS_Doors_SetKeyItem)
}
else
Perl_croak(aTHX_ "THIS is not of type Doors");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetKeyItem(type);
}
@@ -466,8 +466,8 @@ XS(XS_Doors_SetNoKeyring)
}
else
Perl_croak(aTHX_ "THIS is not of type Doors");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetNoKeyring(type);
}
@@ -490,8 +490,8 @@ XS(XS_Doors_SetIncline)
}
else
Perl_croak(aTHX_ "THIS is not of type Doors");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetIncline(type);
}
@@ -514,8 +514,8 @@ XS(XS_Doors_SetSize)
}
else
Perl_croak(aTHX_ "THIS is not of type Doors");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetSize(type);
}
@@ -540,8 +540,8 @@ XS(XS_Doors_SetLocation)
}
else
Perl_croak(aTHX_ "THIS is not of type Doors");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetLocation(x, y, z);
}
@@ -564,8 +564,8 @@ XS(XS_Doors_SetX)
}
else
Perl_croak(aTHX_ "THIS is not of type Doors");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetX(pos);
}
@@ -588,8 +588,8 @@ XS(XS_Doors_SetY)
}
else
Perl_croak(aTHX_ "THIS is not of type Doors");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetY(pos);
}
@@ -612,8 +612,8 @@ XS(XS_Doors_SetZ)
}
else
Perl_croak(aTHX_ "THIS is not of type Doors");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetZ(pos);
}
@@ -636,8 +636,8 @@ XS(XS_Doors_SetHeading)
}
else
Perl_croak(aTHX_ "THIS is not of type Doors");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetHeading(heading);
}
@@ -652,7 +652,7 @@ XS(XS_Doors_SetModelName)
Perl_croak(aTHX_ "Usage: Doors::SetModelName(THIS, name)");
{
Doors * THIS;
char * name = NULL;
char * name = nullptr;
if (sv_derived_from(ST(0), "Doors")) {
IV tmp = SvIV((SV*)SvRV(ST(0)));
@@ -660,8 +660,8 @@ XS(XS_Doors_SetModelName)
}
else
Perl_croak(aTHX_ "THIS is not of type Doors");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (items > 1) { name = (char *)SvPV_nolen(ST(1)); }
@@ -686,8 +686,8 @@ XS(XS_Doors_GetModelName)
}
else
Perl_croak(aTHX_ "THIS is not of type Doors");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetDoorName();
sv_setpv(TARG, RETVAL); XSprePUSH; PUSHTARG;
@@ -710,8 +710,8 @@ XS(XS_Doors_CreateDatabaseEntry)
}
else
Perl_croak(aTHX_ "THIS is not of type Doors");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->CreateDatabaseEntry();
}
+174 -174
View File
@@ -59,8 +59,8 @@ XS(XS_EntityList_GetMobID)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetMobID(id);
ST(0) = sv_newmortal();
@@ -86,8 +86,8 @@ XS(XS_EntityList_GetMob)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetMob(name);
ST(0) = sv_newmortal();
@@ -113,8 +113,8 @@ XS(XS_EntityList_GetMobByID)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetMob(id);
ST(0) = sv_newmortal();
@@ -140,8 +140,8 @@ XS(XS_EntityList_GetMobByNpcTypeID)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetMobByNpcTypeID(get_id);
ST(0) = sv_newmortal();
@@ -167,8 +167,8 @@ XS(XS_EntityList_GetNPCByID)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetNPCByID(id);
ST(0) = sv_newmortal();
@@ -194,8 +194,8 @@ XS(XS_EntityList_GetNPCByNPCTypeID)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetNPCByNPCTypeID(npc_id);
ST(0) = sv_newmortal();
@@ -221,8 +221,8 @@ XS(XS_EntityList_GetClientByName)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetClientByName(name);
ST(0) = sv_newmortal();
@@ -248,8 +248,8 @@ XS(XS_EntityList_GetClientByAccID)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetClientByAccID(accid);
ST(0) = sv_newmortal();
@@ -275,8 +275,8 @@ XS(XS_EntityList_GetClientByID)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetClientByID(id);
ST(0) = sv_newmortal();
@@ -302,8 +302,8 @@ XS(XS_EntityList_GetClientByCharID)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetClientByCharID(iCharID);
ST(0) = sv_newmortal();
@@ -329,8 +329,8 @@ XS(XS_EntityList_GetClientByWID)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetClientByWID(iWID);
ST(0) = sv_newmortal();
@@ -356,8 +356,8 @@ XS(XS_EntityList_GetObjectByDBID)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetObjectByDBID(id);
ST(0) = sv_newmortal();
@@ -383,8 +383,8 @@ XS(XS_EntityList_GetObjectByID)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetObjectByID(id);
ST(0) = sv_newmortal();
@@ -410,8 +410,8 @@ XS(XS_EntityList_GetDoorsByDBID)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetDoorsByDBID(id);
ST(0) = sv_newmortal();
@@ -437,8 +437,8 @@ XS(XS_EntityList_GetDoorsByDoorID)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetDoorsByDoorID(id);
ST(0) = sv_newmortal();
@@ -464,8 +464,8 @@ XS(XS_EntityList_GetDoorsByID)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetDoorsByID(id);
ST(0) = sv_newmortal();
@@ -491,8 +491,8 @@ XS(XS_EntityList_FindDoor)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->FindDoor(id);
ST(0) = sv_newmortal();
@@ -518,8 +518,8 @@ XS(XS_EntityList_GetGroupByMob)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -527,8 +527,8 @@ XS(XS_EntityList_GetGroupByMob)
}
else
Perl_croak(aTHX_ "mob is not of type Mob");
if(mob == NULL)
Perl_croak(aTHX_ "mob is NULL, avoiding crash.");
if(mob == nullptr)
Perl_croak(aTHX_ "mob is nullptr, avoiding crash.");
RETVAL = THIS->GetGroupByMob(mob);
ST(0) = sv_newmortal();
@@ -554,8 +554,8 @@ XS(XS_EntityList_GetGroupByClient)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Client")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -563,8 +563,8 @@ XS(XS_EntityList_GetGroupByClient)
}
else
Perl_croak(aTHX_ "client is not of type Client");
if(client == NULL)
Perl_croak(aTHX_ "client is NULL, avoiding crash.");
if(client == nullptr)
Perl_croak(aTHX_ "client is nullptr, avoiding crash.");
RETVAL = THIS->GetGroupByClient(client);
ST(0) = sv_newmortal();
@@ -590,8 +590,8 @@ XS(XS_EntityList_GetGroupByID)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetGroupByID(id);
ST(0) = sv_newmortal();
@@ -617,8 +617,8 @@ XS(XS_EntityList_GetGroupByLeaderName)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetGroupByLeaderName(leader);
ST(0) = sv_newmortal();
@@ -644,8 +644,8 @@ XS(XS_EntityList_GetRaidByID)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetRaidByID(id);
ST(0) = sv_newmortal();
@@ -671,8 +671,8 @@ XS(XS_EntityList_GetRaidByClient)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Client")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -680,8 +680,8 @@ XS(XS_EntityList_GetRaidByClient)
}
else
Perl_croak(aTHX_ "client is not of type Client");
if(client == NULL)
Perl_croak(aTHX_ "client is NULL, avoiding crash.");
if(client == nullptr)
Perl_croak(aTHX_ "client is nullptr, avoiding crash.");
RETVAL = THIS->GetRaidByClient(client);
ST(0) = sv_newmortal();
@@ -707,8 +707,8 @@ XS(XS_EntityList_GetCorpseByOwner)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Client")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -716,8 +716,8 @@ XS(XS_EntityList_GetCorpseByOwner)
}
else
Perl_croak(aTHX_ "client is not of type Client");
if(client == NULL)
Perl_croak(aTHX_ "client is NULL, avoiding crash.");
if(client == nullptr)
Perl_croak(aTHX_ "client is nullptr, avoiding crash.");
RETVAL = THIS->GetCorpseByOwner(client);
ST(0) = sv_newmortal();
@@ -743,8 +743,8 @@ XS(XS_EntityList_GetCorpseByID)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetCorpseByID(id);
ST(0) = sv_newmortal();
@@ -770,8 +770,8 @@ XS(XS_EntityList_GetCorpseByName)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetCorpseByName(name);
ST(0) = sv_newmortal();
@@ -795,8 +795,8 @@ XS(XS_EntityList_ClearClientPetitionQueue)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->ClearClientPetitionQueue();
}
@@ -820,8 +820,8 @@ XS(XS_EntityList_CanAddHateForMob)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -829,8 +829,8 @@ XS(XS_EntityList_CanAddHateForMob)
}
else
Perl_croak(aTHX_ "p is not of type Mob");
if(p == NULL)
Perl_croak(aTHX_ "p is NULL, avoiding crash.");
if(p == nullptr)
Perl_croak(aTHX_ "p is nullptr, avoiding crash.");
RETVAL = THIS->CanAddHateForMob(p);
ST(0) = boolSV(RETVAL);
@@ -854,8 +854,8 @@ XS(XS_EntityList_Clear)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->Clear();
}
@@ -879,8 +879,8 @@ XS(XS_EntityList_RemoveMob)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->RemoveMob(delete_id);
ST(0) = boolSV(RETVAL);
@@ -906,8 +906,8 @@ XS(XS_EntityList_RemoveClient)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->RemoveClient(delete_id);
ST(0) = boolSV(RETVAL);
@@ -933,8 +933,8 @@ XS(XS_EntityList_RemoveNPC)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->RemoveNPC(delete_id);
ST(0) = boolSV(RETVAL);
@@ -960,8 +960,8 @@ XS(XS_EntityList_RemoveGroup)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->RemoveGroup(delete_id);
ST(0) = boolSV(RETVAL);
@@ -987,8 +987,8 @@ XS(XS_EntityList_RemoveCorpse)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->RemoveCorpse(delete_id);
ST(0) = boolSV(RETVAL);
@@ -1014,8 +1014,8 @@ XS(XS_EntityList_RemoveDoor)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->RemoveDoor(delete_id);
ST(0) = boolSV(RETVAL);
@@ -1041,8 +1041,8 @@ XS(XS_EntityList_RemoveTrap)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->RemoveTrap(delete_id);
ST(0) = boolSV(RETVAL);
@@ -1068,8 +1068,8 @@ XS(XS_EntityList_RemoveObject)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->RemoveObject(delete_id);
ST(0) = boolSV(RETVAL);
@@ -1093,8 +1093,8 @@ XS(XS_EntityList_RemoveAllMobs)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->RemoveAllMobs();
}
@@ -1116,8 +1116,8 @@ XS(XS_EntityList_RemoveAllClients)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->RemoveAllClients();
}
@@ -1139,8 +1139,8 @@ XS(XS_EntityList_RemoveAllNPCs)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->RemoveAllNPCs();
}
@@ -1162,8 +1162,8 @@ XS(XS_EntityList_RemoveAllGroups)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->RemoveAllGroups();
}
@@ -1185,8 +1185,8 @@ XS(XS_EntityList_RemoveAllCorpses)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->RemoveAllCorpses();
}
@@ -1208,8 +1208,8 @@ XS(XS_EntityList_RemoveAllDoors)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->RemoveAllDoors();
}
@@ -1231,8 +1231,8 @@ XS(XS_EntityList_RemoveAllTraps)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->RemoveAllTraps();
}
@@ -1254,8 +1254,8 @@ XS(XS_EntityList_RemoveAllObjects)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->RemoveAllObjects();
}
@@ -1280,8 +1280,8 @@ XS(XS_EntityList_Message)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->Message(to_guilddbid, type, message);
}
@@ -1307,8 +1307,8 @@ XS(XS_EntityList_MessageStatus)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->MessageStatus(to_guilddbid, to_minstatus, type, message);
}
@@ -1335,8 +1335,8 @@ XS(XS_EntityList_MessageClose)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -1344,8 +1344,8 @@ XS(XS_EntityList_MessageClose)
}
else
Perl_croak(aTHX_ "sender is not of type Mob");
if(sender == NULL)
Perl_croak(aTHX_ "sender is NULL, avoiding crash.");
if(sender == nullptr)
Perl_croak(aTHX_ "sender is nullptr, avoiding crash.");
THIS->MessageClose(sender, skipsender, dist, type, message);
}
@@ -1368,8 +1368,8 @@ XS(XS_EntityList_RemoveFromTargets)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -1377,8 +1377,8 @@ XS(XS_EntityList_RemoveFromTargets)
}
else
Perl_croak(aTHX_ "mob is not of type Mob");
if(mob == NULL)
Perl_croak(aTHX_ "mob is NULL, avoiding crash.");
if(mob == nullptr)
Perl_croak(aTHX_ "mob is nullptr, avoiding crash.");
THIS->RemoveFromTargets(mob);
}
@@ -1402,8 +1402,8 @@ XS(XS_EntityList_ReplaceWithTarget)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -1411,8 +1411,8 @@ XS(XS_EntityList_ReplaceWithTarget)
}
else
Perl_croak(aTHX_ "pOldMob is not of type Mob");
if(pOldMob == NULL)
Perl_croak(aTHX_ "pOldMob is NULL, avoiding crash.");
if(pOldMob == nullptr)
Perl_croak(aTHX_ "pOldMob is nullptr, avoiding crash.");
if (sv_derived_from(ST(2), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(2)));
@@ -1420,8 +1420,8 @@ XS(XS_EntityList_ReplaceWithTarget)
}
else
Perl_croak(aTHX_ "pNewTarget is not of type Mob");
if(pNewTarget == NULL)
Perl_croak(aTHX_ "pNewTarget is NULL, avoiding crash.");
if(pNewTarget == nullptr)
Perl_croak(aTHX_ "pNewTarget is nullptr, avoiding crash.");
THIS->ReplaceWithTarget(pOldMob, pNewTarget);
}
@@ -1444,8 +1444,8 @@ XS(XS_EntityList_OpenDoorsNear)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "NPC")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -1453,8 +1453,8 @@ XS(XS_EntityList_OpenDoorsNear)
}
else
Perl_croak(aTHX_ "opener is not of type NPC");
if(opener == NULL)
Perl_croak(aTHX_ "opener is NULL, avoiding crash.");
if(opener == nullptr)
Perl_croak(aTHX_ "opener is nullptr, avoiding crash.");
THIS->OpenDoorsNear(opener);
}
@@ -1479,8 +1479,8 @@ XS(XS_EntityList_MakeNameUnique)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->MakeNameUnique(name);
sv_setpv(TARG, RETVAL); XSprePUSH; PUSHTARG;
@@ -1522,8 +1522,8 @@ XS(XS_EntityList_SignalMobsByNPCID)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SignalMobsByNPCID(npc_type, signal_id);
}
@@ -1546,8 +1546,8 @@ XS(XS_EntityList_RemoveEntity)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->RemoveEntity(id);
}
@@ -1571,8 +1571,8 @@ XS(XS_EntityList_DeleteNPCCorpses)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->DeleteNPCCorpses();
XSprePUSH; PUSHi((IV)RETVAL);
@@ -1597,8 +1597,8 @@ XS(XS_EntityList_DeletePlayerCorpses)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->DeletePlayerCorpses();
XSprePUSH; PUSHi((IV)RETVAL);
@@ -1622,8 +1622,8 @@ XS(XS_EntityList_HalveAggro)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -1631,8 +1631,8 @@ XS(XS_EntityList_HalveAggro)
}
else
Perl_croak(aTHX_ "who is not of type Mob");
if(who == NULL)
Perl_croak(aTHX_ "who is NULL, avoiding crash.");
if(who == nullptr)
Perl_croak(aTHX_ "who is nullptr, avoiding crash.");
THIS->HalveAggro(who);
}
@@ -1655,8 +1655,8 @@ XS(XS_EntityList_DoubleAggro)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -1664,8 +1664,8 @@ XS(XS_EntityList_DoubleAggro)
}
else
Perl_croak(aTHX_ "who is not of type Mob");
if(who == NULL)
Perl_croak(aTHX_ "who is NULL, avoiding crash.");
if(who == nullptr)
Perl_croak(aTHX_ "who is nullptr, avoiding crash.");
THIS->DoubleAggro(who);
}
@@ -1688,8 +1688,8 @@ XS(XS_EntityList_ClearFeignAggro)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -1697,8 +1697,8 @@ XS(XS_EntityList_ClearFeignAggro)
}
else
Perl_croak(aTHX_ "targ is not of type Mob");
if(targ == NULL)
Perl_croak(aTHX_ "targ is NULL, avoiding crash.");
if(targ == nullptr)
Perl_croak(aTHX_ "targ is nullptr, avoiding crash.");
THIS->ClearFeignAggro(targ);
}
@@ -1722,8 +1722,8 @@ XS(XS_EntityList_Fighting)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -1731,8 +1731,8 @@ XS(XS_EntityList_Fighting)
}
else
Perl_croak(aTHX_ "targ is not of type Mob");
if(targ == NULL)
Perl_croak(aTHX_ "targ is NULL, avoiding crash.");
if(targ == nullptr)
Perl_croak(aTHX_ "targ is nullptr, avoiding crash.");
RETVAL = THIS->Fighting(targ);
ST(0) = boolSV(RETVAL);
@@ -1758,8 +1758,8 @@ XS(XS_EntityList_RemoveFromHateLists)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -1767,8 +1767,8 @@ XS(XS_EntityList_RemoveFromHateLists)
}
else
Perl_croak(aTHX_ "mob is not of type Mob");
if(mob == NULL)
Perl_croak(aTHX_ "mob is NULL, avoiding crash.");
if(mob == nullptr)
Perl_croak(aTHX_ "mob is nullptr, avoiding crash.");
if (items < 3)
settoone = false;
@@ -1800,8 +1800,8 @@ XS(XS_EntityList_MessageGroup)
}
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -1809,8 +1809,8 @@ XS(XS_EntityList_MessageGroup)
}
else
Perl_croak(aTHX_ "sender is not of type Mob");
if(sender == NULL)
Perl_croak(aTHX_ "sender is NULL, avoiding crash.");
if(sender == nullptr)
Perl_croak(aTHX_ "sender is nullptr, avoiding crash.");
THIS->MessageGroup(sender, skipclose, type, message);
}
@@ -1822,10 +1822,10 @@ XS(XS_EntityList_GetRandomClient)
{
dXSARGS;
if ((items < 5) || (items > 6))
Perl_croak(aTHX_ "Usage: EntityList::GetRandomClient(THIS, x, y, z, distance, excludeclient = NULL)");
Perl_croak(aTHX_ "Usage: EntityList::GetRandomClient(THIS, x, y, z, distance, excludeclient = nullptr)");
{
EntityList *THIS;
Client *RETVAL, *c = NULL;
Client *RETVAL, *c = nullptr;
float x = (float)SvNV(ST(1));
float y = (float)SvNV(ST(2));
float z = (float)SvNV(ST(3));
@@ -1838,8 +1838,8 @@ XS(XS_EntityList_GetRandomClient)
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if(items == 6)
{
@@ -1872,8 +1872,8 @@ XS(XS_EntityList_GetMobList)
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
std::list<Mob*> mob_list;
entity_list.GetMobList(mob_list);
@@ -1909,8 +1909,8 @@ XS(XS_EntityList_GetClientList)
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
std::list<Client*> client_list;
entity_list.GetClientList(client_list);
@@ -1946,8 +1946,8 @@ XS(XS_EntityList_GetNPCList)
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
std::list<NPC*> npc_list;
entity_list.GetNPCList(npc_list);
@@ -1983,8 +1983,8 @@ XS(XS_EntityList_GetCorpseList)
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
std::list<Corpse*> corpse_list;
entity_list.GetCorpseList(corpse_list);
@@ -2020,8 +2020,8 @@ XS(XS_EntityList_GetObjectList)
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
std::list<Object*> object_list;
entity_list.GetObjectList(object_list);
@@ -2057,8 +2057,8 @@ XS(XS_EntityList_GetDoorsList)
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
std::list<Doors*> door_list;
entity_list.GetDoorsList(door_list);
@@ -2094,8 +2094,8 @@ XS(XS_EntityList_SignalAllClients)
else
Perl_croak(aTHX_ "THIS is not of type EntityList");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
entity_list.SignalAllClients(data);
}
+59 -59
View File
@@ -56,8 +56,8 @@ XS(XS_Group_DisbandGroup)
}
else
Perl_croak(aTHX_ "THIS is not of type Group");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->DisbandGroup();
}
@@ -81,8 +81,8 @@ XS(XS_Group_IsGroupMember)
}
else
Perl_croak(aTHX_ "THIS is not of type Group");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -90,8 +90,8 @@ XS(XS_Group_IsGroupMember)
}
else
Perl_croak(aTHX_ "client is not of type Mob");
if(client == NULL)
Perl_croak(aTHX_ "client is NULL, avoiding crash.");
if(client == nullptr)
Perl_croak(aTHX_ "client is nullptr, avoiding crash.");
RETVAL = THIS->IsGroupMember(client);
ST(0) = boolSV(RETVAL);
@@ -117,8 +117,8 @@ XS(XS_Group_CastGroupSpell)
}
else
Perl_croak(aTHX_ "THIS is not of type Group");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -126,8 +126,8 @@ XS(XS_Group_CastGroupSpell)
}
else
Perl_croak(aTHX_ "caster is not of type Mob");
if(caster == NULL)
Perl_croak(aTHX_ "caster is NULL, avoiding crash.");
if(caster == nullptr)
Perl_croak(aTHX_ "caster is nullptr, avoiding crash.");
THIS->CastGroupSpell(caster, spellid);
}
@@ -151,8 +151,8 @@ XS(XS_Group_SplitExp)
}
else
Perl_croak(aTHX_ "THIS is not of type Group");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(2), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(2)));
@@ -160,8 +160,8 @@ XS(XS_Group_SplitExp)
}
else
Perl_croak(aTHX_ "other is not of type Mob");
if(other == NULL)
Perl_croak(aTHX_ "other is NULL, avoiding crash.");
if(other == nullptr)
Perl_croak(aTHX_ "other is nullptr, avoiding crash.");
THIS->SplitExp(exp, other);
}
@@ -186,8 +186,8 @@ XS(XS_Group_GroupMessage)
}
else
Perl_croak(aTHX_ "THIS is not of type Group");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -195,8 +195,8 @@ XS(XS_Group_GroupMessage)
}
else
Perl_croak(aTHX_ "sender is not of type Mob");
if(sender == NULL)
Perl_croak(aTHX_ "sender is NULL, avoiding crash.");
if(sender == nullptr)
Perl_croak(aTHX_ "sender is nullptr, avoiding crash.");
if (items == 4) {
language = (uint8)SvUV(ST(2));
@@ -231,8 +231,8 @@ XS(XS_Group_GetTotalGroupDamage)
}
else
Perl_croak(aTHX_ "THIS is not of type Group");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -240,8 +240,8 @@ XS(XS_Group_GetTotalGroupDamage)
}
else
Perl_croak(aTHX_ "other is not of type Mob");
if(other == NULL)
Perl_croak(aTHX_ "other is NULL, avoiding crash.");
if(other == nullptr)
