[Zone] Zone State Improvements Part 3 (#4773)

* [Zone State] Additional improvements

* Return early

* Update zone_save_state.cpp

* Push

* Push

* Update zone.cpp

* Update zone_save_state.cpp

* Equip items that were dynamically added on restore

* IsZoneStateValid helper

* ZoneStateSpawnsRepository::PurgeInvalidZoneStates

* Add Zone:StateSaveClearDays and PurgeOldZoneStates

* spawn2 / unique_spawn block when restored from zone state

* One time purge

* Update zone_state_spawns_repository.h

* Update npc.cpp

* Update npc.cpp

* test

* ORDER BY spawn2_id

* Stuff

* Restored corpses shouldn't trigger events

* Fix weird edge case
This commit is contained in:
Chris Miles
2025-03-13 17:00:30 -05:00
committed by GitHub
parent f6b18fb003
commit 8d1a9efac9
14 changed files with 235 additions and 48 deletions
+2 -4
View File
@@ -435,10 +435,8 @@ int QuestParserCollection::EventNPC(
std::vector<std::any>* extra_pointers
)
{
if (npc->IsResumedFromZoneSuspend()) {
if (event_id == EVENT_DEATH_COMPLETE || event_id == EVENT_DEATH) {
return 0;
}
if (npc->IsResumedFromZoneSuspend() && npc->IsQueuedForCorpse()) {
return 0;
}
const int local_return = EventNPCLocal(event_id, npc, init, data, extra_data, extra_pointers);