mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-13 10:31:29 +00:00
[Zone] Zone State Improvements Part 3 (#4773)
* [Zone State] Additional improvements * Return early * Update zone_save_state.cpp * Push * Push * Update zone.cpp * Update zone_save_state.cpp * Equip items that were dynamically added on restore * IsZoneStateValid helper * ZoneStateSpawnsRepository::PurgeInvalidZoneStates * Add Zone:StateSaveClearDays and PurgeOldZoneStates * spawn2 / unique_spawn block when restored from zone state * One time purge * Update zone_state_spawns_repository.h * Update npc.cpp * Update npc.cpp * test * ORDER BY spawn2_id * Stuff * Restored corpses shouldn't trigger events * Fix weird edge case
This commit is contained in:
parent
f6b18fb003
commit
8d1a9efac9
@ -6980,7 +6980,7 @@ ALTER TABLE data_buckets ADD INDEX idx_bot_expires (bot_id, expires);
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},
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},
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ManifestEntry{
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ManifestEntry{
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.version = 9313,
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.version = 9313,
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.description = "2025_03_11_data_bucket_indexes.sql",
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.description = "2025_03_11_zone_state_spawns.sql",
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.check = "SHOW INDEX FROM zone_state_spawns",
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.check = "SHOW INDEX FROM zone_state_spawns",
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.condition = "missing",
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.condition = "missing",
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.match = "idx_zone_instance",
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.match = "idx_zone_instance",
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@ -6990,6 +6990,17 @@ ALTER TABLE zone_state_spawns ADD INDEX idx_instance_id (instance_id);
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)",
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)",
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.content_schema_update = false
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.content_schema_update = false
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},
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},
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ManifestEntry{
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.version = 9314,
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.description = "2025_03_12_zone_state_spawns_one_time_truncate.sql",
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.check = "SELECT * FROM db_version WHERE version >= 9314",
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.condition = "empty",
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.match = "",
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.sql = R"(
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TRUNCATE TABLE zone_state_spawns;
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)",
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.content_schema_update = false
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},
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// -- template; copy/paste this when you need to create a new entry
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// -- template; copy/paste this when you need to create a new entry
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// ManifestEntry{
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// ManifestEntry{
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// .version = 9228,
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// .version = 9228,
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@ -5,9 +5,77 @@
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#include "../strings.h"
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#include "../strings.h"
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#include "base/base_zone_state_spawns_repository.h"
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#include "base/base_zone_state_spawns_repository.h"
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class ZoneStateSpawnsRepository: public BaseZoneStateSpawnsRepository {
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class ZoneStateSpawnsRepository : public BaseZoneStateSpawnsRepository {
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public:
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public:
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// Custom extended repository methods here
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static void PurgeInvalidZoneStates(Database &database)
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{
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std::string query = R"(
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SELECT zone_id, instance_id
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FROM zone_state_spawns
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GROUP BY zone_id, instance_id
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HAVING COUNT(*) = SUM(
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CASE
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WHEN hp = 0
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AND mana = 0
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AND endurance = 0
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AND (loot_data IS NULL OR loot_data = '')
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AND (entity_variables IS NULL OR entity_variables = '')