Perl_croak(aTHX_ "other is nullptr, avoiding crash.");
RETVAL = THIS->GetTotalGroupDamage(other);
XSprePUSH; PUSHu((UV)RETVAL);
@@ -268,8 +268,8 @@ XS(XS_Group_SplitMoney)
}
else
Perl_croak(aTHX_ "THIS is not of type Group");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SplitMoney(copper, silver, gold, platinum);
}
@@ -292,8 +292,8 @@ XS(XS_Group_SetLeader)
}
else
Perl_croak(aTHX_ "THIS is not of type Group");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -301,8 +301,8 @@ XS(XS_Group_SetLeader)
}
else
Perl_croak(aTHX_ "newleader is not of type Mob");
if(newleader == NULL)
Perl_croak(aTHX_ "newleader is NULL, avoiding crash.");
if(newleader == nullptr)
Perl_croak(aTHX_ "newleader is nullptr, avoiding crash.");
THIS->SetLeader(newleader);
}
@@ -325,8 +325,8 @@ XS(XS_Group_GetLeader)
}
else
Perl_croak(aTHX_ "THIS is not of type Group");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetLeader();
ST(0) = sv_newmortal();
@@ -352,8 +352,8 @@ XS(XS_Group_GetLeaderName)
}
else
Perl_croak(aTHX_ "THIS is not of type Group");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetLeaderName();
sv_setpv(TARG, RETVAL); XSprePUSH; PUSHTARG;
@@ -377,8 +377,8 @@ XS(XS_Group_SendHPPacketsTo)
}
else
Perl_croak(aTHX_ "THIS is not of type Group");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -386,8 +386,8 @@ XS(XS_Group_SendHPPacketsTo)
}
else
Perl_croak(aTHX_ "newmember is not of type Mob");
if(newmember == NULL)
Perl_croak(aTHX_ "newmember is NULL, avoiding crash.");
if(newmember == nullptr)
Perl_croak(aTHX_ "newmember is nullptr, avoiding crash.");
THIS->SendHPPacketsTo(newmember);
}
@@ -410,8 +410,8 @@ XS(XS_Group_SendHPPacketsFrom)
}
else
Perl_croak(aTHX_ "THIS is not of type Group");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -419,8 +419,8 @@ XS(XS_Group_SendHPPacketsFrom)
}
else
Perl_croak(aTHX_ "newmember is not of type Mob");
if(newmember == NULL)
Perl_croak(aTHX_ "newmember is NULL, avoiding crash.");
if(newmember == nullptr)
Perl_croak(aTHX_ "newmember is nullptr, avoiding crash.");
THIS->SendHPPacketsFrom(newmember);
}
@@ -444,8 +444,8 @@ XS(XS_Group_IsLeader)
}
else
Perl_croak(aTHX_ "THIS is not of type Group");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -453,8 +453,8 @@ XS(XS_Group_IsLeader)
}
else
Perl_croak(aTHX_ "leadertest is not of type Mob");
if(leadertest == NULL)
Perl_croak(aTHX_ "leadertest is NULL, avoiding crash.");
if(leadertest == nullptr)
Perl_croak(aTHX_ "leadertest is nullptr, avoiding crash.");
RETVAL = THIS->IsLeader(leadertest);
ST(0) = boolSV(RETVAL);
@@ -480,8 +480,8 @@ XS(XS_Group_GroupCount)
}
else
Perl_croak(aTHX_ "THIS is not of type Group");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GroupCount();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -506,8 +506,8 @@ XS(XS_Group_GetHighestLevel)
}
else
Perl_croak(aTHX_ "THIS is not of type Group");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetHighestLevel();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -536,8 +536,8 @@ XS(XS_Group_TeleportGroup)
}
else
Perl_croak(aTHX_ "THIS is not of type Group");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -545,8 +545,8 @@ XS(XS_Group_TeleportGroup)
}
else
Perl_croak(aTHX_ "sender is not of type Mob");
if(sender == NULL)
Perl_croak(aTHX_ "sender is NULL, avoiding crash.");
if(sender == nullptr)
Perl_croak(aTHX_ "sender is nullptr, avoiding crash.");
THIS->TeleportGroup(sender, zoneID, 0, x, y, z, heading);
}
@@ -570,8 +570,8 @@ XS(XS_Group_GetID)
}
else
Perl_croak(aTHX_ "THIS is not of type Group");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetID();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -588,7 +588,7 @@ XS(XS_Group_GetMember)
{
Group * THIS;
Mob* member;
Client* RETVAL = NULL;
Client* RETVAL = nullptr;
dXSTARG;
if (sv_derived_from(ST(0), "Group")) {
@@ -597,15 +597,15 @@ XS(XS_Group_GetMember)
}
else
Perl_croak(aTHX_ "THIS is not of type Group");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
int index = (int)SvUV(ST(1));
if (index < 0 || index > 5)
RETVAL = NULL;
RETVAL = nullptr;
else {
member = THIS->members[index];
if (member != NULL)
if (member != nullptr)
RETVAL = member->CastToClient();
}
+7 -7
View File
@@ -49,8 +49,8 @@ XS(XS_HateEntry_GetEnt)
}
else
Perl_croak(aTHX_ "THIS is not of type tHateEntry");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->ent;
ST(0) = sv_newmortal();
@@ -76,8 +76,8 @@ XS(XS_HateEntry_GetHate)
}
else
Perl_croak(aTHX_ "THIS is not of type tHateEntry");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->hate;
XSprePUSH; PUSHi((IV)RETVAL);
@@ -102,8 +102,8 @@ XS(XS_HateEntry_GetDamage)
}
else
Perl_croak(aTHX_ "THIS is not of type tHateEntry");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->damage;
XSprePUSH; PUSHi((IV)RETVAL);
@@ -138,4 +138,4 @@ XS(boot_HateEntry)
XSRETURN_YES;
}
#endif //EMBPERL_XS_CLASSES
#endif //EMBPERL_XS_CLASSES
+658 -658
View File
File diff suppressed because it is too large Load Diff
+164 -164
View File
@@ -59,8 +59,8 @@ XS(XS_NPC_SignalNPC)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SignalNPC(_signal_id);
}
@@ -85,8 +85,8 @@ XS(XS_NPC_CheckNPCFactionAlly)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->CheckNPCFactionAlly(other_faction);
XSprePUSH; PUSHi((IV)RETVAL);
@@ -112,8 +112,8 @@ XS(XS_NPC_AddItem)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (items > 2)
charges = (uint16)SvUV(ST(2));
@@ -140,8 +140,8 @@ XS(XS_NPC_AddLootTable)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
uint32 loottable_id = 0;
@@ -176,8 +176,8 @@ XS(XS_NPC_RemoveItem)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (items < 3)
quantity = 0;
@@ -211,8 +211,8 @@ XS(XS_NPC_ClearItemList)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->ClearItemList();
}
@@ -238,8 +238,8 @@ XS(XS_NPC_AddCash)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->AddCash(in_copper, in_silver, in_gold, in_platinum);
}
@@ -261,8 +261,8 @@ XS(XS_NPC_RemoveCash)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->RemoveCash();
}
@@ -286,8 +286,8 @@ XS(XS_NPC_CountLoot)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->CountLoot();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -312,8 +312,8 @@ XS(XS_NPC_GetLoottableID)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetLoottableID();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -338,8 +338,8 @@ XS(XS_NPC_GetCopper)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetCopper();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -364,8 +364,8 @@ XS(XS_NPC_GetSilver)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetSilver();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -390,8 +390,8 @@ XS(XS_NPC_GetGold)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetGold();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -416,8 +416,8 @@ XS(XS_NPC_GetPlatinum)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetPlatinum();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -441,8 +441,8 @@ XS(XS_NPC_SetCopper)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetCopper(amt);
}
@@ -465,8 +465,8 @@ XS(XS_NPC_SetSilver)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetSilver(amt);
}
@@ -489,8 +489,8 @@ XS(XS_NPC_SetGold)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetGold(amt);
}
@@ -513,8 +513,8 @@ XS(XS_NPC_SetPlatinum)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetPlatinum(amt);
}
@@ -537,8 +537,8 @@ XS(XS_NPC_SetGrid)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetGrid(grid_);
}
@@ -561,8 +561,8 @@ XS(XS_NPC_SetSaveWaypoint)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetSaveWaypoint(waypoint);
}
@@ -585,8 +585,8 @@ XS(XS_NPC_SetSp2)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetSp2(sg2);
}
@@ -610,8 +610,8 @@ XS(XS_NPC_GetWaypointMax)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetWaypointMax();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -636,8 +636,8 @@ XS(XS_NPC_GetGrid)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetGrid();
XSprePUSH; PUSHi((IV)RETVAL);
@@ -662,8 +662,8 @@ XS(XS_NPC_GetSp2)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetSp2();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -688,8 +688,8 @@ XS(XS_NPC_GetNPCFactionID)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetNPCFactionID();
XSprePUSH; PUSHi((IV)RETVAL);
@@ -714,8 +714,8 @@ XS(XS_NPC_GetPrimaryFaction)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetPrimaryFaction();
XSprePUSH; PUSHi((IV)RETVAL);
@@ -741,8 +741,8 @@ XS(XS_NPC_GetNPCHate)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -750,8 +750,8 @@ XS(XS_NPC_GetNPCHate)
}
else
Perl_croak(aTHX_ "in_ent is not of type Mob");
if(in_ent == NULL)
Perl_croak(aTHX_ "in_ent is NULL, avoiding crash.");
if(in_ent == nullptr)
Perl_croak(aTHX_ "in_ent is nullptr, avoiding crash.");
RETVAL = THIS->GetNPCHate(in_ent);
XSprePUSH; PUSHi((IV)RETVAL);
@@ -776,8 +776,8 @@ XS(XS_NPC_IsOnHatelist)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -785,8 +785,8 @@ XS(XS_NPC_IsOnHatelist)
}
else
Perl_croak(aTHX_ "p is not of type Mob");
if(p == NULL)
Perl_croak(aTHX_ "p is NULL, avoiding crash.");
if(p == nullptr)
Perl_croak(aTHX_ "p is nullptr, avoiding crash.");
RETVAL = THIS->IsOnHatelist(p);
ST(0) = boolSV(RETVAL);
@@ -811,8 +811,8 @@ XS(XS_NPC_SetNPCFactionID)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetNPCFactionID(in);
}
@@ -836,8 +836,8 @@ XS(XS_NPC_GetMaxDMG)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetMaxDMG();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -862,8 +862,8 @@ XS(XS_NPC_GetMinDMG)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetMinDMG();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -888,8 +888,8 @@ XS(XS_NPC_IsAnimal)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->IsAnimal();
ST(0) = boolSV(RETVAL);
@@ -915,8 +915,8 @@ XS(XS_NPC_GetPetSpellID)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetPetSpellID();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -940,8 +940,8 @@ XS(XS_NPC_SetPetSpellID)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetPetSpellID(amt);
}
@@ -966,8 +966,8 @@ XS(XS_NPC_GetMaxDamage)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetMaxDamage(tlevel);
XSprePUSH; PUSHu((UV)RETVAL);
@@ -991,8 +991,8 @@ XS(XS_NPC_SetTaunting)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetTaunting(tog);
}
@@ -1015,8 +1015,8 @@ XS(XS_NPC_PickPocket)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Client")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -1024,8 +1024,8 @@ XS(XS_NPC_PickPocket)
}
else
Perl_croak(aTHX_ "thief is not of type Client");
if(thief == NULL)
Perl_croak(aTHX_ "thief is NULL, avoiding crash.");
if(thief == nullptr)
Perl_croak(aTHX_ "thief is nullptr, avoiding crash.");
THIS->PickPocket(thief);
}
@@ -1048,8 +1048,8 @@ XS(XS_NPC_StartSwarmTimer)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->StartSwarmTimer(duration);
}
@@ -1072,8 +1072,8 @@ XS(XS_NPC_DoClassAttacks)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -1081,8 +1081,8 @@ XS(XS_NPC_DoClassAttacks)
}
else
Perl_croak(aTHX_ "target is not of type Mob");
if(target == NULL)
Perl_croak(aTHX_ "target is NULL, avoiding crash.");
if(target == nullptr)
Perl_croak(aTHX_ "target is nullptr, avoiding crash.");
THIS->DoClassAttacks(target);
}
@@ -1106,8 +1106,8 @@ XS(XS_NPC_GetMaxWp)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetMaxWp();
XSprePUSH; PUSHi((IV)RETVAL);
@@ -1131,8 +1131,8 @@ XS(XS_NPC_DisplayWaypointInfo)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Client")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -1140,8 +1140,8 @@ XS(XS_NPC_DisplayWaypointInfo)
}
else
Perl_croak(aTHX_ "to is not of type Client");
if(to == NULL)
Perl_croak(aTHX_ "to is NULL, avoiding crash.");
if(to == nullptr)
Perl_croak(aTHX_ "to is nullptr, avoiding crash.");
THIS->DisplayWaypointInfo(to);
}
@@ -1163,8 +1163,8 @@ XS(XS_NPC_CalculateNewWaypoint)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->CalculateNewWaypoint();
}
@@ -1187,8 +1187,8 @@ XS(XS_NPC_AssignWaypoints)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->AssignWaypoints(grid);
}
@@ -1210,8 +1210,8 @@ XS(XS_NPC_SetWaypointPause)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetWaypointPause();
}
@@ -1234,8 +1234,8 @@ XS(XS_NPC_UpdateWaypoint)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->UpdateWaypoint(wp_index);
}
@@ -1257,8 +1257,8 @@ XS(XS_NPC_StopWandering)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->StopWandering();
}
@@ -1280,8 +1280,8 @@ XS(XS_NPC_ResumeWandering)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->ResumeWandering();
}
@@ -1304,8 +1304,8 @@ XS(XS_NPC_PauseWandering)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->PauseWandering(pausetime);
}
@@ -1342,8 +1342,8 @@ XS(XS_NPC_MoveTo)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->MoveTo(mtx, mty, mtz, mth, saveguard);
}
@@ -1365,8 +1365,8 @@ XS(XS_NPC_NextGuardPosition)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->NextGuardPosition();
}
@@ -1389,8 +1389,8 @@ XS(XS_NPC_SaveGuardSpot)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (items < 2)
iClearGuardSpot = false;
@@ -1419,8 +1419,8 @@ XS(XS_NPC_IsGuarding)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->IsGuarding();
ST(0) = boolSV(RETVAL);
@@ -1450,8 +1450,8 @@ XS(XS_NPC_AI_SetRoambox)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (items < 7)
iDelay = 2500;
@@ -1481,8 +1481,8 @@ XS(XS_NPC_GetNPCSpellsID)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetNPCSpellsID();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -1507,8 +1507,8 @@ XS(XS_NPC_GetSpawnPointID)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetSpawnPointID();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -1533,8 +1533,8 @@ XS(XS_NPC_GetSpawnPointX)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetSpawnPointX();
@@ -1560,8 +1560,8 @@ XS(XS_NPC_GetSpawnPointY)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetSpawnPointY();
@@ -1587,8 +1587,8 @@ XS(XS_NPC_GetSpawnPointZ)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetSpawnPointZ();
@@ -1614,8 +1614,8 @@ XS(XS_NPC_GetSpawnPointH)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetSpawnPointH();
@@ -1641,8 +1641,8 @@ XS(XS_NPC_GetGuardPointX)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetGuardPointX();
@@ -1668,8 +1668,8 @@ XS(XS_NPC_GetGuardPointY)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetGuardPointY();
@@ -1695,8 +1695,8 @@ XS(XS_NPC_GetGuardPointZ)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetGuardPointZ();
@@ -1721,8 +1721,8 @@ XS(XS_NPC_SetPrimSkill)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetPrimSkill(skill_id);
}
@@ -1745,8 +1745,8 @@ XS(XS_NPC_SetSecSkill)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetSecSkill(skill_id);
}
@@ -1770,8 +1770,8 @@ XS(XS_NPC_GetPrimSkill)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetPrimSkill();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -1796,8 +1796,8 @@ XS(XS_NPC_GetSecSkill)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetSecSkill();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -1822,8 +1822,8 @@ XS(XS_NPC_GetSwarmOwner)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetSwarmOwner();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -1848,8 +1848,8 @@ XS(XS_NPC_GetSwarmTarget)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetSwarmTarget();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -1873,8 +1873,8 @@ XS(XS_NPC_SetSwarmTarget)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetSwarmTarget(target_id);
}
@@ -1898,8 +1898,8 @@ XS(XS_NPC_ModifyNPCStat)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->ModifyNPCStat(identifier, newValue);
}
@@ -1927,8 +1927,8 @@ XS(XS_NPC_AddSpellToNPCList)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->AddSpellToNPCList(priority, spell_id, type, mana_cost, recast_delay, resist_adjust);
}
@@ -1951,8 +1951,8 @@ XS(XS_NPC_RemoveSpellFromNPCList)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->RemoveSpellFromNPCList(spell_id);
}
@@ -1975,8 +1975,8 @@ XS(XS_NPC_SetSpellFocusDMG)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetSpellFocusDMG(NewSpellFocusDMG);
}
@@ -1999,8 +1999,8 @@ XS(XS_NPC_SetSpellFocusHeal)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetSpellFocusHeal(NewSpellFocusHeal);
}
@@ -2024,8 +2024,8 @@ XS(XS_NPC_GetSlowMitigation)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetSlowMitigation();
XSprePUSH; PUSHn((double)RETVAL);
@@ -2050,8 +2050,8 @@ XS(XS_NPC_GetAttackSpeed)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetAttackSpeed();
XSprePUSH; PUSHn((double)RETVAL);
@@ -2076,8 +2076,8 @@ XS(XS_NPC_GetAccuracyRating)
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetAccuracyRating();
XSprePUSH; PUSHu((UV)RETVAL);
+69 -69
View File
@@ -56,8 +56,8 @@ XS(XS_Object_IsGroundSpawn)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->IsGroundSpawn();
ST(0) = boolSV(RETVAL);
@@ -83,8 +83,8 @@ XS(XS_Object_Close)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->Close();
}
@@ -108,8 +108,8 @@ XS(XS_Object_Delete)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (items < 2)
reset_state = false;
@@ -136,8 +136,8 @@ XS(XS_Object_StartDecay)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->StartDecay();
}
@@ -161,8 +161,8 @@ XS(XS_Object_DeleteItem)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->DeleteItem(index);
}
@@ -185,8 +185,8 @@ XS(XS_Object_IsObject)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->IsObject();
ST(0) = boolSV(RETVAL);
@@ -212,8 +212,8 @@ XS(XS_Object_Save)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->Save();
ST(0) = boolSV(RETVAL);
@@ -239,8 +239,8 @@ XS(XS_Object_SetID)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetID(set_id);
}
@@ -263,8 +263,8 @@ XS(XS_Object_ClearUser)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->ClearUser();
}
@@ -289,8 +289,8 @@ XS(XS_Object_GetDBID)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetDBID();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -315,8 +315,8 @@ XS(XS_Object_GetID)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetID();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -341,8 +341,8 @@ XS(XS_Object_GetX)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetX();
XSprePUSH; PUSHn((double)RETVAL);
@@ -367,8 +367,8 @@ XS(XS_Object_GetY)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetY();
XSprePUSH; PUSHn((double)RETVAL);
@@ -393,8 +393,8 @@ XS(XS_Object_GetZ)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetZ();
XSprePUSH; PUSHn((double)RETVAL);
@@ -419,8 +419,8 @@ XS(XS_Object_GetHeading)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetHeadingData();
XSprePUSH; PUSHn((double)RETVAL);
@@ -445,8 +445,8 @@ XS(XS_Object_VarSave)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->VarSave();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -472,8 +472,8 @@ XS(XS_Object_GetType)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetType();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -498,8 +498,8 @@ XS(XS_Object_SetType)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetType(type);
}
@@ -524,8 +524,8 @@ XS(XS_Object_GetIcon)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetIcon();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -550,8 +550,8 @@ XS(XS_Object_SetIcon)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetIcon(icon);
}
@@ -576,8 +576,8 @@ XS(XS_Object_GetItemID)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetItemID();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -602,8 +602,8 @@ XS(XS_Object_SetItemID)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetItemID(itemid);
}
@@ -628,8 +628,8 @@ XS(XS_Object_SetLocation)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetLocation(x, y, z);
}
@@ -652,8 +652,8 @@ XS(XS_Object_SetX)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetX(pos);
}
@@ -676,8 +676,8 @@ XS(XS_Object_SetY)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetY(pos);
}
