This commit is contained in:
KayenEQ
2014-11-30 01:58:23 -05:00
parent e04496188b
commit 8dfd61bbcf
3 changed files with 3 additions and 5 deletions
+2 -2
View File
@@ -6425,7 +6425,7 @@ bool Mob::TrySpellProjectile(Mob* spell_target, uint16 spell_id, float speed){
//Make sure there is an avialable bolt to be cast.
for (int i = 0; i < MAX_SPELL_PROJECTILE; i++) {
if (ProjectileAtk[slot].target_id == 0){
if (ProjectileAtk[i].target_id == 0){
slot = i;
break;
}
@@ -6433,7 +6433,7 @@ bool Mob::TrySpellProjectile(Mob* spell_target, uint16 spell_id, float speed){
if (slot < 0)
return false;
if (CheckLosFN(spell_target)) {
float speed_mod = speed * 0.45f; //Constant for adjusting speeds to match calculated impact time.