[Zone] Zone State Improvements Part 3 (#4773)

* [Zone State] Additional improvements

* Return early

* Update zone_save_state.cpp

* Push

* Push

* Update zone.cpp

* Update zone_save_state.cpp

* Equip items that were dynamically added on restore

* IsZoneStateValid helper

* ZoneStateSpawnsRepository::PurgeInvalidZoneStates

* Add Zone:StateSaveClearDays and PurgeOldZoneStates

* spawn2 / unique_spawn block when restored from zone state

* One time purge

* Update zone_state_spawns_repository.h

* Update npc.cpp

* Update npc.cpp

* test

* ORDER BY spawn2_id

* Stuff

* Restored corpses shouldn't trigger events

* Fix weird edge case
This commit is contained in:
Chris Miles
2025-03-13 17:00:30 -05:00
committed by GitHub
parent f6b18fb003
commit 8d1a9efac9
14 changed files with 235 additions and 48 deletions
+105 -37
View File
@@ -45,10 +45,40 @@ struct LootStateData {
}
};
// IsZoneStateValid checks if the zone state is valid
// if these fields are all empty or zero value for an entire zone state, it's considered invalid
inline bool IsZoneStateValid(std::vector<ZoneStateSpawnsRepository::ZoneStateSpawns> &spawns)
{
return std::any_of(
spawns.begin(), spawns.end(), [](const auto &s) {
return !(
s.hp == 0 &&
s.mana == 0 &&
s.endurance == 0 &&
s.loot_data.empty() &&
s.entity_variables.empty() &&
s.buffs.empty()
);
}
);
}
inline void LoadLootStateData(Zone *zone, NPC *npc, const std::string &loot_data)
{
LootStateData l{};
// in the event that should never happen, we roll loot from the NPC's table
if (loot_data.empty()) {
LogZoneState("No loot state data found for NPC [{}], re-rolling", npc->GetNPCTypeID());
npc->ClearLootItems();
npc->AddLootTable();
if (npc->DropsGlobalLoot()) {
npc->CheckGlobalLootTables();
}
return;
}
if (!Strings::IsValidJson(loot_data)) {
LogZoneState("Invalid JSON data for NPC [{}]", npc->GetNPCTypeID());
return;
@@ -66,6 +96,11 @@ inline void LoadLootStateData(Zone *zone, NPC *npc, const std::string &loot_data
return;
}
// reset
npc->RemoveLootCash();
npc->ClearLootItems();
// add loot
npc->AddLootCash(l.copper, l.silver, l.gold, l.platinum);
for (auto &e: l.entries) {
@@ -76,7 +111,7 @@ inline void LoadLootStateData(Zone *zone, NPC *npc, const std::string &loot_data
// dynamically added via AddItem
if (e.lootdrop_id == 0) {
npc->AddItem(e.item_id, e.charges);
npc->AddItem(e.item_id, e.charges, true);
continue;
}
@@ -175,6 +210,10 @@ inline void LoadNPCEntityVariables(NPC *n, const std::string &entity_variables)
return;
}
if (entity_variables.empty()) {
return;
}
if (!Strings::IsValidJson(entity_variables)) {
LogZoneState("Invalid JSON data for NPC [{}]", n->GetNPCTypeID());
return;
@@ -204,6 +243,10 @@ inline void LoadNPCBuffs(NPC *n, const std::string &buffs)
return;
}
if (buffs.empty()) {
return;
}
if (!Strings::IsValidJson(buffs)) {
LogZoneState("Invalid JSON data for NPC [{}]", n->GetNPCTypeID());
return;
@@ -236,6 +279,10 @@ inline std::vector<uint32_t> GetLootdropIds(const std::vector<ZoneStateSpawnsRep
continue;
}
if (!Strings::IsValidJson(s.loot_data)) {
continue;
}
LootStateData l{};
try {
std::stringstream ss;
@@ -273,7 +320,9 @@ inline void LoadNPCState(Zone *zone, NPC *n, ZoneStateSpawnsRepository::ZoneStat
n->AssignWaypoints(s.grid, s.current_waypoint);
}
n->SetResumedFromZoneSuspend(false);
LoadLootStateData(zone, n, s.loot_data);
n->SetResumedFromZoneSuspend(true);
LoadNPCEntityVariables(n, s.entity_variables);
LoadNPCBuffs(n, s.buffs);
@@ -348,7 +397,7 @@ bool Zone::LoadZoneState(
auto spawn_states = ZoneStateSpawnsRepository::GetWhere(
database,
fmt::format(
"zone_id = {} AND instance_id = {}",