@@ -700,8 +700,8 @@ XS(XS_Object_SetZ)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetZ(pos);
}
@@ -724,8 +724,8 @@ XS(XS_Object_SetHeading)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetHeading(heading);
}
@@ -740,7 +740,7 @@ XS(XS_Object_SetModelName)
Perl_croak(aTHX_ "Usage: Object::SetModelName(THIS, name)");
{
Object * THIS;
char * name = NULL;
char * name = nullptr;
if (sv_derived_from(ST(0), "Object")) {
IV tmp = SvIV((SV*)SvRV(ST(0)));
@@ -748,8 +748,8 @@ XS(XS_Object_SetModelName)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (items > 1) { name = (char *)SvPV_nolen(ST(1)); }
@@ -774,8 +774,8 @@ XS(XS_Object_GetModelName)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetModelName();
sv_setpv(TARG, RETVAL); XSprePUSH; PUSHTARG;
@@ -799,8 +799,8 @@ XS(XS_Object_Repop)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->Repop();
}
XSRETURN_EMPTY;
@@ -822,8 +822,8 @@ XS(XS_Object_Depop)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->Depop();
}
XSRETURN_EMPTY;
@@ -848,8 +848,8 @@ XS(XS_Object_GetEntityVariable)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetEntityVariable(id);
sv_setpv(TARG, RETVAL); XSprePUSH; PUSHTARG;
@@ -874,8 +874,8 @@ XS(XS_Object_EntityVariableExists)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->EntityVariableExists(id);
ST(0) = boolSV(RETVAL);
@@ -901,8 +901,8 @@ XS(XS_Object_SetEntityVariable)
}
else
Perl_croak(aTHX_ "THIS is not of type Object");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetEntityVariable(id, var);
}
+39 -39
View File
@@ -86,8 +86,8 @@ XS(XS_PerlPacket_DESTROY)
}
else
Perl_croak(aTHX_ "THIS is not a reference");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
delete THIS;
}
@@ -111,8 +111,8 @@ XS(XS_PerlPacket_SetOpcode)
}
else
Perl_croak(aTHX_ "THIS is not of type PerlPacket");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->SetOpcode(opcode);
ST(0) = boolSV(RETVAL);
@@ -137,8 +137,8 @@ XS(XS_PerlPacket_Resize)
}
else
Perl_croak(aTHX_ "THIS is not of type PerlPacket");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->Resize(len);
}
@@ -161,8 +161,8 @@ XS(XS_PerlPacket_SendTo)
}
else
Perl_croak(aTHX_ "THIS is not of type PerlPacket");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Client")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -170,8 +170,8 @@ XS(XS_PerlPacket_SendTo)
}
else
Perl_croak(aTHX_ "who is not of type Client");
if(who == NULL)
Perl_croak(aTHX_ "who is NULL, avoiding crash.");
if(who == nullptr)
Perl_croak(aTHX_ "who is nullptr, avoiding crash.");
THIS->SendTo(who);
}
@@ -193,8 +193,8 @@ XS(XS_PerlPacket_SendToAll)
}
else
Perl_croak(aTHX_ "THIS is not of type PerlPacket");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SendToAll();
}
@@ -216,8 +216,8 @@ XS(XS_PerlPacket_Zero)
}
else
Perl_croak(aTHX_ "THIS is not of type PerlPacket");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->Zero();
}
@@ -241,8 +241,8 @@ XS(XS_PerlPacket_FromArray)
}
else
Perl_croak(aTHX_ "THIS is not of type PerlPacket");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
AV *av_numbers;
if (SvROK(ST(1)) && SvTYPE(SvRV(ST(1)))==SVt_PVAV)
@@ -254,7 +254,7 @@ XS(XS_PerlPacket_FromArray)
numbers = new int[len_numbers];
for(ix_numbers = 0; ix_numbers < len_numbers; ix_numbers ++) {
SV **tmp = av_fetch(av_numbers, ix_numbers, 0);
if(tmp == NULL || *tmp == NULL) {
if(tmp == nullptr || *tmp == nullptr) {
numbers[ix_numbers] = 0;
continue;
}
@@ -283,8 +283,8 @@ XS(XS_PerlPacket_SetByte)
}
else
Perl_croak(aTHX_ "THIS is not of type PerlPacket");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetByte(pos, val);
}
@@ -308,8 +308,8 @@ XS(XS_PerlPacket_SetShort)
}
else
Perl_croak(aTHX_ "THIS is not of type PerlPacket");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetShort(pos, val);
}
@@ -333,8 +333,8 @@ XS(XS_PerlPacket_SetLong)
}
else
Perl_croak(aTHX_ "THIS is not of type PerlPacket");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetLong(pos, val);
}
@@ -358,8 +358,8 @@ XS(XS_PerlPacket_SetFloat)
}
else
Perl_croak(aTHX_ "THIS is not of type PerlPacket");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetFloat(pos, val);
}
@@ -383,8 +383,8 @@ XS(XS_PerlPacket_SetString)
}
else
Perl_croak(aTHX_ "THIS is not of type PerlPacket");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetString(pos, str);
}
@@ -409,8 +409,8 @@ XS(XS_PerlPacket_SetEQ1319)
}
else
Perl_croak(aTHX_ "THIS is not of type PerlPacket");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetEQ1319(pos, part13, part19);
}
@@ -435,8 +435,8 @@ XS(XS_PerlPacket_SetEQ1913)
}
else
Perl_croak(aTHX_ "THIS is not of type PerlPacket");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetEQ1913(pos, part19, part13);
}
@@ -461,8 +461,8 @@ XS(XS_PerlPacket_GetByte)
}
else
Perl_croak(aTHX_ "THIS is not of type PerlPacket");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetByte(pos);
XSprePUSH; PUSHu((UV)RETVAL);
@@ -488,8 +488,8 @@ XS(XS_PerlPacket_GetShort)
}
else
Perl_croak(aTHX_ "THIS is not of type PerlPacket");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetShort(pos);
XSprePUSH; PUSHu((UV)RETVAL);
@@ -515,8 +515,8 @@ XS(XS_PerlPacket_GetLong)
}
else
Perl_croak(aTHX_ "THIS is not of type PerlPacket");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetLong(pos);
XSprePUSH; PUSHu((UV)RETVAL);
@@ -542,8 +542,8 @@ XS(XS_PerlPacket_GetFloat)
}
else
Perl_croak(aTHX_ "THIS is not of type PerlPacket");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetFloat(pos);
XSprePUSH; PUSHn((double)RETVAL);
+16 -16
View File
@@ -48,8 +48,8 @@ XS(XS_QuestItem_GetName) {
}
else
Perl_croak(aTHX_ "THIS is not of type ItemInst");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetItem()->Name;
sv_setpv(TARG, RETVAL); XSprePUSH; PUSHTARG;
@@ -73,8 +73,8 @@ XS(XS_QuestItem_SetScale)
}
else
Perl_croak(aTHX_ "THIS is not of type ItemInst");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
Mult = (float)SvNV(ST(1));
@@ -102,8 +102,8 @@ XS(XS_QuestItem_ItemSay)
}
else
Perl_croak(aTHX_ "THIS is not of type ItemInst");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
text = SvPV_nolen(ST(1));
if(items == 3)
@@ -131,8 +131,8 @@ XS(XS_QuestItem_IsType)
}
else
Perl_croak(aTHX_ "THIS is not of type ItemInst");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->IsType((ItemClass)type);
ST(0) = boolSV(RETVAL);
@@ -157,8 +157,8 @@ XS(XS_QuestItem_IsAttuned)
}
else
Perl_croak(aTHX_ "THIS is not of type ItemInst");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->IsInstNoDrop();
ST(0) = boolSV(RETVAL);
@@ -184,8 +184,8 @@ XS(XS_QuestItem_GetCharges)
}
else
Perl_croak(aTHX_ "THIS is not of type ItemInst");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetCharges();
XSprePUSH; PUSHi((IV)RETVAL);
@@ -210,8 +210,8 @@ XS(XS_QuestItem_GetAugment)
}
else
Perl_croak(aTHX_ "THIS is not of type ItemInst");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetAugment(slot_id);
ST(0) = sv_newmortal();
@@ -237,8 +237,8 @@ XS(XS_QuestItem_GetID)
}
else
Perl_croak(aTHX_ "THIS is not of type ItemInst");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetItem()->ID;
XSprePUSH; PUSHi((IV)RETVAL);
+49 -49
View File
@@ -59,8 +59,8 @@ XS(XS_Raid_IsRaidMember)
}
else
Perl_croak(aTHX_ "THIS is not of type Raid");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->IsRaidMember(name);
ST(0) = boolSV(RETVAL);
@@ -87,8 +87,8 @@ XS(XS_Raid_CastGroupSpell)
}
else
Perl_croak(aTHX_ "THIS is not of type Raid");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -96,8 +96,8 @@ XS(XS_Raid_CastGroupSpell)
}
else
Perl_croak(aTHX_ "caster is not of type Mob");
if(caster == NULL)
Perl_croak(aTHX_ "caster is NULL, avoiding crash.");
if(caster == nullptr)
Perl_croak(aTHX_ "caster is nullptr, avoiding crash.");
THIS->CastGroupSpell(caster, spellid, gid);
}
@@ -122,8 +122,8 @@ XS(XS_Raid_GroupCount)
}
else
Perl_croak(aTHX_ "THIS is not of type Raid");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GroupCount(gid);
XSprePUSH; PUSHu((UV)RETVAL);
@@ -148,8 +148,8 @@ XS(XS_Raid_RaidCount)
}
else
Perl_croak(aTHX_ "THIS is not of type Raid");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->RaidCount();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -175,8 +175,8 @@ XS(XS_Raid_GetGroup)
}
else
Perl_croak(aTHX_ "THIS is not of type Raid");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetGroup(name);
XSprePUSH; PUSHu((UV)RETVAL);
@@ -201,8 +201,8 @@ XS(XS_Raid_SplitExp)
}
else
Perl_croak(aTHX_ "THIS is not of type Raid");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(2), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(2)));
@@ -210,8 +210,8 @@ XS(XS_Raid_SplitExp)
}
else
Perl_croak(aTHX_ "other is not of type Mob");
if(other == NULL)
Perl_croak(aTHX_ "other is NULL, avoiding crash.");
if(other == nullptr)
Perl_croak(aTHX_ "other is nullptr, avoiding crash.");
THIS->SplitExp(exp, other);
}
@@ -236,8 +236,8 @@ XS(XS_Raid_GetTotalRaidDamage)
}
else
Perl_croak(aTHX_ "THIS is not of type Raid");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -245,8 +245,8 @@ XS(XS_Raid_GetTotalRaidDamage)
}
else
Perl_croak(aTHX_ "other is not of type Mob");
if(other == NULL)
Perl_croak(aTHX_ "other is NULL, avoiding crash.");
if(other == nullptr)
Perl_croak(aTHX_ "other is nullptr, avoiding crash.");
RETVAL = THIS->GetTotalRaidDamage(other);
XSprePUSH; PUSHu((UV)RETVAL);
@@ -273,8 +273,8 @@ XS(XS_Raid_SplitMoney)
}
else
Perl_croak(aTHX_ "THIS is not of type Raid");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SplitMoney(copper, silver, gold, platinum);
}
@@ -298,8 +298,8 @@ XS(XS_Raid_BalanceHP)
}
else
Perl_croak(aTHX_ "THIS is not of type Raid");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->BalanceHP(penalty, gid);
}
@@ -323,8 +323,8 @@ XS(XS_Raid_IsLeader)
}
else
Perl_croak(aTHX_ "THIS is not of type Raid");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->IsLeader(name);
ST(0) = boolSV(RETVAL);
@@ -350,8 +350,8 @@ XS(XS_Raid_IsGroupLeader)
}
else
Perl_croak(aTHX_ "THIS is not of type Raid");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->IsGroupLeader(who);
ST(0) = boolSV(RETVAL);
@@ -377,8 +377,8 @@ XS(XS_Raid_GetHighestLevel)
}
else
Perl_croak(aTHX_ "THIS is not of type Raid");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetHighestLevel();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -403,8 +403,8 @@ XS(XS_Raid_GetLowestLevel)
}
else
Perl_croak(aTHX_ "THIS is not of type Raid");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetLowestLevel();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -429,8 +429,8 @@ XS(XS_Raid_GetClientByIndex)
}
else
Perl_croak(aTHX_ "THIS is not of type Raid");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetClientByIndex(index);
ST(0) = sv_newmortal();
@@ -461,8 +461,8 @@ XS(XS_Raid_TeleportGroup)
}
else
Perl_croak(aTHX_ "THIS is not of type Raid");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -470,8 +470,8 @@ XS(XS_Raid_TeleportGroup)
}
else
Perl_croak(aTHX_ "sender is not of type Mob");
if(sender == NULL)
Perl_croak(aTHX_ "sender is NULL, avoiding crash.");
if(sender == nullptr)
Perl_croak(aTHX_ "sender is nullptr, avoiding crash.");
THIS->TeleportGroup(sender, zoneID, 0, x, y, z, heading, gid);
}
@@ -499,8 +499,8 @@ XS(XS_Raid_TeleportRaid)
}
else
Perl_croak(aTHX_ "THIS is not of type Raid");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
@@ -508,8 +508,8 @@ XS(XS_Raid_TeleportRaid)
}
else
Perl_croak(aTHX_ "sender is not of type Mob");
if(sender == NULL)
Perl_croak(aTHX_ "sender is NULL, avoiding crash.");
if(sender == nullptr)
Perl_croak(aTHX_ "sender is nullptr, avoiding crash.");
THIS->TeleportRaid(sender, zoneID, 0, x, y, z, heading);
}
@@ -533,8 +533,8 @@ XS(XS_Raid_GetID)
}
else
Perl_croak(aTHX_ "THIS is not of type Raid");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetID();
XSprePUSH; PUSHu((UV)RETVAL);
@@ -550,7 +550,7 @@ XS(XS_Raid_GetMember)
Perl_croak(aTHX_ "Usage: Raid::GetMember(THIS, index)");
{
Raid * THIS;
Client* RETVAL = NULL;
Client* RETVAL = nullptr;
dXSTARG;
if (sv_derived_from(ST(0), "Raid")) {
@@ -559,14 +559,14 @@ XS(XS_Raid_GetMember)
}
else
Perl_croak(aTHX_ "THIS is not of type Raid");
if(THIS == NULL)
Perl_croak(aTHX_ "THIS is NULL, avoiding crash.");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
int index = (int)SvUV(ST(1));
if (index < 0 || index > 71)
RETVAL = NULL;
RETVAL = nullptr;
else {
if(THIS->members[index].member != NULL)
if(THIS->members[index].member != nullptr)
RETVAL = THIS->members[index].member->CastToClient();
}
+19 -19
View File
@@ -26,13 +26,13 @@
PerlPacket::PerlPacket(const char *opcode, uint32 length) {
SetOpcode(opcode);
packet = NULL;
packet = nullptr;
len = 0;
Resize(length);
}
PerlPacket::~PerlPacket() {
if(packet != NULL)
if(packet != nullptr)
safe_delete_array(packet);
}
@@ -46,11 +46,11 @@ void PerlPacket::Resize(uint32 length) {
Zero();
if(len == length)
return;
if(packet != NULL)
if(packet != nullptr)
safe_delete_array(packet);
len = length;
if(len == 0)
packet = NULL;
packet = nullptr;
else {
packet = new unsigned char[len];
Zero();
@@ -59,7 +59,7 @@ void PerlPacket::Resize(uint32 length) {
//sending functions
void PerlPacket::SendTo(Client *who) {
if(!who || op == OP_Unknown || (len > 0 && packet == NULL))
if(!who || op == OP_Unknown || (len > 0 && packet == nullptr))
return;
EQApplicationPacket *outapp = new EQApplicationPacket(op, len);
@@ -73,19 +73,19 @@ void PerlPacket::SendTo(Client *who) {
}
void PerlPacket::SendToAll() {
if(op == OP_Unknown || (len > 0 && packet == NULL))
if(op == OP_Unknown || (len > 0 && packet == nullptr))
return;
EQApplicationPacket *outapp = new EQApplicationPacket(op, len);
if(len > 0)
memcpy(outapp->pBuffer, packet, len);
entity_list.QueueClients(NULL, outapp, false);
entity_list.QueueClients(nullptr, outapp, false);
safe_delete(outapp);
}
//editing
void PerlPacket::Zero() {
if(len == 0 || packet == NULL)
if(len == 0 || packet == nullptr)
return;
memset(packet, 0, len);
}
@@ -101,28 +101,28 @@ void PerlPacket::FromArray(int numbers[], uint32 length) {
}
void PerlPacket::SetByte(uint32 pos, uint8 val) {
if(pos + sizeof(val) > len || packet == NULL)
if(pos + sizeof(val) > len || packet == nullptr)
return;
uint8 *p = (uint8 *) (packet + pos);
*p = val;
}
void PerlPacket::SetShort(uint32 pos, uint16 val) {
if(pos + sizeof(val) > len || packet == NULL)
if(pos + sizeof(val) > len || packet == nullptr)
return;
uint16 *p = (uint16 *) (packet + pos);
*p = val;
}
void PerlPacket::SetLong(uint32 pos, uint32 val) {
if(pos + sizeof(val) > len || packet == NULL)
if(pos + sizeof(val) > len || packet == nullptr)
return;
uint32 *p = (uint32 *) (packet + pos);
*p = val;
}
void PerlPacket::SetFloat(uint32 pos, float val) {
if(pos + sizeof(val) > len || packet == NULL)
if(pos + sizeof(val) > len || packet == nullptr)
return;
float *p = (float *) (packet + pos);
*p = val;
@@ -130,7 +130,7 @@ void PerlPacket::SetFloat(uint32 pos, float val) {
void PerlPacket::SetString(uint32 pos, char *str) {
int slen = strlen(str);
if(pos + slen > len || packet == NULL)
if(pos + slen > len || packet == nullptr)
return;
strcpy((char *)(packet+pos), str);
}
@@ -147,7 +147,7 @@ struct EQ1913 {
#pragma pack()
void PerlPacket::SetEQ1319(uint32 pos, float part13, float part19) {
if(pos + sizeof(EQ1319) > len || packet == NULL)
if(pos + sizeof(EQ1319) > len || packet == nullptr)
return;
EQ1319 *p = (EQ1319 *) (packet + pos);
p->part19 = FloatToEQ19(part19);
@@ -155,7 +155,7 @@ void PerlPacket::SetEQ1319(uint32 pos, float part13, float part19) {
}
void PerlPacket::SetEQ1913(uint32 pos, float part19, float part13) {
if(pos + sizeof(EQ1913) > len || packet == NULL)
if(pos + sizeof(EQ1913) > len || packet == nullptr)
return;
EQ1913 *p = (EQ1913 *) (packet + pos);
p->part19 = FloatToEQ19(part19);
@@ -164,28 +164,28 @@ void PerlPacket::SetEQ1913(uint32 pos, float part19, float part13) {
//reading
uint8 PerlPacket::GetByte(uint32 pos) {
if(pos + sizeof(uint8) > len || packet == NULL)
if(pos + sizeof(uint8) > len || packet == nullptr)
return(0);
uint8 *p = (uint8 *) (packet + pos);
return(*p);
}
uint16 PerlPacket::GetShort(uint32 pos) {
if(pos + sizeof(uint16) > len || packet == NULL)
if(pos + sizeof(uint16) > len || packet == nullptr)
return(0);
uint16 *p = (uint16 *) (packet + pos);
return(*p);
}
uint32 PerlPacket::GetLong(uint32 pos) {
if(pos + sizeof(uint32) > len || packet == NULL)
if(pos + sizeof(uint32) > len || packet == nullptr)
return(0);
uint32 *p = (uint32 *) (packet + pos);
return(*p);
}
float PerlPacket::GetFloat(uint32 pos) {
if(pos + sizeof(float) > len || packet == NULL)
if(pos + sizeof(float) > len || packet == nullptr)
return(0);
float *p = (float *) (packet + pos);
return(*p);
+3 -3
View File
@@ -113,7 +113,7 @@ void PerlXSParser::SendCommands(const char * pkgprefix, const char *event, uint3
if(mob && mob->IsClient())
quest_manager.StartQuest(other, mob->CastToClient(), iteminst);
else
quest_manager.StartQuest(other, NULL, NULL);
quest_manager.StartQuest(other, nullptr, nullptr);
try {
@@ -127,7 +127,7 @@ void PerlXSParser::SendCommands(const char * pkgprefix, const char *event, uint3
Client *curc = quest_manager.GetInitiator();
snprintf(namebuf, 64, "%s::client", pkgprefix);
SV *client = get_sv(namebuf, true);
if(curc != NULL) {
if(curc != nullptr) {
sv_setref_pv(client, "Client", curc);
} else {
//clear out the value, mainly to get rid of blessedness
@@ -262,7 +262,7 @@ XS(XS_MobList_new)
ListElement<Mob*>* RETVAL;
RETVAL = NULL;
RETVAL = nullptr;
ST(0) = sv_newmortal();
if(RETVAL)
sv_setref_pv(ST(0), "MobList", (void*)RETVAL);
+11 -11
View File
@@ -227,7 +227,7 @@ void Mob::MakePet(uint16 spell_id, const char* pettype, const char *petname) {
// of a client is searched for and used instead.
void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower, const char *petname) {
// Sanity and early out checking first.
if(HasPet() || pettype == NULL)
if(HasPet() || pettype == nullptr)
return;
int16 act_power = 0; // The actual pet power we'll use.
@@ -254,7 +254,7 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower, c
//find the NPC data for the specified NPC type
const NPCType *base = database.GetNPCType(record.npc_type);
if(base == NULL) {
if(base == nullptr) {
Message(13, "Unable to load NPC data for pet %s", pettype);
LogFile->write(EQEMuLog::Error, "Unable to load NPC data for pet %s (NPC ID %d), check pets and npc_types tables.", pettype, record.npc_type);
return;
@@ -299,7 +299,7 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower, c
// 4 - Keep DB name
if (petname != NULL) {
if (petname != nullptr) {
// Name was provided, use it.
strn0cpy(npc_type->name, petname, 64);
} else if (record.petnaming == 0) {
@@ -363,8 +363,8 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower, c
if(record.monsterflag) {
char errbuf[MYSQL_ERRMSG_SIZE];
char* query = 0;
MYSQL_RES *result = NULL;
MYSQL_ROW row = NULL;
MYSQL_RES *result = nullptr;
MYSQL_ROW row = nullptr;
uint32 monsterid;
// get a random npc id from the spawngroups assigned to this zone
@@ -488,17 +488,17 @@ bool ZoneDatabase::GetPoweredPetEntry(const char *pet_type, int16 petpower, PetR
Mob* Mob::GetPet() {
if(GetPetID() == 0)
return(NULL);
return(nullptr);
Mob* tmp = entity_list.GetMob(GetPetID());
if(tmp == NULL) {
if(tmp == nullptr) {
SetPetID(0);
return(NULL);
return(nullptr);
}
if(tmp->GetOwnerID() != GetID()) {
SetPetID(0);
return(NULL);
return(nullptr);
}
return(tmp);
@@ -509,7 +509,7 @@ void Mob::SetPet(Mob* newpet) {
if (oldpet) {
oldpet->SetOwnerID(0);
}
if (newpet == NULL) {
if (newpet == nullptr) {
SetPetID(0);
} else {
SetPetID(newpet->GetID());
@@ -641,7 +641,7 @@ void NPC::SetPetState(SpellBuff_Struct *pet_buffs, uint32 *items) {
// shared memory at some point due to the number of queries needed to load a
// nested set.
bool ZoneDatabase::GetBasePetItems(int32 equipmentset, uint32 *items) {
if (equipmentset < 0 || items == NULL)
if (equipmentset < 0 || items == nullptr)
return false;
// Equipment sets can be nested. We start with the top-most one and
+31 -31
View File
@@ -109,7 +109,7 @@ void QuestManager::Process() {
//make sure the mob is still in zone.