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AND (buffs IS NULL OR buffs = '')
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THEN 1 ELSE 0
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END
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);
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)";
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auto results = database.QueryDatabase(query);
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if (!results.Success()) {
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return;
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}
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for (auto row: results) {
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uint32 zone_id = std::stoul(row[0]);
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uint32 instance_id = std::stoul(row[1]);
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int rows = ZoneStateSpawnsRepository::DeleteWhere(
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database,
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fmt::format(
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"`zone_id` = {} AND `instance_id` = {}",
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zone_id,
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instance_id
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)
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);
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LogInfo(
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"Purged invalid zone state data for zone [{}] instance [{}] rows [{}]",
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zone_id,
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instance_id,
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Strings::Commify(rows)
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);
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}
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}
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static void PurgeOldZoneStates(Database &database)
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{
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int days = RuleI(Zone, StateSaveClearDays);
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std::string query = fmt::format(
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"DELETE FROM zone_state_spawns WHERE created_at < NOW() - INTERVAL {} DAY",
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days
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);
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auto results = database.QueryDatabase(query);
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if (!results.Success()) {
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LogError("Failed to purge old zone state data older than {} days.", days);
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return;
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}
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if (results.RowsAffected() > 0) {
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LogInfo(
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"Purged old zone state data older than days [{}] rows [{}]",
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days,
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Strings::Commify(results.RowsAffected())
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);
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}
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}
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};
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};
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@ -376,6 +376,7 @@ RULE_BOOL(Zone, AllowCrossZoneSpellsOnPets, false, "Set to true to allow cross z
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RULE_BOOL(Zone, ZoneShardQuestMenuOnly, false, "Set to true if you only want quests to show the zone shard menu")
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RULE_BOOL(Zone, ZoneShardQuestMenuOnly, false, "Set to true if you only want quests to show the zone shard menu")
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RULE_BOOL(Zone, StateSaveEntityVariables, true, "Set to true if you want buffs to be saved on shutdown")
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RULE_BOOL(Zone, StateSaveEntityVariables, true, "Set to true if you want buffs to be saved on shutdown")
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RULE_BOOL(Zone, StateSaveBuffs, true, "Set to true if you want buffs to be saved on shutdown")
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RULE_BOOL(Zone, StateSaveBuffs, true, "Set to true if you want buffs to be saved on shutdown")
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RULE_INT(Zone, StateSaveClearDays, 7, "Clears state save data older than this many days")
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RULE_BOOL(Zone, StateSavingOnShutdown, true, "Set to true if you want zones to save state on shutdown (npcs, corpses, loot, entity variables, buffs etc.)")
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RULE_BOOL(Zone, StateSavingOnShutdown, true, "Set to true if you want zones to save state on shutdown (npcs, corpses, loot, entity variables, buffs etc.)")
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RULE_CATEGORY_END()
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RULE_CATEGORY_END()
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@ -42,7 +42,7 @@
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* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
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* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
