[Features] Appearance Effects will now be sent to clients upon zone in. GM commands. (#1874)

* start

* working

* Update perl_mob.cpp

* updates

* Update perl_mob.cpp

* illusion behavior

* rework start

* fix later

* Update mob.cpp

* rework

* updates

* Update mob.cpp

* update

* gm command updates

* updates

* Update CMakeLists.txt

* [Features] Appearance Effects will now be sent to clients upon zone in. GM commands.

remove debugs

* [Features] Appearance Effects will now be sent to clients upon zone in. GM commands.

perl fix

* [Features] Appearance Effects will now be sent to clients upon zone in. GM commands.

space fix

* [Features] Appearance Effects will now be sent to clients upon zone in. GM commands.

minor fix

* Update CMakeLists.txt

* [Features] Appearance Effects will now be sent to clients upon zone in. GM commands.

cleaned up some inconsistency

* [Features] Appearance Effects will now be sent to clients upon zone in. GM commands.
This commit is contained in:
KayenEQ
2021-12-10 13:46:23 -05:00
committed by GitHub
parent 550485ba33
commit 8de410ebb7
11 changed files with 177 additions and 26 deletions
+1 -1
View File
@@ -188,7 +188,7 @@
#define MAX_SYMPATHETIC_PROCS 10 // Number of sympathetic procs a client can have (This is arbitrary)
#define MAX_FOCUS_PROC_LIMIT_TIMERS 20 //Number of focus recast timers that can be going at same time (This is arbitrary)
#define MAX_PROC_LIMIT_TIMERS 8 //Number of proc delay timers that can be going at same time, different proc types get their own timer array. (This is arbitrary)
#define MAX_APPEARANCE_EFFECTS 20 //Up to 20 Appearance Effects can be saved to a mobs appearance effect array, these will be sent to other clients when they enter a zone (This is arbitrary)
const int Z_AGGRO=10;