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Added profiling to a lot of /common, though not all some misc or small functions were purposely skipped
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@@ -41,7 +41,6 @@
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#include "../common/data_verification.h"
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#include "../common/faction.h"
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#include "../common/guilds.h"
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#include "../common/rdtsc.h"
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#include "../common/rulesys.h"
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#include "../common/skills.h"
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#include "../common/spdat.h"
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@@ -11968,8 +11967,6 @@ void Client::Handle_OP_ShopPlayerBuy(const EQApplicationPacket *app)
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sizeof(Merchant_Sell_Struct), app->size);
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return;
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}
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RDTSC_Timer t1;
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t1.start();
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Merchant_Sell_Struct* mp = (Merchant_Sell_Struct*)app->pBuffer;
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#if EQDEBUG >= 5
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Log.Out(Logs::General, Logs::None, "%s, purchase item..", GetName());
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@@ -12220,8 +12217,6 @@ void Client::Handle_OP_ShopPlayerBuy(const EQApplicationPacket *app)
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DiscoverItem(item_id);
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}
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t1.stop();
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std::cout << "At 1: " << t1.getDuration() << std::endl;
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return;
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}
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void Client::Handle_OP_ShopPlayerSell(const EQApplicationPacket *app)
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@@ -12231,7 +12226,6 @@ void Client::Handle_OP_ShopPlayerSell(const EQApplicationPacket *app)
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sizeof(Merchant_Purchase_Struct), app->size);
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return;
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}
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RDTSC_Timer t1(true);
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Merchant_Purchase_Struct* mp = (Merchant_Purchase_Struct*)app->pBuffer;
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Mob* vendor = entity_list.GetMob(mp->npcid);
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@@ -12373,10 +12367,7 @@ void Client::Handle_OP_ShopPlayerSell(const EQApplicationPacket *app)
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QueuePacket(outapp);
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safe_delete(outapp);
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SendMoneyUpdate();
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t1.start();
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Save(1);
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t1.stop();
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std::cout << "Save took: " << t1.getDuration() << std::endl;
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return;
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}
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