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[Zone] Zone State Improvements Part 3 (#4773)
* [Zone State] Additional improvements * Return early * Update zone_save_state.cpp * Push * Push * Update zone.cpp * Update zone_save_state.cpp * Equip items that were dynamically added on restore * IsZoneStateValid helper * ZoneStateSpawnsRepository::PurgeInvalidZoneStates * Add Zone:StateSaveClearDays and PurgeOldZoneStates * spawn2 / unique_spawn block when restored from zone state * One time purge * Update zone_state_spawns_repository.h * Update npc.cpp * Update npc.cpp * test * ORDER BY spawn2_id * Stuff * Restored corpses shouldn't trigger events * Fix weird edge case
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@@ -277,6 +277,9 @@ bool Spawn2::Process() {
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npcthis = npc;
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npc->SetResumedFromZoneSuspend(m_resumed_from_zone_suspend);
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m_resumed_from_zone_suspend = false;
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npc->AddLootTable();
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if (npc->DropsGlobalLoot()) {
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npc->CheckGlobalLootTables();
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