if(entity_list.IsMobInZone(cur->mob)){
if(cur->mob->IsNPC()) {
parse->EventNPC(EVENT_TIMER, cur->mob->CastToNPC(), NULL, cur->name, 0);
parse->EventNPC(EVENT_TIMER, cur->mob->CastToNPC(), nullptr, cur->name, 0);
}
else {
//this is inheriently unsafe if we ever make it so more than npc/client start timers
@@ -184,7 +184,7 @@ void QuestManager::EndQuest() {
}
owner->Depop();
owner = NULL; //just to be safe
owner = nullptr; //just to be safe
}
}
@@ -209,7 +209,7 @@ void QuestManager::echo(int colour, const char *str) {
void QuestManager::say(const char *str) {
if (!owner) {
LogFile->write(EQEMuLog::Quest, "QuestManager::say called with NULL owner. Probably syntax error in quest file.");
LogFile->write(EQEMuLog::Quest, "QuestManager::say called with nullptr owner. Probably syntax error in quest file.");
return;
}
else {
@@ -224,7 +224,7 @@ void QuestManager::say(const char *str) {
void QuestManager::say(const char *str, uint8 language) {
if (!owner) {
LogFile->write(EQEMuLog::Quest, "QuestManager::say called with NULL owner. Probably syntax error in quest file.");
LogFile->write(EQEMuLog::Quest, "QuestManager::say called with nullptr owner. Probably syntax error in quest file.");
return;
}
else {
@@ -276,7 +276,7 @@ uint16 QuestManager::spawn2(int npc_type, int grid, int unused, float x, float y
uint16 QuestManager::unique_spawn(int npc_type, int grid, int unused, float x, float y, float z, float heading) {
Mob *other = entity_list.GetMobByNpcTypeID(npc_type);
if(other != NULL) {
if(other != nullptr) {
return(other->GetID());
}
@@ -304,7 +304,7 @@ uint16 QuestManager::spawn_from_spawn2(uint32 spawn2_id)
{
LinkedListIterator<Spawn2*> iterator(zone->spawn2_list);
iterator.Reset();
Spawn2 *found_spawn = NULL;
Spawn2 *found_spawn = nullptr;
while(iterator.MoreElements())
{
@@ -416,7 +416,7 @@ void QuestManager::incstat(int stat, int value) { //old setstat command aza
void QuestManager::castspell(int spell_id, int target_id) {
if (owner) {
Mob *tgt = entity_list.GetMob(target_id);
if(tgt != NULL)
if(tgt != nullptr)
owner->SpellFinished(spell_id, tgt, 10, 0, -1, spells[spell_id].ResistDiff);
}
}
@@ -528,7 +528,7 @@ void QuestManager::stopalltimers() {
void QuestManager::emote(const char *str) {
if (!owner) {
LogFile->write(EQEMuLog::Quest, "QuestManager::emote called with NULL owner. Probably syntax error in quest file.");
LogFile->write(EQEMuLog::Quest, "QuestManager::emote called with nullptr owner. Probably syntax error in quest file.");
return;
}
else {
@@ -538,7 +538,7 @@ void QuestManager::emote(const char *str) {
void QuestManager::shout(const char *str) {
if (!owner) {
LogFile->write(EQEMuLog::Quest, "QuestManager::shout called with NULL owner. Probably syntax error in quest file.");
LogFile->write(EQEMuLog::Quest, "QuestManager::shout called with nullptr owner. Probably syntax error in quest file.");
return;
}
else {
@@ -548,7 +548,7 @@ void QuestManager::shout(const char *str) {
void QuestManager::shout2(const char *str) {
if (!owner) {
LogFile->write(EQEMuLog::Quest, "QuestManager::shout2 called with NULL owner. Probably syntax error in quest file.");
LogFile->write(EQEMuLog::Quest, "QuestManager::shout2 called with nullptr owner. Probably syntax error in quest file.");
return;
}
else {
@@ -565,7 +565,7 @@ void QuestManager::gmsay(const char *str, uint32 color, bool send_to_world, uint
void QuestManager::depop(int npc_type) { // depop NPC and don't start spawn timer
if (!owner || !owner->IsNPC()) {
LogFile->write(EQEMuLog::Quest, "QuestManager::depop called with NULL owner or non-NPC owner. Probably syntax error in quest file.");
LogFile->write(EQEMuLog::Quest, "QuestManager::depop called with nullptr owner or non-NPC owner. Probably syntax error in quest file.");
return;
}
else {
@@ -588,7 +588,7 @@ void QuestManager::depop(int npc_type) { // depop NPC and don't start spawn time
void QuestManager::depop_withtimer(int npc_type) { // depop NPC and start spawn timer
if (!owner || !owner->IsNPC()) {
LogFile->write(EQEMuLog::Quest, "QuestManager::depop_withtimer called with NULL owner or non-NPC owner. Probably syntax error in quest file.");
LogFile->write(EQEMuLog::Quest, "QuestManager::depop_withtimer called with nullptr owner or non-NPC owner. Probably syntax error in quest file.");
return;
}
else {
@@ -614,7 +614,7 @@ void QuestManager::depopall(int npc_type) {
entity_list.DepopAll(npc_type);
}
else {
LogFile->write(EQEMuLog::Quest, "QuestManager::depopall called with NULL owner, non-NPC owner, or invalid NPC Type ID. Probably syntax error in quest file.");
LogFile->write(EQEMuLog::Quest, "QuestManager::depopall called with nullptr owner, non-NPC owner, or invalid NPC Type ID. Probably syntax error in quest file.");
}
}
@@ -623,7 +623,7 @@ void QuestManager::depopzone(bool StartSpawnTimer) {
zone->Depop(StartSpawnTimer);
}
else {
LogFile->write(EQEMuLog::Quest, "QuestManager::depopzone called with NULL zone. Probably syntax error in quest file.");
LogFile->write(EQEMuLog::Quest, "QuestManager::depopzone called with nullptr zone. Probably syntax error in quest file.");
}
}
@@ -632,21 +632,21 @@ void QuestManager::repopzone() {
zone->Repop();
}
else {
LogFile->write(EQEMuLog::Quest, "QuestManager::repopzone called with NULL zone. Probably syntax error in quest file.");
LogFile->write(EQEMuLog::Quest, "QuestManager::repopzone called with nullptr zone. Probably syntax error in quest file.");
}
}
void QuestManager::settarget(const char *type, int target_id) {
if(!owner->IsNPC())
return;
Mob* tmp = NULL;
Mob* tmp = nullptr;
if (!strcasecmp(type,"npctype")) {
tmp = entity_list.GetMobByNpcTypeID(target_id);
}
else if (!strcasecmp(type, "entity")) {
tmp = entity_list.GetMob(target_id);
}
if(tmp != NULL) {
if(tmp != nullptr) {
owner->SetTarget(tmp);
}
}
@@ -700,7 +700,7 @@ void QuestManager::traindisc(int discipline_tome_item_id) {
bool QuestManager::isdisctome(int item_id) {
//get the item info
const Item_Struct *item = database.GetItem(item_id);
if(item == NULL) {
if(item == nullptr) {
return(false);
}
@@ -992,11 +992,11 @@ void QuestManager::movegrp(int zoneid, float x, float y, float z) {
if (initiator && initiator->IsClient())
{
Group *g = entity_list.GetGroupByClient(initiator);
if (g != NULL){
if (g != nullptr){
g->TeleportGroup(owner, zoneid, 0, x, y, z, 0.0f);
} else {
Raid *r = entity_list.GetRaidByClient(initiator);
if (r != NULL){
if (r != nullptr){
uint32 gid = r->GetGroup(initiator);
if (gid >= 0 && gid < 12) {
r->TeleportGroup(owner, zoneid, 0, x, y, z, 0.0f, gid);
@@ -1241,11 +1241,11 @@ int QuestManager::InsertQuestGlobal(
char *query = 0;
char errbuf[MYSQL_ERRMSG_SIZE];
// Make duration string either "unix_timestamp(now()) + xxx" or "NULL"
// Make duration string either "unix_timestamp(now()) + xxx" or "nullptr"
stringstream duration_ss;
if (duration == INT_MAX)
{
duration_ss << "NULL";
duration_ss << "nullptr";
}
else
{
@@ -1259,7 +1259,7 @@ int QuestManager::InsertQuestGlobal(
"REPLACE INTO quest_globals (charid, npcid, zoneid, name, value, expdate)"
"VALUES (%i, %i, %i, '%s', '%s', %s)",
charid, npcid, zoneid, varname, varvalue, duration_ss.str().c_str()
), errbuf, NULL, NULL, &last_id))
), errbuf, nullptr, nullptr, &last_id))
{
cerr << "setglobal error inserting " << varname << " : " << errbuf << endl;
}
@@ -1557,7 +1557,7 @@ void QuestManager::setanim(int npc_type, int animnum) {
//displays an in game path based on a waypoint grid
void QuestManager::showgrid(int grid) {
if(initiator == NULL)
if(initiator == nullptr)
return;
char errbuf[MYSQL_ERRMSG_SIZE];
@@ -2159,7 +2159,7 @@ int QuestManager::getlevel(uint8 type)
else if(type == 1)
{
Group *g = entity_list.GetGroupByClient(initiator);
if (g != NULL)
if (g != nullptr)
return (g->GetAvgLevel());
else
return 0;
@@ -2167,7 +2167,7 @@ int QuestManager::getlevel(uint8 type)
else if(type == 2)
{
Raid *r = entity_list.GetRaidByClient(initiator);
if (r != NULL)
if (r != nullptr)
return (r->GetAvgLevel());
else
return 0;
@@ -2175,12 +2175,12 @@ int QuestManager::getlevel(uint8 type)
else if(type == 3)
{
Raid *r = entity_list.GetRaidByClient(initiator);
if(r != NULL)
if(r != nullptr)
{
return (r->GetAvgLevel());
}
Group *g = entity_list.GetGroupByClient(initiator);
if(g != NULL)
if(g != nullptr)
{
return (g->GetAvgLevel());
}
@@ -2311,7 +2311,7 @@ void QuestManager::MerchantSetItem(uint32 NPCid, uint32 itemid, uint32 quantity)
if (merchant == 0 || !merchant->IsNPC() || (merchant->GetClass() != MERCHANT))
return; // don't do anything if NPCid isn't a merchant
const Item_Struct* item = NULL;
const Item_Struct* item = nullptr;
item = database.GetItem(itemid);
if (!item) return; // if the item id doesn't correspond to a real item, do nothing
@@ -2324,7 +2324,7 @@ uint32 QuestManager::MerchantCountItem(uint32 NPCid, uint32 itemid) {
if (merchant == 0 || !merchant->IsNPC() || (merchant->GetClass() != MERCHANT))
return 0; // if it isn't a merchant, it doesn't have any items
const Item_Struct* item = NULL;
const Item_Struct* item = nullptr;
item = database.GetItem(itemid);
if (!item) return 0; // likewise, if it isn't a valid item, the merchant doesn't have any
@@ -2690,7 +2690,7 @@ void QuestManager::LearnRecipe(uint32 recipe_id) {
}
void QuestManager::SendMail(const char *to, const char *from, const char *subject, const char *message) {
if(to == NULL || from == NULL || subject == NULL || message == NULL) {
if(to == nullptr || from == nullptr || subject == nullptr || message == nullptr) {
return;
}
+4 -4
View File
@@ -34,7 +34,7 @@ public:
QuestManager();
virtual ~QuestManager();
void StartQuest(Mob *_owner, Client *_initiator = NULL, ItemInst* _questitem = NULL);
void StartQuest(Mob *_owner, Client *_initiator = nullptr, ItemInst* _questitem = nullptr);
void EndQuest();
void Process();
@@ -237,7 +237,7 @@ public:
//thing ChooseRandom(array_of_things)
inline Client *GetInitiator() const { return(initiator); }
inline NPC *GetNPC() const { return(owner->IsNPC()?owner->CastToNPC():NULL); }
inline NPC *GetNPC() const { return(owner->IsNPC()?owner->CastToNPC():nullptr); }
inline Mob *GetOwner() const { return(owner); }
inline ItemInst *GetQuestItem() const {return questitem; }
inline bool ProximitySayInUse() { return HaveProximitySays; }
@@ -260,9 +260,9 @@ public:
inline uint16 GetMana(uint32 spell_id) { return( spells[spell_id].mana); }
protected:
Mob *owner; //NPC is never NULL when functions are called.
Mob *owner; //NPC is never nullptr when functions are called.
Client *initiator; //this can be null.
ItemInst* questitem; // this is usually NULL.
ItemInst* questitem; // this is usually nullptr.
bool depop_npc; //true if EndQuest should depop the NPC
+10 -10
View File
@@ -29,7 +29,7 @@ Raid::Raid(uint32 raidID)
: GroupIDConsumer(raidID)
{
memset(members ,0, (sizeof(RaidMember)*MAX_RAID_MEMBERS));
leader = NULL;
leader = nullptr;
memset(leadername, 0, 64);
locked = false;
LootType = 4;
@@ -403,7 +403,7 @@ uint32 Raid::GetPlayerIndex(const char *name){
Client *Raid::GetClientByIndex(uint16 index)
{
if(index > MAX_RAID_MEMBERS)
return NULL;
return nullptr;
return members[index].member;
}
@@ -428,7 +428,7 @@ void Raid::CastGroupSpell(Mob* caster, uint16 spellid, uint32 gid)
caster->SpellOnTarget(spellid, caster->GetPet());
#endif
}
else if(members[x].member != NULL)
else if(members[x].member != nullptr)
{
if(members[x].GroupNumber == gid){
distance = caster->DistNoRoot(*members[x].member);
@@ -573,7 +573,7 @@ void Raid::SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum
uint32 i;
uint8 membercount = 0;
for (i = 0; i < MAX_RAID_MEMBERS; i++) {
if (members[i].member != NULL) {
if (members[i].member != nullptr) {
membercount++;
}
@@ -647,7 +647,7 @@ void Raid::SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum
msg += " as your split";
for (i = 0; i < MAX_RAID_MEMBERS; i++) {
if (members[i].member != NULL) { // If Group Member is Client
if (members[i].member != nullptr) { // If Group Member is Client
//I could not get MoneyOnCorpse to work, so we use this
members[i].member->AddMoneyToPP(cpsplit, spsplit, gpsplit, ppsplit, true);
@@ -675,7 +675,7 @@ void Raid::GroupBardPulse(Mob* caster, uint16 spellid, uint32 gid){
caster->BardPulse(spellid, caster->GetPet());
#endif
}
else if(members[z].member != NULL)
else if(members[z].member != nullptr)
{
if(members[z].GroupNumber == gid){
distance = caster->DistNoRoot(*members[z].member);
@@ -1303,7 +1303,7 @@ bool Raid::LearnMembers()
while((row = mysql_fetch_row(result))) {
if(!row[0])
continue;
members[i].member = NULL;
members[i].member = nullptr;
strn0cpy(members[i].membername, row[0], 64);
int GroupNum = atoi(row[1]);
if(GroupNum > 11)
@@ -1327,7 +1327,7 @@ void Raid::VerifyRaid()
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(strlen(members[x].membername) == 0){
members[x].member = NULL;
members[x].member = nullptr;
}
else{
Client *c = entity_list.GetClientByName(members[x].membername);
@@ -1335,7 +1335,7 @@ void Raid::VerifyRaid()
members[x].member = c;
}
else{
members[x].member = NULL;
members[x].member = nullptr;
}
}
if(members[x].IsRaidLeader){
@@ -1356,7 +1356,7 @@ void Raid::MemberZoned(Client *c)
{
if(members[x].member == c)
{
members[x].member = NULL;
members[x].member = nullptr;
}
}
}
+1 -1
View File
@@ -154,7 +154,7 @@ public:
void BalanceHP(int32 penalty, uint32 gid);
void BalanceMana(int32 penalty, uint32 gid);
void HealGroup(uint32 heal_amt, Mob* caster, uint32 gid);
void SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, Client *splitter = NULL);
void SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, Client *splitter = nullptr);
void GroupBardPulse(Mob* caster, uint16 spellid, uint32 gid);
void TeleportGroup(Mob* sender, uint32 zoneID, uint16 instance_id, float x, float y, float z, float heading, uint32 gid);
+29 -29
View File
@@ -33,33 +33,33 @@ extern WorldServer worldserver;
/*
CREATE TABLE spawn_conditions (
zone VARCHAR(16) NOT NULL,
id MEDIUMINT UNSIGNED NOT NULL DEFAULT '1',
value MEDIUMINT NOT NULL DEFAULT '0',
onchange TINYINT UNSIGNED NOT NULL DEFAULT '0',
name VARCHAR(255) NOT NULL DEFAULT '',
zone VARCHAR(16) NOT nullptr,
id MEDIUMINT UNSIGNED NOT nullptr DEFAULT '1',
value MEDIUMINT NOT nullptr DEFAULT '0',
onchange TINYINT UNSIGNED NOT nullptr DEFAULT '0',
name VARCHAR(255) NOT nullptr DEFAULT '',
PRIMARY KEY(zone,id)
);
CREATE TABLE spawn_events (
#identifiers
id INT UNSIGNED AUTO_INCREMENT PRIMARY KEY,
zone VARCHAR(16) NOT NULL,
cond_id MEDIUMINT UNSIGNED NOT NULL,
name VARCHAR(255) NOT NULL DEFAULT '',
zone VARCHAR(16) NOT nullptr,
cond_id MEDIUMINT UNSIGNED NOT nullptr,
name VARCHAR(255) NOT nullptr DEFAULT '',
#timing information
period INT UNSIGNED NOT NULL,
next_minute TINYINT UNSIGNED NOT NULL,
next_hour TINYINT UNSIGNED NOT NULL,
next_day TINYINT UNSIGNED NOT NULL,
next_month TINYINT UNSIGNED NOT NULL,
next_year INT UNSIGNED NOT NULL,
enabled TINYINT NOT NULL DEFAULT '1',
period INT UNSIGNED NOT nullptr,
next_minute TINYINT UNSIGNED NOT nullptr,
next_hour TINYINT UNSIGNED NOT nullptr,
next_day TINYINT UNSIGNED NOT nullptr,
next_month TINYINT UNSIGNED NOT nullptr,
next_year INT UNSIGNED NOT nullptr,
enabled TINYINT NOT nullptr DEFAULT '1',
#action:
action TINYINT UNSIGNED NOT NULL DEFAULT '0',
argument MEDIUMINT NOT NULL DEFAULT '0'
action TINYINT UNSIGNED NOT nullptr DEFAULT '0',
argument MEDIUMINT NOT nullptr DEFAULT '0'
);
*/
@@ -81,7 +81,7 @@ Spawn2::Spawn2(uint32 in_spawn2_id, uint32 spawngroup_id,
grid_ = grid;
condition_id = in_cond_id;
condition_min_value = in_min_value;
npcthis = NULL;
npcthis = nullptr;
enabled = in_enabled;
this->anim = anim;
@@ -164,12 +164,12 @@ bool Spawn2::Process() {
return(true);
}
if (sg == NULL) {
if (sg == nullptr) {
database.LoadSpawnGroupsByID(spawngroup_id_,&zone->spawn_group_list);
sg = zone->spawn_group_list.GetSpawnGroup(spawngroup_id_);
}
if (sg == NULL) {
if (sg == nullptr) {
_log(SPAWNS__MAIN, "Spawn2 %d: Unable to locate spawn group %d. Disabling.", spawn2_id, spawngroup_id_);
return false;
}
@@ -184,7 +184,7 @@ bool Spawn2::Process() {
//try to find our NPC type.
const NPCType* tmp = database.GetNPCType(npcid);
if (tmp == NULL) {
if (tmp == nullptr) {
_log(SPAWNS__MAIN, "Spawn2 %d: Spawn group %d yeilded an invalid NPC type %d", spawn2_id, spawngroup_id_, npcid);
Reset(); //try again later
return(true);
@@ -271,14 +271,14 @@ void Spawn2::LoadGrid() {
*/
void Spawn2::Reset() {
timer.Start(resetTimer());
npcthis = NULL;
npcthis = nullptr;
_log(SPAWNS__MAIN, "Spawn2 %d: Spawn reset, repop in %d ms", spawn2_id, timer.GetRemainingTime());
}
void Spawn2::Depop() {
timer.Disable();
_log(SPAWNS__MAIN, "Spawn2 %d: Spawn reset, repop disabled", spawn2_id);
npcthis = NULL;
npcthis = nullptr;
}
void Spawn2::Repop(uint32 delay) {
@@ -289,14 +289,14 @@ void Spawn2::Repop(uint32 delay) {
_log(SPAWNS__MAIN, "Spawn2 %d: Spawn reset for repop, repop in %d ms", spawn2_id, delay);
timer.Start(delay);
}
npcthis = NULL;
npcthis = nullptr;
}
void Spawn2::ForceDespawn()
{
SpawnGroup* sg = zone->spawn_group_list.GetSpawnGroup(spawngroup_id_);
if(npcthis != NULL)
if(npcthis != nullptr)
{
if(!npcthis->IsEngaged())
{
@@ -339,7 +339,7 @@ void Spawn2::DeathReset(bool realdeath)
timer.Start(cur);
//zero out our NPC since he is now gone
npcthis = NULL;
npcthis = nullptr;
if(realdeath) { killcount++; }
@@ -525,13 +525,13 @@ void Spawn2::SpawnConditionChanged(const SpawnCondition &c, int16 old_value) {
break;
case SpawnCondition::DoDepop:
_log(SPAWNS__CONDITIONS, "Spawn2 %d: Our condition is now %s. Depoping our mob.", spawn2_id, new_state?"enabed":"disabled");
if(npcthis != NULL)
if(npcthis != nullptr)
npcthis->Depop(false); //remove the current mob
Reset(); //reset our spawn timer
break;
case SpawnCondition::DoRepop:
_log(SPAWNS__CONDITIONS, "Spawn2 %d: Our condition is now %s. Preforming a repop.", spawn2_id, new_state?"enabed":"disabled");
if(npcthis != NULL)
if(npcthis != nullptr)
npcthis->Depop(false); //remove the current mob
Repop(); //repop
break;
@@ -542,7 +542,7 @@ void Spawn2::SpawnConditionChanged(const SpawnCondition &c, int16 old_value) {
}
int signal_id = c.on_change - SpawnCondition::DoSignalMin;
_log(SPAWNS__CONDITIONS, "Spawn2 %d: Our condition is now %s. Signaling our mob with %d.", spawn2_id, new_state?"enabed":"disabled", signal_id);
if(npcthis != NULL)
if(npcthis != nullptr)
npcthis->SignalNPC(signal_id);
}
}
+1 -1
View File
@@ -68,7 +68,7 @@ public:
uint32 spawn2_id;
uint32 respawn_;
bool NPCPointerValid() { return (npcthis!=NULL); }
bool NPCPointerValid() { return (npcthis!=nullptr); }
void SetNPCPointer(NPC* n) { npcthis = n; }
void SetTimer(uint32 duration) { timer.Start(duration); }
uint32 GetKillCount() { return killcount; }
+1 -1
View File
@@ -123,7 +123,7 @@ SpawnGroupList::~SpawnGroupList() {
}
void SpawnGroupList::AddSpawnGroup(SpawnGroup* newGroup) {
if(newGroup == NULL)
if(newGroup == nullptr)
return;
groups[newGroup->id] = newGroup;
}
+24 -24
View File
@@ -100,7 +100,7 @@ void Mob::ApplySpecialAttackMod(SkillType skill, int32 &dmg, int32 &mindmg) {
}
if (item_slot >= 0){
const ItemInst* itm = NULL;
const ItemInst* itm = nullptr;
itm = CastToClient()->GetInv().GetItem(item_slot);
if(itm)
dmg += itm->GetItem()->AC * (RuleI(Combat, SpecialAttackACBonus))/100;
@@ -478,7 +478,7 @@ int Mob::MonkSpecialAttack(Mob* other, uint8 unchecked_type)
}
}
else{
if(GetWeaponDamage(other, (const Item_Struct*)NULL) <= 0){
if(GetWeaponDamage(other, (const Item_Struct*)nullptr) <= 0){
ndamage = -5;
}
}
@@ -609,7 +609,7 @@ void Mob::RogueBackstab(Mob* other, bool min_damage, int ReuseTime)
int32 backstab_dmg = 0;
if(IsClient()){
const ItemInst *wpn = NULL;
const ItemInst *wpn = nullptr;
wpn = CastToClient()->GetInv().GetItem(SLOT_PRIMARY);
primaryweapondamage = GetWeaponDamage(other, wpn);
backstab_dmg = wpn->GetItem()->BackstabDmg;
@@ -683,7 +683,7 @@ void Mob::RogueAssassinate(Mob* other)
{
//can you dodge, parry, etc.. an assassinate??
//if so, use DoSpecialAttackDamage(other, BACKSTAB, 32000); instead
if(GetWeaponDamage(other, IsClient()?CastToClient()->GetInv().GetItem(SLOT_PRIMARY):(const ItemInst*)NULL) > 0){
if(GetWeaponDamage(other, IsClient()?CastToClient()->GetInv().GetItem(SLOT_PRIMARY):(const ItemInst*)nullptr) > 0){
other->Damage(this, 32000, SPELL_UNKNOWN, BACKSTAB);
}else{
other->Damage(this, -5, SPELL_UNKNOWN, BACKSTAB);
@@ -742,7 +742,7 @@ void Client::RangedAttack(Mob* other) {
bool found = false;
for(r = SLOT_PERSONAL_BEGIN; r <= SLOT_PERSONAL_END; r++) {
const ItemInst *pi = m_inv[r];
if(pi == NULL || !pi->IsType(ItemClassContainer))
if(pi == nullptr || !pi->IsType(ItemClassContainer))
continue;
const Item_Struct* bagitem = pi->GetItem();
if(!bagitem || bagitem->BagType != bagTypeQuiver)
@@ -963,7 +963,7 @@ void Mob::DoArcheryAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Item
}
//try proc on hits and misses
if((RangeWeapon != NULL) && GetTarget() && other && (other->GetHP() > -10))
if((RangeWeapon != nullptr) && GetTarget() && other && (other->GetHP() > -10))
{
TryWeaponProc(RangeWeapon, other, 11);
}
@@ -986,8 +986,8 @@ void NPC::RangedAttack(Mob* other)
}
//if we have SPECATK_RANGED_ATK set then we range attack without weapon or ammo
const Item_Struct* weapon = NULL;
const Item_Struct* ammo = NULL;
const Item_Struct* weapon = nullptr;
const Item_Struct* ammo = nullptr;
if(!SpecAttacks[SPECATK_RANGED_ATK])
{
//find our bow and ammo return if we can't find them...
