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[Zone] Zone State Improvements Part 3 (#4773)
* [Zone State] Additional improvements * Return early * Update zone_save_state.cpp * Push * Push * Update zone.cpp * Update zone_save_state.cpp * Equip items that were dynamically added on restore * IsZoneStateValid helper * ZoneStateSpawnsRepository::PurgeInvalidZoneStates * Add Zone:StateSaveClearDays and PurgeOldZoneStates * spawn2 / unique_spawn block when restored from zone state * One time purge * Update zone_state_spawns_repository.h * Update npc.cpp * Update npc.cpp * test * ORDER BY spawn2_id * Stuff * Restored corpses shouldn't trigger events * Fix weird edge case
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@@ -626,6 +626,9 @@ inline void NPCCommandsMenu(Client* client, NPC* npc)
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if (npc->GetLoottableID() > 0) {
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menu_commands += "[" + Saylink::Silent("#npcloot show", "Loot") + "] ";
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if (npc) {
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menu_commands += fmt::format(" Item(s) ({}) ", npc->GetLootItems().size());
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}
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}
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if (npc->IsProximitySet()) {
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