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*/
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*/
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#define CURRENT_BINARY_DATABASE_VERSION 9313
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#define CURRENT_BINARY_DATABASE_VERSION 9314
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#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9054
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#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9054
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#endif
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#endif
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@ -27,6 +27,7 @@
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#include "../common/zone_store.h"
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#include "../common/zone_store.h"
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#include "../common/path_manager.h"
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#include "../common/path_manager.h"
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#include "../common/database/database_update.h"
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#include "../common/database/database_update.h"
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#include "../common/repositories/zone_state_spawns_repository.h"
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extern ZSList zoneserver_list;
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extern ZSList zoneserver_list;
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extern WorldConfig Config;
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extern WorldConfig Config;
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@ -412,6 +413,11 @@ bool WorldBoot::DatabaseLoadRoutines(int argc, char **argv)
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LogInfo("Cleaning up instance corpses");
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LogInfo("Cleaning up instance corpses");
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database.CleanupInstanceCorpses();
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database.CleanupInstanceCorpses();
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if (RuleB(Zone, StateSavingOnShutdown)) {
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ZoneStateSpawnsRepository::PurgeInvalidZoneStates(database);
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ZoneStateSpawnsRepository::PurgeOldZoneStates(database);
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}
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return true;
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return true;
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}
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}
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@ -23,6 +23,11 @@ void NPC::AddLootTable(uint32 loottable_id, bool is_global)
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return;
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return;
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}
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}
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if (m_resumed_from_zone_suspend) {
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LogZoneState("NPC [{}] is resuming from zone suspend, skipping", GetCleanName());
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return;
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}
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if (!is_global) {
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if (!is_global) {
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m_loot_copper = 0;
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m_loot_copper = 0;
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m_loot_silver = 0;
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m_loot_silver = 0;
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@ -277,7 +282,7 @@ void NPC::AddLootDrop(
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)
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)
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{
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{
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if (m_resumed_from_zone_suspend) {
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if (m_resumed_from_zone_suspend) {
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LogZoneState("NPC [{}] is resuming from zone suspend, skipping AddItem", GetCleanName());
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LogZoneState("NPC [{}] is resuming from zone suspend, skipping", GetCleanName());
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return;
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return;
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}
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}
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@ -626,6 +626,9 @@ inline void NPCCommandsMenu(Client* client, NPC* npc)
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if (npc->GetLoottableID() > 0) {
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if (npc->GetLoottableID() > 0) {
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menu_commands += "[" + Saylink::Silent("#npcloot show", "Loot") + "] ";
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menu_commands += "[" + Saylink::Silent("#npcloot show", "Loot") + "] ";
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if (npc) {
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menu_commands += fmt::format(" Item(s) ({}) ", npc->GetLootItems().size());
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}
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}