@@ -1158,7 +1158,7 @@ void Client::ThrowingAttack(Mob* other) { //old was 51
if(RangeWeapon->GetCharges() == 1) {
//first check ammo
const ItemInst* AmmoItem = m_inv[SLOT_AMMO];
if(AmmoItem != NULL && AmmoItem->GetID() == RangeWeapon->GetID()) {
if(AmmoItem != nullptr && AmmoItem->GetID() == RangeWeapon->GetID()) {
//more in the ammo slot, use it
RangeWeapon = AmmoItem;
ammo_slot = SLOT_AMMO;
@@ -1251,7 +1251,7 @@ void Mob::DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Ite
int16 WDmg = 0;
if (!weapon_damage && item != NULL)
if (!weapon_damage && item != nullptr)
WDmg = GetWeaponDamage(other, item);
else
WDmg = weapon_damage;
@@ -1284,7 +1284,7 @@ void Mob::DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Ite
other->Damage(this, TotalDmg, SPELL_UNKNOWN, THROWING);
}
if((RangeWeapon != NULL) && GetTarget() && other && (other->GetHP() > -10))
if((RangeWeapon != nullptr) && GetTarget() && other && (other->GetHP() > -10))
TryWeaponProc(RangeWeapon, other, 11);
}
@@ -1336,7 +1336,7 @@ void Mob::SendItemAnimation(Mob *to, const Item_Struct *item, SkillType skillInU
void Mob::ProjectileAnimation(Mob* to, uint16 item_id, bool IsArrow, float speed, float angle, float tilt, float arc) {
const Item_Struct* item = NULL;
const Item_Struct* item = nullptr;
uint8 item_type = 0;
if(!item_id) {
@@ -1396,7 +1396,7 @@ void Mob::ProjectileAnimation(Mob* to, uint16 item_id, bool IsArrow, float speed
void NPC::DoClassAttacks(Mob *target) {
if(target == NULL)
if(target == nullptr)
return; //gotta have a target for all these
bool taunt_time = taunt_timer.Check();
@@ -1484,7 +1484,7 @@ void NPC::DoClassAttacks(Mob *target) {
DoAnim(animKick);
int32 dmg = 0;
if(GetWeaponDamage(target, (const Item_Struct*)NULL) <= 0){
if(GetWeaponDamage(target, (const Item_Struct*)nullptr) <= 0){
dmg = -5;
}
else{
@@ -1506,7 +1506,7 @@ void NPC::DoClassAttacks(Mob *target) {
DoAnim(animTailRake);
int32 dmg = 0;
if(GetWeaponDamage(target, (const Item_Struct*)NULL) <= 0){
if(GetWeaponDamage(target, (const Item_Struct*)nullptr) <= 0){
dmg = -5;
}
else{
@@ -1561,7 +1561,7 @@ void NPC::DoClassAttacks(Mob *target) {
DoAnim(animKick);
int32 dmg = 0;
if(GetWeaponDamage(target, (const Item_Struct*)NULL) <= 0){
if(GetWeaponDamage(target, (const Item_Struct*)nullptr) <= 0){
dmg = -5;
}
else{
@@ -1587,7 +1587,7 @@ void NPC::DoClassAttacks(Mob *target) {
DoAnim(animTailRake);
int32 dmg = 0;
if(GetWeaponDamage(target, (const Item_Struct*)NULL) <= 0){
if(GetWeaponDamage(target, (const Item_Struct*)nullptr) <= 0){
dmg = -5;
}
else{
@@ -1847,7 +1847,7 @@ void Client::DoClassAttacks(Mob *ca_target, uint16 skill, bool IsRiposte)
/*
void Mob::Taunt(NPC* who, bool always_succeed, float chance_bonus) {
if (who == NULL)
if (who == nullptr)
return;
if(DivineAura())
@@ -1866,7 +1866,7 @@ void Mob::Taunt(NPC* who, bool always_succeed, float chance_bonus) {
// a mob will not be taunted if its target's health is below 20%
if ((hate_top != this)
&& (who->GetLevel() < level)
&& (hate_top == NULL || hate_top->GetHPRatio() >= 20) ) {
&& (hate_top == nullptr || hate_top->GetHPRatio() >= 20) ) {
int32 newhate, tauntvalue;
float tauntchance;
@@ -1932,7 +1932,7 @@ void Mob::Taunt(NPC* who, bool always_succeed, float chance_bonus) {
void Mob::Taunt(NPC* who, bool always_succeed, float chance_bonus) {
if (who == NULL)
if (who == nullptr)
return;
if(DivineAura())
@@ -1955,7 +1955,7 @@ void Mob::Taunt(NPC* who, bool always_succeed, float chance_bonus) {
}
//All values used based on live parses after taunt was updated in 2006.
if ((hate_top && hate_top->GetHPRatio() >= 20) || hate_top == NULL) {
if ((hate_top && hate_top->GetHPRatio() >= 20) || hate_top == nullptr) {
int32 newhate = 0;
float tauntchance = 50.0f;
@@ -2117,7 +2117,7 @@ void Mob::DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, SkillType skil
if(GetLevel() >= 28 && IsWarriorClass() )
{
int ucDamageBonus = GetWeaponDamageBonus((const Item_Struct*) NULL );
int ucDamageBonus = GetWeaponDamageBonus((const Item_Struct*) nullptr );
min_hit += (int) ucDamageBonus;
max_hit += (int) ucDamageBonus;
@@ -2204,14 +2204,14 @@ bool Mob::CanDoSpecialAttack(Mob *other)
{
//Make sure everything is valid before doing any attacks.
if (!other) {
SetTarget(NULL);
SetTarget(nullptr);
return false;
}
if(!GetTarget())
SetTarget(other);
if ((other == NULL || ((IsClient() && CastToClient()->dead) || (other->IsClient() && other->CastToClient()->dead))
if ((other == nullptr || ((IsClient() && CastToClient()->dead) || (other->IsClient() && other->CastToClient()->dead))
|| HasDied() || (!IsAttackAllowed(other)))) {
return false;
}
+18 -18
View File
@@ -48,7 +48,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
_ZP(Mob_SpellEffect);
int caster_level, buffslot, effect, effect_value, i;
ItemInst *SummonedItem=NULL;
ItemInst *SummonedItem=nullptr;
#ifdef SPELL_EFFECT_SPAM
#define _EDLEN 200
char effect_desc[_EDLEN];
@@ -143,7 +143,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
{
if(parse->SpellHasQuestSub(spell_id, "EVENT_SPELL_EFFECT_NPC"))
{
parse->EventSpell(EVENT_SPELL_EFFECT_NPC, CastToNPC(), NULL, spell_id, caster ? caster->GetID() : 0);
parse->EventSpell(EVENT_SPELL_EFFECT_NPC, CastToNPC(), nullptr, spell_id, caster ? caster->GetID() : 0);
CalcBonuses();
return true;
}
@@ -152,7 +152,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
{
if(parse->SpellHasQuestSub(spell_id, "EVENT_SPELL_EFFECT_CLIENT"))
{
parse->EventSpell(EVENT_SPELL_EFFECT_CLIENT, NULL, CastToClient(), spell_id, caster ? caster->GetID() : 0);
parse->EventSpell(EVENT_SPELL_EFFECT_CLIENT, nullptr, CastToClient(), spell_id, caster ? caster->GetID() : 0);
CalcBonuses();
return true;
}
@@ -697,7 +697,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
caster->Message(0, "Unable to cast charm on a corpse.");
BuffFadeByEffect(SE_Charm);
break;
} else if(caster->GetPet() != NULL && caster->IsClient()) {
} else if(caster->GetPet() != nullptr && caster->IsClient()) {
caster->Message(0, "You cannot charm something when you already have a pet.");
BuffFadeByEffect(SE_Charm);
break;
@@ -1128,7 +1128,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
}
charges = charges < 1 ? 1 : (charges > 20 ? 20 : charges);
ItemInst *SubItem=database.CreateItem(spell.base[i],charges);
if (SubItem!=NULL) {
if (SubItem!=nullptr) {
SummonedItem->PutItem(slot,*SubItem);
safe_delete(SubItem);
}
@@ -1403,7 +1403,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
char eye_name[64];
snprintf(eye_name, sizeof(eye_name), "Eye_of_%s", caster->GetCleanName());
int duration = CalcBuffDuration(caster, this, spell_id) * 6;
caster->TemporaryPets(spell_id, NULL, eye_name, duration);
caster->TemporaryPets(spell_id, nullptr, eye_name, duration);
}
break;
}
@@ -2030,7 +2030,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
caster->TemporaryPets(spell_id, this, pet_name);
}
else
caster->TemporaryPets(spell_id, this, NULL);
caster->TemporaryPets(spell_id, this, nullptr);
break;
}
@@ -2114,11 +2114,11 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
switch(spells[spell_id].skill)
{
case THROWING:
caster->DoThrowingAttackDmg(this, NULL, NULL, spells[spell_id].base[i],spells[spell_id].base2[i], focus);
caster->DoThrowingAttackDmg(this, nullptr, nullptr, spells[spell_id].base[i],spells[spell_id].base2[i], focus);
break;
case ARCHERY:
caster->DoArcheryAttackDmg(this, NULL, NULL, spells[spell_id].base[i],spells[spell_id].base2[i],focus);
caster->DoArcheryAttackDmg(this, nullptr, nullptr, spells[spell_id].base[i],spells[spell_id].base2[i],focus);
break;
default:
@@ -3070,7 +3070,7 @@ void Mob::DoBuffTic(uint16 spell_id, uint32 ticsremaining, uint8 caster_level, M
{
if(parse->SpellHasQuestSub(spell_id, "EVENT_SPELL_EFFECT_BUFF_TIC_NPC"))
{
parse->EventSpell(EVENT_SPELL_EFFECT_BUFF_TIC_NPC, CastToNPC(), NULL, spell_id, caster ? caster->GetID() : 0);
parse->EventSpell(EVENT_SPELL_EFFECT_BUFF_TIC_NPC, CastToNPC(), nullptr, spell_id, caster ? caster->GetID() : 0);
return;
}
}
@@ -3078,7 +3078,7 @@ void Mob::DoBuffTic(uint16 spell_id, uint32 ticsremaining, uint8 caster_level, M
{
if(parse->SpellHasQuestSub(spell_id, "EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT"))
{
parse->EventSpell(EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT, NULL, CastToClient(), spell_id, caster ? caster->GetID() : 0);
parse->EventSpell(EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT, nullptr, CastToClient(), spell_id, caster ? caster->GetID() : 0);
return;
}
}
@@ -3590,7 +3590,7 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
{
if(IsClient())
{
CastToClient()->SetBindSightTarget(NULL);
CastToClient()->SetBindSightTarget(nullptr);
}
break;
}
@@ -3682,7 +3682,7 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
{
EQApplicationPacket *outapp = MakeBuffsPacket();
entity_list.QueueClientsByTarget(this, outapp, false, NULL, true, false, BIT_SoDAndLater);
entity_list.QueueClientsByTarget(this, outapp, false, nullptr, true, false, BIT_SoDAndLater);
if(GetTarget() == this) {
CastToClient()->QueuePacket(outapp);
}
@@ -4654,7 +4654,7 @@ int16 Client::GetSympatheticFocusEffect(focusType type, uint16 spell_id) {
if (SizeProcList > MAX_SYMPATHETIC)
continue;
TempItem = NULL;
TempItem = nullptr;
ItemInst* ins = GetInv().GetItem(x);
if (!ins)
continue;
@@ -4675,7 +4675,7 @@ int16 Client::GetSympatheticFocusEffect(focusType type, uint16 spell_id) {
if (SizeProcList > MAX_SYMPATHETIC)
continue;
ItemInst *aug = NULL;
ItemInst *aug = nullptr;
aug = ins->GetAugment(y);
if(aug)
{
@@ -4761,7 +4761,7 @@ int16 Client::GetFocusEffect(focusType type, uint16 spell_id) {
//item focus
for(int x=0; x<=21; x++)
{
TempItem = NULL;
TempItem = nullptr;
ItemInst* ins = GetInv().GetItem(x);
if (!ins)
continue;
@@ -4795,7 +4795,7 @@ int16 Client::GetFocusEffect(focusType type, uint16 spell_id) {
for(int y = 0; y < MAX_AUGMENT_SLOTS; ++y)
{
ItemInst *aug = NULL;
ItemInst *aug = nullptr;
aug = ins->GetAugment(y);
if(aug)
{
@@ -4833,7 +4833,7 @@ int16 Client::GetFocusEffect(focusType type, uint16 spell_id) {
//Tribute Focus
for(int x = TRIBUTE_SLOT_START; x < (TRIBUTE_SLOT_START + MAX_PLAYER_TRIBUTES); ++x)
{
TempItem = NULL;
TempItem = nullptr;
ItemInst* ins = GetInv().GetItem(x);
if (!ins)
continue;
+44 -44
View File
@@ -320,9 +320,9 @@ bool Mob::DoCastSpell(uint16 spell_id, uint16 target_id, uint16 slot,
{
_ZP(Mob_DoCastSpell);
Mob* pMob = NULL;
Mob* pMob = nullptr;
int32 orgcasttime;
EQApplicationPacket *outapp = NULL;
EQApplicationPacket *outapp = nullptr;
if(!IsValidSpell(spell_id)) {
InterruptSpell();
@@ -465,7 +465,7 @@ bool Mob::DoCastSpell(uint16 spell_id, uint16 target_id, uint16 slot,
outapp->priority = 3;
entity_list.QueueCloseClients(this, outapp, false, 200, 0, true); //IsClient() ? FILTER_PCSPELLS : FILTER_NPCSPELLS);
safe_delete(outapp);
outapp = NULL;
outapp = nullptr;
return(true);
}
@@ -491,19 +491,19 @@ uint16 Mob::GetSpecializeSkillValue(uint16 spell_id) const {
void Client::CheckSpecializeIncrease(uint16 spell_id) {
switch(spells[spell_id].skill) {
case ABJURE:
CheckIncreaseSkill(SPECIALIZE_ABJURE, NULL);
CheckIncreaseSkill(SPECIALIZE_ABJURE, nullptr);
break;
case ALTERATION:
CheckIncreaseSkill(SPECIALIZE_ALTERATION, NULL);
CheckIncreaseSkill(SPECIALIZE_ALTERATION, nullptr);
break;
case CONJURATION:
CheckIncreaseSkill(SPECIALIZE_CONJURATION, NULL);
CheckIncreaseSkill(SPECIALIZE_CONJURATION, nullptr);
break;
case DIVINATION:
CheckIncreaseSkill(SPECIALIZE_DIVINATION, NULL);
CheckIncreaseSkill(SPECIALIZE_DIVINATION, nullptr);
break;
case EVOCATION:
CheckIncreaseSkill(SPECIALIZE_EVOCATION, NULL);
CheckIncreaseSkill(SPECIALIZE_EVOCATION, nullptr);
break;
default:
//wtf...
@@ -515,47 +515,47 @@ void Client::CheckSongSkillIncrease(uint16 spell_id){
switch(spells[spell_id].skill)
{
case SINGING:
CheckIncreaseSkill(SINGING, NULL, -15);
CheckIncreaseSkill(SINGING, nullptr, -15);
break;
case PERCUSSION_INSTRUMENTS:
if(this->itembonuses.percussionMod > 0) {
if(GetRawSkill(PERCUSSION_INSTRUMENTS) > 0) // no skill increases if not trained in the instrument
CheckIncreaseSkill(PERCUSSION_INSTRUMENTS, NULL, -15);
CheckIncreaseSkill(PERCUSSION_INSTRUMENTS, nullptr, -15);
else
Message_StringID(13,NO_INSTRUMENT_SKILL); // tell the client that they need instrument training
}
else
CheckIncreaseSkill(SINGING, NULL, -15);
CheckIncreaseSkill(SINGING, nullptr, -15);
break;
case STRINGED_INSTRUMENTS:
if(this->itembonuses.stringedMod > 0) {
if(GetRawSkill(STRINGED_INSTRUMENTS) > 0)
CheckIncreaseSkill(STRINGED_INSTRUMENTS, NULL, -15);
CheckIncreaseSkill(STRINGED_INSTRUMENTS, nullptr, -15);
else
Message_StringID(13,NO_INSTRUMENT_SKILL);
}
else
CheckIncreaseSkill(SINGING, NULL, -15);
CheckIncreaseSkill(SINGING, nullptr, -15);
break;
case WIND_INSTRUMENTS:
if(this->itembonuses.windMod > 0) {
if(GetRawSkill(WIND_INSTRUMENTS) > 0)
CheckIncreaseSkill(WIND_INSTRUMENTS, NULL, -15);
CheckIncreaseSkill(WIND_INSTRUMENTS, nullptr, -15);
else
Message_StringID(13,NO_INSTRUMENT_SKILL);
}
else
CheckIncreaseSkill(SINGING, NULL, -15);
CheckIncreaseSkill(SINGING, nullptr, -15);
break;
case BRASS_INSTRUMENTS:
if(this->itembonuses.brassMod > 0) {
if(GetRawSkill(BRASS_INSTRUMENTS) > 0)
CheckIncreaseSkill(BRASS_INSTRUMENTS, NULL, -15);
CheckIncreaseSkill(BRASS_INSTRUMENTS, nullptr, -15);
else
Message_StringID(13,NO_INSTRUMENT_SKILL);
}
else
CheckIncreaseSkill(SINGING, NULL, -15);
CheckIncreaseSkill(SINGING, nullptr, -15);
break;
default:
break;
@@ -860,7 +860,7 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, uint16 slot,
bardsong = spell_id;
bardsong_slot = slot;
//NOTE: theres a lot more target types than this to think about...
if (spell_target == NULL || (spells[spell_id].targettype != ST_Target && spells[spell_id].targettype != ST_AETarget))
if (spell_target == nullptr || (spells[spell_id].targettype != ST_Target && spells[spell_id].targettype != ST_AETarget))
bardsong_target_id = GetID();
else
bardsong_target_id = spell_target->GetID();
@@ -1233,10 +1233,10 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, uint16 slot,
// skills
if(slot < MAX_PP_MEMSPELL)
{
c->CheckIncreaseSkill(spells[spell_id].skill, NULL);
c->CheckIncreaseSkill(spells[spell_id].skill, nullptr);
// increased chance of gaining channel skill if you regained concentration
c->CheckIncreaseSkill(CHANNELING, NULL, regain_conc ? 5 : 0);
c->CheckIncreaseSkill(CHANNELING, nullptr, regain_conc ? 5 : 0);
c->CheckSpecializeIncrease(spell_id);
}
@@ -1291,7 +1291,7 @@ bool Mob::DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_ce
bodyType mob_body = spell_target ? spell_target->GetBodyType() : BT_Humanoid;
if(IsPlayerIllusionSpell(spell_id)
&& spell_target != NULL // null ptr crash safeguard
&& spell_target != nullptr // null ptr crash safeguard
&& !spell_target->IsNPC() // still self only if NPC targetted
&& IsClient()
&& (IsGrouped() // still self only if not grouped
@@ -1462,7 +1462,7 @@ bool Mob::DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_ce
case ST_AEBard:
case ST_AECaster:
{
spell_target = NULL;
spell_target = nullptr;
ae_center = this;
CastAction = AECaster;
break;
@@ -1470,7 +1470,7 @@ bool Mob::DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_ce
case ST_HateList:
{
spell_target = NULL;
spell_target = nullptr;
ae_center = this;
CastAction = CAHateList;
break;
@@ -1632,13 +1632,13 @@ bool Mob::DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_ce
case ST_Directional:
CastAction = DirectionalAE;
spell_target = NULL;
ae_center = NULL;
spell_target = nullptr;
ae_center = nullptr;
break;
case ST_TargetsTarget:
{
Mob *spell_target_tot = spell_target ? spell_target->GetTarget() : NULL;
Mob *spell_target_tot = spell_target ? spell_target->GetTarget() : nullptr;
if(!spell_target_tot)
return false;
//Verfied from live - Target's Target needs to be in combat range to recieve the effect
@@ -1669,8 +1669,8 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
{
_ZP(Mob_SpellFinished);
//EQApplicationPacket *outapp = NULL;
Mob *ae_center = NULL;
//EQApplicationPacket *outapp = nullptr;
Mob *ae_center = nullptr;
if(!IsValidSpell(spell_id))
return false;
@@ -1746,7 +1746,7 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
Beacon *beacon = new Beacon(beacon_loc, spells[spell_id].AEDuration);
entity_list.AddBeacon(beacon);
mlog(SPELLS__CASTING, "Spell %d: AE duration beacon created, entity id %d", spell_id, beacon->GetName());
spell_target = NULL;
spell_target = nullptr;
ae_center = beacon;
CastAction = AECaster;
}
@@ -1778,7 +1778,7 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
&& CastToClient()->CheckAAEffect(aaEffectProjectIllusion)){
range = 100;
}
if(spell_target != NULL && spell_target != this) {
if(spell_target != nullptr && spell_target != this) {
//casting a spell on somebody but ourself, make sure they are in range
float dist2 = DistNoRoot(*spell_target);
float range2 = range * range;
@@ -1810,7 +1810,7 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
}
#endif //BOTS
if(spell_target == NULL) {
if(spell_target == nullptr) {
mlog(SPELLS__CASTING, "Spell %d: Targeted spell, but we have no target", spell_id);
return(false);
}
@@ -1845,7 +1845,7 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
#endif //BOTS
// we can't cast an AE spell without something to center it on
assert(ae_center != NULL);
assert(ae_center != nullptr);
if(ae_center->IsBeacon()) {
// special ae duration spell
@@ -2070,14 +2070,14 @@ bool Mob::ApplyNextBardPulse(uint16 spell_id, Mob *spell_target, uint16 slot) {
}
//determine the type of spell target we have
Mob *ae_center = NULL;
Mob *ae_center = nullptr;
CastAction_type CastAction;
if(!DetermineSpellTargets(spell_id, spell_target, ae_center, CastAction)) {
mlog(SPELLS__BARDS, "Bard Song Pulse %d: was unable to determine target. Stopping.", spell_id);
return(false);
}
if(ae_center != NULL && ae_center->IsBeacon()) {
if(ae_center != nullptr && ae_center->IsBeacon()) {
mlog(SPELLS__BARDS, "Bard Song Pulse %d: Unsupported Beacon NPC AE spell", spell_id);
return(false);
}
@@ -2108,7 +2108,7 @@ bool Mob::ApplyNextBardPulse(uint16 spell_id, Mob *spell_target, uint16 slot) {
float range = 0.00f;
range = GetActSpellRange(spell_id, spells[spell_id].range, true);
if(spell_target != NULL && spell_target != this) {
if(spell_target != nullptr && spell_target != this) {
//casting a spell on somebody but ourself, make sure they are in range
float dist2 = DistNoRoot(*spell_target);
float range2 = range * range;
@@ -2129,7 +2129,7 @@ bool Mob::ApplyNextBardPulse(uint16 spell_id, Mob *spell_target, uint16 slot) {
case CastActUnknown:
case SingleTarget:
{
if(spell_target == NULL) {
if(spell_target == nullptr) {
mlog(SPELLS__BARDS, "Bard Song Pulse %d: Targeted spell, but we have no target", spell_id);
return(false);
}
@@ -2150,7 +2150,7 @@ bool Mob::ApplyNextBardPulse(uint16 spell_id, Mob *spell_target, uint16 slot) {
case AETarget:
{
// we can't cast an AE spell without something to center it on
if(ae_center == NULL) {
if(ae_center == nullptr) {
mlog(SPELLS__BARDS, "Bard Song Pulse %d: AE Targeted spell, but we have no target", spell_id);
return(false);
}
@@ -2468,7 +2468,7 @@ int Mob::CheckStackConflict(uint16 spellid1, int caster_level1, uint16 spellid2,
int blocked_effect, blocked_below_value, blocked_slot;
int overwrite_effect, overwrite_below_value, overwrite_slot;
mlog(SPELLS__STACKING, "Check Stacking on old %s (%d) @ lvl %d (by %s) vs. new %s (%d) @ lvl %d (by %s)", sp1.name, spellid1, caster_level1, (caster1==NULL)?"Nobody":caster1->GetName(), sp2.name, spellid2, caster_level2, (caster2==NULL)?"Nobody":caster2->GetName());
mlog(SPELLS__STACKING, "Check Stacking on old %s (%d) @ lvl %d (by %s) vs. new %s (%d) @ lvl %d (by %s)", sp1.name, spellid1, caster_level1, (caster1==nullptr)?"Nobody":caster1->GetName(), sp2.name, spellid2, caster_level2, (caster2==nullptr)?"Nobody":caster2->GetName());
if(((spellid1 == spellid2) && (spellid1 == 2751)) || //special case spells that will block each other no matter what
((spellid1 == spellid2) && (spellid1 == 2755)) //manaburn / lifeburn
@@ -2882,7 +2882,7 @@ int Mob::AddBuff(Mob *caster, uint16 spell_id, int duration, int32 level_overrid
{
EQApplicationPacket *outapp = MakeBuffsPacket();
entity_list.QueueClientsByTarget(this, outapp, false, NULL, true, false, BIT_SoDAndLater);
entity_list.QueueClientsByTarget(this, outapp, false, nullptr, true, false, BIT_SoDAndLater);
if(GetTarget() == this) {
CastToClient()->QueuePacket(outapp);
@@ -3741,7 +3741,7 @@ bool Mob::IsImmuneToSpell(uint16 spell_id, Mob *caster)
_ZP(Mob_IsImmuneToSpell);
int effect_index;
if(caster == NULL)
if(caster == nullptr)
return(false);
//TODO: this function loops through the effect list for
@@ -4867,7 +4867,7 @@ uint16 Mob::FindSpell(uint16 classp, uint16 level, uint8 type, uint8 spelltype)
uint16 bestsofar = 0;
uint16 bestspellid = 0;
for (int i = 0; i < SPDAT_RECORDS; i++) {
if ((IsLifetapSpell(i) && spelltype == 1) || (spells[i].targettype != ST_Group && spells[i].targettype != ST_Undead && spells[i].targettype != ST_Summoned && spells[i].targettype != ST_Pet && strstr(spells[i].name,"Summoning") == NULL)) {
if ((IsLifetapSpell(i) && spelltype == 1) || (spells[i].targettype != ST_Group && spells[i].targettype != ST_Undead && spells[i].targettype != ST_Summoned && spells[i].targettype != ST_Pet && strstr(spells[i].name,"Summoning") == nullptr)) {
int Canuse = CanUseSpell(i, classp, level);
if (Canuse != 0) {
for (int z=0; z < 12; z++) {
@@ -5328,7 +5328,7 @@ EQApplicationPacket *Mob::MakeBuffsPacket(bool for_target)
}
}
EQApplicationPacket* outapp = NULL;
EQApplicationPacket* outapp = nullptr;
//Create it for a targeting window, else create it for a create buff packet.
