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[Features] Appearance Effects will now be sent to clients upon zone in. GM commands. (#1874)
* start * working * Update perl_mob.cpp * updates * Update perl_mob.cpp * illusion behavior * rework start * fix later * Update mob.cpp * rework * updates * Update mob.cpp * update * gm command updates * updates * Update CMakeLists.txt * [Features] Appearance Effects will now be sent to clients upon zone in. GM commands. remove debugs * [Features] Appearance Effects will now be sent to clients upon zone in. GM commands. perl fix * [Features] Appearance Effects will now be sent to clients upon zone in. GM commands. space fix * [Features] Appearance Effects will now be sent to clients upon zone in. GM commands. minor fix * Update CMakeLists.txt * [Features] Appearance Effects will now be sent to clients upon zone in. GM commands. cleaned up some inconsistency * [Features] Appearance Effects will now be sent to clients upon zone in. GM commands.
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@@ -188,7 +188,7 @@
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#define MAX_SYMPATHETIC_PROCS 10 // Number of sympathetic procs a client can have (This is arbitrary)
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#define MAX_FOCUS_PROC_LIMIT_TIMERS 20 //Number of focus recast timers that can be going at same time (This is arbitrary)
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#define MAX_PROC_LIMIT_TIMERS 8 //Number of proc delay timers that can be going at same time, different proc types get their own timer array. (This is arbitrary)
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#define MAX_APPEARANCE_EFFECTS 20 //Up to 20 Appearance Effects can be saved to a mobs appearance effect array, these will be sent to other clients when they enter a zone (This is arbitrary)
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const int Z_AGGRO=10;
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