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[Bug Fix] fixed a bug where it would use npc value instead of faction value in the database. (#4491)
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@ -7659,10 +7659,10 @@ void Client::SetFactionLevel(
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content_db.GetFactionData(&faction_modifiers, class_id, race_id, deity_id, e.faction_id);
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content_db.GetFactionData(&faction_modifiers, class_id, race_id, deity_id, e.faction_id);
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if (is_quest) {
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if (is_quest) {
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if (e.npc_value > 0) {
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if (e.value > 0) {
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e.npc_value = -std::abs(e.npc_value);
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e.value = -std::abs(e.value);
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} else if (e.npc_value < 0) {
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} else if (e.value < 0) {
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e.npc_value = std::abs(e.npc_value);
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e.value = std::abs(e.value);
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}
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}
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}
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}
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