if(for_target)
@@ -5443,7 +5443,7 @@ void Client::InitializeBuffSlots()
buffs[x].spellid = SPELL_UNKNOWN;
}
current_buff_count = 0;
buff_tic_timer = NULL;
buff_tic_timer = nullptr;
}
void Client::UninitializeBuffSlots()
@@ -5460,7 +5460,7 @@ void NPC::InitializeBuffSlots()
buffs[x].spellid = SPELL_UNKNOWN;
}
current_buff_count = 0;
buff_tic_timer = NULL;
buff_tic_timer = nullptr;
}
void NPC::UninitializeBuffSlots()
+40 -40
View File
@@ -37,7 +37,7 @@ Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
TaskManager::TaskManager() {
for(int i=0; i<MAXTASKS; i++)
Tasks[i] = NULL;
Tasks[i] = nullptr;
}
@@ -45,7 +45,7 @@ TaskManager::TaskManager() {
TaskManager::~TaskManager() {
for(int i=0; i<MAXTASKS; i++) {
if(Tasks[i] != NULL) {
if(Tasks[i] != nullptr) {
for(int j=0; j<Tasks[i]->ActivityCount; j++) {
safe_delete_array(Tasks[i]->Activity[j].Text1);
safe_delete_array(Tasks[i]->Activity[j].Text2);
@@ -247,7 +247,7 @@ bool TaskManager::LoadTasks(int SingleTask) {
LogFile->write(EQEMuLog::Error, ERR_TASK_OR_ACTIVITY_OOR, TaskID, ActivityID);
continue;
}
if(Tasks[TaskID]==NULL) {
if(Tasks[TaskID]==nullptr) {
LogFile->write(EQEMuLog::Error, ERR_NOTASK, TaskID, ActivityID);
continue;
}
@@ -259,12 +259,12 @@ bool TaskManager::LoadTasks(int SingleTask) {
if(Step >Tasks[TaskID]->LastStep) Tasks[TaskID]->LastStep = Step;
// Task Activities MUST be numbered sequentially from 0. If not, log an error
// and set the task to NULL. Subsequent activities for this task will raise
// and set the task to nullptr. Subsequent activities for this task will raise
// ERR_NOTASK errors.
// Change to (ActivityID != (Tasks[TaskID]->ActivityCount + 1)) to index from 1
if(ActivityID != Tasks[TaskID]->ActivityCount) {
LogFile->write(EQEMuLog::Error, ERR_SEQERR, TaskID, ActivityID);
Tasks[TaskID] = NULL;
Tasks[TaskID] = nullptr;
continue;
}
@@ -438,7 +438,7 @@ bool TaskManager::SaveClientState(Client *c, ClientTaskState *state) {
_log(TASKS__CLIENTSAVE, "TaskManager::SaveClientState Saving Completed Task at slot %i", i);
int TaskID = state->CompletedTasks[i].TaskID;
if((TaskID<=0) || (TaskID>=MAXTASKS) || (Tasks[TaskID]==NULL)) continue;
if((TaskID<=0) || (TaskID>=MAXTASKS) || (Tasks[TaskID]==nullptr)) continue;
// First we save a record with an ActivityID of -1.
// This indicates this task was completed at the given time. We infer that all
@@ -716,7 +716,7 @@ bool TaskManager::LoadClientState(Client *c, ClientTaskState *state) {
// If ActivityID is -1, Mark all the non-optional tasks as completed.
if(ActivityID < 0) {
TaskInformation* Task = Tasks[TaskID];
if(Task == NULL) continue;
if(Task == nullptr) continue;
for(int i=0; i<Task->ActivityCount; i++)
if(!Task->Activity[i].Optional)
@@ -1050,7 +1050,7 @@ int TaskManager::NextTaskInSet(int TaskSetID, int TaskID) {
bool TaskManager::AppropriateLevel(int TaskID, int PlayerLevel) {
if(Tasks[TaskID] == NULL) return false;
if(Tasks[TaskID] == nullptr) return false;
if(Tasks[TaskID]->MinLevel && (PlayerLevel < Tasks[TaskID]->MinLevel)) return false;
@@ -1155,10 +1155,10 @@ void TaskManager::SendTaskSelector(Client *c, Mob *mob, int TaskCount, int *Task
for(int i=0; i<TaskCount; i++) {
if(Tasks[TaskList[i]] != NULL) break;
if(Tasks[TaskList[i]] != nullptr) break;
}
// FIXME: The 10 and 5 values in this calculation are to account for the string "NULL" we are putting in 3 times.
// FIXME: The 10 and 5 values in this calculation are to account for the string "nullptr" we are putting in 3 times.
//
// Calculate how big the packet needs to be pased on the number of tasks and the
// size of the variable length strings.
@@ -1236,9 +1236,9 @@ void TaskManager::SendTaskSelector(Client *c, Mob *mob, int TaskCount, int *Task
// FIXME: In live packets, these two strings appear to be the same as the Text1 and Text2
// strings from the first activity in the task, however the task chooser/selector
// does not appear to make use of them.
sprintf(Ptr, "NULL");
sprintf(Ptr, "nullptr");
Ptr = Ptr + strlen(Ptr) + 1;
sprintf(Ptr, "NULL");
sprintf(Ptr, "nullptr");
Ptr = Ptr + strlen(Ptr) + 1;
AvailableTaskTrailer = (AvailableTaskTrailer_Struct*)Ptr;
@@ -1253,7 +1253,7 @@ void TaskManager::SendTaskSelector(Client *c, Mob *mob, int TaskCount, int *Task
// In some packets, this next string looks like a short task summary, however it doesn't
// appear anywhere in the client window.
sprintf(Ptr, "NULL");
sprintf(Ptr, "nullptr");
Ptr = Ptr + strlen(Ptr) + 1;
}
@@ -1273,7 +1273,7 @@ void TaskManager::SendTaskSelectorNew(Client *c, Mob *mob, int TaskCount, int *T
// Check if any of the tasks exist
for(int i=0; i<TaskCount; i++)
{
if(Tasks[TaskList[i]] != NULL) break;
if(Tasks[TaskList[i]] != nullptr) break;
}
int PacketLength = 12; // Header
@@ -1389,7 +1389,7 @@ void TaskManager::ExplainTask(Client*c, int TaskID) {
return;
}
if(Tasks[TaskID] == NULL) {
if(Tasks[TaskID] == nullptr) {
c->Message(0, "Task does not exist.");
return;
}
@@ -1459,7 +1459,7 @@ bool ClientTaskState::UnlockActivities(int CharID, int TaskIndex) {
TaskInformation* Task = taskmanager->Tasks[ActiveTasks[TaskIndex].TaskID];
if(Task==NULL) return true;
if(Task==nullptr) return true;
// On loading the client state, all activities that are not completed, are
// marked as hidden. For Sequential (non-stepped) mode, we mark the first
@@ -1508,7 +1508,7 @@ bool ClientTaskState::UnlockActivities(int CharID, int TaskIndex) {
CompletedTaskInformation cti;
cti.TaskID = ActiveTasks[TaskIndex].TaskID;
cti.CompletedTime = time(NULL);
cti.CompletedTime = time(nullptr);
for(int i=0; i<Task->ActivityCount; i++)
cti.ActivityDone[i] = (ActiveTasks[TaskIndex].Activity[i].State == ActivityCompleted);
@@ -1580,7 +1580,7 @@ bool ClientTaskState::UnlockActivities(int CharID, int TaskIndex) {
}
CompletedTaskInformation cti;
cti.TaskID = ActiveTasks[TaskIndex].TaskID;
cti.CompletedTime = time(NULL);
cti.CompletedTime = time(nullptr);
for(int i=0; i<Task->ActivityCount; i++)
cti.ActivityDone[i] = (ActiveTasks[TaskIndex].Activity[i].State == ActivityCompleted);
@@ -1634,7 +1634,7 @@ bool ClientTaskState::UpdateTasksByNPC(Client *c, int ActivityType, int NPCTypeI
TaskInformation* Task = taskmanager->Tasks[ActiveTasks[i].TaskID];
if(Task == NULL) return false;
if(Task == nullptr) return false;
for(int j=0; j<Task->ActivityCount; j++) {
// We are not interested in completed or hidden activities
@@ -1685,7 +1685,7 @@ int ClientTaskState::ActiveSpeakTask(int NPCTypeID) {
TaskInformation* Task = taskmanager->Tasks[ActiveTasks[i].TaskID];
if(Task == NULL) continue;
if(Task == nullptr) continue;
for(int j=0; j<Task->ActivityCount; j++) {
// We are not interested in completed or hidden activities
@@ -1716,7 +1716,7 @@ int ClientTaskState::ActiveSpeakActivity(int NPCTypeID, int TaskID) {
TaskInformation* Task = taskmanager->Tasks[ActiveTasks[i].TaskID];
if(Task == NULL) continue;
if(Task == nullptr) continue;
for(int j=0; j<Task->ActivityCount; j++) {
// We are not interested in completed or hidden activities
@@ -1754,7 +1754,7 @@ void ClientTaskState::UpdateTasksForItem(Client *c, ActivityType Type, int ItemI
TaskInformation* Task = taskmanager->Tasks[ActiveTasks[i].TaskID];
if(Task == NULL) return;
if(Task == nullptr) return;
for(int j=0; j<Task->ActivityCount; j++) {
// We are not interested in completed or hidden activities
@@ -1806,7 +1806,7 @@ void ClientTaskState::UpdateTasksOnExplore(Client *c, int ExploreID) {
TaskInformation* Task = taskmanager->Tasks[ActiveTasks[i].TaskID];
if(Task == NULL) return;
if(Task == nullptr) return;
for(int j=0; j<Task->ActivityCount; j++) {
// We are not interested in completed or hidden activities
@@ -1861,7 +1861,7 @@ bool ClientTaskState::UpdateTasksOnDeliver(Client *c, uint32 *Items, int Cash, i
TaskInformation* Task = taskmanager->Tasks[ActiveTasks[i].TaskID];
if(Task == NULL) return false;
if(Task == nullptr) return false;
for(int j=0; j<Task->ActivityCount; j++) {
// We are not interested in completed or hidden activities
@@ -1929,7 +1929,7 @@ void ClientTaskState::UpdateTasksOnTouch(Client *c, int ZoneID) {
TaskInformation* Task = taskmanager->Tasks[ActiveTasks[i].TaskID];
if(Task == NULL) return;
if(Task == nullptr) return;
for(int j=0; j<Task->ActivityCount; j++) {
// We are not interested in completed or hidden activities
@@ -2179,7 +2179,7 @@ bool ClientTaskState::IsTaskActivityActive(int TaskID, int ActivityID) {
TaskInformation* Task = taskmanager->Tasks[ActiveTasks[ActiveTaskIndex].TaskID];
// The task is invalid
if(Task==NULL) return false;
if(Task==nullptr) return false;
// The ActivityID is out of range
if(ActivityID >= Task->ActivityCount) return false;
@@ -2214,7 +2214,7 @@ void ClientTaskState::UpdateTaskActivity(Client *c, int TaskID, int ActivityID,
TaskInformation* Task = taskmanager->Tasks[ActiveTasks[ActiveTaskIndex].TaskID];
// The task is invalid
if(Task==NULL) return;
if(Task==nullptr) return;
// The ActivityID is out of range
if(ActivityID >= Task->ActivityCount) return;
@@ -2248,7 +2248,7 @@ void ClientTaskState::ResetTaskActivity(Client *c, int TaskID, int ActivityID) {
TaskInformation* Task = taskmanager->Tasks[ActiveTasks[ActiveTaskIndex].TaskID];
// The task is invalid
if(Task==NULL) return;
if(Task==nullptr) return;
// The ActivityID is out of range
if(ActivityID >= Task->ActivityCount) return;
@@ -2295,11 +2295,11 @@ int ClientTaskState::TaskTimeLeft(int TaskID) {
if(ActiveTasks[i].TaskID != TaskID) continue;
int Now = time(NULL);
int Now = time(nullptr);
TaskInformation* Task = taskmanager->Tasks[ActiveTasks[i].TaskID];
if(Task == NULL) return -1;
if(Task == nullptr) return -1;
if(!Task->Duration) return -1;
@@ -2335,7 +2335,7 @@ bool TaskManager::IsTaskRepeatable(int TaskID) {
TaskInformation* Task = taskmanager->Tasks[TaskID];
if(Task == NULL) return false;
if(Task == nullptr) return false;
return Task->Repeatable;
}
@@ -2348,11 +2348,11 @@ bool ClientTaskState::TaskOutOfTime(int Index) {
if((ActiveTasks[Index].TaskID <= 0) || (ActiveTasks[Index].TaskID >= MAXTASKS)) return false;
int Now = time(NULL);
int Now = time(nullptr);
TaskInformation* Task = taskmanager->Tasks[ActiveTasks[Index].TaskID];
if(Task == NULL) return false;
if(Task == nullptr) return false;
return (Task->Duration && (ActiveTasks[Index].AcceptedTime + Task->Duration <= Now));
@@ -2441,7 +2441,7 @@ void ClientTaskState::SendTaskHistory(Client *c, int TaskIndex) {
TaskInformation* Task = taskmanager->Tasks[TaskID];
if(Task == NULL) return;
if(Task == nullptr) return;
TaskHistoryReplyHeader_Struct* ths;
TaskHistoryReplyData1_Struct* thd1;
@@ -2585,13 +2585,13 @@ void TaskManager::SendCompletedTasksToClient(Client *c, ClientTaskState *State)
/*
for(iterator=State->CompletedTasks.begin(); iterator!=State->CompletedTasks.end(); iterator++) {
int TaskID = (*iterator).TaskID;
if(Tasks[TaskID] == NULL) continue;
if(Tasks[TaskID] == nullptr) continue;
PacketLength = PacketLength + 8 + strlen(Tasks[TaskID]->Title) + 1;
}
*/
for(int i = FirstTaskToSend; i<LastTaskToSend; i++) {
int TaskID = State->CompletedTasks[i].TaskID;
if(Tasks[TaskID] == NULL) continue;
if(Tasks[TaskID] == nullptr) continue;
PacketLength = PacketLength + 8 + strlen(Tasks[TaskID]->Title) + 1;
}
@@ -2605,7 +2605,7 @@ void TaskManager::SendCompletedTasksToClient(Client *c, ClientTaskState *State)
// int TaskID = (*iterator).TaskID;
for(int i = FirstTaskToSend; i<LastTaskToSend; i++) {
int TaskID = State->CompletedTasks[i].TaskID;
if(Tasks[TaskID] == NULL) continue;
if(Tasks[TaskID] == nullptr) continue;
*(uint32 *)buf = TaskID;
buf = buf + 4;
@@ -3184,7 +3184,7 @@ void ClientTaskState::AcceptNewTask(Client *c, int TaskID, int NPCID) {
}
if(taskmanager->Tasks[TaskID] == NULL) {
if(taskmanager->Tasks[TaskID] == nullptr) {
c->Message(13, "Invalid TaskID %i", TaskID);
return;
}
@@ -3226,7 +3226,7 @@ void ClientTaskState::AcceptNewTask(Client *c, int TaskID, int NPCID) {
ActiveTasks[FreeSlot].TaskID = TaskID;
ActiveTasks[FreeSlot].AcceptedTime = time(NULL);
ActiveTasks[FreeSlot].AcceptedTime = time(nullptr);
ActiveTasks[FreeSlot].Updated = true;
ActiveTasks[FreeSlot].CurrentStep = -1;
@@ -3280,7 +3280,7 @@ void ClientTaskState::ProcessTaskProximities(Client *c, float X, float Y, float
TaskGoalListManager::TaskGoalListManager() {
TaskGoalLists = NULL;
TaskGoalLists = nullptr;
NumberOfLists = 0;
}
+3 -3
View File
@@ -34,7 +34,7 @@ bool TitleManager::LoadTitles()
TitleEntry Title;
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = NULL;
char *query = nullptr;
MYSQL_RES *result;
MYSQL_ROW row;
@@ -252,7 +252,7 @@ void TitleManager::CreateNewPlayerTitle(Client *c, const char *Title)
return;
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = NULL;
char *query = nullptr;
MYSQL_RES *result;
char *EscTitle = new char[strlen(Title) * 2 + 1];
@@ -296,7 +296,7 @@ void TitleManager::CreateNewPlayerSuffix(Client *c, const char *Suffix)
return;
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = NULL;
char *query = nullptr;
MYSQL_RES *result;
char *EscSuffix = new char[strlen(Suffix) * 2 + 1];
+17 -17
View File
@@ -44,7 +44,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
return;
}
ItemInst* container = NULL;
ItemInst* container = nullptr;
if (worldo)
{
@@ -54,7 +54,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
{
// Check to see if they have an inventory container type 53 that is used for this.
Inventory& user_inv = user->GetInv();
ItemInst* inst = NULL;
ItemInst* inst = nullptr;
inst = user_inv.GetItem(in_augment->container_slot);
if (inst)
@@ -92,7 +92,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
return;
}
ItemInst *tobe_auged, *auged_with = NULL;
ItemInst *tobe_auged, *auged_with = nullptr;
int8 slot=-1;
// Verify 2 items in the augmentation device
@@ -133,7 +133,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
bool deleteItems = false;
ItemInst *itemOneToPush = NULL, *itemTwoToPush = NULL;
ItemInst *itemOneToPush = nullptr, *itemTwoToPush = nullptr;
// Adding augment
if (in_augment->augment_slot == -1)
@@ -151,7 +151,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
}
else
{
ItemInst *old_aug=NULL;
ItemInst *old_aug=nullptr;
const uint32 id=auged_with->GetID();
if (id==40408 || id==40409 || id==40410)
tobe_auged->DeleteAugment(in_augment->augment_slot);
@@ -215,8 +215,8 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
Inventory& user_inv = user->GetInv();
PlayerProfile_Struct& user_pp = user->GetPP();
ItemInst* container = NULL;
ItemInst* inst = NULL;
ItemInst* container = nullptr;
ItemInst* inst = nullptr;
uint8 c_type = 0xE8;
uint32 some_id = 0;
bool worldcontainer=false;
@@ -634,7 +634,7 @@ void Client::TradeskillSearchResults(const char *query, unsigned long qlen,
uint8 r;
for(r = 0; r < qcount; r++) {
row = mysql_fetch_row(result);
if(row == NULL || row[0] == NULL || row[1] == NULL || row[2] == NULL || row[3] == NULL || row[5] == NULL)
if(row == nullptr || row[0] == nullptr || row[1] == nullptr || row[2] == nullptr || row[3] == nullptr || row[5] == nullptr)
continue;
uint32 recipe = (uint32)atoi(row[0]);
const char *name = row[1];
@@ -647,7 +647,7 @@ void Client::TradeskillSearchResults(const char *query, unsigned long qlen,
// explicitly learned are excempt from that limit
if (RuleB(Skills, UseLimitTradeskillSearchSkillDiff)) {
if (((int32)trivial - (int32)GetSkill((SkillType)tradeskill)) > RuleI(Skills, MaxTradeskillSearchSkillDiff)
&& row[4] == NULL)
&& row[4] == nullptr)
{
continue;
}
@@ -731,8 +731,8 @@ void Client::SendTradeskillDetails(uint32 recipe_id) {
row = mysql_fetch_row(result);
//watch for references to items which are not in the
//items table, which the left join will make NULL...
if(row[2] == NULL || row[3] == NULL) {
//items table, which the left join will make nullptr...