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}
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if (npc->IsProximitySet()) {
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if (npc->IsProximitySet()) {
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@ -134,7 +134,7 @@ NPC::NPC(const NPCType *npc_type_data, Spawn2 *in_respawn, const glm::vec4 &posi
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swarm_timer(100),
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swarm_timer(100),
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m_corpse_queue_timer(1000),
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m_corpse_queue_timer(1000),
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m_corpse_queue_shutoff_timer(30000),
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m_corpse_queue_shutoff_timer(30000),
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m_resumed_from_zone_suspend_shutoff_timer(30000),
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m_resumed_from_zone_suspend_shutoff_timer(10000),
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classattack_timer(1000),
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classattack_timer(1000),
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monkattack_timer(1000),
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monkattack_timer(1000),
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knightattack_timer(1000),
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knightattack_timer(1000),
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@ -435,10 +435,8 @@ int QuestParserCollection::EventNPC(
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std::vector<std::any>* extra_pointers
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std::vector<std::any>* extra_pointers
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)
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)
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{
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{
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if (npc->IsResumedFromZoneSuspend()) {
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if (npc->IsResumedFromZoneSuspend() && npc->IsQueuedForCorpse()) {
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if (event_id == EVENT_DEATH_COMPLETE || event_id == EVENT_DEATH) {
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return 0;
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return 0;
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}
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}
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}
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const int local_return = EventNPCLocal(event_id, npc, init, data, extra_data, extra_pointers);
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const int local_return = EventNPCLocal(event_id, npc, init, data, extra_data, extra_pointers);
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@ -208,6 +208,15 @@ void QuestManager::write(const char *file, const char *str) {
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}
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}
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Mob* QuestManager::spawn2(int npc_id, int grid, int unused, const glm::vec4& position) {
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Mob* QuestManager::spawn2(int npc_id, int grid, int unused, const glm::vec4& position) {
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QuestManagerCurrentQuestVars();
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if (owner && owner->IsNPC()) {
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auto n = owner->CastToNPC();
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if (n->IsResumedFromZoneSuspend()) {
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LogZoneState("NPC [{}] is resuming from zone suspend, skipping quest call", n->GetCleanName());
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return nullptr;
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}
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}
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const NPCType* t = 0;
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const NPCType* t = 0;
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if (t = content_db.LoadNPCTypesData(npc_id)) {
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if (t = content_db.LoadNPCTypesData(npc_id)) {
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auto npc = new NPC(t, nullptr, position, GravityBehavior::Water);
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auto npc = new NPC(t, nullptr, position, GravityBehavior::Water);
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@ -228,6 +237,15 @@ Mob* QuestManager::spawn2(int npc_id, int grid, int unused, const glm::vec4& pos
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}
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}
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Mob* QuestManager::unique_spawn(int npc_type, int grid, int unused, const glm::vec4& position) {
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Mob* QuestManager::unique_spawn(int npc_type, int grid, int unused, const glm::vec4& position) {
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QuestManagerCurrentQuestVars();
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if (owner && owner->IsNPC()) {
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auto n = owner->CastToNPC();
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if (n->IsResumedFromZoneSuspend()) {
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LogZoneState("NPC [{}] is resuming from zone suspend, skipping quest call", n->GetCleanName());
