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[Hotfix] Illusion Revert (#1398)
* Revert some "fixes", clean some code up * Use RaceGender default height data for when calculating size during SendIllusionPacket which should alleviate some inconsistencies for new clients zoning in and seeing the entity * Some code cleanup
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@@ -378,9 +378,7 @@ void Mob::SendArmorAppearance(Client *one_client)
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* The other packets work for primary/secondary.
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*/
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Log(Logs::Detail, Logs::MobAppearance, "Mob::SendArmorAppearance [%s]",
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this->GetCleanName()
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);
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LogMobAppearance("[SendArmorAppearance] [{}]", GetCleanName());
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if (IsPlayerRace(race)) {
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if (!IsClient()) {
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