if(row[2] == nullptr || row[3] == nullptr) {
continue;
}
@@ -789,7 +789,7 @@ void Client::SendTradeskillDetails(uint32 recipe_id) {
//returns true on success
bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
if(spec == NULL)
if(spec == nullptr)
return(false);
uint16 user_skill = GetSkill(spec->tradeskill);
@@ -916,7 +916,7 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
break;
}
}
const Item_Struct* item = NULL;
const Item_Struct* item = nullptr;
if (spec->tradeskill == BLACKSMITHING) {
switch(GetAA(aaBlacksmithingMastery)) {
@@ -1288,7 +1288,7 @@ bool ZoneDatabase::GetTradeRecipe(const ItemInst* container, uint8 c_type, uint3
MYSQL_RES *TSresult;
MYSQL_ROW TSrow;
if (RunQuery(TSquery, MakeAnyLenString(&TSquery, "SELECT item_id, componentcount from tradeskill_recipe_entries where recipe_id=%i AND componentcount > 0", recipe_id), TSerrbuf, &TSresult)) {
while((TSrow = mysql_fetch_row(TSresult))!=NULL) {
while((TSrow = mysql_fetch_row(TSresult))!=nullptr) {
int ccnt = 0;
for(int x = 0; x < 10; x++){
const ItemInst* inst = container->GetItem(x);
@@ -1370,7 +1370,7 @@ bool ZoneDatabase::GetTradeRecipe(uint32 recipe_id, uint8 c_type, uint32 some_id
spec->name = row[6];
spec->must_learn = (uint8)atoi(row[7]);
spec->quest = atoi(row[8]) ? true : false;
if (row[9] == NULL) {
if (row[9] == nullptr) {
spec->has_learnt = false;
spec->madecount = 0;
} else {
@@ -1496,9 +1496,9 @@ void Client::LearnRecipe(uint32 recipeID)
row = mysql_fetch_row(result);
if (row != NULL && row[0] != NULL) {
if (row != nullptr && row[0] != nullptr) {
// Only give Learn message if character doesn't know the recipe
if (row[1] == NULL) {
if (row[1] == nullptr) {
Message_StringID(4, TRADESKILL_LEARN_RECIPE, row[0]);
// Actually learn the recipe now
qlen = MakeAnyLenString(&query, "INSERT INTO char_recipe_list "
+18 -18
View File
@@ -272,7 +272,7 @@ void Trade::DumpTrade()
{
Mob* with = With();
LogFile->write(EQEMuLog::Debug, "Dumping trade data: '%s' in TradeState %i with '%s'",
this->owner->GetName(), state, ((with==NULL)?"(null)":with->GetName()));
this->owner->GetName(), state, ((with==nullptr)?"(null)":with->GetName()));
if (!owner->IsClient())
return;
@@ -341,8 +341,8 @@ void Client::FinishTrade(Mob* tradingWith, ServerPacket* qspack, bool finalizer)
mlog(TRADING__CLIENT, "Finishing trade with client %s", other->GetName());
int16 slot_id;
const Item_Struct* item = NULL;
QSPlayerLogTrade_Struct* qsaudit = NULL;
const Item_Struct* item = nullptr;
QSPlayerLogTrade_Struct* qsaudit = nullptr;
bool QSPLT = false;
// QS code
@@ -359,7 +359,7 @@ void Client::FinishTrade(Mob* tradingWith, ServerPacket* qspack, bool finalizer)
const ItemInst* inst = m_inv[i];
uint16 parent_offset = 0;
if(inst == NULL) { continue; }
if(inst == nullptr) { continue; }
mlog(TRADING__CLIENT, "Giving %s (%d) in slot %d to %s", inst->GetItem()->Name, inst->GetItem()->ID, i, other->GetName());
@@ -388,7 +388,7 @@ void Client::FinishTrade(Mob* tradingWith, ServerPacket* qspack, bool finalizer)
for(uint8 j = 0; j < inst->GetItem()->BagSlots; j++) {
const ItemInst* baginst = inst->GetItem(j);
if(baginst == NULL) { continue; }
if(baginst == nullptr) { continue; }
int16 k=Inventory::CalcSlotId(i, j);
item_count = qsaudit->char1_count + qsaudit->char2_count;
@@ -427,7 +427,7 @@ void Client::FinishTrade(Mob* tradingWith, ServerPacket* qspack, bool finalizer)
for(uint8 bagslot_idx = 0; bagslot_idx < inst->GetItem()->BagSlots; bagslot_idx++) {
const ItemInst* bag_inst = inst->GetItem(bagslot_idx);
if(bag_inst == NULL) { continue; }
if(bag_inst == nullptr) { continue; }
int16 to_bagslot_id = Inventory::CalcSlotId(slot_id, bagslot_idx);
qsaudit->items[++parent_offset].to_slot = to_bagslot_id;
@@ -447,7 +447,7 @@ void Client::FinishTrade(Mob* tradingWith, ServerPacket* qspack, bool finalizer)
for(uint8 bagslot_idx = 0; bagslot_idx < inst->GetItem()->BagSlots; bagslot_idx++) {
const ItemInst* bag_inst = inst->GetItem(bagslot_idx);
if(bag_inst == NULL) { continue; }
if(bag_inst == nullptr) { continue; }
int16 to_bagslot_id = Inventory::CalcSlotId(SLOT_CURSOR, bagslot_idx);
qsaudit->items[++parent_offset].to_id = this->character_id;
@@ -471,7 +471,7 @@ void Client::FinishTrade(Mob* tradingWith, ServerPacket* qspack, bool finalizer)
for(uint8 bagslot_idx = 0; bagslot_idx < inst->GetItem()->BagSlots; bagslot_idx++) {
const ItemInst* bag_inst = inst->GetItem(bagslot_idx);
if(bag_inst == NULL) { continue; }
if(bag_inst == nullptr) { continue; }
int16 to_bagslot_id = Inventory::CalcSlotId(SLOT_CURSOR, bagslot_idx);
qsaudit->items[++parent_offset].to_id = this->character_id;
@@ -505,7 +505,7 @@ void Client::FinishTrade(Mob* tradingWith, ServerPacket* qspack, bool finalizer)
}
}
else if(tradingWith && tradingWith->IsNPC()) {
QSPlayerLogHandin_Struct* qsaudit = NULL;
QSPlayerLogHandin_Struct* qsaudit = nullptr;
bool QSPLH = false;
// QS code
@@ -924,17 +924,17 @@ void Client::BulkSendTraderInventory(uint32 char_id) {
safe_delete(inst);
}
else
_log(TRADING__CLIENT, "Client::BulkSendTraderInventory NULL inst pointer");
_log(TRADING__CLIENT, "Client::BulkSendTraderInventory nullptr inst pointer");
}
else
_log(TRADING__CLIENT, "Client::BulkSendTraderInventory NULL item pointer or item is NODROP %8X",item);
_log(TRADING__CLIENT, "Client::BulkSendTraderInventory nullptr item pointer or item is NODROP %8X",item);
}
safe_delete(TraderItems);
}
ItemInst* Client::FindTraderItemBySerialNumber(int32 SerialNumber){
ItemInst* item = NULL;
ItemInst* item = nullptr;
uint16 SlotID = 0;
for(int i = 0; i < 8;i++){
item = this->GetInv().GetItem(22 + i);
@@ -951,13 +951,13 @@ ItemInst* Client::FindTraderItemBySerialNumber(int32 SerialNumber){
}
_log(TRADING__CLIENT, "Client::FindTraderItemBySerialNumber Couldn't find item! Serial No. was %i", SerialNumber);
return NULL;
return nullptr;
}
GetItems_Struct* Client::GetTraderItems(){
const ItemInst* item = NULL;
const ItemInst* item = nullptr;
uint16 SlotID = 0;
GetItems_Struct* gis= new GetItems_Struct;
@@ -988,7 +988,7 @@ GetItems_Struct* Client::GetTraderItems(){
uint16 Client::FindTraderItem(int32 SerialNumber, uint16 Quantity){
const ItemInst* item= NULL;
const ItemInst* item= nullptr;
uint16 SlotID = 0;
for(int i = 0; i < 8;i++){
item = this->GetInv().GetItem(22+i);
@@ -1082,7 +1082,7 @@ void Client::TraderUpdate(uint16 SlotID,uint32 TraderID){
void Client::FindAndNukeTraderItem(int32 SerialNumber, uint16 Quantity, Client* Customer, uint16 TraderSlot){
const ItemInst* item= NULL;
const ItemInst* item= nullptr;
bool Stackable = false;
int16 Charges=0;
@@ -2050,7 +2050,7 @@ void Client::SendBuyerResults(char* SearchString, uint32 SearchID) {
}
uint32 LastCharID = 0;
Client *Buyer = NULL;
Client *Buyer = nullptr;
while ((Row = mysql_fetch_row(Result))) {
@@ -2714,7 +2714,7 @@ void Client::BuyerItemSearch(const EQApplicationPacket *app) {
pdest = strstr(Name, Criteria);
if (pdest != NULL) {
if (pdest != nullptr) {
sprintf(bisr->Results[Count].ItemName, item->Name);
bisr->Results[Count].ItemID = item->ID;
bisr->Results[Count].Unknown068 = item->Icon;
+17 -17
View File
@@ -26,20 +26,20 @@
Schema:
CREATE TABLE traps (
id int(11) NOT NULL auto_increment,
zone varchar(16) NOT NULL default '',
x int(11) NOT NULL default '0',
y int(11) NOT NULL default '0',
z int(11) NOT NULL default '0',
chance tinyint NOT NULL default '0',
maxzdiff float NOT NULL default '0',
radius float NOT NULL default '0',
effect int(11) NOT NULL default '0',
effectvalue int(11) NOT NULL default '0',
effectvalue2 int(11) NOT NULL default '0',
message varcahr(200) NOT NULL;
skill int(11) NOT NULL default '0',
spawnchance int(11) NOT NULL default '0',
id int(11) NOT nullptr auto_increment,
zone varchar(16) NOT nullptr default '',
x int(11) NOT nullptr default '0',
y int(11) NOT nullptr default '0',
z int(11) NOT nullptr default '0',
chance tinyint NOT nullptr default '0',
maxzdiff float NOT nullptr default '0',
radius float NOT nullptr default '0',
effect int(11) NOT nullptr default '0',
effectvalue int(11) NOT nullptr default '0',
effectvalue2 int(11) NOT nullptr default '0',
message varcahr(200) NOT nullptr;
skill int(11) NOT nullptr default '0',
spawnchance int(11) NOT nullptr default '0',
PRIMARY KEY (id)
) TYPE=MyISAM;
@@ -67,7 +67,7 @@ Trap::Trap() :
disarmed = false;
respawn_time = 0;
respawn_var = 0;
hiddenTrigger = NULL;
hiddenTrigger = nullptr;
ownHiddenTrigger = false;
}
@@ -188,7 +188,7 @@ void Trap::Trigger(Mob* trigger)
trigger->SetHP(trigger->GetHP() - dmg);
a->damage = dmg;
a->sequence = MakeRandomInt(0, 1234567);
a->source = GetHiddenTrigger()!=NULL ? GetHiddenTrigger()->GetID() : trigger->GetID();
a->source = GetHiddenTrigger()!=nullptr ? GetHiddenTrigger()->GetID() : trigger->GetID();
a->spellid = 0;
a->target = trigger->GetID();
a->type = 253;
@@ -205,7 +205,7 @@ Trap* EntityList::FindNearbyTrap(Mob* searcher, float max_dist) {
LinkedListIterator<Trap*> iterator(trap_list);
iterator.Reset();
float dist = 999999;
Trap* current_trap = NULL;
Trap* current_trap = nullptr;
float max_dist2 = max_dist*max_dist;
Trap *cur;
+3 -3
View File
@@ -167,7 +167,7 @@ void Client::DoTributeUpdate() {
//summon the item for them
const ItemInst* inst = database.CreateItem(item_id, 1);
if(inst == NULL)
if(inst == nullptr)
continue;
PutItemInInventory(TRIBUTE_SLOT_START+r, *inst, false);
@@ -246,7 +246,7 @@ void Client::SendTributeDetails(uint32 client_id, uint32 tribute_id) {
int32 Client::TributeItem(uint32 slot, uint32 quantity) {
const ItemInst*inst = m_inv[slot];
if(inst == NULL)
if(inst == nullptr)
return(0);
//figure out what its worth
@@ -401,7 +401,7 @@ bool ZoneDatabase::LoadTributes() {
uint32 id = atoul(row[r++]);
t.name = row[r++];
t.description = row[r++];
t.unknown = strtoul(row[r++], NULL, 10);
t.unknown = strtoul(row[r++], nullptr, 10);
t.is_guild = atol(row[r++])==0?false:true;
tribute_list[id] = t;
+1 -1
View File
@@ -45,7 +45,7 @@ class Mob;
class UMType {
public:
UMType() {
app = NULL; ack = false;
app = nullptr; ack = false;
}
UMType(EQApplicationPacket *_app, bool _ack) {
app = _app; ack = _ack;
+10 -10
View File
@@ -32,7 +32,7 @@
WaterMap::WaterMap()
: BSP_Root(NULL)
: BSP_Root(nullptr)
{
}
@@ -86,28 +86,28 @@ WaterRegionType WaterMap::BSPReturnRegionType(int32 node_number, float y, float
}
bool WaterMap::InWater(float y, float x, float z) const {
if(BSP_Root == NULL) {
if(BSP_Root == nullptr) {
return false;
}
return(BSPReturnRegionType(1, y, x, z) == RegionTypeWater);
}
bool WaterMap::InVWater(float y, float x, float z) const {
if(BSP_Root == NULL) {
if(BSP_Root == nullptr) {
return false;
}
return(BSPReturnRegionType(1, y, x, z) == RegionTypeVWater);
}
bool WaterMap::InLava(float y, float x, float z) const {
if(BSP_Root == NULL) {
if(BSP_Root == nullptr) {
return false;
}
return(BSPReturnRegionType(1, y, x, z) == RegionTypeLava);
}
bool WaterMap::InLiquid(float y, float x, float z) const {
if(BSP_Root == NULL) //if the water map isn't loaded, this will save ~1 CPU cycle
if(BSP_Root == nullptr) //if the water map isn't loaded, this will save ~1 CPU cycle
return false;
return (InWater(y, x, z) || InLava(y, x, z));
}
@@ -116,26 +116,26 @@ WaterMap* WaterMap::LoadWaterMapfile(const char* in_zonename, const char *direct
FILE *fp;
char zBuf[64];
char cWork[256];
WaterMap* ret = NULL;
WaterMap* ret = nullptr;
//have to convert to lower because the short names im getting
//are not all lower anymore, copy since strlwr edits the str.
strn0cpy(zBuf, in_zonename, 64);
if(directory == NULL)
if(directory == nullptr)
directory = MAP_DIR;
snprintf(cWork, 250, "%s/%s.wtr", directory, strlwr(zBuf));
if ((fp = fopen( cWork, "rb" ))) {
ret = new WaterMap();
if(ret != NULL) {
if(ret != nullptr) {
if(ret->loadWaterMap(fp)) {
printf("Water Map %s loaded.\n", cWork);
} else {
safe_delete(ret);
printf("Water Map %s exists but could not be processed.\n", cWork);
return NULL;
return nullptr;
}
} else {
printf("Water Map %s loading failed.\n", cWork);
@@ -177,7 +177,7 @@ bool WaterMap::loadWaterMap(FILE *fp) {
BSP_Root = (ZBSP_Node *) new ZBSP_Node[BSPTreeSize];
if(BSP_Root==NULL) {
if(BSP_Root==nullptr) {
printf("Memory allocation failed while reading water map.\n");
return(false);
}
+1 -1
View File
@@ -46,7 +46,7 @@ typedef enum {
class WaterMap {
public:
static WaterMap* LoadWaterMapfile(const char* in_zonename, const char *directory = NULL);
static WaterMap* LoadWaterMapfile(const char* in_zonename, const char *directory = nullptr);
WaterRegionType BSPReturnRegionType(int32 node_number, float y, float x, float z) const;
bool InWater(float y, float x, float z) const;
bool InVWater(float y, float x, float z) const;
+8 -8
View File
@@ -128,7 +128,7 @@ void NPC::ResumeWandering()
itoa(cur_wp,temp,10); //do this before updating to next waypoint
CalculateNewWaypoint();
SetAppearance(eaStanding, false);
parse->EventNPC(EVENT_WAYPOINT_DEPART, this, NULL, temp, 0);
parse->EventNPC(EVENT_WAYPOINT_DEPART, this, nullptr, temp, 0);
} // if not currently at a waypoint, we continue on to the one we were headed to before the stop
}
else
@@ -237,7 +237,7 @@ void NPC::UpdateWaypoint(int wp_index)
{
VERTEX dest(cur_wp_x, cur_wp_y, cur_wp_z);
float newz = zone->zonemap->FindBestZ(MAP_ROOT_NODE, dest, NULL, NULL);
float newz = zone->zonemap->FindBestZ(MAP_ROOT_NODE, dest, nullptr, nullptr);
if( (newz > -2000) && ABS(newz - dest.z) < RuleR(Map, FixPathingZMaxDeltaWaypoint))
cur_wp_z = newz + 1;
@@ -564,7 +564,7 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, float speed, b
{
VERTEX dest(x_pos, y_pos, z_pos);
float newz = zone->zonemap->FindBestZ(MAP_ROOT_NODE, dest, NULL, NULL);
float newz = zone->zonemap->FindBestZ(MAP_ROOT_NODE, dest, nullptr, nullptr);
mlog(AI__WAYPOINTS, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz,x_pos,y_pos,z_pos);
@@ -673,7 +673,7 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, float speed, b
{
VERTEX dest(x_pos, y_pos, z_pos);
float newz = zone->zonemap->FindBestZ(MAP_ROOT_NODE, dest, NULL, NULL);
float newz = zone->zonemap->FindBestZ(MAP_ROOT_NODE, dest, nullptr, nullptr);
mlog(AI__WAYPOINTS, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz,x_pos,y_pos,z_pos);
@@ -790,7 +790,7 @@ bool Mob::CalculateNewPosition(float x, float y, float z, float speed, bool chec
{
VERTEX dest(x_pos, y_pos, z_pos);
float newz = zone->zonemap->FindBestZ(MAP_ROOT_NODE, dest, NULL, NULL);
float newz = zone->zonemap->FindBestZ(MAP_ROOT_NODE, dest, nullptr, nullptr);
mlog(AI__WAYPOINTS, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz,x_pos,y_pos,z_pos);
@@ -900,7 +900,7 @@ void NPC::AssignWaypoints(int32 grid) {
{
VERTEX dest(newwp.x, newwp.y, newwp.z);
float newz = zone->zonemap->FindBestZ(MAP_ROOT_NODE, dest, NULL, NULL);
float newz = zone->zonemap->FindBestZ(MAP_ROOT_NODE, dest, nullptr, nullptr);
if( (newz > -2000) && ABS(newz-dest.z) < RuleR(Map, FixPathingZMaxDeltaLoading))
newwp.z = newz + 1;
@@ -951,7 +951,7 @@ void Mob::SendTo(float new_x, float new_y, float new_z) {
{
VERTEX dest(x_pos, y_pos, z_pos);
float newz = zone->zonemap->FindBestZ(MAP_ROOT_NODE, dest, NULL, NULL);
float newz = zone->zonemap->FindBestZ(MAP_ROOT_NODE, dest, nullptr, nullptr);
mlog(AI__WAYPOINTS, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz,x_pos,y_pos,z_pos);
@@ -978,7 +978,7 @@ void Mob::SendToFixZ(float new_x, float new_y, float new_z) {
{
VERTEX dest(x_pos, y_pos, z_pos);
float newz = zone->zonemap->FindBestZ(MAP_ROOT_NODE, dest, NULL, NULL);
float newz = zone->zonemap->FindBestZ(MAP_ROOT_NODE, dest, nullptr, nullptr);
mlog(AI__WAYPOINTS, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz,x_pos,y_pos,z_pos);
+11 -11
View File
@@ -321,7 +321,7 @@ void WorldServer::Process() {
zc2->success = 1;
// This block is necessary to clean up any merc objects owned by a Client. Maybe we should do this for bots, too?
if(entity->CastToClient()->GetMerc() != NULL)
if(entity->CastToClient()->GetMerc() != nullptr)
{
entity->CastToClient()->GetMerc()->ProcessClientZoneChange(entity->CastToClient());
}
@@ -413,7 +413,7 @@ void WorldServer::Process() {
if(strstr(sem->message,"^")==0)
client->Message(sem->type, (char*)sem->message);
else{
for(newmessage = strtok((char*)sem->message,"^");newmessage!=NULL;newmessage=strtok(NULL, "^"))
for(newmessage = strtok((char*)sem->message,"^");newmessage!=nullptr;newmessage=strtok(nullptr, "^"))
client->Message(sem->type, newmessage);
}
}
@@ -424,7 +424,7 @@ void WorldServer::Process() {
if(strstr(sem->message,"^")==0)
entity_list.MessageStatus(sem->guilddbid, sem->minstatus, sem->type, sem->message);
else{
for(newmessage = strtok((char*)sem->message,"^");newmessage!=NULL;newmessage=strtok(NULL, "^"))
for(newmessage = strtok((char*)sem->message,"^");newmessage!=nullptr;newmessage=strtok(nullptr, "^"))
entity_list.MessageStatus(sem->guilddbid, sem->minstatus, sem->type, newmessage);
}
}
@@ -525,7 +525,7 @@ void WorldServer::Process() {
case ServerOP_ZonePlayer: {
ServerZonePlayer_Struct* szp = (ServerZonePlayer_Struct*) pack->pBuffer;
Client* client = entity_list.GetClientByName(szp->name);
printf("Zoning %s to %s(%u) - %u\n", client != NULL ? client->GetCleanName() : "Unknown", szp->zone, database.GetZoneID(szp->zone), szp->instance_id);
printf("Zoning %s to %s(%u) - %u\n", client != nullptr ? client->GetCleanName() : "Unknown", szp->zone, database.GetZoneID(szp->zone), szp->instance_id);
if (client != 0) {
if (strcasecmp(szp->adminname, szp->name) == 0)
client->Message(0, "Zoning to: %s", szp->zone);
@@ -745,9 +745,9 @@ void WorldServer::Process() {
char buffer[5];
snprintf(buffer,5,"%i",zb->port); //just to be sure that it will work on linux
if(zb->zoneid != 0)
execl(net.GetZoneFileName(),net.GetZoneFileName(),database.GetZoneName(zb->zoneid),zb->ip2, buffer,inet_ntoa(in), NULL);
execl(net.GetZoneFileName(),net.GetZoneFileName(),database.GetZoneName(zb->zoneid),zb->ip2, buffer,inet_ntoa(in), nullptr);
else
execl(net.GetZoneFileName(),net.GetZoneFileName(),".",zb->ip2, buffer,inet_ntoa(in), NULL);
execl(net.GetZoneFileName(),net.GetZoneFileName(),".",zb->ip2, buffer,inet_ntoa(in), nullptr);
#endif
break;
}
@@ -763,7 +763,7 @@ void WorldServer::Process() {
safe_delete(outapp);
//TEST
char timeMessage[255];
time_t timeCurrent = time(NULL);
time_t timeCurrent = time(nullptr);
TimeOfDay_Struct eqTime;
zone->zone_time.getEQTimeOfDay( timeCurrent, &eqTime);
//if ( eqTime.hour >= 0 && eqTime.minute >= 0 )
@@ -912,7 +912,7 @@ void WorldServer::Process() {
safe_delete(outapp);
if(!group->AddMember(NULL, sgfs->gf.name2, sgfs->CharacterID))
if(!group->AddMember(nullptr, sgfs->gf.name2, sgfs->CharacterID))
break;
if(Inviter->CastToClient()->IsLFP())
@@ -960,7 +960,7 @@ void WorldServer::Process() {
uint32 groupid = database.GetGroupID(c->GetName());
Group* group = NULL;
Group* group = nullptr;
if(groupid > 0)
{
@@ -973,7 +973,7 @@ void WorldServer::Process() {
if(group->GetID() != 0)
entity_list.AddGroup(group, groupid);
else
group = NULL;
group = nullptr;
} //else, somebody from our group is already here...
if(group)
@@ -1515,7 +1515,7 @@ void WorldServer::Process() {
ServerSpawnStatusChange_Struct *ssc = (ServerSpawnStatusChange_Struct*)pack->pBuffer;
LinkedListIterator<Spawn2*> iterator(zone->spawn2_list);
iterator.Reset();
Spawn2 *found_spawn = NULL;
Spawn2 *found_spawn = nullptr;
while(iterator.MoreElements())
{
Spawn2* cur = iterator.GetData();
+33 -33
View File
@@ -179,7 +179,7 @@ bool Zone::Bootup(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone) {
//this really loads the objects into entity_list
bool Zone::LoadZoneObjects() {
char errbuf[MYSQL_ERRMSG_SIZE];
char* query = NULL;
char* query = nullptr;
MYSQL_RES *result;
MYSQL_ROW row;
@@ -273,7 +273,7 @@ bool Zone::LoadZoneObjects() {
data.unknown076 = (uint32)atoi(row[idx++]);
data.unknown084 = 0;
ItemInst* inst = NULL;
ItemInst* inst = nullptr;
//FatherNitwit: this dosent seem to work...