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return nullptr;
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}
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}
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Mob *other = entity_list.GetMobByNpcTypeID(npc_type);
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Mob *other = entity_list.GetMobByNpcTypeID(npc_type);
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if(other != nullptr) {
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if(other != nullptr) {
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return other;
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return other;
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@ -277,6 +277,9 @@ bool Spawn2::Process() {
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npcthis = npc;
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npcthis = npc;
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npc->SetResumedFromZoneSuspend(m_resumed_from_zone_suspend);
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m_resumed_from_zone_suspend = false;
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npc->AddLootTable();
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npc->AddLootTable();
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if (npc->DropsGlobalLoot()) {
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if (npc->DropsGlobalLoot()) {
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npc->CheckGlobalLootTables();
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npc->CheckGlobalLootTables();
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@ -75,6 +75,8 @@ public:
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int16 GetConditionMinValue() const { return condition_min_value; }
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int16 GetConditionMinValue() const { return condition_min_value; }
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int16 GetAnimation () { return anim; }
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int16 GetAnimation () { return anim; }
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inline NPC *GetNPC() const { return npcthis; }
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inline NPC *GetNPC() const { return npcthis; }
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inline bool IsResumedFromZoneSuspend() const { return m_resumed_from_zone_suspend; }
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inline void SetResumedFromZoneSuspend(bool resumed) { m_resumed_from_zone_suspend = resumed; }
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protected:
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protected:
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friend class Zone;
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friend class Zone;
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@ -101,6 +103,7 @@ private:
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EmuAppearance anim;
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EmuAppearance anim;
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bool IsDespawned;
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bool IsDespawned;
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uint32 killcount;
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uint32 killcount;
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bool m_resumed_from_zone_suspend = false;
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};
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};
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class SpawnCondition {
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class SpawnCondition {
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@ -887,7 +887,10 @@ void Zone::Shutdown(bool quiet)
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c.second->WorldKick();
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c.second->WorldKick();
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}
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}
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if (RuleB(Zone, StateSavingOnShutdown)) {
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bool does_zone_have_entities =
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zone && zone->IsLoaded() &&
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(!entity_list.GetNPCList().empty() || !entity_list.GetCorpseList().empty());
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if (RuleB(Zone, StateSavingOnShutdown) && does_zone_have_entities) {
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SaveZoneState();
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SaveZoneState();
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}
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}
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@ -45,10 +45,40 @@ struct LootStateData {
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}
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}
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};
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};
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// IsZoneStateValid checks if the zone state is valid
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// if these fields are all empty or zero value for an entire zone state, it's considered invalid
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inline bool IsZoneStateValid(std::vector<ZoneStateSpawnsRepository::ZoneStateSpawns> &spawns)
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{
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return std::any_of(
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spawns.begin(), spawns.end(), [](const auto &s) {
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return !(
