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[Zone] Zone State Improvements Part 3 (#4773)
* [Zone State] Additional improvements * Return early * Update zone_save_state.cpp * Push * Push * Update zone.cpp * Update zone_save_state.cpp * Equip items that were dynamically added on restore * IsZoneStateValid helper * ZoneStateSpawnsRepository::PurgeInvalidZoneStates * Add Zone:StateSaveClearDays and PurgeOldZoneStates * spawn2 / unique_spawn block when restored from zone state * One time purge * Update zone_state_spawns_repository.h * Update npc.cpp * Update npc.cpp * test * ORDER BY spawn2_id * Stuff * Restored corpses shouldn't trigger events * Fix weird edge case
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@@ -887,7 +887,10 @@ void Zone::Shutdown(bool quiet)
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c.second->WorldKick();
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}
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if (RuleB(Zone, StateSavingOnShutdown)) {
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bool does_zone_have_entities =
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zone && zone->IsLoaded() &&
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(!entity_list.GetNPCList().empty() || !entity_list.GetCorpseList().empty());
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if (RuleB(Zone, StateSavingOnShutdown) && does_zone_have_entities) {
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SaveZoneState();
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}
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