//tradeskill containers do not have an itemid of 0... at least what I am seeing
if (itemid == 0) {
@@ -286,7 +286,7 @@ bool Zone::LoadZoneObjects() {
}
//Father Nitwit's fix... not perfect...
if(inst == NULL && type != OT_DROPPEDITEM) {
if(inst == nullptr && type != OT_DROPPEDITEM) {
inst = new ItemInst(ItemUseWorldContainer);
}
@@ -327,7 +327,7 @@ bool Zone::LoadGroundSpawns() {
uint32 gsnumber=0;
for(gsindex=0;gsindex<50;gsindex++){
if(groundspawn.spawn[gsindex].item>0 && groundspawn.spawn[gsindex].item<500000){
ItemInst* inst = NULL;
ItemInst* inst = nullptr;
inst = database.CreateItem(groundspawn.spawn[gsindex].item);
gsnumber=groundspawn.spawn[gsindex].max_allowed;
ix=0;
@@ -786,8 +786,8 @@ void Zone::DBAWComplete(uint8 workpt_b1, DBAsyncWork* dbaw) {
char errbuf[MYSQL_ERRMSG_SIZE];
MYSQL_RES* result = 0;
DBAsyncQuery* dbaq = dbaw->PopAnswer();
if(dbaq == NULL) {
LogFile->write(EQEMuLog::Error, "NULL answer provided for async merchant list load.");
if(dbaq == nullptr) {
LogFile->write(EQEMuLog::Error, "nullptr answer provided for async merchant list load.");
break;
}
if(!dbaq->GetAnswer(errbuf, &result)) {
@@ -808,8 +808,8 @@ void Zone::DBAWComplete(uint8 workpt_b1, DBAsyncWork* dbaw) {
char errbuf[MYSQL_ERRMSG_SIZE];
MYSQL_RES* result = 0;
DBAsyncQuery* dbaq = dbaw->PopAnswer();
if(dbaq == NULL) {
LogFile->write(EQEMuLog::Error, "NULL answer provided for async temp merchant list load.");
if(dbaq == nullptr) {
LogFile->write(EQEMuLog::Error, "nullptr answer provided for async temp merchant list load.");
break;
}
if(!dbaq->GetAnswer(errbuf, &result)) {
@@ -923,10 +923,10 @@ Zone::Zone(uint32 in_zoneid, uint32 in_instanceid, const char* in_short_name)
zoneid = in_zoneid;
instanceid = in_instanceid;
instanceversion = database.GetInstanceVersion(instanceid);
zonemap = NULL;
watermap = NULL;
pathing = NULL;
qGlobals = NULL;
zonemap = nullptr;
watermap = nullptr;
pathing = nullptr;
qGlobals = nullptr;
default_ruleset = 0;
if(RuleB(TaskSystem, EnableTaskSystem)) {
@@ -972,13 +972,13 @@ Zone::Zone(uint32 in_zoneid, uint32 in_instanceid, const char* in_short_name)
LogFile->write(EQEMuLog::Debug, "The next weather check for zone: %s will be in %i seconds.", short_name, Weather_Timer->GetRemainingTime()/1000);
weather_type = 0;
zone_weather = 0;
blocked_spells = NULL;
blocked_spells = nullptr;
totalBS = 0;
aas = NULL;
aas = nullptr;
totalAAs = 0;
gottime = false;
Instance_Shutdown_Timer = NULL;
Instance_Shutdown_Timer = nullptr;
bool is_perma = false;
if(instanceid > 0)
{
@@ -992,23 +992,23 @@ Zone::Zone(uint32 in_zoneid, uint32 in_instanceid, const char* in_short_name)
}
else
{
Instance_Timer = NULL;
Instance_Timer = nullptr;
}
}
else
{
Instance_Timer = NULL;
Instance_Timer = nullptr;
}
adv_data = NULL;
map_name = NULL;
Instance_Warning_timer = NULL;
adv_data = nullptr;
map_name = nullptr;
Instance_Warning_timer = nullptr;
did_adventure_actions = false;
database.QGlobalPurge();
if(zoneid == RuleI(World, GuildBankZoneID))
GuildBanks = new GuildBankManager;
else
GuildBanks = NULL;
GuildBanks = nullptr;
}
Zone::~Zone() {
@@ -1036,7 +1036,7 @@ Zone::~Zone() {
safe_delete_array(adv_data);
safe_delete_array(map_name);
if(aas != NULL) {
if(aas != nullptr) {
int r;
for(r = 0; r < totalAAs; r++) {
uchar *data = (uchar *) aas[r];
@@ -1224,7 +1224,7 @@ bool Zone::LoadZoneCFG(const char* filename, uint16 instance_id, bool DontLoadDe
memset(&newzone_data, 0, sizeof(NewZone_Struct));
if(instance_id == 0)
{
map_name = NULL;
map_name = nullptr;
if(!database.GetZoneCFG(database.GetZoneID(filename), 0, &newzone_data, can_bind,
can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, allow_mercs, default_ruleset, &map_name))
{
@@ -1235,7 +1235,7 @@ bool Zone::LoadZoneCFG(const char* filename, uint16 instance_id, bool DontLoadDe
else
{
//Fall back to base zone if we don't find the instance version.
map_name = NULL;
map_name = nullptr;
if(!database.GetZoneCFG(database.GetZoneID(filename), instance_id, &newzone_data, can_bind,
can_combat, can_levitate, can_castoutdoor, is_city, is_hotzone, allow_mercs, default_ruleset, &map_name))
{
@@ -1386,7 +1386,7 @@ bool Zone::Process() {
if(GetInstanceID() > 0)
{
if(Instance_Timer != NULL && Instance_Shutdown_Timer == NULL)
if(Instance_Timer != nullptr && Instance_Shutdown_Timer == nullptr)
{
if(Instance_Timer->Check())
{
@@ -1395,9 +1395,9 @@ bool Zone::Process() {
Instance_Shutdown_Timer = new Timer(20000); //20 seconds
}
if(adv_data == NULL)
if(adv_data == nullptr)
{
if(Instance_Warning_timer == NULL)
if(Instance_Warning_timer == nullptr)
{
uint32 rem_time = Instance_Timer->GetRemainingTime();
if(rem_time < 60000 && rem_time > 55000)
@@ -1422,7 +1422,7 @@ bool Zone::Process() {
}
}
}
else if(Instance_Shutdown_Timer != NULL)
else if(Instance_Shutdown_Timer != nullptr)
{
if(Instance_Shutdown_Timer->Check())
{
@@ -1630,7 +1630,7 @@ ZonePoint* Zone::GetClosestZonePoint(float x, float y, float z, uint32 to, Clien
}
if(closest_dist > max_distance2)
closest_zp = NULL;
closest_zp = nullptr;
if(!closest_zp)
closest_zp = GetClosestZonePointWithoutZone(x, y, z, client);
@@ -1639,7 +1639,7 @@ ZonePoint* Zone::GetClosestZonePoint(float x, float y, float z, uint32 to, Clien
}
ZonePoint* Zone::GetClosestZonePoint(float x, float y, float z, const char* to_name, Client* client, float max_distance) {
if(to_name == NULL)
if(to_name == nullptr)
return GetClosestZonePointWithoutZone(x,y,z, client, max_distance);
return GetClosestZonePoint(x, y, z, database.GetZoneID(to_name), client, max_distance);
}
@@ -1677,7 +1677,7 @@ ZonePoint* Zone::GetClosestZonePointWithoutZone(float x, float y, float z, Clien
iterator.Advance();
}
if(closest_dist > max_distance2)
closest_zp = NULL;
closest_zp = nullptr;
return closest_zp;
}
@@ -1711,7 +1711,7 @@ bool ZoneDatabase::LoadStaticZonePoints(LinkedList<ZonePoint*>* zone_point_list,
zp->target_heading = atof(row[8]);
zp->number = atoi(row[9]);
zp->target_zone_instance = atoi(row[10]);
zp->client_version_mask = (uint32)strtoul(row[11], NULL, 0);
zp->client_version_mask = (uint32)strtoul(row[11], nullptr, 0);
zone_point_list->Insert(zp);
zone->numzonepoints++;
}
@@ -2398,7 +2398,7 @@ void Zone::LoadLDoNTrapEntries()
uint32 id = atoi(row[0]);
uint32 trap_id = atoi(row[1]);
LDoNTrapTemplate *tt = NULL;
LDoNTrapTemplate *tt = nullptr;
std::map<uint32,LDoNTrapTemplate*>::iterator it;
it = ldon_trap_list.find(trap_id);
if(it == ldon_trap_list.end())
+2 -2
View File
@@ -248,8 +248,8 @@ public:
bool IsSpellBlocked(uint32 spell_id, float nx, float ny, float nz);
const char *GetSpellBlockedMessage(uint32 spell_id, float nx, float ny, float nz);
int GetTotalBlockedSpells() { return totalBS; }
inline bool HasMap() { return zonemap != NULL; }
inline bool HasWaterMap() { return watermap != NULL; }
inline bool HasMap() { return zonemap != nullptr; }
inline bool HasWaterMap() { return watermap != nullptr; }
QGlobalCache *GetQGlobals() { return qGlobals; }
QGlobalCache *CreateQGlobals() { qGlobals = new QGlobalCache(); return qGlobals; }
+37 -37
View File
@@ -38,7 +38,7 @@ void ZoneDatabase::ZDBInitVars() {
npc_spells_cache = 0;
npc_spells_loadtried = 0;
max_faction = 0;
faction_array = NULL;
faction_array = nullptr;
}
ZoneDatabase::~ZoneDatabase() {
@@ -51,7 +51,7 @@ ZoneDatabase::~ZoneDatabase() {
}
safe_delete_array(npc_spells_loadtried);
if (faction_array != NULL) {
if (faction_array != nullptr) {
for (x=0; x <= max_faction; x++) {
if (faction_array[x] != 0)
safe_delete(faction_array[x]);
@@ -167,7 +167,7 @@ bool ZoneDatabase::GetZoneCFG(uint32 zoneid, uint16 instance_id, NewZone_Struct
void ZoneDatabase::UpdateSpawn2Timeleft(uint32 id, uint16 instance_id, uint32 timeleft)
{
timeval tv;
gettimeofday(&tv, NULL);
gettimeofday(&tv, nullptr);
uint32 cur = tv.tv_sec;
char errbuf[MYSQL_ERRMSG_SIZE];
@@ -214,7 +214,7 @@ uint32 ZoneDatabase::GetSpawnTimeLeft(uint32 id, uint16 instance_id)
if(row)
{
timeval tv;
gettimeofday(&tv, NULL);
gettimeofday(&tv, nullptr);
uint32 resStart = atoi(row[0]);
uint32 resDuration = atoi(row[1]);
@@ -289,7 +289,7 @@ void ZoneDatabase::UpdateBug(BugStruct* bug){
uint32 len = strlen(bug->bug);
char* bugtext = NULL;
char* bugtext = nullptr;
if(len > 0)
{
bugtext = new char[2*len+1];
@@ -298,7 +298,7 @@ void ZoneDatabase::UpdateBug(BugStruct* bug){
}
len = strlen(bug->ui);
char* uitext = NULL;
char* uitext = nullptr;
if(len > 0)
{
uitext = new char[2*len+1];
@@ -307,7 +307,7 @@ void ZoneDatabase::UpdateBug(BugStruct* bug){
}
len = strlen(bug->target_name);
char* targettext = NULL;
char* targettext = nullptr;
if(len > 0)
{
targettext = new char[2*len+1];
@@ -318,8 +318,8 @@ void ZoneDatabase::UpdateBug(BugStruct* bug){
//x and y are intentionally swapped because eq is inversexy coords
if (!RunQuery(query, MakeAnyLenString(&query, "INSERT INTO bugs (zone, name, ui, x, y, z, type, flag, target, bug, date) "
"values('%s', '%s', '%s', '%.2f', '%.2f', '%.2f', '%s', %d, '%s', '%s', CURDATE())", zone->GetShortName(), bug->name,
uitext==NULL?"":uitext, bug->y, bug->x, bug->z, bug->chartype, bug->type, targettext==NULL?"Unknown Target":targettext,
bugtext==NULL?"":bugtext), errbuf)) {
uitext==nullptr?"":uitext, bug->y, bug->x, bug->z, bug->chartype, bug->type, targettext==nullptr?"Unknown Target":targettext,
bugtext==nullptr?"":bugtext), errbuf)) {
cerr << "Error in UpdateBug" << query << "' " << errbuf << endl;
}
safe_delete_array(query);
@@ -473,7 +473,7 @@ void ZoneDatabase::GetEventLogs(const char* name,char* target,uint32 account_id,
void ZoneDatabase::LoadWorldContainer(uint32 parentid, ItemInst* container)
{
if (!container) {
LogFile->write(EQEMuLog::Error, "Programming error: LoadWorldContainer passed NULL pointer");
LogFile->write(EQEMuLog::Error, "Programming error: LoadWorldContainer passed nullptr pointer");
return;
}
@@ -481,8 +481,8 @@ void ZoneDatabase::LoadWorldContainer(uint32 parentid, ItemInst* container)
char* query = 0;
MYSQL_RES *result;
MYSQL_ROW row;
//const Item_Struct* item = NULL;
//ItemInst* inst = NULL;
//const Item_Struct* item = nullptr;
//ItemInst* inst = nullptr;
uint32 len_query = MakeAnyLenString(&query, "select "
"bagidx,itemid,charges,augslot1,augslot2,augslot3,augslot4,augslot5 from object_contents where parentid=%i", parentid);
@@ -646,7 +646,7 @@ ItemInst* ZoneDatabase::LoadSingleTraderItem(uint32 CharID, int SerialNumber) {
if (mysql_num_rows(result) != 1) {
_log(TRADING__CLIENT, "Bad result from query\n"); fflush(stdout);
return NULL;
return nullptr;
}
row = mysql_fetch_row(result);
int ItemID = atoi(row[1]);
@@ -657,14 +657,14 @@ ItemInst* ZoneDatabase::LoadSingleTraderItem(uint32 CharID, int SerialNumber) {
if(!item) {
_log(TRADING__CLIENT, "Unable to create item\n"); fflush(stdout);
return NULL;
return nullptr;
}
if (item && (item->NoDrop!=0)) {
ItemInst* inst = database.CreateItem(item);
if(!inst) {
_log(TRADING__CLIENT, "Unable to create item instance\n"); fflush(stdout);
return NULL;
return nullptr;
}
inst->SetCharges(Charges);
@@ -678,7 +678,7 @@ ItemInst* ZoneDatabase::LoadSingleTraderItem(uint32 CharID, int SerialNumber) {
}
}
return NULL;
return nullptr;
}
@@ -898,7 +898,7 @@ bool ZoneDatabase::GetCharacterInfoForLogin_result(MYSQL_RES* result,
pp->y = atof(row[4]);
pp->z = atof(row[5]);
pp->lastlogin = time(NULL);
pp->lastlogin = time(nullptr);
if (pp->x == -1 && pp->y == -1 && pp->z == -1)
GetSafePoints(pp->zone_id, database.GetInstanceVersion(pp->zoneInstance), &pp->x, &pp->y, &pp->z);
@@ -913,13 +913,13 @@ bool ZoneDatabase::GetCharacterInfoForLogin_result(MYSQL_RES* result,
strcpy(current_zone, row[2]);
if (guilddbid) {
if(row[6] != NULL)
if(row[6] != nullptr)
*guilddbid = atoi(row[6]);
else
*guilddbid = GUILD_NONE;
}
if (guildrank) {
if(row[7] != NULL)
if(row[7] != nullptr)
*guildrank = atoi(row[7]);
else
*guildrank = GUILD_RANK_NONE;
@@ -983,11 +983,11 @@ bool ZoneDatabase::NoRentExpired(const char* name){
}
/* Searches npctable for matching id, and returns the item if found,
* or NULL otherwise. If id passed is 0, loads all npc_types for
* or nullptr otherwise. If id passed is 0, loads all npc_types for
* the current zone, returning the last item added.
*/
const NPCType* ZoneDatabase::GetNPCType (uint32 id) {
const NPCType *npc=NULL;
const NPCType *npc=nullptr;
map<uint32,NPCType *>::iterator itr;
// If NPC is already in tree, return it.
@@ -1179,8 +1179,8 @@ const NPCType* ZoneDatabase::GetNPCType (uint32 id) {
if (tmpNPCType->armor_tint[0] == 0)
{
char at_errbuf[MYSQL_ERRMSG_SIZE];
char *at_query = NULL;
MYSQL_RES *at_result = NULL;
char *at_query = nullptr;
MYSQL_RES *at_result = nullptr;
MYSQL_ROW at_row;
MakeAnyLenString(&at_query,
@@ -1241,7 +1241,7 @@ const NPCType* ZoneDatabase::GetNPCType (uint32 id) {
tmpNPCType->see_invis = atoi(row[r++]);
tmpNPCType->see_invis_undead = atoi(row[r++])==0?false:true; // Set see_invis_undead flag
if (row[r] != NULL)
if (row[r] != nullptr)
strn0cpy(tmpNPCType->lastname, row[r], 32);
r++;
@@ -1269,7 +1269,7 @@ const NPCType* ZoneDatabase::GetNPCType (uint32 id) {
{
cerr << "Error loading duplicate NPC " << tmpNPCType->npc_id << endl;
delete tmpNPCType;
npc = NULL;
npc = nullptr;
} else {
zone->npctable[tmpNPCType->npc_id]=tmpNPCType;
npc = tmpNPCType;
@@ -1290,7 +1290,7 @@ const NPCType* ZoneDatabase::GetNPCType (uint32 id) {
const NPCType* ZoneDatabase::GetMercType(uint32 id, uint16 raceid, uint32 clientlevel) {
const NPCType *npc=NULL;
const NPCType *npc=nullptr;
map<uint32,NPCType *>::iterator itr;
//need to save based on merc_npc_type & client level
@@ -1299,9 +1299,9 @@ const NPCType* ZoneDatabase::GetMercType(uint32 id, uint16 raceid, uint32 client
// If NPC is already in tree, return it.
if((itr = zone->merctable.find(merc_type_id)) != zone->merctable.end())
return itr->second;
//If the NPC type is 0, return NULL. (sanity check)
//If the NPC type is 0, return nullptr. (sanity check)
if(id == 0)
return NULL;
return nullptr;
// Otherwise, get NPCs from database.
char errbuf[MYSQL_ERRMSG_SIZE];
@@ -1490,8 +1490,8 @@ const NPCType* ZoneDatabase::GetMercType(uint32 id, uint16 raceid, uint32 client
if (tmpNPCType->armor_tint[0] == 0)
{
char at_errbuf[MYSQL_ERRMSG_SIZE];
char *at_query = NULL;
MYSQL_RES *at_result = NULL;
char *at_query = nullptr;
MYSQL_RES *at_result = nullptr;
MYSQL_ROW at_row;
MakeAnyLenString(&at_query,
@@ -1552,7 +1552,7 @@ const NPCType* ZoneDatabase::GetMercType(uint32 id, uint16 raceid, uint32 client
//tmpNPCType->see_invis = atoi(row[r++]);
//tmpNPCType->see_invis_undead = atoi(row[r++])==0?false:true; // Set see_invis_undead flag
//if (row[r] != NULL)
//if (row[r] != nullptr)
// strn0cpy(tmpNPCType->lastname, row[r], 32);
//r++;
@@ -1579,7 +1579,7 @@ const NPCType* ZoneDatabase::GetMercType(uint32 id, uint16 raceid, uint32 client
if (zone->merctable.find(tmpNPCType->npc_id * 100 + clientlevel) != zone->merctable.end())
{
delete tmpNPCType;
npc = NULL;
npc = nullptr;
} else {
zone->merctable[tmpNPCType->npc_id * 100 + clientlevel]=tmpNPCType;
npc = tmpNPCType;
@@ -2290,7 +2290,7 @@ void ZoneDatabase::RefreshGroupFromDB(Client *c){
MYSQL_ROW row;
strcpy(gu->yourname, c->GetName());
GetGroupLeadershipInfo(g->GetID(), gu->leadersname, NULL, NULL, NULL, NULL, &gu->leader_aas);
GetGroupLeadershipInfo(g->GetID(), gu->leadersname, nullptr, nullptr, nullptr, nullptr, &gu->leader_aas);
gu->NPCMarkerID = g->GetNPCMarkerID();
int index = 0;
@@ -2336,7 +2336,7 @@ uint8 ZoneDatabase::GroupCount(uint32 groupid){
MYSQL_ROW row;
uint8 count=0;
if (RunQuery(query, MakeAnyLenString(&query, "SELECT count(charid) FROM group_id WHERE groupid=%d", groupid), errbuf, &result)) {
if((row = mysql_fetch_row(result))!=NULL)
if((row = mysql_fetch_row(result))!=nullptr)
count = atoi(row[0]);
mysql_free_result(result);
} else {
@@ -2354,7 +2354,7 @@ uint8 ZoneDatabase::GroupCount(uint32 groupid){
MYSQL_ROW row;
uint8 count=0;
if (RunQuery(query, MakeAnyLenString(&query, "SELECT count(charid) FROM raid_members WHERE raidid=%d AND groupid=%d;", raidid, groupid), errbuf, &result)) {
if((row = mysql_fetch_row(result))!=NULL)
if((row = mysql_fetch_row(result))!=nullptr)
count = atoi(row[0]);
mysql_free_result(result);
} else {
@@ -2376,7 +2376,7 @@ int32 ZoneDatabase::GetBlockedSpellsCount(uint32 zoneid)
if (RunQuery(query, strlen(query), errbuf, &result)) {
safe_delete_array(query);
row = mysql_fetch_row(result);
if (row != NULL && row[0] != 0) {
if (row != nullptr && row[0] != 0) {
int32 ret = atoi(row[0]);
mysql_free_result(result);
return ret;
@@ -3143,7 +3143,7 @@ bool ZoneDatabase::LoadFactionData()
faction_array = new Faction*[max_faction+1];
for(unsigned int i=0; i<max_faction; i++)
{
faction_array[i] = NULL;
faction_array[i] = nullptr;
}
mysql_free_result(result);
+1 -1
View File
@@ -32,7 +32,7 @@ void DispatchFinishedDBAsync(DBAsyncWork* dbaw) {
}
}*/
case DBA_b4_Zone: {
if(zone == NULL)
if(zone == nullptr)
break;
zone->DBAWComplete(workpt.b1(), dbaw);
break;
+8 -8
View File
@@ -49,7 +49,7 @@ void Client::Handle_OP_ZoneChange(const EQApplicationPacket *app) {
uint16 target_zone_id = 0;
uint16 target_instance_id = zc->instanceID;
ZonePoint* zone_point = NULL;
ZonePoint* zone_point = nullptr;
//figure out where they are going.
if(zc->zoneID == 0) {
@@ -146,7 +146,7 @@ void Client::Handle_OP_ZoneChange(const EQApplicationPacket *app) {
//make sure its a valid zone.
const char *target_zone_name = database.GetZoneName(target_zone_id);
if(target_zone_name == NULL) {
if(target_zone_name == nullptr) {
//invalid zone...
Message(13, "Invalid target zone ID.");
LogFile->write(EQEMuLog::Error, "Zoning %s: Unable to get zone name for zone id '%d'.", GetName(), target_zone_id);
@@ -215,7 +215,7 @@ void Client::Handle_OP_ZoneChange(const EQApplicationPacket *app) {
//client requested a zoning... what are the cases when this could happen?
//Handle zone point case:
if(zone_point != NULL) {
if(zone_point != nullptr) {
//they are zoning using a valid zone point, figure out coords
//999999 is a placeholder for 'same as where they were from'
@@ -422,7 +422,7 @@ void Client::ProcessMovePC(uint32 zoneID, uint32 instance_id, float x, float y,
if(GetPetID() != 0) {
//if they have a pet and they are staying in zone, move with them
Mob *p = GetPet();
if(p != NULL){
if(p != nullptr){
p->SetPetOrder(SPO_Follow);
p->GMMove(x+15, y, z); //so it dosent have to run across the map.
}
@@ -464,8 +464,8 @@ void Client::ProcessMovePC(uint32 zoneID, uint32 instance_id, float x, float y,
void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z, float heading, uint8 ignorerestrictions, ZoneMode zm) {
bool ReadyToZone = true;
int iZoneNameLength = 0;
const char* pShortZoneName = NULL;
char* pZoneName = NULL;
const char* pShortZoneName = nullptr;
char* pZoneName = nullptr;
pShortZoneName = database.GetZoneName(zoneID);
database.GetZoneLongName(pShortZoneName, &pZoneName);
@@ -799,9 +799,9 @@ void Client::SendZoneFlagInfo(Client *to) const {
const char *short_name = database.GetZoneName(zoneid);
char *long_name = NULL;
char *long_name = nullptr;
database.GetZoneLongName(short_name, &long_name);
if(long_name == NULL)
if(long_name == nullptr)
long_name = empty;
float safe_x, safe_y, safe_z;