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s.hp == 0 &&
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s.mana == 0 &&
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s.endurance == 0 &&
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s.loot_data.empty() &&
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s.entity_variables.empty() &&
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s.buffs.empty()
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);
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}
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);
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}
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inline void LoadLootStateData(Zone *zone, NPC *npc, const std::string &loot_data)
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inline void LoadLootStateData(Zone *zone, NPC *npc, const std::string &loot_data)
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{
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{
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LootStateData l{};
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LootStateData l{};
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// in the event that should never happen, we roll loot from the NPC's table
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if (loot_data.empty()) {
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LogZoneState("No loot state data found for NPC [{}], re-rolling", npc->GetNPCTypeID());
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npc->ClearLootItems();
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npc->AddLootTable();
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if (npc->DropsGlobalLoot()) {
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npc->CheckGlobalLootTables();
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}
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return;
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}
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if (!Strings::IsValidJson(loot_data)) {
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if (!Strings::IsValidJson(loot_data)) {
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LogZoneState("Invalid JSON data for NPC [{}]", npc->GetNPCTypeID());
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LogZoneState("Invalid JSON data for NPC [{}]", npc->GetNPCTypeID());
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return;
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return;
|
||||||
@ -66,6 +96,11 @@ inline void LoadLootStateData(Zone *zone, NPC *npc, const std::string &loot_data
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// reset
|
||||||
|
npc->RemoveLootCash();
|
||||||
|
npc->ClearLootItems();
|
||||||
|
|
||||||
|
// add loot
|
||||||
npc->AddLootCash(l.copper, l.silver, l.gold, l.platinum);
|
npc->AddLootCash(l.copper, l.silver, l.gold, l.platinum);
|
||||||
|
|
||||||
for (auto &e: l.entries) {
|
for (auto &e: l.entries) {
|
||||||
@ -76,7 +111,7 @@ inline void LoadLootStateData(Zone *zone, NPC *npc, const std::string &loot_data
|
|||||||
|
|
||||||
// dynamically added via AddItem
|
// dynamically added via AddItem
|
||||||
if (e.lootdrop_id == 0) {
|
if (e.lootdrop_id == 0) {
|
||||||
npc->AddItem(e.item_id, e.charges);
|
npc->AddItem(e.item_id, e.charges, true);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -175,6 +210,10 @@ inline void LoadNPCEntityVariables(NPC *n, const std::string &entity_variables)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (entity_variables.empty()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (!Strings::IsValidJson(entity_variables)) {
|
if (!Strings::IsValidJson(entity_variables)) {
|
||||||
LogZoneState("Invalid JSON data for NPC [{}]", n->GetNPCTypeID());
|
LogZoneState("Invalid JSON data for NPC [{}]", n->GetNPCTypeID());
|
||||||
return;
|
return;
|
||||||
@ -204,6 +243,10 @@ inline void LoadNPCBuffs(NPC *n, const std::string &buffs)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (buffs.empty()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (!Strings::IsValidJson(buffs)) {
|
if (!Strings::IsValidJson(buffs)) {
|
||||||
LogZoneState("Invalid JSON data for NPC [{}]", n->GetNPCTypeID());
|
LogZoneState("Invalid JSON data for NPC [{}]", n->GetNPCTypeID());
|
||||||
return;
|
return;
|
||||||
@ -236,6 +279,10 @@ inline std::vector<uint32_t> GetLootdropIds(const std::vector<ZoneStateSpawnsRep
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!Strings::IsValidJson(s.loot_data)) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
LootStateData l{};
|
LootStateData l{};
|
||||||
try {
|
try {
|
||||||
std::stringstream ss;
|
std::stringstream ss;
|
||||||
@ -273,7 +320,9 @@ inline void LoadNPCState(Zone *zone, NPC *n, ZoneStateSpawnsRepository::ZoneStat
|
|||||||
n->AssignWaypoints(s.grid, s.current_waypoint);
|
n->AssignWaypoints(s.grid, s.current_waypoint);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
n->SetResumedFromZoneSuspend(false);
|
||||||
LoadLootStateData(zone, n, s.loot_data);
|
LoadLootStateData(zone, n, s.loot_data);
|
||||||
|
n->SetResumedFromZoneSuspend(true);
|
||||||
LoadNPCEntityVariables(n, s.entity_variables);
|
LoadNPCEntityVariables(n, s.entity_variables);
|
||||||
LoadNPCBuffs(n, s.buffs);
|
LoadNPCBuffs(n, s.buffs);
|
||||||
|
|
||||||
@ -348,7 +397,7 @@ bool Zone::LoadZoneState(
|
|||||||
auto spawn_states = ZoneStateSpawnsRepository::GetWhere(
|
auto spawn_states = ZoneStateSpawnsRepository::GetWhere(
|
||||||
database,
|
database,
|
||||||
fmt::format(
|
fmt::format(
|
||||||
"zone_id = {} AND instance_id = {}",
|
"zone_id = {} AND instance_id = {} ORDER BY spawn2_id",
|
||||||
zoneid,
|
zoneid,
|
||||||
zone->GetInstanceID()
