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[Hotfix] Illusion Revert (#1398)
* Revert some "fixes", clean some code up * Use RaceGender default height data for when calculating size during SendIllusionPacket which should alleviate some inconsistencies for new clients zoning in and seeing the entity * Some code cleanup
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+25
-25
@@ -2131,31 +2131,31 @@ struct AdventureLeaderboard_Struct
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};*/
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struct Illusion_Struct { //size: 256 - SoF
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/*000*/ uint32 spawnid;
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/*004*/ char charname[64]; //
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/*068*/ uint16 race; //
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/*070*/ char unknown006[2];
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/*072*/ uint8 gender;
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/*073*/ uint8 texture;
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/*074*/ uint8 unknown008; //
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/*075*/ uint8 unknown009; //
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/*076*/ uint8 helmtexture; //
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/*077*/ uint8 unknown010; //
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/*078*/ uint8 unknown011; //
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/*079*/ uint8 unknown012; //
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/*080*/ uint32 face; //
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/*084*/ uint8 hairstyle; //
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/*085*/ uint8 haircolor; //
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/*086*/ uint8 beard; //
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/*087*/ uint8 beardcolor; //
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/*088*/ float size; //
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/*092*/ uint32 drakkin_heritage; //
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/*096*/ uint32 drakkin_tattoo; //
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/*100*/ uint32 drakkin_details; //
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/*104*/ EQ::TintProfile armor_tint; //
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/*140*/ uint8 eyecolor1; // Field Not Identified in any Illusion Struct
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/*141*/ uint8 eyecolor2; // Field Not Identified in any Illusion Struct
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/*142*/ uint8 unknown138[114]; //
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/*000*/ uint32 spawnid;
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/*004*/ char charname[64]; //
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/*068*/ uint16 race; //
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/*070*/ char unknown006[2];
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/*072*/ uint8 gender;
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/*073*/ uint8 texture;
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/*074*/ uint8 unknown008; //
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/*075*/ uint8 unknown009; //
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/*076*/ uint8 helmtexture; //
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/*077*/ uint8 unknown010; //
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/*078*/ uint8 unknown011; //
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/*079*/ uint8 unknown012; //
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/*080*/ uint32 face; //
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/*084*/ uint8 hairstyle; //
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/*085*/ uint8 haircolor; //
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/*086*/ uint8 beard; //
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/*087*/ uint8 beardcolor; //
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/*088*/ float size; //
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/*092*/ uint32 drakkin_heritage; //
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/*096*/ uint32 drakkin_tattoo; //
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/*100*/ uint32 drakkin_details; //
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/*104*/ EQ::TintProfile armor_tint; //
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/*140*/ uint8 eyecolor1; // Field Not Identified in any Illusion Struct
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/*141*/ uint8 eyecolor2; // Field Not Identified in any Illusion Struct
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/*142*/ uint8 unknown138[114]; //
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/*256*/
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};
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