"zone_id = {} AND instance_id = {} ORDER BY spawn2_id",
zoneid,
zone->GetInstanceID()
)
@@ -356,6 +405,16 @@ bool Zone::LoadZoneState(
LogInfo("Loading zone state spawns for zone [{}] spawns [{}]", GetShortName(), spawn_states.size());
if (spawn_states.empty()) {
return false;
}
if (!IsZoneStateValid(spawn_states)) {
LogZoneState("Invalid zone state data for zone [{}]", GetShortName());
ClearZoneState(zoneid, zone->GetInstanceID());
return false;
}
std::vector<uint32_t> lootdrop_ids = GetLootdropIds(spawn_states);
zone->LoadLootDrops(lootdrop_ids);
@@ -409,16 +468,14 @@ bool Zone::LoadZoneState(
if (spawn_time_left == 0) {
new_spawn->SetCurrentNPCID(s.npc_id);
new_spawn->SetResumedFromZoneSuspend(true);
}
spawn2_list.Insert(new_spawn);
new_spawn->Process();
auto n = new_spawn->GetNPC();
if (n) {
n->ClearLootItems();
if (s.grid > 0) {
n->AssignWaypoints(s.grid, s.current_waypoint);
}
LoadNPCState(zone, n, s);
}
}
@@ -441,6 +498,13 @@ bool Zone::LoadZoneState(
GravityBehavior::Water
);
npc->SetResumedFromZoneSuspend(true);
// tag as corpse before we add to entity list to prevent quest triggers
if (s.is_corpse) {
npc->SetQueuedToCorpse();
}
entity_list.AddNPC(npc, true, true);
LoadNPCState(zone, npc, s);
@@ -476,44 +540,43 @@ inline void SaveNPCState(NPC *n, ZoneStateSpawnsRepository::ZoneStateSpawns &s)
variables[k] = n->GetEntityVariable(k);
}
try {
std::ostringstream os;
{
cereal::JSONOutputArchiveSingleLine archive(os);
archive(variables);
if (!variables.empty()) {
try {
std::ostringstream os;
{
cereal::JSONOutputArchiveSingleLine archive(os);
archive(variables);
}
s.entity_variables = os.str();
}
catch (const std::exception &e) {
LogZoneState("Failed to serialize entity variables for NPC [{}] [{}]", n->GetNPCTypeID(), e.what());
}
s.entity_variables = os.str();
}
catch (const std::exception &e) {
LogZoneState("Failed to serialize entity variables for NPC [{}] [{}]", n->GetNPCTypeID(), e.what());
return;
}
// buffs
auto buffs = n->GetBuffs();
if (!buffs) {
return;
}
std::vector<Buffs_Struct> valid_buffs;
for (int index = 0; index < n->GetMaxBuffSlots(); index++) {
if (buffs[index].spellid != 0 && buffs[index].spellid != 65535) {
valid_buffs.push_back(buffs[index]);
if (buffs) {
std::vector<Buffs_Struct> valid_buffs;
for (int index = 0; index < n->GetMaxBuffSlots(); index++) {
if (buffs[index].spellid != 0 && buffs[index].spellid != 65535) {
valid_buffs.push_back(buffs[index]);
}
}
}
try {
std::ostringstream os = std::ostringstream();
{
cereal::JSONOutputArchiveSingleLine archive(os);
archive(cereal::make_nvp("buffs", valid_buffs));
if (!valid_buffs.empty()) {
try {
std::ostringstream os = std::ostringstream();
{
cereal::JSONOutputArchiveSingleLine archive(os);
archive(cereal::make_nvp("buffs", valid_buffs));
}
s.buffs = os.str();
}
catch (const std::exception &e) {
LogZoneState("Failed to serialize buffs for NPC [{}] [{}]", n->GetNPCTypeID(), e.what());
}
}
s.buffs = os.str();
}
catch (const std::exception &e) {
LogZoneState("Failed to serialize buffs for NPC [{}] [{}]", n->GetNPCTypeID(), e.what());
return;
}
// rest
@@ -568,7 +631,7 @@ void Zone::SaveZoneState()
iterator.Advance();
}
// npcs that are not in the spawn2 list
// npc's that are not in the spawn2 list
for (auto &n: entity_list.GetNPCList()) {
// everything below here is dynamically spawned
bool ignore_npcs =
@@ -636,6 +699,11 @@ void Zone::SaveZoneState()
)
);
if (!IsZoneStateValid(spawns)) {
LogInfo("No valid zone state data to save");
return;
}
ZoneStateSpawnsRepository::InsertMany(database, spawns);
LogInfo("Saved [{}] zone state spawns", Strings::Commify(spawns.size()));