|
zone->GetInstanceID()
|
||||||
)
|
)
|
||||||
@ -356,6 +405,16 @@ bool Zone::LoadZoneState(
|
|||||||
|
|
||||||
LogInfo("Loading zone state spawns for zone [{}] spawns [{}]", GetShortName(), spawn_states.size());
|
LogInfo("Loading zone state spawns for zone [{}] spawns [{}]", GetShortName(), spawn_states.size());
|
||||||
|
|
||||||
|
if (spawn_states.empty()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!IsZoneStateValid(spawn_states)) {
|
||||||
|
LogZoneState("Invalid zone state data for zone [{}]", GetShortName());
|
||||||
|
ClearZoneState(zoneid, zone->GetInstanceID());
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
std::vector<uint32_t> lootdrop_ids = GetLootdropIds(spawn_states);
|
std::vector<uint32_t> lootdrop_ids = GetLootdropIds(spawn_states);
|
||||||
zone->LoadLootDrops(lootdrop_ids);
|
zone->LoadLootDrops(lootdrop_ids);
|
||||||
|
|
||||||
@ -409,16 +468,14 @@ bool Zone::LoadZoneState(
|
|||||||
|
|
||||||
if (spawn_time_left == 0) {
|
if (spawn_time_left == 0) {
|
||||||
new_spawn->SetCurrentNPCID(s.npc_id);
|
new_spawn->SetCurrentNPCID(s.npc_id);
|
||||||
|
new_spawn->SetResumedFromZoneSuspend(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
spawn2_list.Insert(new_spawn);
|
spawn2_list.Insert(new_spawn);
|
||||||
new_spawn->Process();
|
new_spawn->Process();
|
||||||
auto n = new_spawn->GetNPC();
|
auto n = new_spawn->GetNPC();
|
||||||
if (n) {
|
if (n) {
|
||||||
n->ClearLootItems();
|
LoadNPCState(zone, n, s);
|
||||||
if (s.grid > 0) {
|
|
||||||
n->AssignWaypoints(s.grid, s.current_waypoint);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -441,6 +498,13 @@ bool Zone::LoadZoneState(
|
|||||||
GravityBehavior::Water
|
GravityBehavior::Water
|
||||||
);
|
);
|
||||||
|
|
||||||
|
npc->SetResumedFromZoneSuspend(true);
|
||||||
|
|
||||||
|
// tag as corpse before we add to entity list to prevent quest triggers
|
||||||
|
if (s.is_corpse) {
|
||||||
|
npc->SetQueuedToCorpse();
|
||||||
|
}
|
||||||
|
|
||||||
entity_list.AddNPC(npc, true, true);
|
entity_list.AddNPC(npc, true, true);
|
||||||
|
|
||||||
LoadNPCState(zone, npc, s);
|
LoadNPCState(zone, npc, s);
|
||||||
@ -476,44 +540,43 @@ inline void SaveNPCState(NPC *n, ZoneStateSpawnsRepository::ZoneStateSpawns &s)
|
|||||||
variables[k] = n->GetEntityVariable(k);
|
variables[k] = n->GetEntityVariable(k);
|
||||||
}
|
}
|
||||||
|
|
||||||
try {
|
if (!variables.empty()) {
|
||||||
std::ostringstream os;
|
try {
|
||||||
{
|
std::ostringstream os;
|
||||||
cereal::JSONOutputArchiveSingleLine archive(os);
|
{
|
||||||
archive(variables);
|
cereal::JSONOutputArchiveSingleLine archive(os);
|
||||||
|
archive(variables);
|
||||||
|
}
|
||||||
|
s.entity_variables = os.str();
|
||||||
|
}
|
||||||
|
catch (const std::exception &e) {
|
||||||
|
LogZoneState("Failed to serialize entity variables for NPC [{}] [{}]", n->GetNPCTypeID(), e.what());
|
||||||
}
|
}
|
||||||
s.entity_variables = os.str();
|
|
||||||
}
|
|
||||||
catch (const std::exception &e) {
|
|
||||||
LogZoneState("Failed to serialize entity variables for NPC [{}] [{}]", n->GetNPCTypeID(), e.what());
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// buffs
|
// buffs
|
||||||
auto buffs = n->GetBuffs();
|
auto buffs = n->GetBuffs();
|
||||||
if (!buffs) {
|
if (buffs) {
|
||||||
return;
|
std::vector<Buffs_Struct> valid_buffs;
|
||||||
}
|
for (int index = 0; index < n->GetMaxBuffSlots(); index++) {
|
||||||
|
if (buffs[index].spellid != 0 && buffs[index].spellid != 65535) {
|
||||||
std::vector<Buffs_Struct> valid_buffs;
|
valid_buffs.push_back(buffs[index]);
|
||||||
|
}
|
||||||
for (int index = 0; index < n->GetMaxBuffSlots(); index++) {
|
|
||||||
if (buffs[index].spellid != 0 && buffs[index].spellid != 65535) {
|
|
||||||
valid_buffs.push_back(buffs[index]);
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
try {
|
if (!valid_buffs.empty()) {
|
||||||
std::ostringstream os = std::ostringstream();
|
try {
|
||||||
{
|
std::ostringstream os = std::ostringstream();
|
||||||
cereal::JSONOutputArchiveSingleLine archive(os);
|
{
|
||||||
archive(cereal::make_nvp("buffs", valid_buffs));
|
cereal::JSONOutputArchiveSingleLine archive(os);
|
||||||
|
archive(cereal::make_nvp("buffs", valid_buffs));
|
||||||
|
}
|
||||||
|
s.buffs = os.str();
|
||||||
|
}
|
||||||
|
catch (const std::exception &e) {
|
||||||
|
LogZoneState("Failed to serialize buffs for NPC [{}] [{}]", n->GetNPCTypeID(), e.what());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
s.buffs = os.str();
|
|
||||||
}
|
|
||||||
catch (const std::exception &e) {
|
|
||||||
LogZoneState("Failed to serialize buffs for NPC [{}] [{}]", n->GetNPCTypeID(), e.what());
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// rest
|
// rest
|
||||||
@ -568,7 +631,7 @@ void Zone::SaveZoneState()
|
|||||||
iterator.Advance();
|
iterator.Advance();
|
||||||
}
|
}
|
||||||
|
|
||||||
// npcs that are not in the spawn2 list
|
// npc's that are not in the spawn2 list
|
||||||
for (auto &n: entity_list.GetNPCList()) {
|
for (auto &n: entity_list.GetNPCList()) {
|
||||||
// everything below here is dynamically spawned
|
// everything below here is dynamically spawned
|
||||||
bool ignore_npcs =
|
bool ignore_npcs =
|
||||||
@ -636,6 +699,11 @@ void Zone::SaveZoneState()
|
|||||||
)
|
)
|
||||||
);
|
);
|
||||||
|
|
||||||
|
if (!IsZoneStateValid(spawns)) {
|
||||||
|
LogInfo("No valid zone state data to save");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
ZoneStateSpawnsRepository::InsertMany(database, spawns);
|
ZoneStateSpawnsRepository::InsertMany(database, spawns);
|
||||||
|
|
||||||
LogInfo("Saved [{}] zone state spawns", Strings::Commify(spawns.size()));
|
LogInfo("Saved [{}] zone state spawns", Strings::Commify(spawns.size()));
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user